Will Engineers ever be good?
#1
Posted 24 November 2012 - 11:23 PM
#2
Posted 25 November 2012 - 12:21 AM
Just play whatever class you feel like and have fun
#3
Posted 25 November 2012 - 12:24 AM
#4
Posted 25 November 2012 - 12:26 AM
#5
Posted 25 November 2012 - 12:35 AM
NatasMC, on 25 November 2012 - 12:24 AM, said:
No, it's not. Been playing this class since the first ever beta and it's NEVER lived up to the other classes.
It's damage output is shockingly bad compared to the other classes, it's team support is in the same boat, control is bad, etc etc.
Yeah yeah, the typical argument "but this class can do everything!" yeah, but it does them all so bad compared to other classes. Want condition? Play necro, want aoe? play ele, want burst (lol, burst on an engineer) go warrior or theif, team support role? might as well role a mesmer.
Honestly, those of you that think the class is a shining beacon, explain how.
I want to love the class, I really do. I'm having a ton more fun on my alts now though. Will probably never go back to my engineer. Seems like old engineer players I take to say the same thing. The profession is becoming less and less played
Edited by Bloodtau, 25 November 2012 - 12:37 AM.
#6
Posted 25 November 2012 - 12:38 AM
#7
Posted 25 November 2012 - 12:40 AM
clearly you just are butthurt over kits or turrets or something. please take a number and go to the back of the line, no one wants to hear you.
#8
Posted 25 November 2012 - 12:47 AM
Runkleford, on 25 November 2012 - 12:38 AM, said:
Engineers are great, I love having one in my party, and I don't think I've ever seen anyone turn them away.
They aren't played as much as some other classes simply because they are a rather funky class that doesn't quite fit in a fantasy world as much as some people would like...but it's a fluff thing rather than an effectiveness thing.
Chances are it's just you that is bad BloodTau, not the class.
Edited by KotCR, 25 November 2012 - 12:47 AM.
#9
Posted 25 November 2012 - 12:58 AM
matsif, on 25 November 2012 - 12:40 AM, said:
clearly you just are butthurt over kits or turrets or something. please take a number and go to the back of the line, no one wants to hear you.
You keep thinking that. They aren't. It isn't even close.
As I said, i've played them in every possible way. I have also played a couple of other classes to max and they are just so much more well rounded.
As I said, i still haven't got any info backing up people thinking the engineer is great. The majority of players say the same thing, the class needs major work and love. some traits are still broken, bugs all over the place etc, etc.
The class feels rushed and cluster *ed with no real thought put towards them.
#10
Posted 25 November 2012 - 01:00 AM
That being said their damage potential at anything other then AOE does tend to lag behind most other professions by quite a bit.
Other then that the only real problem I would say engineers have is that there is absolutely no incentive to use equipped weapons instead of a kit & when you use a kit you loose out on any stats/sigils your equiped weapon has.
If I could there would be a few changes I would implement for engineers.
1: (This one effects everyone) Make it so when using a bundle the player still has the effects of the stats/sigils in their main weapon(s)
2: Create a toggle utility with a low-moderate cool down that gives the rifle & pistols 2 different actions bars. One mode would cause the rifle to act like an actual rifle having long range & slow precise "high" direct damage abilities.
The other would make it like a shotgun with lots of control, AOE & condition damage.
The pistols would be handled in a similar fasion.
After that and some scaling tweaks engineers would be fine for damage roles & be a bit more flexable in that using your regular weapons would be a viable choice.
Edited by ZCKS, 25 November 2012 - 01:12 AM.
#11
Posted 25 November 2012 - 01:08 AM
I've got it to a point where people like having me come with them for the strong support and they can always count on me to get them off the floor.
Yes OP. My engineer is not an elementalist or a guardian but he's not chopped liver either. Can the class use some tweaks (please fix the turrets!) yes, but as-is they are valuable and interesting and a dynamic part of any party.
Edited by Little Bird, 25 November 2012 - 01:09 AM.
#12
Posted 25 November 2012 - 02:43 AM
Little Bird, on 25 November 2012 - 01:08 AM, said:
That is something that I really wish they would do as well.
The way I see it they could do this by adding 2 effects to turrets at base.
1: Make it so that when a turret is killed the CD is reduced (this would make it so that people/NPC's could no longer completely neuter a turret enginers usefulness by constantly killing turrets)
2: Reduce all ground target AOE damage to turrets by 30% (note this would not stack with the trait that reduces all damage done to turrets by 30%)
#13
Posted 25 November 2012 - 03:37 AM
#14
Posted 25 November 2012 - 08:36 AM
NatasMC, on 25 November 2012 - 03:37 AM, said:
This ^ so so much.
I cant speak for every class but on my guardian at the very least half the traits either have scaling that completely sucks, need to be completely reworked or just plain need to be replaced with something else.
#15
Posted 25 November 2012 - 12:57 PM
Quote
For comparison the Guardian’s Greatsword chain deals in total 1035 base damage. I’ve read that one chain takes 2.1 seconds to complete so it would be 493 base DPS.
Iirc Kit weapon damage is 9XX while Greatsword weapon damage is 1000+ so the gap is a little bit bigger but still that very good for an attack that can be used from up to 1500 range.
