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Where has everyone gone?


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#361 Lucas Ashrock

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Posted 05 December 2012 - 01:19 PM

View PostDarks Legacy, on 05 December 2012 - 08:35 AM, said:

-snip-
Seriously. Do we play the same game? 3 months , geargrind expansion with new map and new content and a tier, and you still call the game new and forgive all the trash this stupid company keeps releasing on every patch, destroying even the core functions? Like jump, or their beloved fotm.
If the client was free to download, and f2p yes, i would be patient, shrugs on geargrind patch, accept the constant fail on every patch
a continuous scam attempt with their store, and slot machine mystic forge.
I, WE actually paid this trash. Some are so idiot to even use their credit card to buy gems not because a pure needing , but with the real, profound idea to support the team (One day i will explain where cash used with creditcard for gemstore  goes, and you will laugh so much to throw a molotov on Anet offices as a payback :D ). This game is awesome, this company doesn't deserve to even stay on their feet anymore, they deserve to shrink, as any other company we saw on our life when they release useless trash.
Sadly, most still believe Anet doesn't refund. I'm trying to spread as much as possible until 6 months ( a new non written rule Anet invented because of the mass refund request, it's illegal to put a limit to a refund when not stated nor public. ) you can still have your money back in the fullest.
Spread it, help the mass leaving, don't make people even come back, help to shrink this company as deserved.
http://www.reuters.c...ymbol=036570.KS
Wondering why we all don't just start a petition to pretend a massrefund to EVERY GW2 customer, leaving the client free to download. It's a beta status trash, they just STOLE our money.

View PostEvans, on 05 December 2012 - 08:54 AM, said:

Valid points, and don't forget that because the game has no monthly fee, it's far easier to take a break from.
This was true in GW1 and is still so in GW2. Let's see how dead the game will be at Wintersday.

I can already bet you that instead of "Where did everybody go" we will see "Game goes slow", "Severs are overloaded", "Crashes everywhere".

That's the fate of a F2P game, people come and go.
Lol. Did you wonder why more than often your group (using gw2lfg.com) has every member on main server? (Even me, who should have been on a full server ;) )? On peak time, ye, happens to have overflow. Now relog and check how many of them are there. 4 at best, and LA is not programmed to handle that much of players on the same map over a little certain point.

True, people leave, most did, and LUCKY seems some more are growing a brain to understand this trash doesn't worth to even be played for a daily, growing the massleaving. Back? For wintersday scam , giving away some more cash for a new anet scam of their store?
YE true, not impossible. After all, idiocity is endless
Yesterday i was so bored of bugs and bugs , and various trash still online (Skill broken etc) i joined a group, AC all paths. At least, something i knew was kinda enjoyable. Guess what? The launch client's sound bug (the endless siren alarm, you have to close the client or doesn't stop) is back. I had to ask the group to forgive me , nothign wrong with them, i was just done of this trashy game, i was logging off, luckly they understood and wrote it's ok. Logged off asap, logged on Planetside 2, AHHHHHHHHH finally a great game to enjoy :cool:

Edited by Lucas Ashrock, 05 December 2012 - 02:05 PM.


#362 RedStar

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Posted 05 December 2012 - 01:39 PM

View PostLucas Ashrock, on 05 December 2012 - 01:19 PM, said:

Guess what? The launch client's sound bug (the endless siren alarm, you have to close the client or doesn't stop) is back. I had to ask the group to forgive me , bnothign wrong with them, i was just done of this trashy game, i

Simply cut the sound from GW2 using the volume mixer.

#363 Lucas Ashrock

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Posted 05 December 2012 - 01:42 PM

View PostRedStar, on 05 December 2012 - 01:39 PM, said:

Simply cut the sound from GW2 using the volume mixer.
The point was the last patch triggered an old bug. I wasn't for sure asking a solution.
I was just done to play hours with bugs over bugs and unplayable content.

Edited by Lucas Ashrock, 05 December 2012 - 01:43 PM.


