blindude, on 26 November 2012 - 10:15 PM, said:
.If you think theres a lack of meaningfull encounters in gw2 then pray they make it interesting but dont insist on going back to that combat model.
i think this is what im concerned with. im a level 31 and all ive seen are the brain dead, melee smash, meaningless encounters. i keep telling myself, meh, this is low level, this is just a dynamic event etc. . .
but from what im seeing on the forums, that sounds like the standrad fare here. how can that be? right now, as it stands, Trinity combat has more depth.
again i am level 31, can someone please tell me this isnt the case at later levels and give me an example?
seriously, most of these bosses are melee unfriendly. like melee - UNFRIENDLY. which is unfair because the elementalists and mesmers and rangers are standing back doing work, while me, being a guardian, can only run in, hit the boss a couple of times, then i gotta dodge, run away, plus watch all my skills and cooldowns etc, just to stay alive.
thats shallow.
with the trinity there are defined roles. yes there is one person taking the brunt of the damage, but there is strategy involved. kiting, turning the boss away from the rest of the group - its unrealistic to expect all GW2 to be knowledgable, let alone comfortable with kiting bosses. and thats what's happening in GW2, these "bosses" require kiting, but since there is no aggro management, its whoever the boss lands on so to speak.
ok, ima stop because looking at the above paragraph, im ranting, which i dont want to do. but i hope you guys get the jist. these "boss" encounters are shallow.