and because i want Tyrian Assembly to have topics that do not pertain to Ascended Gear and Nexon ruining ANet blah blah blah.
this was the topic about the Trinity System practically synonymous with the MMORPG genre.
as we all know, that system is largely absent from GW2, but not entirely. healers can still be healers in the sense and tanking can still be achieved but not in the usual way of aggro maintenance and threat generation.
what i want to discuss is whether this was the proper thing to do.
this is the post that i wanted to reply to in the otehr thread but unfortunately, it would have derailed that other thread:
Also you are 100% wrong about bringing the trinity into the game. The way all combat in PVE is currently configured, you would put tanks and healers at a significant disadvantage. Tanks and healers always lose dps to make up for increased survivability. Mob tagging would become so hard it would make mesmers getting loot in Orr look easy. Also the reason the trinity was removed was too hasten group formation and increase the fun number of successful group compositions. No more waiting for an hour screaming, LF1M NEED A TANK for CoF!!!!
now i understand we are all tired of the "LF1M NEED A TANK for CoF!!!!" present in games where the Trinity is mandatory, but what my concern is, is whether or not the complete removal of such a system was necessary.
instead of removing the mechanic entirely, i opt that ANet should have balanced the mechanic to where, you still DO NOT NEED the Trinity to attempt/complete content, but the system is still there for those that enjoy tanking in the traditional sense, and dedicated healing.
here is the testimony of someone who supports the Trinity to show that i am not the only one that wants its inclusion:
I think this deserves more discussion than it has been getting. The absence of real tanks and healers hasn't broken the game completely, but I feel it has added absolutely nothing while taking away a lot of potential depth from what has turned out to be extremely bland and shallow PvE. I think the three roles simply belong in MMORPG combat and shouldn't be tampered too much with. If it isn't broken, don't try to fix it.
so please discuss.