#364 Kymeric

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Posted 05 December 2012 - 01:56 PM

View PostEvans, on 05 December 2012 - 08:54 AM, said:

Valid points, and don't forget that because the game has no monthly fee, it's far easier to take a break from.
This was true in GW1 and is still so in GW2. Let's see how dead the game will be at Wintersday.

I can already bet you that instead of "Where did everybody go" we will see "Game goes slow", "Severs are overloaded", "Crashes everywhere".

ANet did report 90% server capacity during Lost Shores.

And it seems this is exactly what they expect from the game.  People play it for as long as there's something that interests them, the go off to other things and come back when something else interests them.  ANet said as much before launch.  They don't feel the need to dominate their players free time.

I'm one of those indecisive players who jumps from character to character, so I've got toons at a variety of levels from 5 to 70.  I play both during NA prime time and during the low population time that is prime time for the Oceanics.  I regularly see people even in mid-level zones, which is usually where population disappears first.  If I announce in map chat that a Champion is up, I get at least half a dozen people who show up.  Most DEs there's at least one other person who participates.

It's not he massive zerg from low level areas at launch, but who thought it would be like that forever?  Of course the population has spread, and a lot of people are at level cap now.  And I have to say, DEs are a lot more fun with 2 to 6 players than with 20+.

Of course there's been population drop off.  It always happens with MMORPGs after launch.  There are a lot of people who flit from entertainment fancy to entertainment fancy.

But it doesn't have to be one or the other.  There is something between "population tanking" and "overflow servers need overflow servers".  Somewhere in there is "population healthy enough to keep the game going forward".

Maybe I'm wrong.  Maybe the trend will keep going down instead of stabilizing, but no one here has enough information to make that call.  It's too early to tell.

Edited by Kymeric, 05 December 2012 - 02:37 PM.


#365 RedStar

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Posted 05 December 2012 - 02:07 PM

View PostLucas Ashrock, on 05 December 2012 - 01:42 PM, said:

The point was the last patch triggered an old bug. I wasn't for sure asking a solution.
I was just done to play hours with bugs over bugs and unplayable content.
I know you weren't asking for a solution. But I wanted to point out that there was an easier and less bothersome way of getting around this bug, in case someone who plays the game suffers from this bug.

Edited by RedStar, 05 December 2012 - 02:08 PM.


#366 Lucas Ashrock

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Posted 05 December 2012 - 02:10 PM

View PostKymeric, on 05 December 2012 - 01:56 PM, said:

ANet did report 90% server capacity during Lot Shores.

90% server capacity. :D The source of this exact percentage? Anet fakes? :D
Erm, do you know at least how many players a gw2 map can handle at best (adding overflow istances of the same place)? Less than you barely expect, reason because overflow technology was implemented, at least to help the struggle.
It's way more easy than you imagine to make a map lag, and behave like lost shores during the event ;) Just to make an example, did you see the opening event on LA?
You got the point, or you seriously need a deepest explanation?

Edited by Lucas Ashrock, 05 December 2012 - 02:14 PM.


#367 MisterSin

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Posted 05 December 2012 - 02:13 PM

Well now we gonna be losing more players

Edited by Feathermoore, 05 December 2012 - 03:26 PM.
Sorry that spelling mistake was just too much for me


#368 Wayshuba

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Posted 05 December 2012 - 02:34 PM

I've been asking myself the same question as the OP over the last few weeks.

We have a long standing, 11 year old guild, that has been together through several MMOs (Lineage, WoW, LoTRO, SWTOR and now GW2). Generally, we have an average of about 50-80 players online average - peaking a little over 100 - at a time at launch, and then falling to about 15-30 at a time - peaking at just below 50 - about two-three months in. Seems to be the pattern we have held for quite some time over several MMOs including the one we played just before coming to GW2.