For comparison Long Range Shot (Ranger’s Longbow auto attack) deals 317 base damage from max range and can be used every 1.25 seconds so it’s 253,6 base DPS.
#16
Posted 26 November 2012 - 02:17 AM
Bloodtau, on 25 November 2012 - 12:35 AM, said:
It's damage output is shockingly bad compared to the other classes, it's team support is in the same boat, control is bad, etc etc.
Yeah yeah, the typical argument "but this class can do everything!" yeah, but it does them all so bad compared to other classes. Want condition? Play necro, want aoe? play ele, want burst (lol, burst on an engineer) go warrior or theif, team support role? might as well role a mesmer.
Honestly, those of you that think the class is a shining beacon, explain how.
I want to love the class, I really do. I'm having a ton more fun on my alts now though. Will probably never go back to my engineer. Seems like old engineer players I take to say the same thing. The profession is becoming less and less played
So I don't know what class the OP as leveled, but I know what I have, and my experience tells me he is full of it
#17
Posted 26 November 2012 - 03:10 AM
Grenade kit and bomb kit have awesome DPS. Traited grenades SPAM vulnerability
Control is bad you say? How come? Last time i checked, Engineers had:
Pistol: Glue shot
Rifle: Net shot, Overcharged shot
Flamethrower: That blow away thing
Grenades: Freeze grenade, Flash Grenade
Bombs: Glue bomb, Smoke Bomb, Big O'l Bomb
Tool kit: Box o'nails
Elixir gun: That bouncing crippling shot.
The hell you are talking about, Engi is THE class for CC. Unless you are not talking aboud CC when you say control.
Edited by Knuckle Joe, 26 November 2012 - 03:11 AM.
#18
Posted 26 November 2012 - 09:47 AM
Bloodtau, on 24 November 2012 - 11:23 PM, said:
First: you arent asking anything. dont pretend you have a question when you clearly dont have one.
Second: most of us play engies BECAUSE people like you CANT play engies
And third - i know a lot of good engineer players, none of them has to hide in a group-pve nor in a pvp situation compared to ANY other class. Now go and roll the class most people are rolling this month, because they must be right, not?
#19
Posted 27 November 2012 - 11:27 AM
I can definitely tell you that an Engineer is only weak when the player playing it is wearing gear far below it's level or trying to use a Power/Prec/Crit Dmg build with a Pistol or trying to use the Shotgun moves on rifle from range.
#20
Posted 27 November 2012 - 11:42 AM
Unfortunately I`ve put my eng aside because I wanted more support/control and moved to guardian, but still eng is the ace of all trades but doesnt excell at anything, needs more love in one direction..any. Is good but not best.
#21
Posted 27 November 2012 - 01:28 PM
Bloodtau, on 25 November 2012 - 12:35 AM, said:
And while the engineer may be less popular than some classes, I for one am always glad to see someone else rock up with an engineer - I've seen players of other professions that didn't contribute or even made things worse, but I don't recall seeing an engineer that didn't pull their weight.
Edited by draxynnic, 27 November 2012 - 01:34 PM.
#22
Posted 27 November 2012 - 01:37 PM
Aoko, on 27 November 2012 - 11:27 AM, said:
@OP Please enlighten us on what builds and gear you've been running. Maybe we can help you see the engineer from a different perspective!
I for one learned as late as yesterday that Tool Kit acctually can be used for real and that its got pretty sick damage. I've yet to find a fun bomb build and I utterly hate the grenadier build (too much spam for me
#23
Posted 27 November 2012 - 08:40 PM
Cures, on 26 November 2012 - 09:47 AM, said:
Second: most of us play engies BECAUSE people like you CANT play engies
And third - i know a lot of good engineer players, none of them has to hide in a group-pve nor in a pvp situation compared to ANY other class. Now go and roll the class most people are rolling this month, because they must be right, not?
Once again, another post saying they are good but not actually stating what's good about them.
Face it, the class is bad and people playing it just want it to be good....
#24
Posted 27 November 2012 - 09:07 PM
B3aT, on 27 November 2012 - 11:42 AM, said:
Being an ace implies you are the best. Anyway, though the engineer seems to be decent at everything, I enjoy this about the class because I can find a number of ways to play it.
#25
Posted 27 November 2012 - 10:09 PM
Bloodtau, on 27 November 2012 - 08:40 PM, said:
Face it, the class is bad and people playing it just want it to be good....
#26
Posted 29 November 2012 - 06:08 AM
#27
Posted 29 November 2012 - 07:11 AM
#28
Posted 29 November 2012 - 10:22 AM
http://wiki.guildwars2.com/wiki/Combo
Yes, more the the elementalist
#29
Posted 29 November 2012 - 10:27 AM
I love to have an engineer (or multiple) in every dungeon/fractal run I do..
And when soloing as a engineer just use some kits.
#30
Posted 29 November 2012 - 11:41 AM
You have come and laid a claim on the table; and as of yet, have not shown evidence for said claim. So before you go demanding people show proof that the class is viable, perhaps you should give examples as to why, in your words, "the whole class just sucks balls."
Might I recommend downloading Fraps or Bandicam (if you do not have them already) and posting a video showing us that it is the class, rather than yourself, that is inadequate.
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