Where has everyone gone?
#151
Posted 26 November 2012 - 05:58 PM
#154
Posted 26 November 2012 - 06:18 PM
DuskWolf, on 26 November 2012 - 06:07 PM, said:
False, at least it was false. Server population drops from full during non-peak hours. We had to get guild people on our server by waitng until the middle of the night.
#155
Posted 26 November 2012 - 06:22 PM
RedStar, on 26 November 2012 - 06:15 PM, said:
https://forum-en.gui...pulations/first
It's pretty much which server you choose, it doesn't really show active player numbers.
Edited by Zero_Soulreaver, 26 November 2012 - 06:23 PM.
#156
Posted 26 November 2012 - 06:41 PM
Zero_Soulreaver, on 26 November 2012 - 06:22 PM, said:
https://forum-en.gui...pulations/first
It's pretty much which server you choose, it doesn't really show active player numbers.
#157
Posted 26 November 2012 - 06:56 PM
Zhahz, on 26 November 2012 - 05:03 PM, said:
F2P models have come a long ways but I still always feel restricted, limited, or that nagging for cash feeling. The 15/mo sub model doesn't always feel worth it but IMO I'd rather see devs try to make it worth it (or *gasp* charge less per month) vs feeling nickel and dimed and I really don't care how many players a game has - I don't want to play games with people who think the world owes them free entertainment (to me most people who want games to be free are the same people who think pirating games or stealing music/videos off the internet are a god given right too).
This. I wish it had the tiered system that CoX had. You had F2P, Premium Accounts and the Cash Shop.
I will gladly give you 15 a month to get a small smattering of gems, open-world speed/xp/damage/magic-find boost and some equippable 'huzzah for the premium customer' cosmetic stuff.
Then if I feel like it, I'll contribute more money to get things quicker, like bank slots, character slots and so forth.
I will not pay money to be a slave to the treadmill grind. In any way, shape or form.
Whoever is leading these choices needs to be kitten-canned.
#158
Posted 26 November 2012 - 08:00 PM
karekiz, on 26 November 2012 - 03:15 AM, said:
Lets see: Over 50 players AT this moment LFG for JUST fractals - Can YOU guess where they are?
#159
Posted 26 November 2012 - 09:01 PM
IF you care absolutely nothing for how your gear looks or don't enjoy exploring the world, or against repeating content with others... you just stop playing the game to come back when something changes, new content is added or not at all. That is Not a failure of the game or its developers...
#160
Posted 26 November 2012 - 09:05 PM
DuskWolf, on 26 November 2012 - 06:07 PM, said:
#161
Posted 26 November 2012 - 09:24 PM
AarodCutshot, on 26 November 2012 - 09:05 PM, said:
Source: https://forum-en.gui...irst#post703192
Hello everyone.
Connor, when you see a server FULL means that the people who’ve chosen that server as theirs, or players who have moved to that particular server, have reached the cap, independently of where did they create their accounts.
Answering to your second question: no, there is no chart that shows ( active connection ) that kind of information at the moment, I am afraid
#162
Posted 27 November 2012 - 07:02 AM
Lilitu, on 25 November 2012 - 12:06 PM, said:
2) The people who complained there was no "reward" for doing dungeons have been appeased with a grind. However, if you want a pve dungeon grind resulting in a power creep... there is simply no debate about it, WoW is the best game out there for that. These people are starting to realise they are playing the game in such a way that it becomes a worse version of something else.
3) Dynamic events and large server-wide events: These were a failed experiment. The questing dynamic events were 'OK' but the large more epic ones failed hard. Take the karkas for example, there were too many people per map which caused rendering issues. Because of the amount of people the mobs were tuned horribly, oneshotting people. These large events would be far better with a limited number of people in each instance. Oh wait, you mean a raid? Yeah. Easier to balance both mechanically and balance wise.
4) The holy trinity removal failed. I won't go into more detail.
5) PvP balance is a joke.
6) The economy is a joke.
I think points 4 and 5 go hand in hand, see everyone is supposed to be a hybrid but anything not pure damage or DPS, or some kind of bunker is a joke, everyone is a hybrid condition spec for the most part. If you cold actually hybrid into other specs like if Vampirism for Necromancers was worth a damn, you had some REAL control specs, anything, maybe you would have better spec diversity rather than the Zerg Spamming crap they have now.
