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#481 Jason Seven

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Posted 10 December 2012 - 05:09 PM

And that's what it comes down to I guess; entitlement mentality derived from voluntary purchases. Ironically, no matter how much money you've dumped into the game through the cash shop, it's nothing compared to the revenue they've brought in; they care no more about you than me or anyone else, and possibly less even because it's you they're most interested in suckering out of money.

Talk about a terrible community.

They care a lot more about people like me than those who don't spend a single dime at the cash shop. I can tell you that for a fact and you can quote me on this. It is not entitlement but simple fairness, those who invest more are the ones who have a lot more privileges than those who do not.

Now, I've just checked my notifications from earlier and saw that users DuskWolf and NuclearDonut replied to me but for some odd reason I cannot find their posts. I'd like to at least read what they had to say.
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#482 Dasryn

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Posted 10 December 2012 - 09:57 PM

tl;dr - Guild of almost 250 lost 1/2 its members in month 2. About 1/2 of the ones left are gone now too, not sure where.
LA FotM spam gone on home server, no LA overflow.


but how much of this is indicative of the game dying? i see this as more of a genre norm, its been this way since Age of Conan at the very least.
  • a MMORPG launches,
  • players flock to it,
  • then they drop off,
  • population stabilizes,
  • server consolidation occurs,
  • game either strives as a blockbuster or strives as a niche title,
either way, the servers stay online and the game lives on. those that are enthusiastic and pleasant stay and everyone has a good time. the next cycle is:
  • over time, game enhancements and improvements happen,
  • word gets around,
  • expansion hits store shelves
  • players return.
guys this is the genre norm. its happened to every game released since WoW. i am sorry that you have had so many players leave your guild, but chances are, many of them did not feel heavily invested. you guys are tighter knit now and the veterans are beginning to emerge.
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#483 Baron von Scrufflebutt

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Posted 10 December 2012 - 10:19 PM

guys this is the genre norm


The problem here is that the game isn't really designed to support such low number of people (or, if it was planned - then A.Net are simply stupid) - certain activities become completely impossible with a low number of people playing, while others are still possible, but there is next to 0 enjoyment in of them.
GW1, with its h/h, was designed to be quit. GW2 isn't. It really doesn't make sense to have given up GW1's instanced world for an empty, persistent world of GW2.
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#484 Dasryn

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Posted 10 December 2012 - 10:48 PM

The problem here is that the game isn't really designed to support such low number of people (or, if it was planned - then A.Net are simply stupid) - certain activities become completely impossible with a low number of people playing, while others are still possible, but there is next to 0 enjoyment in of them.
GW1, with its h/h, was designed to be quit. GW2 isn't. It really doesn't make sense to have given up GW1's instanced world for an empty, persistent world of GW2.


this is true. Dynamic Events would suffer as the pool of players dwindles. to compensate they would have to scale down certain champions and make them more manageable.
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#485 Nam Otatop

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Posted 10 December 2012 - 11:41 PM

Everyone has started playing club penguin, there is a group of GW2 migrants you can join if you so please. Every day we go out and tip the iceberg up.
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#486 Hector

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Posted 11 December 2012 - 12:09 AM

this is besides the point. so what is the server capacity status isnt a true indication? my point still stands:

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and thats all there is to it.

If you are wrong admit it. Don't pretend that we were debating something else entirely and claim you are right.

the point is: there are a few users in the Guru community that have nothing nice to say about GW2. in fact, all they ever say are negative and all

What I would say to this is look at my post history and see what you see. I do not support GW2 and Anet now. But as you can easily see for yourself, I was once an extremely staunch supporter.

Edited by Hector, 11 December 2012 - 12:18 AM.

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#487 Own Age Myname

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Posted 11 December 2012 - 01:07 AM

Everyone has started playing club penguin, there is a group of GW2 migrants you can join if you so please. Every day we go out and tip the iceberg up.


