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Where has everyone gone?


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#301 Cronos988

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Posted 04 December 2012 - 12:33 PM

View PostMouse1981, on 04 December 2012 - 09:21 AM, said:

The comparison of times between WoW and GW2 aren't tied to their existence. It's tied to the time they were able to hold my attention. WoW managed to do that from it's very release date to 2010. while GW2 lost me after 2 weeks. And GW2 was in advantage here, being that it's a much newer game and had all the time in this world to learn from other games, even from WoW. GW2 has INCOMPETENCE written all over it.

How much money did you pay for WoW until 2010? GW 2 has cost you around 50$, and depending on how much you played, you may have gotten a lot more playtime out of it than out of other, similary priced, titles. Games like Arkham Asylum or Dishonored are considered very good, yet are pretty short. And these games do not have a bunch of different races or classes, each of which has unique content you probably have not explored. If you had fun for 2 weeks, maybe you got your money's worth? And if so, why complain?

#302 GSSB Lunaspike

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Posted 04 December 2012 - 12:39 PM

View PostCronos988, on 04 December 2012 - 12:33 PM, said:

How much money did you pay for WoW until 2010? GW 2 has cost you around 50$, and depending on how much you played, you may have gotten a lot more playtime out of it than out of other, similary priced, titles. Games like Arkham Asylum or Dishonored are considered very good, yet are pretty short. And these games do not have a bunch of different races or classes, each of which has unique content you probably have not explored. If you had fun for 2 weeks, maybe you got your money's worth? And if so, why complain?

Comparisons like that won't work. Because for AA you also have games like F3/F:NV/Obllivion/Skyrim etc.. I spent considerably longer on those than it took me to get 2 80s. That's also not including any mods, and only 1 of the dlc the first time I finished.

Not saying that I think GW2 is bad for it's price, only that if you compare single player games to gw2 do it fairly. I don't think it's possible to do. I will say that GW2 was my last MMO, I've been burned too much now. Unless you include things like Dead Island an mmo =P

#303 two maces

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Posted 04 December 2012 - 12:40 PM

View PostCronos988, on 04 December 2012 - 12:33 PM, said:

How much money did you pay for WoW until 2010? GW 2 has cost you around 50$, and depending on how much you played, you may have gotten a lot more playtime out of it than out of other, similary priced, titles. Games like Arkham Asylum or Dishonored are considered very good, yet are pretty short. And these games do not have a bunch of different races or classes, each of which has unique content you probably have not explored. If you had fun for 2 weeks, maybe you got your money's worth? And if so, why complain?

I suppose the adage :" You get what you paid for" is true then.

#304 beadnbutter32

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Posted 04 December 2012 - 12:46 PM

Wow Harathi Hinterlands was pretty much devoid of players last night, (monday evening 12-3-2012).  I think I saw no more than 3 other players the whole 3 hours I was there doing map completion.  When a leveling hot spot for mid game goes empty, that is a pretty sure sign new players have dried up.

On a factual note, GW2 slipped entirely out of the top ten UK best seller game list this week.

Free to play has to be just around the corner.

#305 Snapalope

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Posted 04 December 2012 - 12:52 PM

Also who wants my last Dota 2 key?  Making extra smurfs got really boring since I stomp noobs so hard.  I'll give away my last key that was going to become my new smurf.

#306 Cronos988

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Posted 04 December 2012 - 12:57 PM

View PostGSSB Lunaspike, on 04 December 2012 - 12:39 PM, said:

Comparisons like that won't work. Because for AA you also have games like F3/F:NV/Obllivion/Skyrim etc.. I spent considerably longer on those than it took me to get 2 80s. That's also not including any mods, and only 1 of the dlc the first time I finished.

Not saying that I think GW2 is bad for it's price, only that if you compare single player games to gw2 do it fairly. I don't think it's possible to do. I will say that GW2 was my last MMO, I've been burned too much now. Unless you include things like Dead Island an mmo =P

Agreed, it's not entirely fair, nor is it fair to compare game time to actual enjoyment, which, in the end, is what you pay for.

My statement is meant to illustrate that I am bewildered by people who have apparently been playing this game a lot initially after it's release, and then saying the game is "dead" when they run out of content. Games like Dishonored or Skyrim or anything else do not suddenly get worse just because you have finished them. But because GW2 is an MMORPG people seem to forget the time they had fun with it and completely focus on the fun they are "missing" now.

