same here. i dont enjoy dpsing anymore. i did it for a long time in wow and i just got burned out of always trying to out dps everyone else. it gets redundant. and i hate competition. like i dont like hte attitudes it breeds and lets be honest, people get competitive.
so im support in GW2. heavy support. dungeon build. like, hard- to- solo- im- so- heavy- support -dungeon build.
but then im getting one shot to death, or my team mates are and i go or they go to revive and then they get one shot. . . im like really?
i ran into a hiccup today in AC exp path 3 and i jokingly made the comment: "looks like this one is going to be a high repair bill"
and do you know what someone replied?
"every dungeon repair bill is a high repair bill"
im like, WHAT?!?! its a joke now?!?! like people are inside joking about how ridiculous dungeon runs can be in GW2?!?!?!
pathetic. disgusting. pitiful. revolting.
ANet, if you arent going to bring back the trinity, then do something, cuz this current system is just a joke in every sense of the phrase. like literally a joke.
This is a hybrid game. Going full support you are gimping your group. Do both support and dps. Get a build where you can do multiple roles by changing out the skills in the same spec. Have every weapon available.. yes your heard me right I have as a casual (max every craft) 1 of every weapon a guardian can use exotic! Some fights in 5 mans are dps races.... some need more aoe heals or sheild. Change up as needed. Some are just 10x easier if everyone is range.
My current spec can be full 1h awsomeness with 15% crit.. or 1 change and I am now using signet of judgement with perfect inscriptions and running with 20% full time damage reduction from just that one signet! Dont need the damage reduction.. then move to a more dps orientated set up. But most of the time I run with aoe shouts with a 20% reduction in time on them.
Heck one change in my setup and I have 20% reduction with 2h weapons. for those times you need the pure dps of a greatsword.. sword/torch combo. Or my favorite in wvw staff... scepter/torch for door protection.. lol so much aoe that goes thru doors with that.
People have it backwards... trinity is face roll. Tank keeps agro.. healer sits in rear and heals dps spams the rotation. GW2 a good player is dodging when needed and using cooldown abilities at the right times not just spamming them. Good player is switching weapons constantly to keep protection/dps/healing abilities all the time instead of using 1 weapon and waiting for its cooldowns to come up.
But most of the trinity lovers are to dense to see how trinity is face roll and well played 5 man gw2 style takes more skill esp reactionary skill for dodge and other abilities. If someone wants to go back to tank spamming taunt.. healer spamming heal (and the best healer changes as the devs buff/nerf healing for every class because the devs are trying to balance it) and the rest just using the same dps rotation every other player who plays that class does (becasue if you dont and are 3% off the dps there damage meters are reading for you then you get reamed)
Trinity is the old girlfriend you remember as being that great girl when in fact when you take a real look at her with no nostalgia you see the girl for the ugly/sqeeky annoying voice that she really is.
So to end it... go back to wow or rift and play your trinity/raids/gear treadmill and let the rest of us enjoy the game arenanet made and made sure that everyone knew what they were making before releasing. So if you dont like the play style.. why did you buy the game? And why are you still here they said flat out.. no trinity.
I ran a very heavy ranger support build. It takes me FOREVER to kill anything. Although I've had some "monk" moments when my Moas and Healing Spring all synced up for a nice fill-the-screen-with-green-numbers moment and saved several players from being downed. It is an unfortunately rare feeling though.
However, I find support rather pointless like you have, Rickter. All of the one shots just isn't fun. It annoyed me in GW1 how Protective Spirit was a requirement for Hard Mode play, but at least GW1 had that option to reduce the incoming damage. Until we have a viable protection monk replacement, I won't find GW2 that much fun. I've tried the Guardian, but I don't like melee classes. I tried hard to enjoy the Guardian or Water Ele too. There just isn't a class that fits me as a pure support lover.
Guardians can do support well while doing dps with all the Protection (33% damage reduction) they can keep up for there group. Add in the aoe might on crit and your upping the whole teams dps.