Don't make fun of Club Penguin! That game was great when I was a kid haha.
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#488 malevolence

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Posted 11 December 2012 - 01:56 AM

guys its not really about whether or not hte servers are full of players or anything like that anymore. it really isnt. so lets move on from that.

the point is: there are a few users in the Guru community that have nothing nice to say about GW2. in fact, all they ever say are negative and all it does is paint a grim portrayal of the state of GW2 that is not 100% accurate as to what the true state of the game is. This small group of users are essentially polluting the community and creating a rather negative atmosphere. furthermore, this small group of users serve no purpose in a community dedicated to a game that they do not like because they are neither changing the game for the better, influencing ANet developers for the better, nor are they keeping those that wish to play GW2 from playing it.

this is what they are doing though: creating a very negative feeling surrounding this game and possibly robbing other users that visit this site because of the promise of something better than the official forums of any enjoying they get from GW2.

and its this last point that i personally cant tolerate. its one thing if i knew that you guys were making a difference or influence the direction of the game, but you arent. nothing any of you say is getting back to the devs. you are seriously better off tweetting the devs on twitter than complaining on guru. your only purpose is to rob guru users of any enjoyment because you yourselves dont get enjoyment from playing GW2.

its selfish and immature. and sooner rather than later, there wont be anymore positive Guru users and this forum will be filled with the cries of negativity. that's not where i want to be, and im sure thats not where the site admins want this site to go.


I am a very positive guru member, and I love GW2, and to me, those people that complain about the game, are just nuts, because they have the option to leave, but they don't, they are still here, and playing the game, that means only one thing, they like the game but they are enjoying being a troll. Period. I mean, if you don't like the game at all, why stay on the forums? Answer: To troll.
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#489 Sheepski

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Posted 11 December 2012 - 02:19 AM

Also wondering where the people are. Was LFG for TA and CM on a saturday night - to no avail.
Nothing. Silence.

While I'm on one of the most active servers afaik.


Yeah Gandara can be really bad for dungeon groups. They're all just in Fractals. Usually the PuG's you do find are the elitist git types anyway. However there are some good guilds here that run a lot of dungeons, plus the new LFG site has been awesome for cross server groups.


Been noticing no LFG spam in LA on TC.

I think people have been hitting the overflow and just not going to the home server, because overflow is loaded with LFG Fractal spam.


Yep too much fractal spam; doesn't help with everyone searching for a different level. When/if they introduce that lvl 1-5/6-10 system they mentioned, at least it might help. Right now all we get is 20 ppl spamming for different levels when they could have grouped, finished and been doing other dungeons in that time.
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#490 MazingerZ

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Posted 11 December 2012 - 04:53 AM

Yeah Gandara can be really bad for dungeon groups. They're all just in Fractals. Usually the PuG's you do find are the elitist git types anyway. However there are some good guilds here that run a lot of dungeons, plus the new LFG site has been awesome for cross server groups.




Yep too much fractal spam; doesn't help with everyone searching for a different level. When/if they introduce that lvl 1-5/6-10 system they mentioned, at least it might help. Right now all we get is 20 ppl spamming for different levels when they could have grouped, finished and been doing other dungeons in that time.


Worst fostered community ever. Same thing tonight and I was trying yo get a group for CM story. Only a small percentage of the game is doing the launch dungeons, the rest are farming FOTM. I dont see the game lasting long enough for the Jan/Feb update. Its pretty empty.
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It's okay to enjoy crap if you're willing to admit it's crap.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#491 Lucas Ashrock

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Posted 11 December 2012 - 05:08 AM

I am a very positive guru member, and I love GW2, and to me, those people that complain about the game, are just nuts, because they have the option to leave, but they don't, they are still here, and playing the game, that means only one thing, they like the game but they are enjoying being a troll. Period. I mean, if you don't like the game at all, why stay on the forums? Answer: To troll.

Noone complains about the "game". Complains are about how the game is managed by the company and how they ignore us. Resulting on a slow massleaving. Even geargrinder are just tired to repeat the nth daily with 0 rings, quitting. No reason to troll a game when the same user was a full supporter, it's not a virus and every senior of us got sick. We just have eyes, we play the game, we found trash, we asked to their main forum a solution, we are ignored, receiving geargrind update, and RNG again too lol. If you think guru is a negative poolbath, you should spent a few minutes of the last remaining who didn't quit yet filling the official forum of complains still hoping someone is gonna listen us. Soon they will be tired too. A troll is an other mmo fanboy attempting to log here and spread poison until banned. Just so you understand the big difference between a troll and a disappointed customer. Speaking of which, clearly is most of us, expecially who bough the client not with daddy's money to receive this result as paid game.
Oh, if you're gonna answer " Well ask a refund" Anet received so many refund request they had to illegally "invent" (it's not public anywhere) a 6 months limit for a refund, seniors are a bit late for it. Just to add, (accordingly to Gaile Gray's posts) Anet monitor gw2 main fanbased forum like this one, reading what the community have to say, and what's wrong about the game, because they "care of community". /sarcasm on True, isn't it /sarcasm off :zzz:

Edited by Lucas Ashrock, 11 December 2012 - 05:11 AM.

