They took away Trinity and replaced it with zerg fest.
It's way more less strategic than in GW1.
Remember Infuse Monks? When you had to react in less than a second?
You are confusing Strategy with having fast reactions. Strategy is hiding an army beyond a hill in WvW and having a mesmer run up with portal. This tactic was used against me and I personally hated it when it happened but think that it speaks volumes as to the diversity available to teams in this game. I for one am glad there is no posibility of "permasins" or "invincimonks" in this game. Someone earlier on in the post said that in GW1 it was easy to get groups. That person must have been part of a large alliance with a core of helpful members. Even if I wanted to be the monk of the party, If I tried to play any build that they didn't want I was dropped without giving it a chance. parties would stand around calling for monks (who were all out solo farming... because they could) and even after the perfect monk was selected and he bowed to the pressure of the group to play a certain build, if the group failed, it was the monks fault.
I am a "solo everything" perma in GW1 and I see this system is far better. I love and use all my toons...
....Except my necro. Why do I hate the new necro's so much.