While I am still enjoying myself in GW2, I have to say from observation, we are down to 3-6 online regularly now. Had this discussion with the guild leader not to long ago (I am a senior officer) and we both are having a great time in GW2 but admitted we are concerned how fast the online membership has dwindled (plummeted is more the word) in such a short time.

We made this observation based on past game history, and many of our members are long-standing through many of those MMOs. So, I am not going to compares GW2 to the other games we played, all we care about is our guild seems to have dwindled very rapidly in comparison to any other MMO we have been involved in.

So, I can't speak for the overall population. But have lent my observations of our guild situation as input on this subject. I am curious if any other guilds have experienced the same.

#369 Kymeric

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Posted 05 December 2012 - 02:36 PM

View PostLucas Ashrock, on 05 December 2012 - 02:10 PM, said:

You got the point, or you seriously need a deepest explanation?

I totally got the point.

You hate ANet, and wish people would get fired.  You believe they lie outright every time they open their mouths.

I get it.

At this point, though, all we have are ANet's "lies" and a lot of anecdotal evidence from players to judge population.  On the plus side, that lets you and I both live in the world we want.  In yours, GW2 is crashing and burning, in mine, GW2 has seen some players leave but still has enough to make it very enjoyable.  For now, it's win-win. ;)

Edited by Kymeric, 05 December 2012 - 02:37 PM.


#370 Evans

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Posted 05 December 2012 - 02:53 PM

View PostLucas Ashrock, on 05 December 2012 - 01:19 PM, said:

True, people leave, most did, and LUCKY seems some more are growing a brain to understand this trash doesn't worth to even be played for a daily, growing the massleaving. Back? For wintersday scam , giving away some more cash for a new anet scam of their store?
YE true, not impossible. After all, idiocity is endless
Yesterday i was so bored of bugs and bugs , and various trash still online (Skill broken etc) i joined a group, AC all paths. At least, something i knew was kinda enjoyable. Guess what? The launch client's sound bug (the endless siren alarm, you have to close the client or doesn't stop) is back. I had to ask the group to forgive me , nothign wrong with them, i was just done of this trashy game, i was logging off, luckly they understood and wrote it's ok. Logged off asap, logged on Planetside 2, AHHHHHHHHH finally a great game to enjoy :cool:

Sounds like personal problems to me. I haven't experienced any notable bugs apart from the rare lock up, which I have just as much playing any other game.

Halloween was very enjoyable for me. I got myself a Greatsaw bought of the TP, did all the achievements, loved the clocktower.
Didn't join the Karka event because I was out of time. Pity but whatever.

Wintersday will have it's bugs, mostly because a load of people will pour into the game (you can call everyone idiots if you like, but they will pour back into the game), even those who claim they stopped playing the loudest. Things will run slow for a while so all the nay sayers can have a little rant and then the event will go it's merry way exactly like Halloween did.

And whats with the Planetside propaganda here anyway. One is an RPG, the other a FPS. You can't compare those at all!

Edited by Evans, 05 December 2012 - 02:57 PM.


#371 DuskWolf

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Posted 05 December 2012 - 03:29 PM

@Evans

No noticeable bugs. Gods... I... DO YOU NEVER JUMP? I'm not even playing any more, and even I heard about that.

---New Reply---

View PostWayshuba, on 05 December 2012 - 02:34 PM, said:

I am curious if any other guilds have experienced the same.
My entire social circle (around 20~ people, and more on tumblr) quit around the Nov 15th patch. Many of us went on to other things, a large amount of us went back to ME3 recently and we're having loads of fun. I recently unlocked a geth trooper, and I'm having problems deciding between that and the turian havoc because they're both sweet (I like my soldiers). Though when playing with a group on platinum, it's always the geth engineer. It's nice to be pure support, once in a while.

But yeah. Going from words I've had with them recently, and tumblr activity, none of them have gone back. This is what they've heard from their friends, too. So your situation isn't unheard of. This is the kind of mass exodus that a purely average, overhyped game gets shortly after release. I think it was the reinforced notion of vertical progression that did it. But Mikey O'Brian saying that GW1 was shit didn't help, either.