#163
Posted 27 November 2012 - 07:33 AM
1. WvW is getting boring, just endless zerg and no real reward - no carrot and stick
2. I am not into dungeon or gears grinding and if I am I will be better off with WoW.
3. Don't even get me started with PvP.... ;-)
#164
Posted 27 November 2012 - 07:37 AM
When the game first launched, I was really, really excited about it. However my interest rapidly declined immediately after hitting level 80. Suddenly I felt lost and had no idea what there was left to do in the game. Apart from jumping puzzles, nothing else in the game felt "fun" to me.
I made several alts, but somehow making a new character was terribly, terribly boring. Hearts are extremely lame and basically the only thing that I do is run around spamming 'F' at everything. Dynamic events are lame and not dynamic at all. Everything is just a massive zergfest. It takes such a long time to level up, and there's no motivation to continue leveling as you don't unlock anything new at higher levels.
That's when I decided to get back on my original lvl 80 character and just use it to earn gold. I made a pretty decent amount, but ArenaNet kept finding ways to stop you from getting rich, and eventually I got bored and quit. Didn't even bother logging in for Halloween or for the Lost Shores.
Surprisingly, GW1 actually kept me entertained for a lot longer than GW2 due to the HoM rewards. And I absolutely hated GW1.
#165
Posted 27 November 2012 - 08:20 AM
aelesia, on 27 November 2012 - 07:37 AM, said:
When the game first launched, I was really, really excited about it. However my interest rapidly declined immediately after hitting level 80. Suddenly I felt lost and had no idea what there was left to do in the game. Apart from jumping puzzles, nothing else in the game felt "fun" to me.
I made several alts, but somehow making a new character was terribly, terribly boring. Hearts are extremely lame and basically the only thing that I do is run around spamming 'F' at everything. Dynamic events are lame and not dynamic at all. Everything is just a massive zergfest. It takes such a long time to level up, and there's no motivation to continue leveling as you don't unlock anything new at higher levels.
That's when I decided to get back on my original lvl 80 character and just use it to earn gold. I made a pretty decent amount, but ArenaNet kept finding ways to stop you from getting rich, and eventually I got bored and quit. Didn't even bother logging in for Halloween or for the Lost Shores.
Surprisingly, GW1 actually kept me entertained for a lot longer than GW2 due to the HoM rewards. And I absolutely hated GW1.
Exactly as you said. I had hopes that Anet will take advantage of GW2 being something different than a WoW clone but as I've seen lately they don't even know what they want trying to cater to both the WoW minded players that request their gear treadmill and the GWI fans which will cause the game to lose its identity.
The other thing that turned me off was how they gave us the filling that they were going to release the tools necessary for the game to grow as an Esport(Spectator Mode,Balanced Professions,Custom Arenas,More Modes to choose from) yet they only release the basic skeleton of their PvP with a Mode that feels stiff and surprisingly boring ignoring that hardcore PvPers won't waiting for them forever. Even in this recent AMA they didn't even care to answer where all those features that they wanted to release "soon" are.
Then there is WvW which everyone the first time they heard it their hype for the game went sky high. Now its nothing more than hop to the nearest Zergfest and start mindlessly killing people and hitting doors with your 1 key. Also no WvW updates what so ever.
I feel like Anet keeps focusing on the wrongs things. If they focused more on the PvP side of the game making in an Esport we would have more inflation of players wanting to get into it as any esports game. Then if they focused on WvW and make it more customizable and sanboxy it would keep the level 80 players attention more. They are not focusing on whats making this game unique to other MMOs(WvW, Horizontal PvP) and they are trying to cater to WoW players and even try to keep us players with cheap tricks like gear treadmills. In the PvE they could introduce lvl 80 armors skins without stats increase and even unique skins through the Gem Store(like LoL does) that even change your skill bar and they can scale according to your level which you can wear while in combat.
Dungeons could be more original like this guy is suggesting on Reddit
Quote
EDIT: It appears people like my suggestions, so I'll try to brainstorm some more.
A 'push the cart' dungeon, where the NPCs are Red Team and the players are Blue Team (or vice versa - TF2 reference btw).
