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Well now that Orr is dead...


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#1 Juspeli

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Posted 26 November 2012 - 08:13 AM

is there another viable way of making gold? With the latest updates concerning DR and the lowered frequency of drops and DE's in the Cursed Shore, it's a pain to farm there. I used to be able to get around 2-3 gold an hour (150% MF), but in the last couple of days my earnings have been nothing like that.

Are AC runs profitable? How about fractals? Have people gone back to farming Trolls or Grawls?

Or with the current prices, is Cursed Shore still the place to be in terms of earning gold?

#2 DuskWolf

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Posted 26 November 2012 - 09:04 AM

Wait. They've further decreased the drop rates? Again? After the price hikes? After the Ascended tier? They've also decreased drop rates even more on top of all that?

Edited by DuskWolf, 26 November 2012 - 09:05 AM.


#3 matsif

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Posted 26 November 2012 - 12:10 PM

View PostJuspeli, on 26 November 2012 - 08:13 AM, said:

Are AC runs profitable? How about fractals? Have people gone back to farming Trolls or Grawls?

Fractals are profitable after about level 3 from what I've heard, but since I still can't find a group that can last through level 1 this is only hearsay.  I haven't seen a lot of people farming trolls or grawls or anything recently, but doing any of that is still viable assuming you are selling fine crafting mats (claws, blood, etc.), and if you do it in a high-level area like frostgorge there is always the possibility of getting a corrupted lodestone, although not guaranteed.

If you have a good group, dungeon running the dungeons that can be done faster (AC, CoF, TA) can yield a decent amount of gold.  With a good group, all paths of AC explorable can be done in about an hour and yield 1.5-2g overall after merching the crap items, plus you can farm up a ton of tokens and sit on them for a while, then buy a bunch of exotics with the tokens and mystic forge/salvage for ecto.  TA gives higher level drops, so more money from merch, and CoF you can use the tokens on the rare armors and salvage them for ectos (since they are level 70, you can do this with CoE, Arah, and HotW as well, but CoF is fastest).  Dungeon running is currently the main way I make money as it is at least more interesting than sitting on Penitent Path was while praying an ele didn't show up and ruin how much you can tag.

For saying that they thought drop rates were "abysmal" and saying that they were going to increase drop rates, its pretty obvious anet nerfed regular zone farming to force people into the new content in the fractals.  Really glad that on my server I can still almost always find groups running dungeons over fractals, as I haven't really been as impressed by them as I thought I was going to be.

#4 Lordkrall

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Posted 26 November 2012 - 12:12 PM

View PostDuskWolf, on 26 November 2012 - 09:04 AM, said:

Wait. They've further decreased the drop rates? Again? After the price hikes? After the Ascended tier? They've also decreased drop rates even more on top of all that?

No, they have not.

#5 Cr0w

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Posted 26 November 2012 - 12:37 PM

View PostLordkrall, on 26 November 2012 - 12:12 PM, said:

No, they have not.

It just feels like it :D

#6 Lordkrall

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Posted 26 November 2012 - 12:41 PM

View PostCr0w, on 26 November 2012 - 12:37 PM, said:

It just feels like it :D

Nope, not that either.
I still feel I get about the same amount of stuff as before, in some cases even more.

#7 Stellarthief

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Posted 26 November 2012 - 12:42 PM

Fractals or playing the TP is good money.

I think after 6 fractals 1.5 hours (we werent high level, were new to some of the fractals) I made 1.5g in cash and had 6 or 7 yellow/orange items to sell, salvage at the end.  Might have even made mroe cash if I bothered to check if any greens sell well.

#8 Evans

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Posted 26 November 2012 - 12:48 PM

Orr isn't dead, it's undead.
There's a difference!

<.<
>.>

"Death. Good."

#9 Arquenya

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Posted 26 November 2012 - 01:30 PM

View Postmatsif, on 26 November 2012 - 12:10 PM, said:

For saying that they thought drop rates were "abysmal" and saying that they were going to increase drop rates, its pretty obvious anet nerfed regular zone farming to force people into the new content in the fractals.  Really glad that on my server I can still almost always find groups running dungeons over fractals, as I haven't really been as impressed by them as I thought I was going to be.
I did notice though that veteran mobs have become weaker and usually drop a blue now. So in fact I have the idea that the drops have improved slightly.

On my server there's still a lot of people running dungeons. And after all, why not? There's always people that want some specific skins for their characters or alts. Runs in AC, CoF, TA don't take very long if you skip mobs and bosses whenever possible and just go for the end-boss and tokens; usually you still get a chest or 2 with 6-10 blues, greens and an occasional gold as well.