The amount of bile and rage on GW2 forums is really hard to understand. People are acting like they bought a game that was either unplayable or completely unfun, and I don't think that is the case for most, or they wouldn't even be on these forums.

Edited by Cronos988, 04 December 2012 - 12:58 PM.


#307 Bennyandthejets

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Posted 04 December 2012 - 01:07 PM

I've been playing Planetside 2 & Pokemon Firered (I stopped playing Pokemon after yellow so I am about 7 years behind) & quite frankly really enjoying both of them.  It is a refreshing change from grinding the same fractal maps over & over & over or grinding cursed shore for karma for obsidian shards over & over & over.

I really really wanted GW2 to be the successor of GW1 but the direction they have chosen completely opposes the founding principles GW1 was based upon.

Edited by Bennyandthejets, 04 December 2012 - 01:26 PM.


#308 Mouse1981

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Posted 04 December 2012 - 01:14 PM

View PostCronos988, on 04 December 2012 - 12:33 PM, said:

How much money did you pay for WoW until 2010? GW 2 has cost you around 50$, and depending on how much you played, you may have gotten a lot more playtime out of it than out of other, similary priced, titles. Games like Arkham Asylum or Dishonored are considered very good, yet are pretty short. And these games do not have a bunch of different races or classes, each of which has unique content you probably have not explored. If you had fun for 2 weeks, maybe you got your money's worth? And if so, why complain?


GW2 was absolutely NOT worth my money, nor my time. In exchange for 60$ I received disappointment and frustration.

WoW has cost me a lot, which is a very bad thing. I admit, I was hooked, obsessed, but from this standpoint I realize it was beyond stupid to spend that amount of money on a video game. Immature and irresponsible. And I am not advocating for WoW. But hands down, WoW is far, far, FAR superior to GW2. In every single way. They cannot be compared. On the other hand, WoW has plummeted in quality by a lot since TBC. But even so it totally obliterates GW2. What does that make GW2 then?

So, no, GW2 didn't give me more than a few hours of something similar to enjoyment, so-so. And it's wrong to assume that 60$ is too little to expect real quality in return. That's money. Real money. For that amount of cash I want what I (supposedly) paid for!

#309 GSSB Lunaspike

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Posted 04 December 2012 - 01:18 PM

View PostCronos988, on 04 December 2012 - 12:57 PM, said:

Agreed, it's not entirely fair, nor is it fair to compare game time to actual enjoyment, which, in the end, is what you pay for.

My statement is meant to illustrate that I am bewildered by people who have apparently been playing this game a lot initially after it's release, and then saying the game is "dead" when they run out of content. Games like Dishonored or Skyrim or anything else do not suddenly get worse just because you have finished them. But because GW2 is an MMORPG people seem to forget the time they had fun with it and completely focus on the fun they are "missing" now.

The amount of bile and rage on GW2 forums is really hard to understand. People are acting like they bought a game that was either unplayable or completely unfun, and I don't think that is the case for most, or they wouldn't even be on these forums.

Oh man I know exactly what you mean by the last part. It seems like so many think this game is the worst game ever. You do have people like me though that complain, but my complaints aren't because I hate the game. I wouldn't even bother posting if I did. I see so much great potential with gw2. Out of every mmo I've ever played this one has the most potential. There is so much great stuff here. Sometimes it just seems like it's going to waste. My best example was the pvp map for halloween where you were in the field getting the pumpkins. That was so much fun.

Take that one map, and how much variety they could have. It brings an entirely new version of pvp to play, and with everyone having the same skills balancing becomes easier. Having 3 versions of it (Halloween, an asura version where you collect golem cores to make golems set in an asura factory setting, a sylvari version where you collect seeds to make those walking trees). The code is there already, it just seems like such a waste not to use it.

I do wish people could remember the fun they've had with the game so far. I know I've had plenty of fun (still am).

#310 WingzToFall

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Posted 04 December 2012 - 01:22 PM

My friends and I stopped playing due to utter boredom. Even the events they offered in the forms of Halloween and Lost Shores were dreadfully painful. We're probably going to stop playing until an expansion is released.

I'm still going to say though, that yes it was worth the money I spent on it because from Levels 1 - 79 were the most fun I've ever had in an MMO.

Right now I've just finished Sleeping Dogs, finished Assassin's Creed 3 a month ago. Not a lot to do atm.