Fetch and deliver to an objective through a jumping puzzle, with traps and enemies after your team. The package could also be a hot potato so that the team must constantly take turns holding it. EDIT: In retrospect, Colossus and Uncategorized Fractals are similar to this - but I'd rather the jumping puzzle combat be the focus.
Gladiator arenas (with changing terrain like Pokemon Stadium) are always good fun!
Breaching an artillery bombardment - diving from cover to cover, killing enemies foolish enough to try and force you out of cover. EDIT: It sounds like the Ascalon Fractal, but we're not diving from cover-to-cover (arrow carts hardly hurt), killing cover-busters on the way. This is an idea I have from playing Mass Effect 3.
Trapped in a corridor, outrun the charging mammoth through the obstacle course, killing enemies on the way, reach the end of the corridor (optional: which leads to an open area, where you fight the mammoth - Vindictus reference anyone?)
We don't need to have bosses to have a good enjoyable challenge in dungeons!
ADDITIONAL IDEAS:
Falling jumping puzzle. Jump down from a vast height, dodging platforms as you fall, hit the water, kill some enemies, flip a switch, repeat twice with increasing complexity.
Variant of defense scenarios: someone mans the siege while the others defend the siege and bring back ammunition. We have a messier version of this with the Dragon events.
Pursuit: kill the fleeing Inquest pilots, avoiding their bombs and traps as you pursue them. Any surviving pilots will later become Omega Golems which defend the chest, so don't let too many pilots escape!
Karka Hatchling defense: just a straight up continuous wave defense against armies of Karka Hatchlings. Because admit it; they're like bubble-wrap.
Can we please be allowed to push/pull/launch/fear enemies off ledges and to their deaths? So that we can have a Mines of Moria scenario where we defend a narrow bridge from an onslaught with just 5 people (like in WvW)?
"We founded ArenaNet to innovate" - Mike O'Brien
Well right now I don't see any innovation from ANet as far as I'm concerned. The only thing I see is cheap tricks like geargrind in order to keep players coming back to the game everytime they release a new gear piece and the throwing away or ignoring the things that making your game unique to other MMO titles.
I love GW2 from the first time I saw the demo in Gamescom with the Shatterer and their Manifesto video even more confirming to me that it was not just another MMO where gear was everything, that gear wasn't the reason that will kept me playing and coming back to it from time to time and that fun content and innovate ideas were the bread and butter of this game. I guess I was wrong.
Anet is lost in its own game.
#166
Posted 27 November 2012 - 09:16 AM
Rhydian, on 27 November 2012 - 07:02 AM, said:
I'm seeing less and less passionate arguments against those who're fed up with ArenaNet, and far less good ones. That GW2 is indeed a massive zerg with the most moronic AI I've seen outside of WoW (and nothing compared to GW1) has been my complaint since before Lost Shores.
#167
Posted 27 November 2012 - 09:35 AM
Daesu, on 26 November 2012 - 05:03 PM, said:
Besides the champions and the group events, you also can't solo dungeons. Are dungeons necessary? Strictly speaking you don't have to do dungeons but you will be missing out a lot of things in the story and rewards if you don't do them.
The game maybe only 3 months old but they have been moving in a direction that annoys many of their customers recently and it seems to worsen as they move further and further away from their original promises.
Wrong. It annoys a small part of the vocal community. The amount of people that are actually upset with the ascended tier are probably below 1%. However, most of them shout so hard that it seems like the whole community hates the update, while the opposite is true. I have yet to hear a bad word in my guild/random dungeon groups about ascended tier, besides 1 guy that bought his exotic rings the day before the update ^^.
#168
Posted 27 November 2012 - 01:51 PM
So yeah, that's where I'm gone. I still feel I like this game... I just don't really enjoy playing it that much.
#169
Posted 27 November 2012 - 05:40 PM
Shatteredz, on 27 November 2012 - 09:35 AM, said:
That is bullshit. Prove that the amount of people that are actually upset with the ascended tier are the minority.
As far as this community is concerned a poll was conducted and more people are against ascended items than there are people for it, so YOU belong to a vocal minority.
http://www.guildwars...ascended-items/
And of course I would expect you to disregard this poll, giving excuses. But at least I have an indication from 1329 votes, where is yours? Only your little guild/random dungeon groups?