Edited by DuskWolf, 05 December 2012 - 03:30 PM.


#372 Lucas Ashrock

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Posted 05 December 2012 - 03:45 PM

View PostWayshuba, on 05 December 2012 - 02:34 PM, said:

So, I can't speak for the overall population. But have lent my observations of our guild situation as input on this subject. I am curious if any other guilds have experienced the same.
I had to leave FOUR guilds, was empty all the day,i was the only one left. To be sure, i logged at my local deep night, (maybe was different timezone? ) , on one of them i met the leader, he said "do what you want, do you want to be leader? I'm asking a refund."

View PostKymeric, on 05 December 2012 - 02:36 PM, said:

I totally got the point.

You hate ANet, and wish people would get fired.  You believe they lie outright every time they open their mouths.

I get it.

At this point, though, all we have are ANet's "lies" and a lot of anecdotal evidence from players to judge population.  On the plus side, that lets you and I both live in the world we want.  In yours, GW2 is crashing and burning, in mine, GW2 has seen some players leave but still has enough to make it very enjoyable.  For now, it's win-win. ;)
Until last, ye.
p.s. i don't believe they lie, it's proved.

View PostEvans, on 05 December 2012 - 02:53 PM, said:

Sounds like personal problems to me. I haven't experienced any notable bugs apart from the rare lock up, which I have just as much playing any other game.

Halloween was very enjoyable for me. I got myself a Greatsaw bought of the TP, did all the achievements, loved the clocktower.
Didn't join the Karka event because I was out of time. Pity but whatever.

Wintersday will have it's bugs, mostly because a load of people will pour into the game (you can call everyone idiots if you like, but they will pour back into the game), even those who claim they stopped playing the loudest. Things will run slow for a while so all the nay sayers can have a little rant and then the event will go it's merry way exactly like Halloween did.

And whats with the Planetside propaganda here anyway. One is an RPG, the other a FPS. You can't compare those at all!
Uhm no, i doubt what we talk about is Lucas' issues.

To be clear, idiots are not the players back to play wintersday. Idiots are who will log and use their credit card for the new scam ;)

Planetside 2 was mentioned as a new, superb, enjoyable, piece of art f2p mmo, not a genre comparison. The thread's title is "where has everyone gone" ?

Edited by Lucas Ashrock, 05 December 2012 - 03:50 PM.


#373 DuskWolf

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Posted 05 December 2012 - 03:52 PM

View PostSilicon Based, on 05 December 2012 - 09:38 AM, said:

I may be old school [...]
What do you consider oldschool? Everquest? That was released in '99, that's a relatively new game, to me.

I've been kicking around since that bizarre little detective game and that creepy edutational thing named Podd (which can explode) on the BBC Micro. My earliest true gaming memories were of home computers which preceded consoles. I suspect that I was playing Lords of Midnight before you were born. See, I know this because of your attitude. The real old school valued skill over time spent. That's how you know the old farts.

Even the 8-bit era valued skill. GW2 doesn't. GW2 values stats playing the game for you; It's only a few steps away from becoming ProgressQuest. I don't want a game which plays itself because I grind for stats. That's very much the new school attitude, your attitude. I want a game where my skill as a player actually matters. ME3's multiplayer on gold and platinum is rewarding in that regard because the AI is smart and the game doesn't jerk around.

If you're not smart and fast, you'll die. And this attitude is coming from someone who's dealing with three distinct disabilities. And I'm still apparently a better player than you and most of those who love vertical progression. I like a game challenging me, not my time. Do you understand this? Grand Theft Auto is a game that challenges me rather than my time. Games with horizontal progression, sidegrades, or similar systems offer challenge to me, not to my time. If I wanted a challenge to my time, then I'd go and play WoW.