#311 Edbert

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Posted 04 December 2012 - 02:06 PM

View PostMouse1981, on 04 December 2012 - 09:21 AM, said:

GW2 is a complete failure by my standards.

Everyone is entitled to their opinions.

I just wonder why (and you definitely do not need to answer) people who hate a game or say they've stopped playing feel a need to come to the forums and try to convince those who like the game and still play that they need to hate/quit. I mean if you've moved on then...well...move one for crying out loud. Oh I guess that is it...you want to CRY OUT LOUD.

#312 Pysgasm

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Posted 04 December 2012 - 02:30 PM

I really don't know why I'm not playing much any more. It's more of a culmination of things. Don't get me wrong I don't advocate hating any game. I don't understand people that spew hate about about games, they just sound down right retarded. (Kind of like CoD and BF... Both games are great and so different, why do you have to like one but hate the other???) GW2 is a great game by all means, but something just isn't there for me. Everything feels a bit repetitive in the wvw, spvp scene. I'll be honest the only reason I play mmos any more is for pvp and market systems. I probably dropped about $100 a month so far until november and I just feel like I've progressed to a point where everything feels repetitive and new content is predictable. Maybe at 29 I'm finally getting to the point where these games take too much of a time investment. Can you play casually? Sure but you'll always be behind the power curve. So while I don't regret GW2 in any way, I think it will be my last MMO from my illustrious 16 year MMO career. At least the wife will be happy =)

#313 Asudementio

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Posted 04 December 2012 - 02:42 PM

View PostMouse1981, on 04 December 2012 - 01:14 PM, said:



GW2 was absolutely NOT worth my money, nor my time. In exchange for 60$ I received disappointment and frustration.

WoW has cost me a lot, which is a very bad thing. I admit, I was hooked, obsessed, but from this standpoint I realize it was beyond stupid to spend that amount of money on a video game. Immature and irresponsible. And I am not advocating for WoW. But hands down, WoW is far, far, FAR superior to GW2. In every single way. They cannot be compared. On the other hand, WoW has plummeted in quality by a lot since TBC. But even so it totally obliterates GW2. What does that make GW2 then?

So, no, GW2 didn't give me more than a few hours of something similar to enjoyment, so-so. And it's wrong to assume that 60$ is too little to expect real quality in return. That's money. Real money. For that amount of cash I want what I (supposedly) paid for!

Frankly i've gotten more than my money's worth out of GW2 and i will continue to. I've played quite a few games and GW2 is among the better of them. Do i want more out of it? yes. Will i get more out of it? i am sure i will. i'm not left in that position where i can only play if i think the game is worth 15 dollars that month so i can afford to be patient and let Anet do as they will.

#314 Mura

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Posted 04 December 2012 - 03:23 PM

I play every time I have a chance, so you'll find me in game.  I have been extremely happy with gw2.  I can see how wvw gets repetitive if you just follow zergs, or don't have  a guild group to kill with and hang out in voip.  Since I am lucky enough to have that, man we laugh so hard and have such fun in wvw that it never gets old for me.

When the gang isn't running together out there, I've decided to level a ranger doing pve, and since I had done zero pve up until a few weeks ago, it's like a whole new game.  The pve in this game is awesome.  I've even managed to run into other cool players out there that help kill champions if I ask in map chat, and provide a link the nearest waypoint in my request.

#315 Skolops

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Posted 04 December 2012 - 03:38 PM

View PostEdbert, on 04 December 2012 - 02:06 PM, said:

Everyone is entitled to their opinions.

I just wonder why (and you definitely do not need to answer) people who hate a game or say they've stopped playing feel a need to come to the forums and try to convince those who like the game and still play that they need to hate/quit. I mean if you've moved on then...well...move one for crying out loud. Oh I guess that is it...you want to CRY OUT LOUD.

There are a lot of reasons, not all of which will be shared by every person who posts like this but certainly many of which will overlap.

As a general rule, people like to have their opinions heard.  You like to have your opinions heard.  It's human nature.  They also like them to be heard by an audience familiar with the topic. It's also very much a human need to have one's opinions validated by finding others who agree. For a given game, the best way to do this is on fansites like this one.  

Another reason is that most of the people who are complaining about the game don't want to hate or dislike the game.  They always intended to like the game.  It is, after all, why they bought it and signed up to a site like this in the first place.  Discussing reasons they in the end don't like it can be theownutic, it can be done in the hopes that things will be done to improve the game, and a variety of similar reasons.

