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Will Engineers ever be good?


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#31 Quasi

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Posted 29 November 2012 - 12:07 PM

You know, it's been said before but I don't think people realize it. The engineer is a class with a high skill curve. The class has huge potential, and many different builds that can be played. People are always looking for the next best faceroll class because they don't want to have to work to put out good DPS or utility. This is pretty much the reason the engineer is my favorite class, because so many others are boring. I don't care if I can spam my auto attack for a ton of damage and just win, I love having to juggle 6-7 different skills in a rotation, it requires me to constantly think.

Another fact is that even though ANet did away with the trinity, it's no lie that certain classes still excel at certain areas. Not every class is equal at everything in this game. I mean, face it, if you want to play a DoT character with conditions, Necro is gonna be a better choice than Guardian. This class excels at a support role, but it's able to still put out a decent amount of damage. It reminds me a lot of Shamans and Paladins from WoW. No, I'm not gonna beat a good Rogue on damage meters, but I am gonna give everyone else that boost in power needed to down the boss. So, say you're in a group and you're using grenade spam, you may not do as much single target DPS as a thief or warrior, but the amount of damage the 25 stacks on vulnerability you put on the boss will made you have caused more damage than the other 2. That's the way a support role has to think.

#32 beadnbutter32

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Posted 29 November 2012 - 01:01 PM

I hate the first 20 levels when rolling an engineer.  I ditched one, and came back later with a second.
Glad I toughed it out beyond lvl 20.
I think many people are judging engis based on how boring and weak they are in the beginning.
Once you get your elite and a good bunch of skills, it is a very flexible class.

#33 draxynnic

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Posted 29 November 2012 - 03:48 PM

View PostWarmaster Bacon, on 29 November 2012 - 06:08 AM, said:

I actually hit harder then my warrior with my engineer. There is a noticeable drop in our groups DPS when I stop attack. Support is somewhat questionable, but we can remove quite a few conditions, and in dungeons that is extremely helpful. We can also give the party regen, and we can create any type of combo field with the right kits. I will admit control is lacking so far (or maybe its just me) but for support and damage engineer is great.
The other day, I was running with rifle, flamethrower, elixir gun, and Personal Battering Ram. This gave a total of:

1 immobilise
3 ways to push back an opponent
2 ways to cripple opponents, possibly in groups (one a bouncing projectile, the other a line)
3 ways to throw yourself away from an enemy (one of which overlaps with the 3 ways to push back an opponent)
1 way to blind adjacent opponents.

All but one of the knockbacks are on cooldowns of 20 seconds or less. Now, depending on circumstances, some of those options aren't entirely useful... but if you build for control, the engineer isn't half-bad at it.
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#34 MisterB

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Posted 29 November 2012 - 08:04 PM

View PostRonule, on 29 November 2012 - 11:41 AM, said:

perhaps you should give examples as to why, in your words, "the whole class just sucks balls."

Personally, I do not wish to see photographic or video evidence or demonstrations of this claim, ever. I sincerely hope no efforts to produce evidence of this are offered. Thankfully, no such evidence has been presented thus far, and my eyeballs are grateful.

#35 Cures

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Posted 29 November 2012 - 09:32 PM

View PostBloodtau, on 27 November 2012 - 08:40 PM, said:

Once again, another post saying they are good but not actually stating what's good about them.
Face it, the class is bad and people playing it just want it to be good....

are you crazy? why would i have to proof anything here? its you that makes some funny statements we all laugh about - could it be its your turn to list your "facts"? Im rather sure i get trolled here, but my engie-love is too strong to let "people" like you talk shit about him ^^

#36 Rosen Von Seraphil

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Posted 30 November 2012 - 12:28 PM

View PostBloodtau, on 25 November 2012 - 12:58 AM, said:

You keep thinking that. They aren't. It isn't even close.

This guy doesn't care about what the thread is about, he only wants to complain and argue. I don't see a reason why this thread shouldn't be locked, or at least ignored.

#37 Relair

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Posted 02 December 2012 - 04:49 AM

View PostZCKS, on 25 November 2012 - 02:43 AM, said:

That is something that I really wish they would do as well.

The way I see it they could do this by adding 2 effects to turrets at base.