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#492 Snapalope

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Posted 11 December 2012 - 12:52 PM

Cybering is still sort of fun on TC since that's where all the ERP people are apparently. Other than that, still playing the Dota.
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#493 Culture Shock

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Posted 11 December 2012 - 01:16 PM

but the truth is, GW2 will never last as long as GW1. Even before EOTN came out, GW1 was very much still active. It hasn't been a year and GW2 is kind of dead already. That says a lot.


I think this perspective is very distorted. I was in GW1 for it's entire run and my guild went from 100 members down to just a few who were in and out of the game over the years. GW2 spreads it's entire player base over several servers where as in GW1 everyone was basically together except for special events where one city like LA would have up to 150 instances. If you went to a foreign server in GW1 even in it's best population times the UK "instances" were almost empty. Almost the entire player base were always on the american servers. This game was reported to have sold over 1 million copies before launch, while GW1 did this gradually over 7 years and was a much cheaper game after the first year.

After GW was launch, FACTIONS brought a flood back into the game, then NIGHTFALL, which were both "full stand alone units" and not just expantions. You can say what you like however a game that gave that much content in just 5 years was not really ONE game at all. It was the launch of several games over a short period of time and that cannot be compared to GW2 since the servers in GW1 were all together and used instances for over load so you were bound to see a lot more players often in towns. You could not see other players outside of town in GW1 so how could you even know how many were actually playing the game? Except in towns which were never so full that my graphics card would not even process them all at once like it is in GW2 where players are scattered across multiple worlds.

Edited by Culture Shock, 11 December 2012 - 01:19 PM.

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#494 Sonann

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Posted 11 December 2012 - 05:18 PM

I was one of the people looking forward to GW2. I prepurchased from Gamestop long before the official pre-order even opened. After playing about a month I left. I still check up on Guru and my Guild's site to see if/when improvements have been made to bring me back. I feel screwed out of $120 (me and my wife), for a game that nosedived. I don't see why people even play now, but if they enjoy it... I have nothing bad to say about them. I was all in through all the BWE and excited to play, then it got stale for me and focus on the cash shop over the core of the game drove me off. I still have hopes things will get better, if they do I'll be back. To me, all the currently running MMOs are stale or garbage to begin with, but GW2 has the most potential to be a great game and grab the #1 spot.
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#495 Graystone

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Posted 11 December 2012 - 06:51 PM

I haven't played since the event with the Karkas. Even though I was online, I decided to opt out because of how lag ridden the halloween events were, then I stopped playing entirely after I found out how many people got legendary precursors from the final karka event. I have absolutely no desire to play this game at all, the novelty has worn off.

I'll sign in for the xmas events.. but to be honest, this game will just be filler for me while I wait for ffxiv2.0 which will probably be finalfailxiv2.0

Mmos are going downhill because the majority of MMO players don't have time to waste like in the good old days (ie: mystic forge or spamming X dungeon for 200 hours to get a full set of gear etc). When MMOs make things easier for casuals, then the people who do have no lives get uppedy. It's a vicious circle.

As long as MMO companies try to target the largest demographic possible (thanks a lot WoW for being so successfull), MMOs will continue to go downhill.
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#496 Mr_Tights

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Posted 11 December 2012 - 07:48 PM

I was one of the people looking forward to GW2. I prepurchased from Gamestop long before the official pre-order even opened. After playing about a month I left. I still check up on Guru and my Guild's site to see if/when improvements have been made to bring me back. I feel screwed out of $120 (me and my wife), for a game that nosedived. I don't see why people even play now, but if they enjoy it... I have nothing bad to say about them. I was all in through all the BWE and excited to play, then it got stale for me and focus on the cash shop over the core of the game drove me off. I still have hopes things will get better, if they do I'll be back. To me, all the currently running MMOs are stale or garbage to begin with, but GW2 has the most potential to be a great game and grab the #1 spot.