Edited by Daesu, 27 November 2012 - 05:45 PM.
#170
Posted 27 November 2012 - 06:32 PM
Daesu, on 27 November 2012 - 05:40 PM, said:
As far as this community is concerned a poll was conducted and more people are against ascended items than there are people for it, so YOU belong to a vocal minority.
http://www.guildwars...ascended-items/
And of course I would expect you to disregard this poll, giving excuses. But at least I have an indication from 1329 votes, where is yours? Only your little guild/random dungeon groups?
It would be valid if it was presented in game and people were free to vote
I m not making excuses but ive seen similar things happen a lot of times already when such polls , regardless of the topic, are coming up.
Edited by blindude, 27 November 2012 - 06:36 PM.
#171
Posted 27 November 2012 - 07:02 PM
Daesu, on 27 November 2012 - 05:40 PM, said:
As far as this community is concerned a poll was conducted and more people are against ascended items than there are people for it, so YOU belong to a vocal minority.
http://www.guildwars...ascended-items/
And of course I would expect you to disregard this poll, giving excuses. But at least I have an indication from 1329 votes, where is yours? Only your little guild/random dungeon groups?
As already pointed out, poll was created before the update.
And 1300 votes, wow. Thats probably not even 0,1% of the total GW2 population.
Oh, and people on the forums are the vocal minority. That is you and me.We are called the vocal minority because we are the people that shout and cry(postive and negative) about everything in every update, while most of the players just play the game and couldnt care less if another tier was added or that their sword does 5% less damage, they just play the game for fun.
Edited by Shatteredz, 27 November 2012 - 07:08 PM.
#172
Posted 27 November 2012 - 07:07 PM
Shatteredz, on 27 November 2012 - 07:02 PM, said:
Shatteredz, on 27 November 2012 - 09:35 AM, said:
Still, no matter what evidence is presented to you, you'll still uphold your blind faiths. Do you believe in Creation myths, too?
#173
Posted 27 November 2012 - 07:35 PM
Shatteredz, on 27 November 2012 - 07:02 PM, said:
If you dont believe our poll, then show me where you draw your conclusions from? Did you do a poll of your own with a substantial sample size to prove that we, not you, are in the vocal minority? Of course not, you drew your conclusions from thin air.
At least our poll is an indication of the stance of the community. Your view, on the other hand, is based entirely on your personal bias and gut-feel! Sorry if I sounded harsh, but until someone proves otherwise, I would continue to believe that the community is against this because even if you dismiss the poll results, that doesn't automatically imply that we must be in the minority.
blindude, on 27 November 2012 - 06:32 PM, said:
Our poll is not valid according to you, but you have nothing to show to prove the contrary, so you must be right? Lol!
External influence? That sounds like what you are.
Edited by Daesu, 27 November 2012 - 08:55 PM.
#174
Posted 27 November 2012 - 08:47 PM
And, of course, some people find they do like the new MMO and stay.
These days you can't really judge the success of an MMO till several months down the road. Just for example, The Old Republic had a huge launch, but after a couple months started bleeding customers like a hemophiliac.
#175
Posted 27 November 2012 - 09:40 PM
Some reasons:
- GW2 not nearly as addicting as GW1;
- I feel alone all the *ing time; And no, I don't feel doing zerg runs;
- Dungeons too punishing, I hate dying. I play to relax and blow stuff up. Not to die repeatedly until I pass.
- No monks. Monking made me love GW1 more than anything else.
#176
Posted 27 November 2012 - 10:23 PM
DuskWolf, on 27 November 2012 - 07:07 PM, said:
No, No, No, No, No, NO! It is not scientifically referred to as a "sample". There is nothing scientific about that sample. It does not represent the community as a whole. It represents only those people that answered the poll. It is anecdotal only.
#177
Posted 27 November 2012 - 10:36 PM
Tregarde, on 27 November 2012 - 08:47 PM, said:
GW2 had a much better foundation (namely, the leveling process was far more enjoyable). But Arena.net totally dropped the ball on endgame. Dungeons are effectively corridors, WvW is subject to that awful culling mechanic, class balance is so bad not even sPvP can save it, endgame farming (Orr, etc.) is beyond boring, and everything feels totally unrewarding (possibly by intent due to their revenue model).