It's also the case that many folks who don't play the game simply peak in on the forums every once in a while to see what is going on. Then, when they see a topic about which they have an opinion, they will post just as you might decide to post on a blog article you come across for no reason other than that you have an opinion on the matter.  It doesn't mean that these people are coming to the site with the intention of complaining or bashing the game or convincing anyone of anything.  Sometimes its as simple as seeing a discussion and saying, "Hey, I have something to add to this."  This is especially true in a topic like this, where the original question was, "where has everyone gone?"  It makes perfect sense for those who have left (and are therefore contributing to the feeling that everyone has gone somewhere) to explain the reasons that they did.

Then there are of course those few who just like to be trolls and ruin others' fun.  Yes, they are a part of it, but I think this is by far and away the least common reason for people posting "against the game" on a forum like this.

#316 Zheo

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Posted 04 December 2012 - 03:52 PM

It's sad that GW2's death has been announced before it's even on life support. Is it sick? Possibly. But I, as a GW1 player that invested a LOT of time into that game, can safely say that there was a large resurgence in players when they offered the Sorrows Furnace update WAY back when. Then every six months there was a content update or expansion. So far, we've seen content updates every month. They have the intent of updating the Lost Shores futher, and we havent seen the large Christmas update yet. Everyone panics because numbers have dropped, yet we do not consider that the Assassin's Creed, Halo, and Call of Duty franchises all released new games in the last 2 months. Of course people are going to flock to the new exciting thing; it's new and shiny!

Are there things that could be improved? Yes. But really, I know I personally couldn't go back to WoW, even with the friends I made there over the 4 years I played. Its not exciting standing there mashing a rotation. I like the dodge mechanics and the buffs. So, perhaps you are frustrated, and that is okay. But really, you don't need to come here and say how this game is a failure. Its been out not even 6 months. It's still finding it's place. Yes, they promised a revolution. Was the American Revolution won in 6 months?

For those that desire a gear progression and say "omg ascended gear om nom nom nom" then go for it. Do the activities that get you that. For those that don't desire ascended gear, there is still lots for you to do. There will be enough ways to get ascended gear, going forward, that regardless of the activity you choose you will be able to get Ascended gear as a reward. No grind. Want dungeons? Do that. PVE? Do that. WvW? Do that.  Content is inevitably gated. You can't get into certain dungeons until you hit a certain level. Needing higher level gear is a way to continue 'levels' after achieving the max character level.

ANet has posted that they have heard the player feedback and will address it. It takes time. They can't win. Either they fix the things that are broken now to appease the angry and push back new content, or they release new content and the old bugs are still there and people are like "omg how can they release new content without fixing X bug".

tl;dr - people complain regardless of action.

#317 kook

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Posted 04 December 2012 - 04:08 PM

I'm not going to go too deeply into it, but I stopped playing after being an avid supporter. The game doesn't feel like guild wars, I don't get the same feeling as I did from the first game, which is what I loved about it.

I miss roles. I miss being part of a team, knowing my job, and executing that job. Now my job is damage, along with everyone else. It gets boring. I thought getting rid of the trinity was a good thing early on, but now I miss it. I want to feel like what I do matters

I want to play the game instead of grind gear. simple as that.


Those are my biggest reasons for not playing

#318 Sparky

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Posted 04 December 2012 - 04:35 PM

I have been just focusing on other stuff lately.  mainly work, school, women, and entertainment like movies, going to the gym, and checking things out around the city.

I used to spend too much time on games and its time I level up in real life a bit. They used to be my entire world...but none of them seem to grasp me like they used to.  Not sure if it's the games that changed or me.  Probably me

#319 Carbinedevil

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Posted 04 December 2012 - 04:37 PM

GW2 is my second MMORPG and I came here expecting intense and captivating GvG. Sadly, A-net has shown that they have no intention of bringing about this feature in the short term. I'm not going to grind for new armour just so that I can be prepared for a non-existent feature called GvG.

Since the start of November my character hasn't left CoF. Mid November I realised I wasn't having fun doing P1 & P2 everyday just so that I can get better looking armour. Didn't even log on for Lost Shores. I miss my guild terribly, but I don't have the motivation to log on to the game anymore.

Let's just hope the 60$ I spent doesn't turn out to be the same disappointment like the $70 I spent on Diablo 3.