The truth of the matter is is that GW2 currently only has value to those who enjoy their time challenged, this has put off players who value a challenge to their playing skill. This has put off players like me, people of the true old guard, and has appealed to youngsters like you, who're very much new guard. But the fact of the matter is is that you new guard types will end up with WoW anyway, or Everquest. One or the other. Since they both challenge time better than GW2 does. And the new guard tend to go for the game that challenges their time the most, because they have nothing better to do.

I really hate faux old guard types, because you're also faux awesome, and you love games that make you feel awesome when you're really not. All you're doing is putting in a lot of free time, but that doesn't make you awesome at all. It just means that you're wasting a lot of your time. Time that could be better spent.

Edited by DuskWolf, 05 December 2012 - 03:53 PM.


#374 Lucas Ashrock

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Posted 05 December 2012 - 05:48 PM

Agree 100%. From first to last line. I don't know why i was even thinking this game was something "player's skill based", for example talking about legendaries but i could mention many more examples.

Edited by Lucas Ashrock, 05 December 2012 - 05:50 PM.


#375 Kymeric

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Posted 05 December 2012 - 06:33 PM

View PostLucas Ashrock, on 05 December 2012 - 03:45 PM, said:

Until last, ye.

I don't understand what you are saying here.  My guess is that eventually my rose colored glasses will be shattered, which is entirely possible.

Quote

p.s. i don't believe they lie, it's proved.

Really?

I'm a pretty avid follower of the game, but haven't seen this yet.

Yes, there were things that devs said that turned out not to be true, but that's only part of the qualification of a lie.  You'd have to demonstrate that at the time they knew they weren't going to be true.

#376 Chabby

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Posted 05 December 2012 - 08:33 PM

View PostDuskWolf, on 05 December 2012 - 03:29 PM, said:

@Evans

No noticeable bugs. Gods... I... DO YOU NEVER JUMP? I'm not even playing any more, and even I heard about that.


They reverted back to the old jumping mechanic a couple of hours after the update. It works well just like before now.
You don't play anymore, you hate the game and you're not even to date with your own facts when you come here to bash it lol. It turns out that what I've read about you on other threads is true.

Edited by Chabby, 05 December 2012 - 08:35 PM.


#377 zeth006

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Posted 05 December 2012 - 08:42 PM

View PostSoulless, on 24 November 2012 - 05:43 PM, said:

but the truth is, GW2 will never last as long as GW1. Even before EOTN came out, GW1 was very much still active. It hasn't been a year and GW2 is kind of dead already. That says a lot.

My God. I have so many awesome memories of GW1. A lot of great things that I can't seem to get from GW2.

#378 deitiesforce

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Posted 05 December 2012 - 08:44 PM

View PostSilicon Based, on 05 December 2012 - 09:38 AM, said:

This game is just a few months old and people are already bored with it??
Amazing, maybe it is just a sign of the time. People (I actually believe mostly youth/adolescents) demand instant satisfaction again and again and again, like their life is a commercial.
Something is interesting only because it is new, one flies trough the game as fast as possible and waits for something new to happen again, all very superficial, without going into much depth, completely thoughtless, like zombies running after the newest/fanciest instant fame possibilities.

I may be old school, but I still enjoy every bit of GW2, and I haven't reached level 80 yet, although I'm on my way with 5 characters leveling at a time. There are so many things to do, so many things to see that it'll take years before all aspects that the game has to offer are explored from my point of view. I have enjoyed GW1 for many years, and I anticipate that GW2 will be just as, or even more enjoyable for many years to come.

But I guess that all depends on what one expects from a computer game

Way to generalize everyone....just because they are bored with the game then they are automatically the type of players that rushes through things. I can tell you why i think this game is boring....LACK OF PVP MODE.....do i hate this game? nope but do i think this game is boring? YES!


