and because i want Tyrian Assembly to have topics that do not pertain to Ascended Gear and Nexon ruining ANet blah blah blah.
this was the topic about the Trinity System practically synonymous with the MMORPG genre.
as we all know, that system is largely absent from GW2, but not entirely. healers can still be healers in the sense and tanking can still be achieved but not in the usual way of aggro maintenance and threat generation.
what i want to discuss is whether this was the proper thing to do.
this is the post that i wanted to reply to in the otehr thread but unfortunately, it would have derailed that other thread:
now i understand we are all tired of the "LF1M NEED A TANK for CoF!!!!" present in games where the Trinity is mandatory, but what my concern is, is whether or not the complete removal of such a system was necessary.
instead of removing the mechanic entirely, i opt that ANet should have balanced the mechanic to where, you still DO NOT NEED the Trinity to attempt/complete content, but the system is still there for those that enjoy tanking in the traditional sense, and dedicated healing.
here is the testimony of someone who supports the Trinity to show that i am not the only one that wants its inclusion:
so please discuss.