1: Make it so that when a turret is killed the CD is reduced (this would make it so that people/NPC's could no longer completely neuter a turret enginers usefulness by constantly killing turrets)

2: Reduce all ground target AOE damage to turrets by 30% (note this would not stack with the trait that reduces all damage done to turrets by 30%)

They need to make ALL minions, turrets, clones, etc take massively reduced AOE dmg like pets in every other game do. We simply have no way to dodge them out of the million red circles anet seems to think every encounter needs. Its ridiculous to make so many playstyles obsolete like that because every boss everywhere has to just aoe constantly and wipe them all out no matter if you take every trait there is to make them better.  At least ranger pets can survive if they spec for it, they could add/change more traits for us if they don't want to make it an innate boost. God knows we have enough marginal to useless traits laying around that people wouldn't miss, and I'd be more than happy to take new minion-centric ones for my necro and engineer.

Edited by Relair, 02 December 2012 - 06:27 PM.


#38 The Shadow

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Posted 02 December 2012 - 05:09 AM

I've recently rolled an Engineer and have been playing it in WvW and SPvP.

It's not weak at all.. I'd go so far to say that it's probably one of the strongest classes I've played actually.. and I've played them all except Mesmer.

Their DPS may not be on par with that of other professions (though I don't actually find this to be the case)... however.. the Engie has access to far more CC than any other class, hands down.

I think you just suck o_O

#39 Gerroh

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Posted 03 December 2012 - 06:39 AM

View PostBloodtau, on 27 November 2012 - 08:40 PM, said:

Once again, another post saying they are good but not actually stating what's good about them.
Face it, the class is bad and people playing it just want it to be good....

I'm primarily a necromancer player, so I think that eliminates me from bias.
In pve, I demolish everything. In wvw, I've yet to lose a single 1v1 encounter as engineer, and I've won most 2&3v1 encounters I get put in. In large-scale battles in wvw, my screen is totally full of numbers, thousands of damage with each grenade cluster I throw out, enemies dropping like flies, the cannons on the ramparts have a lower damage output than me, and only beat me in range.
I can't speak for spvp, but you're implying engineer isn't good anywhere, so it sounds to me like you just need to l2p.

I'm already pretty convinced you're trolling, and I'm pretty convinced that no one's actually getting angry at what you're posting as it's a pretty fail attempt if you are trolling, but I do know that sometimes people really are this stupid, so I'm giving you this response, and this response only until you return with a coherent and logical counter-argument, presenting some basis for your stance.

#40 SirGamesalot

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Posted 03 December 2012 - 06:47 AM

Engi's rent really that bad, they have great dmg.

I think that the reason so few ppl play engineer is because most people dont want guns and grenades etc in their fantasy game.

#41 Gerroh

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Posted 03 December 2012 - 09:30 AM

There are guns and grenades in other fantasy games. I know WoW has guns, and I'm certain a large chunk of the GW2 player base has played WoW.
And grenades predate guns, going back as far as around 700CE. I think it's very safe to say that if GW2 does belong to any timescale in human history it's sure as hell ahead of 700CE.
I see plenty of engineers, and I think the only thing that'd deter someone is it just not being their style, or the profession functioning so differently from others.

#42 Bloodtau

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Posted 03 December 2012 - 10:56 AM

View PostGerroh, on 03 December 2012 - 09:30 AM, said:

There are guns and grenades in other fantasy games. I know WoW has guns, and I'm certain a large chunk of the GW2 player base has played WoW.
And grenades predate guns, going back as far as around 700CE. I think it's very safe to say that if GW2 does belong to any timescale in human history it's sure as hell ahead of 700CE.
I see plenty of engineers, and I think the only thing that'd deter someone is it just not being their style, or the profession functioning so differently from others.

or that they are bad. As I said, people think they are good. Compared to the other professions though, they are pretty bad.
I.e see my first post. Grenades are good? Elementalists are better.

#43 Stuccio

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Posted 03 December 2012 - 11:01 AM

Engineers are actually good. \m/

#44 Budzasty

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Posted 03 December 2012 - 01:15 PM

View PostBloodtau, on 03 December 2012 - 10:56 AM, said:

The whole class just sucks balls

The class feels rushed and cluster *ed with no real thought put towards them.

Face it, the class is bad

Elementalists are better.
Sooo many so solid arguments, of course engis are bad, after all YOU said that is a fact, can't argue with it. Nice trolling Mr. Bloodtau.

Can we have this locked?