View Postzeth006, on 05 December 2012 - 08:42 PM, said:

My God. I have so many awesome memories of GW1. A lot of great things that I can't seem to get from GW2.

trust me, i have the exactly same feeling. I didn't even start GW1 until right before they launched eotn. I could not stop playing for like monthsssss. Try RA a little bit...OMG pVE is awesome, did that for a couple of weeks, omg FA is so awesome...then JQ...then back to RA.....you get the idea. In GW2, I went through all the hearts, leveled my characters, did the dungeon, spent a few weeks in wvw got bored. There are simply less things to do in GW2 than in GW1, the cycle is shorter that's why people are bored. I'm not bored because i can't get legendary weapons. I could care less about those things that people show off just because they grind a lot. Now, i just do 2 dungeon paths a day and then i call it off.

Edited by deitiesforce, 05 December 2012 - 08:48 PM.


#379 Joucou

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Posted 05 December 2012 - 08:56 PM

Haven't logged in for a bit over month, but since I'm here I guess I'm willing to give GW2 another chance at some point.

My biggest problem is the skills. Or the lack of. There are other problems, but this is the biggest one for me.

I REALLY miss the GW1 system where I could pick 2 classes. Creating your own build from tons of different skill options was the thing for me. Now I feel like I get 3-4 options and thanks to that, my character doesn't feel even remotely unique at all..

I know lots of people used the typical cc build in GW1, but that wasn't the case for everyone.

I'm hoping there's an expansion coming that'll change this.
5 years of GW1 and 2 months of GW2. Kinda disappointed...

#380 zeth006

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Posted 05 December 2012 - 09:08 PM

View Postdeitiesforce, on 05 December 2012 - 08:44 PM, said:

Way to generalize everyone....just because they are bored with the game then they are automatically the type of players that rushes through things. I can tell you why i think this game is boring....LACK OF PVP MODE.....do i hate this game? nope but do i think this game is boring? YES!




trust me, i have the exactly same feeling. I didn't even start GW1 until right before they launched eotn. I could not stop playing for like monthsssss. Try RA a little bit...OMG pVE is awesome, did that for a couple of weeks, omg FA is so awesome...then JQ...then back to RA.....you get the idea. In GW2, I went through all the hearts, leveled my characters, did the dungeon, spent a few weeks in wvw got bored. There are simply less things to do in GW2 than in GW1, the cycle is shorter that's why people are bored. I'm not bored because i can't get legendary weapons. I could care less about those things that people show off just because they grind a lot. Now, i just do 2 dungeon paths a day and then i call it off.

One potential counterargument I can see arising: GW1 took years of expansions to get to where it was when you started off at EoTN. It was really polished by then.

Still miss the cooperative dynamics GW1 encouraged and the flexibility created with the hero system.

#381 deitiesforce

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Posted 05 December 2012 - 09:16 PM

View Postzeth006, on 05 December 2012 - 09:08 PM, said:

One potential counterargument I can see arising: GW1 took years of expansions to get to where it was when you started off at EoTN. It was really polished by then.

Still miss the cooperative dynamics GW1 encouraged and the flexibility created with the hero system.

I understand but they still lack a lot of "core" pvp modes in my opinion. GW1 has at least a few PVP modes in the beginning. It's just my opinion but it's pretty obviously that the game is NOT ready for launch. I do glad that they release it though since i literally waited for a good 4+ years. (no housing, mini games,guesting...these are the stuff that they used as advertisement....personally i feel like it is very misleading and clearly right now they are not actively trying to make those functions happen anytime soon)

#382 zeth006

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Posted 05 December 2012 - 09:24 PM

View Postdeitiesforce, on 05 December 2012 - 09:16 PM, said:

I understand but they still lack a lot of "core" pvp modes in my opinion. GW1 has at least a few PVP modes in the beginning. It's just my opinion but it's pretty obviously that the game is NOT ready for launch. I do glad that they release it though since i literally waited for a good 4+ years. (no housing, mini games,guesting...these are the stuff that they used as advertisement....personally i feel like it is very misleading and clearly right now they are not actively trying to make those functions happen anytime soon)

All the more reason to look forward to the Jan/Feb updates inbound. Discussions all around are showing that we'll see even bigger updates and more content than what we got in November.

