The challenge in this game though feels like it has nothing to do with skill and everything to time. "Can you last long enough to do what you want to do?" and not "are you good enough to do what you want to do?"
Thanks. It's vindicating to see other people say this.
People like myself, raspberry jam, and others have been demonised, we've been the target of endless snarky fallacies, personal attacks, lowbrow insults, and acidic, poisonous vitriol just for saying what you've said, here. And it's the truth. We're as frustrated as you are. See, I've recently been playing Mass Effect 3's multiplayer. I love playing the various difficulties with a variety of people.
And it's fun. It's fun because the matches aren't about grinding. They're about teamwork and coordination against a pretty damned merciless AI (especially on platinum) that will tear you a new one unless you work together. If someone dies, it matters, you want to get them up because everyone matters in the effort, even if they're not the greatest player. And you want
everyone to survive, they're part of your platoon. It feels great.
No one cares
in GW2. When I was playing, I was the only one
running around reviving people, because I remembered how important that was in ME3's multiplayer. So I was always getting people back on their feet. And this was back in the beta, it was back then I began to realise that something was off. And the more I played, the more it began to set in why no one bothers to help anyone else. Why it doesn't matter. Why nothing
in GW2 matters.
It's all just a big zerg, a big grindy zerg. And how is that different than WoW? It isn't. Kill ten zorgs, bring me their spleens! And... how is that different to what you do for the asura in the Plains of Ashford? Sure, the overlaying systems might be slightly different, but the underlying mechanics are just the same. It's a good illusion, it fooled me for a week or two, then I just stopped playing. I tried to go back to play it with friends, but...
Once I'd seen through the illusion and I understood that I was playing WoW, that was it. Dodging doesn't matter because the combat is too slow, it's designed for it to not matter. You just keep zerging. Everyone just continues to zerg. Zerg 10 rats. Zerg 10 more. Zerg 10 more. Repeat ad nauseum. The sad truth is is that I've been playing Free Realms with a lady friend of late, and I've had way, way
more fun with the variety in that game than I did with GW2.
MMOs to stop being WoW also-rans. I want this desperately. I want the WoW clone to go away. But despite a good illusion, GW2 is a WoW clone. It's a time-sink. It's something you do if you have a lot of time on your hands and you're very, very, very bored. And then you become addicted to the grindy, and then it's something you do to the detriment of everything else. Just like every other WoW clone.
So... why can't we have more MMOs that play like Mass Effect? Or more MMOs which have a huge amount of variety? Or both? The most fun I had in GW2 was with the jumping puzzles. But there are so few of those. If the game was 50% jumping puzzles as content, then it might have kept me around, but they're such an afterthought, and the movement system is slow and unresponsive, so they're not even as fun as they could be. And they recently broke jumping.
Where are you? That elusive MMO that isn't a WoW also-ran. That one that isn't just an endless time-based zerg fest. One that actually challenges my skill
rather than my time
Maybe one day we'll be able to have a discussion of how to make a proper MMO without it always having to be about the almost fetishistic wasting of time that's become so common.