#45 SpelignErrir

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Posted 04 December 2012 - 01:46 AM

The only thing "bad" about engineers are the turrets. Kits and gadgets kick ass.

#46 Calebrus

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Posted 04 December 2012 - 02:13 AM

View Postdraxynnic, on 27 November 2012 - 01:28 PM, said:

Ironically, this is close to how I feel about elementalists... while it's the engineer that's taken its place. Tougher, less fiddly, more control, less locked into a weapon, and with Elixir Gun and Kit Refinement you can have a healing light field down pretty much permanently without even considering what other support (med kit, thrown elixirs) you might bring to the table.

And while the engineer may be less popular than some classes, I for one am always glad to see someone else rock up with an engineer - I've seen players of other professions that didn't contribute or even made things worse, but I don't recall seeing an engineer that didn't pull their weight.
I could not agree more.  I played every profession to level 15+ (variable per prof, but at least 15 for each) during the BWEs and decided on Ele as my main upon launch.
I soon grew bored with it for one reason alone.  No weapon swap.  Swapping attunements simply wasn't enough.
I now have one character of every single profession yet again because I couldn't decide what to change my main to.  Once I got around to making an Engy, I fell in love with it, which I found a pleasant surprise.  More on that below.

View Postbeadnbutter32, on 29 November 2012 - 01:01 PM, said:

I hate the first 20 levels when rolling an engineer.  I ditched one, and came back later with a second.
Glad I toughed it out beyond lvl 20.
I think many people are judging engis based on how boring and weak they are in the beginning.
Once you get your elite and a good bunch of skills, it is a very flexible class.
I also could not agree with this more.
As I said, I tried every profession during the BWEs.  During that time on my Engy I had a blast until level 7.  When I hit level 7 and didn't get a weapon swap, I started hating the fact that it felt so monotonous.  I didn't like the kit(s) that I grabbed much (probably because I didn't really give them much of a try....) and I decided that Engy was my least favorite profession.
While alt hopping and trying to decide on a new main, I really fell in love with my Engy.  I really gave the kits a chance, and I found that there was a ton of versatility contained within them that I hadn't noticed during the beta.  It was a complete 180 from my BWE experience, and I'm extremely glad I gave it another chance.
Engy has become my main, and I absolutely love it. My other seven toons are collecting virtual dust while I work toward 100% completion for the world map, and possibly even available achievements after that.

Edited by Calebrus, 04 December 2012 - 02:18 AM.


#47 Razuuli

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Posted 04 December 2012 - 02:21 AM

Engineers are already good. I've loved mine since day 1, never had a problem helping my party or being useful in PvE. I know squat about PvP so if there's weaknesses there, that's something else.

#48 Coren

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Posted 04 December 2012 - 10:58 AM

Just because you can't use the engineer or trying to treat it as the kiddie easy warrior doesn't mean engineers are bad. They're extremely well balanced in my opinion.

#49 Arngrim Einheri

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Posted 04 December 2012 - 11:00 AM

"this calss sucks balls but I don't explain why" aham, very reasonable indeed. I guess you haven't played tSpvp and see what an engi can do. And in PvE... well they can solo much better than other classes.

#50 dynia666

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Posted 04 December 2012 - 11:45 PM

engi is 2nd bunker in game after guard, I didn't find any good dps dmg or condi dmg for him but in tank role he is very good

#51 coglin

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Posted 04 December 2012 - 11:59 PM

View Postdynia666, on 04 December 2012 - 11:45 PM, said:

I didn't find any good dps dmg or condi dmg for him but in tank role he is very good
Really? perhaps you should try some better builds, because they are very capable of solid damage.



#52 Cypher9012

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Posted 07 December 2012 - 04:15 AM

I just finished levelling my Engineer to 80 the other day and turned her into a PyroTank. I love the look of the Flamethrower, and it feels awesome running around spraying flames and balls of exploding fire at mobs, but I understand slightly what the OP is talking about, there are so many Engineer Bugs that still need addressing...especially Sigils, Traits etc...I mean with a Shield and Pistol I actually have more Toughness than I do when I get +200 from wielding the Flamethrower and having the Juggernaut Trait active...I mean they really need to fix one or two of these problems, but overall I'd say the class is fine.