Compared to TOR, GW2 still has far more potential. It also helps that it's already F2P, and so doesn't face the added drama of having to announce a transition to F2P.
But TOR was an obvious flop. Only KOTOR fanatics thought otherwise.
#178
Posted 27 November 2012 - 11:44 PM
Daesu, on 27 November 2012 - 07:35 PM, said:
At least our poll is an indication of the stance of the community. Your view, on the other hand, is based entirely on your personal bias and gut-feel! Sorry if I sounded harsh, but until someone proves otherwise, I would continue to believe that the community is against this because even if you dismiss the poll results, that doesn't automatically imply that we must be in the minority.
Our poll is not valid according to you, but you have nothing to show to prove the contrary, so you must be right? Lol!
External influence? That sounds like what you are.
Do you even mean what the vocal minority is? The vocal minority is the small amount of players(from gw2 in this example) that want to express their opinions about the game on the forums. Often those are also the most critical users(whats the point of being critical without some1 to tell it). Point is, not everybody is going to like every update. If a WvW update comes out, PvE players are going to complain. If a pve update comes out, WvW'ers will start to complain. If a class gets toned down, people of that class will complain.
All the people that do that, are the vocal minority. That means you, me, and every1 else that is posting on this forum. And the difference between the vocal community and the actual community is huge. The normal GW2 player just wants to play the game. A new tier? Great, another feature. WvW update? cool lets do that again. They are not going to leave a game cus "QQ Anet broke their promise QQ", they will leave if they find the game getting boring or find something else to do. Just because the vocal community says something, doesnt mean its the general opinion(especially not on a fansite with a huge % of the communty comming from gw1)
TLDR: The vocal community is always going to complain about every update. Some more then others. Move on.
#179
Posted 27 November 2012 - 11:48 PM
Shatteredz, on 27 November 2012 - 11:44 PM, said:
All the people that do that, are the vocal minority. That means you, me, and every1 else that is posting on this forum. And the difference between the vocal community and the actual community is huge. The normal GW2 player just wants to play the game. A new tier? Great, another feature. WvW update? cool lets do that again. They are not going to leave a game cus "QQ Anet broke their promise QQ", they will leave if they find the game getting boring or find something else to do. Just because the vocal community says something, doesnt mean its the general opinion(especially not on a fansite with a huge % of the communty comming from gw1)
TLDR: The vocal community is always going to complain about every update. Some more then others. Move on.
Just because we are vocal doesn't necessarily imply that all our views are only in the minority. As far as this ascended issue is concerned, I tend to think that most players in the game would agree with us and that we are a part of the vocal majority as far as this issue is concerned.
Again, instead of twisting words, if you don't believe our poll to be indicative, then feel free to supply your own evidence to support your view that most players in the game support ArenaNet's stance with the vertical progression and ascended gear grind. I am still waiting for that, from you.
Edited by Daesu, 28 November 2012 - 12:00 AM.
#180
Posted 28 November 2012 - 12:22 AM
Daesu, on 27 November 2012 - 11:48 PM, said:
Again, instead of twisting words, if you don't believe our poll to be indicative, then feel free to supply your own evidence to support your view that most players in the game support ArenaNet's stance with the vertical progression and ascended gear grind. I am still waiting for that, from you.
No support, but no bad words either. I havnt seen a single person in-game complain about it yet. Not in the wvw chat, not in the guild chat, not in the map chat in LA. nowhere. The only people here feeding these ascended tier killed gw2 are gw1 players that feel cheated on because of a additional tier grind(quess what, according to power unlimited they are going to raise the level cap on the next expansion anyway). I am not saying they shouldnt be, IMO they are totally right.
Just a few points why the poll is flawed:
1: Why would most people that are in favor of ascended stuff first enter a topic that is about "QQ ascended tier"
2: Why would people post instead of enjoying their new content.
3: A major part of gwguru are gw1 players, the players that got hit the "hardest" by this update.
4: People are going to rage on the forums if they dont like stuff. People are gonna enjoy and play if they enjoy the content.
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