#10 Isaac82

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Posted 26 November 2012 - 08:24 PM

Fractals is where the money is at. At lvl 4 you start making quite a bit of money per run. I seem to average 2-3 rares per set and an exotic every other set. That's not counting the t6 fine mats that drop. I seem to get around 3-4 per set depending on which fractal you get. Groups are decent after you get past lvl 3, you just have to stick it out to that point.

#11 Runkleford

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Posted 26 November 2012 - 08:26 PM

Orr is dead not just because of the zombies but because everyone else is mindlessly farming Fractals so that there's barely any live souls in Orr compared to the number of players before. In the end, we're all turning into zombies!

#12 Erighan

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Posted 26 November 2012 - 09:55 PM

View PostCr0w, on 26 November 2012 - 12:37 PM, said:

It just feels like it :D

View PostLordkrall, on 26 November 2012 - 12:41 PM, said:

Nope, not that either.
I still feel I get about the same amount of stuff as before, in some cases even more.

"Most" people that routinely farmed Orr believe there was a nerf to rare drops from normal mobs.  Obviously, we can't prove it, but I'm willing to bet you're in the minority of people that feel rare drops have actually increased overall.

Personally, I believe they increased rares/exotics from bosses and chest rewards, but off-set that increase by decreasing the drop rates from normal mobs...partially to minimize the impacts of farming places like Orr and partially to push people to the Flavor of the Month crap.  Also the reason why they made changes to Plinx.

#13 Inraged Twitch

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Posted 26 November 2012 - 10:18 PM

I wish they would fix the arah paths in Darkhaven.

#14 Daesu

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Posted 26 November 2012 - 11:14 PM

View PostIsaac82, on 26 November 2012 - 08:24 PM, said:

Fractals is where the money is at. At lvl 4 you start making quite a bit of money per run. I seem to average 2-3 rares per set and an exotic every other set. That's not counting the t6 fine mats that drop. I seem to get around 3-4 per set depending on which fractal you get. Groups are decent after you get past lvl 3, you just have to stick it out to that point.

I think you are right, I am definitely seeing more non-crafted exotics being pumped into the TP than before the FOTM update.

#15 n00854180t

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Posted 26 November 2012 - 11:19 PM

View PostDuskWolf, on 26 November 2012 - 09:04 AM, said:

Wait. They've further decreased the drop rates? Again? After the price hikes? After the Ascended tier? They've also decreased drop rates even more on top of all that?

Despite saying they were going to *increase* them, yep.

To the OP: only viable farming area is FotM now, both because it has better drops than any other area in the game and because no one is playing anything else (due to it having the best drops).

#16 Sword Hammer Axe

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Posted 27 November 2012 - 10:44 AM

View Postn00854180t, on 26 November 2012 - 11:19 PM, said:

Despite saying they were going to *increase* them, yep.

They've changed the coding to make rares and exotics drop more frequently. Fact. If you're getting worse drops you're probably just really unlucky.

#17 Red_Falcon

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Posted 27 November 2012 - 11:06 AM

Love how people make up speculations and believe them as facts.
Drops got improved not nerfed. They raised chances for rares and exotics to drop.

#18 Thunderhead

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Posted 27 November 2012 - 11:38 AM

They increased rarity of drops but decreased drop rate. What that means is that while the chances of getting an exotic or a precursor are higher the actual chance of getting a drop at that tier of rarity is lower. In the end of the day you make less money from farming in Orr.

#19 AJS

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Posted 27 November 2012 - 11:40 AM

View PostRed_Falcon, on 27 November 2012 - 11:06 AM, said:

Love how people make up speculations and believe them as facts.
Drops got improved not nerfed. They raised chances for rares and exotics to drop.
Sounds like you are speculating - show me the links to prove your remarks "Drops got improved not nerfed. They raised chances for rares and exotics to drop."

#20 Coren

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Posted 27 November 2012 - 12:37 PM

View PostAJS, on 27 November 2012 - 11:40 AM, said:


Sounds like you are speculating - show me the links to prove your remarks "Drops got improved not nerfed. They raised chances for rares and exotics to drop."

Well considering it wasn't possible to get exotics in AC, and now I get one every two paths (on average) yes I would say they are improved. No proof other than my experience.

#21 n00854180t

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Posted 27 November 2012 - 06:25 PM

View PostSword Hammer Axe, on 27 November 2012 - 10:44 AM, said:

They've changed the coding to make rares and exotics drop more frequently. Fact. If you're getting worse drops you're probably just really unlucky.