#320 MazingerZ

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Posted 04 December 2012 - 04:40 PM

View Postslyraje, on 04 December 2012 - 02:10 AM, said:

I quit because the game was crashing too often.  I couldn't get the issue resolved, so I moved on to other games.

This.  There are so many issues with the existing game that it's only comical when you imagine how it'll be referenced in the years to come as 'how to not run your development shop.'

There is even a thread with people complaining about the content coming after Christmas, when what they want is to actually play the game without running into all the bugged events on the official forums.

Edited by MazingerZ, 04 December 2012 - 04:41 PM.

It's okay to enjoy crap if you're willing to admit it's crap.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#321 Perm Shadow Form

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Posted 04 December 2012 - 04:41 PM

I heard a word "Theme Park" somewhere here.
That's precisely the word to describe Guild Wars 2.
Its fun, but eventually gets boring, in GW2's case, it might be too fast.

#322 Gilles VI

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Posted 04 December 2012 - 04:45 PM

View Postkook, on 04 December 2012 - 04:08 PM, said:

I'm not going to go too deeply into it, but I stopped playing after being an avid supporter. The game doesn't feel like guild wars, I don't get the same feeling as I did from the first game, which is what I loved about it.

I miss roles. I miss being part of a team, knowing my job, and executing that job. Now my job is damage, along with everyone else. It gets boring. I thought getting rid of the trinity was a good thing early on, but now I miss it. I want to feel like what I do matters

I want to play the game instead of grind gear. simple as that.


Those are my biggest reasons for not playing

Maybe you should try to play differently.

I love playing a guardian and seeing that I make a difference, seeing how I block the projectils, seeing how I heal my allies, how I can save an ally by timing my virtue of courage,...

View PostMazingerZ, on 04 December 2012 - 04:40 PM, said:

This.  There are so many issues with the existing game that it's only comical when you imagine how it'll be referenced in the years to come as 'how to not run your development shop.'

There is even a thread with people complaining about the content coming after Christmas, when what they want is to actually play the game without running into all the bugged events on the official forums.

Yea and WoW had huuuge connection issues to in the first months, people needed to wait hours and hours to get to play, then DC'ed in couple of minutes and had to start all over.

People still talk about how bad it was.. /sarcasm

#323 Juanele

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Posted 04 December 2012 - 04:49 PM

View PostPerm Shadow Form, on 04 December 2012 - 04:41 PM, said:

I heard a word "Theme Park" somewhere here.
That's precisely the word to describe Guild Wars 2.
Its fun, but eventually gets boring, in GW2's case, it might be too fast.

Almost every mmorpg is a theme park. To be honest it is pretty irrelevant to the discussion.

#324 Baldur The Bold

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Posted 04 December 2012 - 04:55 PM

View Postkook, on 04 December 2012 - 04:08 PM, said:

I'm not going to go too deeply into it, but I stopped playing after being an avid supporter. The game doesn't feel like guild wars, I don't get the same feeling as I did from the first game, which is what I loved about it.

I miss roles. I miss being part of a team, knowing my job, and executing that job. Now my job is damage, along with everyone else. It gets boring. I thought getting rid of the trinity was a good thing early on, but now I miss it. I want to feel like what I do matters

I want to play the game instead of grind gear. simple as that.


Those are my biggest reasons for not playing
I couldn't agree more. There is no team work. None. I remember in the videos before beta of cross class skills that looked really cool. Those videos seemed to me to show teamwork between classes. I have never ever once seen a cross class combo happen intentionally. They just appear out of the zerg. Dungeons require little to no coordination or communication. I find myself logging in for 10 minutes standing in LA looking for something to do and then disconnecting.
In GW1 you had a role. A defined use in the team. In GW2 there just isnt anything that makes me feel part of a team. Zergs? lol
It is really too bad because this could have been a fantastic game but they really dropped the ball.
In GW1 I had 10k hours. I never felt bored. In GW2 I have 500 hours and I am pretty much done.

#325 MazingerZ

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Posted 04 December 2012 - 05:04 PM

View PostGilles VI, on 04 December 2012 - 04:45 PM, said:

Yea and WoW had huuuge connection issues to in the first months, people needed to wait hours and hours to get to play, then DC'ed in couple of minutes and had to start all over.

People still talk about how bad it was.. /sarcasm

And the Ford Pinto used to explode.

So if a fledgling manufacturer makes an exploding car, should they get a free pass because Ford did it once?

X-Box has the red ring of death.

Should another manufacturer not take flak when his product has a high failure rate?

