Gold to Gem
#1
Posted 25 November 2012 - 02:13 AM
#3
Posted 25 November 2012 - 02:22 AM
#4
Posted 25 November 2012 - 02:42 AM
Edited by luckysho7, 25 November 2012 - 02:42 AM.
#6
Posted 25 November 2012 - 02:46 AM
luckysho7, on 25 November 2012 - 02:42 AM, said:
#7
Posted 25 November 2012 - 02:49 AM
#9
Posted 25 November 2012 - 02:54 AM
#10
Posted 25 November 2012 - 03:00 AM
Arquenya, on 25 November 2012 - 02:53 AM, said:
Prices go up in a sellers market, so you could be correct. This would be my guess, as more peeps have more gold after longer play, they compete for the same commodity.
I will note, for the OP, yesterday it had the 5 day high at 1.48g, and today the 5 day high was 1.09g, thats quite a shock change DOWN in just one day for the 5 day previous high.
If the price dips below 1g, lets say close to 80s, you may want to consider buying some. I got my 3 character slots back when it was 33s per 100 and that was "high" then.
#11
Posted 25 November 2012 - 03:05 AM
#12
Posted 25 November 2012 - 05:28 AM
#13
Posted 25 November 2012 - 05:19 PM
It's entirely player driven.
The conversion rate sucks because players have gold and fewer people are paying cash for gems (and if they are buying gems they're not putting them up on the market).
I'm sure ANet doesn't give a rat's backside what the conversion rate is - they don't gain anything from it either way.
What DOES stink is that since ANet benefits when people DO buy gems for cash, and since there's plenty of gold around, it causes ANet to have to try harder to come up with ways to encourage people to buy gems for cash. Holiday events tied heavily to store and I'm sure there's more to come, for ex.
This is one of the reasons I'm getting sick of F2P. There IS no free because games are expensive to make and they don't make them as charity for useless people who want everything for nothing. I would rather developers be entirely focused on producing fun stuff to do WITHOUT the need to constantly keep microtransactions and making money involved with every design decision.
#14
Posted 25 November 2012 - 05:25 PM
Zhahz, on 25 November 2012 - 05:19 PM, said:
You mean like coming up with oh...gear tread mill that requires Mystic Forge and Stones and crap that if you can't get a lot of via farming Fractals you simply have to buy off the store? Yeah, like that you mean?
Now how do you feel about this new "Progression"? Does it seem so innocent to put a gear treadmill in the game now? Do you still feel it was done to help those players that needed to feel progression? In a frenzied pitch bashed out in less than a month? Or do you see this as oh...possibly...having been worked on for months PRIOR to release and then unleashed at a preset date?
Maybe, just maybe, people will get the clue. However I don't have confidence in the average MMO sheep.
#16
Posted 25 November 2012 - 06:00 PM
And if most others prefer to spend gold on the few worthwhile upgrades remaining, prices will continue to rise. It's already over 10g for a new character slot - a month or so ago, it was only 4g.
The ridiculous pricing on gems really doesn't help things, either.
#17
Posted 25 November 2012 - 08:55 PM
It's by design, and it won't change. After all, if you could get 1000 gems for 1g, how would arenanet make any money at all?
#19
Posted 25 November 2012 - 10:10 PM
#20
Posted 26 November 2012 - 05:15 AM
Cash -> Gems -> Gold
The path of the dedicated player.
#21
Posted 26 November 2012 - 05:28 AM
TGIFrisbie, on 25 November 2012 - 03:00 AM, said:
I am guessing more people farming FOTM and getting good rewards from it. I am finding significantly more competition from selling my level 70+ exotics than before the patch.
Falfyrel, on 25 November 2012 - 06:00 PM, said:
The keyword is "eventually". Why-wait-when-you-can-have-it-now mentality in a game is worth investing a good amount of gold, for many people.
Edited by Daesu, 26 November 2012 - 05:30 AM.
#22
Posted 26 November 2012 - 06:08 AM
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