#53 Calebrus

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Posted 07 December 2012 - 12:33 PM

That won't be a problem for much longer.

https://forum-en.gui...irst#post928672


Quote

We are working to make sigils work with kits. Our intention is to push this as soon as possible. Hope that helps.
Jon

Quote

Step two is to get the weapon stats to apply to kits as well. We felt sigils was the more important first step because it creates build diversity. Flamethrower with sigil of air? Yes please.

Edited by Calebrus, 07 December 2012 - 12:36 PM.


#54 Coren

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Posted 07 December 2012 - 03:17 PM

View PostCalebrus, on 07 December 2012 - 12:33 PM, said:

That won't be a problem for much longer.

https://forum-en.gui...irst#post928672

Thanks for putting that up :) sigils and stats?:D awsomness

Edited by Coren, 07 December 2012 - 03:17 PM.


#55 Ragnadaam

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Posted 07 December 2012 - 10:05 PM

View PostSpelignErrir, on 04 December 2012 - 01:46 AM, said:

The only thing "bad" about engineers are the turrets. Kits and gadgets kick ass.

This is mostly true, turrets, Mortar, Elixir X, these are all junk. The rest of the profession is very solid, and only a few things need adjustments imo, such as FT 1, 2 and Elixir Gun 3 having dumb missing issues, and Pistol 1 REALLY needs to be reverted to its pre-nerf state; it's sad when you have 54% crit chance, Superior Sigil of Earth, and you pop Elixir U and do nothing but spam p1 for the whole 5 seconds and cannot get more than 9 bleed stacks, that's shitty.

#56 Majic

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Posted 10 December 2012 - 05:06 PM

Design Principles

My Juggernaut Engineer (0/30/10/30/0) goes just about anywhere he pleases in Orr. With Backpack Regenerator, Fast-Acting Elixirs, et al, he is incredibly hard to kill and does very respectable AoE damage. Unfortunately, that build is so specifically tuned to the Flamethrower that underwater DPS suffers, and running around burning everything, though perennially amusing, does eventually get old.

For a greater challenge and more variety, I'm bringing up a second Engineer with the intention of testing a Turreteer strategy. Needless to say, it's slower going, but I'm finding that when I go Pistoleer first, Turreteer follows fairly easily. Still in progress.

I play all the professions and have a Mesmer, Thief, Guardian and Engineer at lvl 80. They all got to 80 because I enjoyed playing them the most. I like leveling alts and so am working my way through the other professions, though I'm waiting for improvements to Ranger, Necromancer and Elementalist before going much further with them.

Warrior is awesome, but tends to stall in the 40s-50s for me (I have two of them in that lvl range). The DPS is great and it's fun to pwn things, but I tend to get bored of the class because it's prone to getting stuck in a rut at optimum performance, sort of like my Juggernaut Engineer.

There are bugs with all the professions, and Engineer is no exception. For example, I would really like to see turrets stop preferentially shooting at dead objects instead of live monsters, especially underwater. There are also other issues, but nothing like Necromancer minions failing to attack or even move in combat roughly half the time. And the Mesmer trait tree, well... let's just say all classes have their woes and leave it at that.

Overall, the Engineer profession is quite solid, and a player willing to learn its unique style can do very, very well indeed.

But only those players willing to do so will enjoy it, and admittedly not everyone is suited for a successful career in Engineering.

#57 Bloodtau

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Posted 15 December 2012 - 06:12 PM

They finally get to use sigils, yet get nerfed all over the place as well.
My mesmer is doing well, it's actually nice doing damage for once

#58 Cures

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Posted 15 December 2012 - 10:21 PM

View PostBloodtau, on 15 December 2012 - 06:12 PM, said:

They finally get to use sigils, yet get nerfed all over the place as well.
My mesmer is doing well, it's actually nice doing damage for once
i guess we are all glad that you found a class you can play! gz and enjoy ;)

#59 Stuccio

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Posted 15 December 2012 - 10:23 PM

View PostSpelignErrir, on 04 December 2012 - 01:46 AM, said:

The only thing "bad" about engineers are the turrets. Kits and gadgets kick ass.
Turrets are fantastic. *_*

#60 coglin

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Posted 16 December 2012 - 05:54 PM

View PostBloodtau, on 15 December 2012 - 06:12 PM, said:

They finally get to use sigils, yet get nerfed all over the place as well.
My mesmer is doing well, it's actually nice doing damage for once
How is a grenade nerf make the class nerfed all over the place? DO you make a living as a fiction writer?




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