:)

#383 deitiesforce

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Posted 05 December 2012 - 09:40 PM

View Postzeth006, on 05 December 2012 - 09:24 PM, said:

All the more reason to look forward to the Jan/Feb updates inbound. Discussions all around are showing that we'll see even bigger updates and more content than what we got in November.

:)

I'm actually super excited...except i hope they fix mesmer soon though because now they are destroying one last thing that i like about this game which is my character lol...

#384 zeth006

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Posted 05 December 2012 - 09:46 PM

View Postdeitiesforce, on 05 December 2012 - 09:40 PM, said:

I'm actually super excited...except i hope they fix mesmer soon though because now they are destroying one last thing that i like about this game which is my character lol...

Started a mes recently, what's the problem with it? Hopefully my time invested into it won't have been for nothing...

#385 deitiesforce

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Posted 05 December 2012 - 09:51 PM

View Postzeth006, on 05 December 2012 - 09:46 PM, said:

Started a mes recently, what's the problem with it? Hopefully my time invested into it won't have been for nothing...

now there's a delay between casting the phantasm out and the starting attack o the phantasm. It's way easier for the enemy to dodge the attack now since they can simply walk away. Plus iberserker can now hit 0 because some bug with the spawning and the swing... I actually just noticed it in wvw because i used to use iberserker to cripple people now it's pretty much useless (well i use it as clones now lol). They are looking into it though. (more information in the PVE mesmer forum)

I'm gonna go back on topic, and say that most servers are pretty populated. It's just that a lot of people are clumping into a few aspects of the game (wvw, fractals, hunting for legendary) I rarely see people chill at LA (i mean talking and hanging not just afking). Back in GW1 i remember that sometimes i will literally chill with a few friends in GH 2+ hours before we roll up for GVG.

Edited by deitiesforce, 05 December 2012 - 09:56 PM.


#386 Lucas Ashrock

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Posted 05 December 2012 - 11:37 PM

View PostKymeric, on 05 December 2012 - 06:33 PM, said:

I don't understand what you are saying here.  My guess is that eventually my rose colored glasses will be shattered, which is entirely possible.



Really?

I'm a pretty avid follower of the game, but haven't seen this yet.

Yes, there were things that devs said that turned out not to be true, but that's only part of the qualification of a lie.  You'd have to demonstrate that at the time they knew they weren't going to be true.
So, it's proved yet. You agree or disagree ? rofl :zzz:

View Postzeth006, on 05 December 2012 - 09:24 PM, said:

All the more reason to look forward to the Jan/Feb updates inbound. Discussions all around are showing that we'll see even bigger updates and more content than what we got in November.

:)
Will you be so excited if the update is just weapons and armor ascended to allow player to farm lv80 fractals? :zzz:
And yes, more maps available, bugged obiouvsly, lootless lost shore style, loads of complains etc. And fractals dropping around sometimes in a bag, more ascended rings dropped around etc etc.

Edited by Lucas Ashrock, 05 December 2012 - 11:41 PM.


#387 zeth006

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Posted 05 December 2012 - 11:43 PM

View PostLucas Ashrock, on 05 December 2012 - 11:37 PM, said:

Will you be so excited if the update is just weapons and armor ascended to allow player to farm lv80 fractals? :zzz:
And yes, more maps available, bugged obiouvsly, lootless lost shore style, loads of complains etc. And fractals dropping around sometimes in a bag, more ascended rings dropped around etc etc.

We don't know yet. We'll have to see. :)

Yes, I've raged at Anet for all the bugs, but I'm overall happy with the game.

#388 Lucas Ashrock

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Posted 05 December 2012 - 11:47 PM

Yus me too, i still spend my time on it, until i get the 2nd ring i need and fractal weapons i want, then, who knows. Maybe farm a bit more until my main and all alts have their 20slot bag :zzz:

#389 Kymeric

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Posted 06 December 2012 - 12:55 AM

View PostLucas Ashrock, on 05 December 2012 - 11:37 PM, said:

So, it's proved yet. You agree or disagree ? rofl :zzz:

Sorry.  My statement was kind of convoluted.  I'll be more clear.