Amen, I mean I really wanted to like GW2 and anticipated it's release...for years. So many reasons why I believe that MMOs are a long in the tooth concept. Namely the introduction of sophisticated economies (i.e.monetization and real life money for in-game items) have ultimately created an untamable rift within the dedicated gaming community. This is unsutainable in the long term and will wring out whatever remnants of soul and quirkiness in an otherwise average game's shift into cult status. Maybe im getting too old to maintain interest in what seems to me a unrewarding shift of game design. All roads lead to my credit card...at least the fast lane and that is lame.
I didn't purchase this game to stress over what T(x) material was trending to get shinies. Or speculate long-term investments of x oblject to maximize profit to afford y. WTF, I wanna kill stuff in the context of a story, chortle at cheesy dialogues and forget about that mook who cut me off in traffic. Everything aside from the rarest of minis was totally obtainable in GW. At the rate i'm filling my storage in GW2 from simply playing the open world i'll barely afford half the lodestones for a Gift of Monotony.
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#497 MazingerZ

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Posted 11 December 2012 - 07:49 PM

I'm going to give trying to create a Durmand Priory RP guild a try. It'll be my last hurrah before giving up completely. I am beyond dissatisfied with the social aspect of this game.
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It's okay to enjoy crap if you're willing to admit it's crap.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#498 DuskWolf

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Posted 11 December 2012 - 07:54 PM

Worst fostered community ever. Same thing tonight and I was trying yo get a group for CM story. Only a small percentage of the game is doing the launch dungeons, the rest are farming FOTM. I dont see the game lasting long enough for the Jan/Feb update. Its pretty empty.

It's funny, my tumblr group doesn't even like talking about GW2 any more. They see it as a point of scorn, as many of them feel ripped off. So anything about GW2 quickly gets ignored and buried by other things. For many, I think this will just be a sore spot in their memory, where they were taken in by promises of a genuinely unique game with horizontal progression, and then they were bait & switched to a game which is essentially a love letter to WoW.

As I mentioned in another thread; There are painfully obvious reasons why fully functional bots are so easy to write for games like GW2 and WoW, and yet impossible to write for games like ME3's multiplayer. My friends and I have encountered bot attempts on the lowest difficulty, but those bots are absolutely terrible at the game. Worse than the greenest of horns. Bots don't do tactical evaluation and reflexes.

That, right there, is pretty much the elephant in the room that the few, last people hanging onto this game would deny: They'd be having more fun elsewhere with games that treated them like human beings and challenged their wit and response times.
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#499 jollygood1

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Posted 11 December 2012 - 08:02 PM

It's funny, my tumblr group doesn't even like talking about GW2 any more. They see it as a point of scorn, as many of them feel ripped off. So anything about GW2 quickly gets ignored and buried by other things. For many, I think this will just be a sore spot in their memory, where they were taken in by promises of a genuinely unique game with horizontal progression, and then they were bait & switched to a game which is essentially a love letter to WoW.


This is pretty much how it is with my brothers/friends. I convinced a couple people to give it a try and they all blame me for the wasting their money. I kinda started playing again. Rerolled a ranger, got it to level 14 and haven't been able to convince myself to log in for 2 days now. Something about the game just...sucks.
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#500 MazingerZ

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Posted 11 December 2012 - 08:06 PM

That, right there, is pretty much the elephant in the room that the few, last people hanging onto this game would deny: They'd be having more fun elsewhere with games that treated them like human beings and challenged their wit and response times.


You're harping a bit much on this, I think. I won't go into what I think the shortcomings are in combat.

My point was they have the worst tools for encouraging community cohesiveness.
  • People prefer to stay on Overflow, because that is where the LFG spam is, so no one is sitting on the map in their home server. I can get off overflow in LA in less than five minutes on TC.
  • There is no LFG, so people feel tied to highly populated areas (like LA) to group up, or the dungeon's map.
  • There is no impetus to do the story modes, so new players either skip it or languish. In fact, if you re-do the story modes, you lose a reward.
  • Multiple guilds was an interesting idea, but any guild I am in, over half the people aren't representing, so there is no way to them.
  • There is no channel system, so you can't construct communities across guilds. Even CoX had a better system for chatting than this crap.
Fixing none of this will directly translate into sales, however. So we can't expect it to ever get fixed.
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It's okay to enjoy crap if you're willing to admit it's crap.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#501 jimmie51

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Posted 11 December 2012 - 08:14 PM

This is pretty much how it is with my brothers/friends. I convinced a couple people to give it a try and they all blame me for the wasting their money. I kinda started playing again. Rerolled a ranger, got it to level 14 and haven't been able to convince myself to log in for 2 days now. Something about the game just...sucks.



I typically stay away from threads like this but your post made me think. What is it about games that polarize us so much? You said it perfect, "something about this game just...sucks" While I am loving the game and really enjoy my time playing it I know my opinion is not hte end all be all for the game. There are quite a few people that are upset by the game and yet myself and the people that I play with are still really enjoying the game and log in regularly. I will say this we are all 35 years old or older and are no where near the "hardcore" gamers that we were. The time in game has a lot to do with playing the game together as much as playing the game it self. I will still log in when nobody is on and play for hours so it's not only "playing with our friends" but I will say that aspect helps.