The point of an evolving industry is that old problems are solved.  You learn how to mitigate flaws in your product because the processes evolve.

It's called a development cycle.  It is called regression testing.

In the last patch alone, they broke as many things as they fixed.

They broke jumping.  A core, fundamental part of their game play.

Bandits do Launch with zero cooldown, all the time now.

They broke their baby, FOTM, with the Cliffside fractal.

Mesmer phantasm AI (what can be laughingly called AI) is broken now too.

Edited by MazingerZ, 04 December 2012 - 05:05 PM.

It's okay to enjoy crap if you're willing to admit it's crap.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#326 Asudementio

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Posted 04 December 2012 - 05:06 PM

View PostBaldur The Bold, on 04 December 2012 - 04:55 PM, said:

I couldn't agree more. There is no team work. None. I remember in the videos before beta of cross class skills that looked really cool. Those videos seemed to me to show teamwork between classes. I have never ever once seen a cross class combo happen intentionally. They just appear out of the zerg. Dungeons require little to no coordination or communication. I find myself logging in for 10 minutes standing in LA looking for something to do and then disconnecting.
In GW1 you had a role. A defined use in the team. In GW2 there just isnt anything that makes me feel part of a team. Zergs? lol
It is really too bad because this could have been a fantastic game but they really dropped the ball.
In GW1 I had 10k hours. I never felt bored. In GW2 I have 500 hours and I am pretty much done.

Though is miss my trinity style role as a group member the lack of it does not mean there is no teamwork in GW2. In dungeons and in some world events the groups i play with delegate tasks and coordinate. Is it as do or die as in trinity games? No, of course not, i have more personal responsibility for keeping a live but less responsibility for the outcome of the encounter- which is what really irks people. People feel like that do matter to the end result, but they do matter to their quality of the experience.

View PostMazingerZ, on 04 December 2012 - 05:04 PM, said:

And the Ford Pinto used to explode.

So if a fledgling manufacturer makes an exploding car, should they get a free pass because Ford did it once?

X-Box has the red ring of death.

Should another manufacturer not take flak when his product has a high failure rate?

The point of an evolving industry is that old problems are solved.  You learn how to mitigate flaws in your product because the processes evolve.

It's called a development cycle.  It is called regression testing.

In the last patch alone, they broke as many things as they fixed.

They broke jumping.  A core, fundamental part of their game play.

Bandits do Launch with zero cooldown, all the time now.

They broke their baby, FOTM, with the Cliffside fractal.

Mesmer phantasm AI (what can be laughingly called AI) is broken now too.


The point wasn't that Anet should get a pass, but rather that they should not be crucified or held as eternally inept because of a common issue among games in the genre.

edit: should read should NOT be crucified

Edited by Asudementio, 04 December 2012 - 06:38 PM.


#327 Thanatos

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Posted 04 December 2012 - 05:08 PM

Personally I felt nothing for the whole idea of Halloween. I'm fine with the holiday in itself, it's fun for the people who can enjoy it. No problems there, I just put the game on hold for a week. Shortly after that they introduced the highly controversial ascended update which made me doubt. In the end I didn't play for a month in total.

I decided to come back and concluded that I still highly enjoy the core premiss of the game, namely having fun with guildmates/friends online in a beautifully crafted game. Sure it has it's downsides but let's not pretend the entire game has lost itself solely based on this one (worrying) development. Give Anet a chance to once again prove themselves as being responsive to their community and I'm sure they make right and we'll see player numbers stabilise to past numbers or reasonable/expected population.

Since were talking about roles I guess I'll chip in. I get people that miss having a more clearly defined role to play in order to help themselves and others. IMHO Anet has softened role boundaries, they haven't made them obsolete. If you choose to do so, you can help out on many levels and in many ways. For example my main is a warrior, I like to switch to a more supportive weapon set and jewellery setup if the situation presents itself. Let's say in massive events or dungeons. I mostly watch players health and try to maintain helpful buffs by shouts or banners. There's nothing stopping you from doing anything other than what you want to do. Keep in mind that I don't have experience with all the professions, certain professions can be more helpful in different situations.

I haven't noticed a drop in the number in players that directly affects the game or forces me to adapt to an altered reality. I do believe however that there may have occurred a small drop in player numbers. In any case it's obvious that players have moved on and the initial rush of low level players in low level areas has died down and people have spread out on areas and servers.