When have they lied?

There are definitely things that developers said that later turned out not to be true.  But that isn't the definition of a lie.  They can say, "There won't be a death penalty!" and then later implement one, because at the time they said it they had every intention of not having one.

I'm not aware of any proven lies.  Can you point me to them?

#390 FiachSidhe

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Posted 06 December 2012 - 01:13 AM

View PostDuskWolf, on 05 December 2012 - 03:52 PM, said:

What do you consider oldschool? Everquest? That was released in '99, that's a relatively new game, to me.

I've been kicking around since that bizarre little detective game and that creepy edutational thing named Podd (which can explode) on the BBC Micro. My earliest true gaming memories were of home computers which preceded consoles. I suspect that I was playing Lords of Midnight before you were born. See, I know this because of your attitude. The real old school valued skill over time spent. That's how you know the old farts.

Even the 8-bit era valued skill. GW2 doesn't. GW2 values stats playing the game for you; It's only a few steps away from becoming ProgressQuest. I don't want a game which plays itself because I grind for stats. That's very much the new school attitude, your attitude. I want a game where my skill as a player actually matters. ME3's multiplayer on gold and platinum is rewarding in that regard because the AI is smart and the game doesn't jerk around.

If you're not smart and fast, you'll die. And this attitude is coming from someone who's dealing with three distinct disabilities. And I'm still apparently a better player than you and most of those who love vertical progression. I like a game challenging me, not my time. Do you understand this? Grand Theft Auto is a game that challenges me rather than my time. Games with horizontal progression, sidegrades, or similar systems offer challenge to me, not to my time. If I wanted a challenge to my time, then I'd go and play WoW.

The truth of the matter is is that GW2 currently only has value to those who enjoy their time challenged, this has put off players who value a challenge to their playing skill. This has put off players like me, people of the true old guard, and has appealed to youngsters like you, who're very much new guard. But the fact of the matter is is that you new guard types will end up with WoW anyway, or Everquest. One or the other. Since they both challenge time better than GW2 does. And the new guard tend to go for the game that challenges their time the most, because they have nothing better to do.

I really hate faux old guard types, because you're also faux awesome, and you love games that make you feel awesome when you're really not. All you're doing is putting in a lot of free time, but that doesn't make you awesome at all. It just means that you're wasting a lot of your time. Time that could be better spent.

What a load.
I grew up playing the Atari 2600 and Pong, then Commodore 64, then Sega Master System/NES, etc.

Those old games had little to do with skill. Atari was just the same sequence over and over, until your focus slipped. Commodore 64 was littered with antiquated, piss poor design. The NES era was almost nothing but shitty games trying to emulate the arcade experience, and those games' difficulty was based entirely around getting money from players as quickly as possible. It wasn't until the 16-bit era that gaming hit a golden age of balance and fun.

Those games were fun because its all we had! Eventually, people stopped going to arcades, and companies realized they can start making games fun for the sake of fun. Those games weren't difficult to make you feel like you accomplished something. They were hard because they wanted you to keep tossing your money in the machines and the home versions were built on the same mentality.

Why? Because old school games were made for short term enjoyment. A dalliance. I grew up playing the same shit you did, but I don't delude myself into thinking I was somehow a better gamer because I suffered through the only option we had. Can that crap about games being too easy. Hard games exist, mmorpgs are not the place for them.

And no, Everquest is not a new game to you, or anyone else. Video games have only existed for 40 years. Everquest was released twelve years ago. One quarter of the industry's total lifespan. You're not impressing anyone with your seniority. For the most part, games SUCKED back then. I played most of them.

I'm 35, and I'd never want to go back to the days of "Nintendo Hard".

Edited by FiachSidhe, 06 December 2012 - 01:16 AM.





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