So my question is what is the factor that makes the game seem so completely different from person to person? BTW we play all aspects of the game Wv3, PvE, crafting, all of it. It just makes me curious as to why some people still seem to really enjoy the game and some have developed a hatred for it. We came into the game blind. We even decided NOT to join any of the betas so we could just ejoy it from release. I wonder if expectations are too high at this point. In my opinion I feel like for a game to be seen by some as a great game it would need to be release with like 4 expansions on day one because if not people grow bored of it quickly.
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#502 Tresidentevil

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Posted 11 December 2012 - 08:35 PM

To sum up very quickly. In my opinion they just dropped too much of the good GW1 stuff when they made GW2. I think the developers here are quite misguided in what they think players want. I've only just picked this up as I just wasn't in a rush to play it. I'm only really here now because class balance in WoW PvP is absolutely terrible at the moment. This game just doesn't 'feel' right. Do I really want to see every single human I see look like a super model? Not really.
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#503 Zosimus

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Posted 11 December 2012 - 10:11 PM

This is my opinion only from what I actually see in the game.



I log on and sometimes the server is busy and y and other itmes it is not. Reason why it depends on the time of day I log on. So if I log on early and do not see many on I still play because I enjoy the game. Now If I log on later and see tons of people on I still play for the same reason as before.


Now when I do sign on early usually you will see a person ask, " Where is everybody or is the game dead already?" Now these people get a response from a few of us that players are doing this or that but they do get answered.


To me the game is far from dead and there areplenty of people playing. Many have already made it to level 80 and are making alts, farming, fractals, WvW and sPvP. I see some posters here that are not happy with GW2 and that is expected. It happens with any game that is out. Some miss their old games and bash another because they felty like they made a mistake to leaving their old game. Then others are upset about the direction the game is going because its not what was told to us at the beggining.


Crap happens. Games get busy and slow down at times. In the US there was the huge holiday season just hit us since late October. Around the world mostly everybody is dealing with christmas. College kids have semester finals and such at this time of year.It's just a busy time in real life for most.

I am not downing anybody for their opinions. I just see more factors in how the population comes and goes. Plus there is no sub so that is a major factor. Nobody feels or are forced to play all the times as you feel when you pay for a subscription game. I remember when Collin made a comment in one video that players can play as much as the want and take a break and come back basically when they want.


Finally not all players take time and post. So in truth posters are the minority voice when it comes to the game. We are just more vocal. I see a healthy game in GW2 and I know I enjoy the game. I am no fanboi or anything but when I play I enjoy the time I do. Some things I may not feel doing or anything and I haven't done a single dungeon yet as I type this. Not that I dont want to I just found other things in the game that entertain me more atm.
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#504 DuskWolf

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Posted 11 December 2012 - 10:20 PM

This is pretty much how it is with my brothers/friends. I convinced a couple people to give it a try and they all blame me for the wasting their money. I kinda started playing again. Rerolled a ranger, got it to level 14 and haven't been able to convince myself to log in for 2 days now. Something about the game just...sucks.

Yeah. I know. This is one of the reasons that I'm so upset about the whole thing. It was a massive bait & switch.

Maz, you know why I'm harping on about it. It's because of that bait & switch. That the game we were promised was so incredibly different from the lazily designed WoW marathon we received that everyone I know is sore about it. Including me. There really need to be institutions for consumer protection in instances like this. It's like being sold a ferrari and receiving a cardboard box with a ferrari scribbled on the side.

I harp on about it because there are still people who've not taken off the rose-coloured glasses, yet. There's still remnants of delusion. But I do think that I nailed it with the point about bots: If your game is bad, and you don't require the player to think or respond quickly, then it's very easy to make a bot for. GW2 is rife with bots, ME3's MP isn't.

Making a good game is the only defence you need against bots. If you develop such a game, then the bot makers won't be able to make a bot good enough to play it due to the requirement of human intelligence and skill. A good game doesn't need to run around doing bans because people are sleeping while a bot plays the game for them, because the design of the game itself means that such a bot is impossible to make.

If GW2 were a good game by design, then it wouldn't have bots.

The ubiquitous nature of bots in GW2 says everything. This is why I've been winding down. It's the ultimate proof and truth. Hopefully others will realise it too.

Edited by DuskWolf, 11 December 2012 - 10:27 PM.