It has been asked before but would you rather have waited even longer for them to perfect the game more?

#328 MazingerZ

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Posted 04 December 2012 - 05:10 PM

View PostAsudementio, on 04 December 2012 - 05:06 PM, said:

The point wasn't that Anet should get a pass, but rather that they should be crucified or held as eternally inept because of a common issue among games in the genre.

Bugs happening is one thing.  WoW was crucified for not having a Public Test Realm.  In the beginning, they also released patches with massive bugs because they weren't doing a PTR.  They fixed that.  They put up a PTR.  Do their builds still have bugs?  Yes.  But they rarely, if ever, have a massive issue except from a one-off event that they kept under wraps.

ArenaNet's supposedly an old hand in the industry, but they've shown zero improvement in how well their builds work.  They've shown little in the way of proactively fixing their release process to mitigate a game-breaking issue like Jump not working.

Also, we will never see a Public Test Realm, because in a Cash Shop game, players who are on the ever-in-danger-of-being-wiped PTR will never -ever- buy gems or do RMT.  That is lost revenue.  Who cares if bugs slip by.  Profit ahoy!

Edited by MazingerZ, 04 December 2012 - 05:30 PM.

It's okay to enjoy crap if you're willing to admit it's crap.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#329 Zero_Soulreaver

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Posted 04 December 2012 - 05:10 PM

View PostMouse1981, on 04 December 2012 - 09:21 AM, said:

Ok:

Shallow. Just shallow. Why do I have to compare it to any other game in order to conclude and state that the game has no depth or any interesting mechanics? It's not a contest. But fine: shallow compared to PS2 (PS2 has way more room for tactical play and character customization, has interesting mechanics, and it's a FPS for the love of God), shallow compared to Far Cry 3, shallow compared to WoW (although, once again, I stress that WoW is a real let down ever since WotLK), shallow compared to many other games too probably, GW2 really doesn't have much to offer.

I am saying GW2 isn't a quality game, yes. It's also regarding quality of customization and depth, it's very connected. If GW2 was to be redesigned in such a way that it allows much more customization, more skills, more in depth interesting mechanics - it would THEN be a quality game. Aren't those the important ingredients?

GW2 is a complete failure by my standards. After all, we can all judge only from our personal point of view. It might be awesome for you, I'm not arguing that.

The comparison of times between WoW and GW2 aren't tied to their existence. It's tied to the time they were able to hold my attention. WoW managed to do that from it's very release date to 2010. while GW2 lost me after 2 weeks. And GW2 was in advantage here, being that it's a much newer game and had all the time in this world to learn from other games, even from WoW. GW2 has INCOMPETENCE written all over it.
This post is one of the best I have read lately.  Finally an opinion I agree with that isn't just some basic brick wall answer of "I like it(or hate it) cuz I like(or hate) it, problem?" b/s which promotes nothing but rage since it says nothing.

GW2 really brought me back into MMOs, but in a bad way for the game itself.  It just made me crave other MMOs I have already played from the past like WoW.  It didn't make me stick with GW2 and want to stay with the game at all.  The game feels one and done style, meaning you play it til you "finish" a goal which just isn't the way to do an MMO.  Other MMOs you play and never "finish" because their is way too much to do.

I hate how so many people since release make comments like "it's free so don't complain" or "it has more content than any game at release". Comments like those really make me annoyed as a gamer as it just sounds like fishing for reasons.  Clearly these things do not mark a great game and it takes a lot more than just that.  It also says nothing about the game itself in any way.  I just feel like their is a huge disconnect with these people who think this way about a game.

So just because it's free and has more content you take it and that makes things all good?  Not how the real world or gaming works.  If people are giving away free cookies do you take them just b/c they are free? Even if they look or smell disgusting and will make you sick if you eat it?

Edited by Zero_Soulreaver, 04 December 2012 - 05:14 PM.


#330 MazingerZ

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Posted 04 December 2012 - 05:16 PM

View PostZero_Soulreaver, on 04 December 2012 - 05:10 PM, said:

So just because it's free and has more content you take it and that makes things all good?  Not how the real world or gaming works.  If people are giving away free cookies do you take them just b/c they are free? Even if they look or smell disgusting and will make you sick if you eat it?

The sinister part is the 10 bucks for an digestion-soothing medication that they're also offering.  It won't necessarily cure the problem, but it'll ameliorate it.
It's okay to enjoy crap if you're willing to admit it's crap.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"




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