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#505 Kymeric

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Posted 11 December 2012 - 11:19 PM

The problem here is that the game isn't really designed to support such low number of people (or, if it was planned - then A.Net are simply stupid) - certain activities become completely impossible with a low number of people playing, while others are still possible, but there is next to 0 enjoyment in of them.
GW1, with its h/h, was designed to be quit. GW2 isn't. It really doesn't make sense to have given up GW1's instanced world for an empty, persistent world of GW2.


So far, I'm not having any problems completing DEs on Sanctum of Rall, and can get enough people together for Champions if I report them in map chat.

The only problem I have is how the game seems to start DEs based on zone population. During Oceanic times, midweek, it can be difficult finding DEs in a short amount of time. I wish the game somehow determined how often to run DEs based on how often they are completed. That way if I get into a zone and a couple of us start knocking a few out, we would be offered more of them to do.
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#506 fatrodmc

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Posted 11 December 2012 - 11:37 PM

So far, I'm not having any problems completing DEs on Sanctum of Rall,


I get the feeling some servers are far more pve focused than others. I think mine (Isle of Janthir) is very WvW focused, which I don't mind because I'm really starting to enjoy WvW, but it sux that I can hardly ever do DE's either.

Another reason why the lack of districts was an epic fail I guess!
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#507 Dasryn

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Posted 11 December 2012 - 11:38 PM

Yeah. I know. This is one of the reasons that I'm so upset about the whole thing. It was a massive bait & switch.

Maz, you know why I'm harping on about it. It's because of that bait & switch. That the game we were promised was so incredibly different from the lazily designed WoW marathon we received that everyone I know is sore about it. Including me. There really need to be institutions for consumer protection in instances like this. It's like being sold a ferrari and receiving a cardboard box with a ferrari scribbled on the side.

I harp on about it because there are still people who've not taken off the rose-coloured glasses, yet. There's still remnants of delusion. But I do think that I nailed it with the point about bots: If your game is bad, and you don't require the player to think or respond quickly, then it's very easy to make a bot for. GW2 is rife with bots, ME3's MP isn't.

Making a good game is the only defence you need against bots. If you develop such a game, then the bot makers won't be able to make a bot good enough to play it due to the requirement of human intelligence and skill. A good game doesn't need to run around doing bans because people are sleeping while a bot plays the game for them, because the design of the game itself means that such a bot is impossible to make.

If GW2 were a good game by design, then it wouldn't have bots.

The ubiquitous nature of bots in GW2 says everything. This is why I've been winding down. It's the ultimate proof and truth. Hopefully others will realise it too.


i thought there were bots because gold sellers saw a market in the game?
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#508 MazingerZ

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Posted 11 December 2012 - 11:40 PM

i thought there were bots because gold sellers saw a market in the game?


He's referring to the reason why they were able make effective bots, not the why they did it.
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It's okay to enjoy crap if you're willing to admit it's crap.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#509 Millimidget

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Posted 12 December 2012 - 12:24 AM

I still wish they would bring back that pumpkin match from halloween. That was really fun.

They should have introduced those mini-games as regular content, and continued expanding on them with future content updates.

If they don't, you'll just see sPvP languish until the cry grows so loud for new maps and game modes that the developers will be forced to act. They'll rush out a single new map employing the same game mode or possibly a slightly modified game mode, and since it'll be rushed they'll feel vindicated in releasing it and leaving sPvP to languish once again.

What they're unlikely to do is actually introduce a wide variety of maps and game modes, you know, the first thing I said, about keeping the mini-games on as regular content and expanding upon them with future content.

He's referring to the reason why they were able make effective bots, not the why they did it.

To an extent; ironically, if GW2 wasn't a good game, there wouldn't be enough interest in the game to warrant widespread botting. Further, no matter how generous drop rates are, there will still be people who cannot or will not farm for their own stuff, and some of those people will invariably turn to botting.

Really, all he did was take a dig at the game. I'm sure there's still botting in WoW, as there has been since I was playing it, many years ago. Moving forward, I can't imagine any game not being susceptible to botting to one degree or another.

Edited by Millimidget, 12 December 2012 - 12:35 AM.

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#510 Hector

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Posted 12 December 2012 - 02:15 AM

They should have introduced those mini-games as regular content, and continued expanding on them with future content updates.


They were supposed to. They mentioned at one point that every major town would have at least one mini game. So far we have one permanent one.

Mini games went to the same place guesting, no grind, horizontal progression and loot went...out the window.
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