Please put their source code on GitHub since you seem to have access to it, otherwise I call bullshit.

Edited by n00854180t, 27 November 2012 - 06:25 PM.


#22 MazingerZ

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Posted 27 November 2012 - 07:21 PM

View PostIsaac82, on 26 November 2012 - 08:24 PM, said:

Fractals is where the money is at.

If this is true, and anyone can read this statement and find nothing wrong with it... well... it is a sad, dark day indeed.
It's okay to enjoy crap if you're willing to admit it's crap.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#23 Sword Hammer Axe

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Posted 27 November 2012 - 10:49 PM

View Postn00854180t, on 27 November 2012 - 06:25 PM, said:

Please put their source code on GitHub since you seem to have access to it, otherwise I call bullshit.

Don't be an idiot. I'm not a freaking employee at their company. All I can refer to is what they've told us. You say they've lied, meaning you've made a claim of dishonesty in their marketing which would not only be a federal crime, but goes against several UN agreements such as the CISG. But do you have anything to back up your claim? No. You just push your burden of proof onto that guy who disagrees with you on an unofficial forum. You have nothing but your personal rage and justify yourself by saying that the big, mean, company lied to us.

Fact is Arenanet have stated that they've improved the droprate. That's what we have to go by. If you find that there's a problem with it, perhaps a miscalculation on their part or that they've actually gone and lied to us, then that's another issue. But don't push this shit on me. I am just another player of the game, and you know that.

#24 Bryant Again

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Posted 27 November 2012 - 10:58 PM

I think it'd be great to get the Zaishen system back. It provided a temporary but amazing boost to player activity and interaction in areas all over the game world.

Regarding drops: I think I've not only been getting a few more rares and occasional exotic, but also luckier salvages as well. Racking in *tons* of ectos here.

#25 Nephele

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Posted 28 November 2012 - 12:14 AM

View PostStellarthief, on 26 November 2012 - 12:42 PM, said:

Fractals or playing the TP is good money.
Playing the TP is the best, by a pretty good margin. Well, once you've built up a few hundred gold to invest in stuff with. You don't even have to be playing to make money, place your buy orders and put stuff up for sale then log off. You can make 10g/hr while playing Borderlands 2. Or buy a few medium term investments and just log on once a day to check them.

That's actually one of the things I don't like about GW2. It feels like you have to play the TP to have nice things. Farming gold straight up is ridiculous, it's so much better to just buy/sell for gold and do whatever you want while playing.

EDIT: By the way, it doesn't matter much if they increase drop rates or not. If they do, the prices drop so you have to farm more drops to get the same gold/hr as before. Increasing the drop rates can help if you're farming for the stuff that's dropping (say you need ecto, then the drop rate increase helps). But if you're farming gold it's not going to help you much, if at all.

Edited by Nephele, 28 November 2012 - 12:17 AM.


#26 draxynnic

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Posted 28 November 2012 - 01:38 AM

On the other hand, people rarely want gold for gold's sake, but for the things you can buy with it - so if you're making less money per drop you receive but the item(s) you're saving for are also cheaper, it comes out in the wash... in fact, you're probably ahead.
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#27 Arutima

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Posted 28 November 2012 - 06:36 AM

People stopped camping the defend outposts and are grinding plinx instead, on my server .

#28 n00854180t

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Posted 28 November 2012 - 10:27 PM

View PostSword Hammer Axe, on 27 November 2012 - 10:49 PM, said:

Fact is Arenanet have stated that they've improved the droprate.

And I'm sure there's never been a change that was bugged and was doing something other than what they intended and claimed it should be doing in the patch notes.


OH WAIT NO. That has happened a BUNCH of times.

Unless you have the source code to verify, you can't say "it's a fact they increased drop rates" and you are simply talking out of your ass, regardless of what it says in the patch notes.

Edited by n00854180t, 28 November 2012 - 10:28 PM.


#29 draxynnic

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Posted 28 November 2012 - 11:47 PM

In that case, fact is they intended to increase drop rates, and if it turns out that it has had the opposite effect they'll fix it until it has had the desired effect.

After all, they're the ones that have access to the aggregate data rather than individual anecdotes.
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#30 AJS

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Posted 29 November 2012 - 02:29 PM

View PostSword Hammer Axe, on 27 November 2012 - 10:49 PM, said:

Don't be an idiot. I'm not a freaking employee at their company. All I can refer to is what they've told us. You say they've lied, meaning you've made a claim of dishonesty in their marketing which would not only be a federal crime, but goes against several UN agreements such as the CISG. But do you have anything to back up your claim? No. You just push your burden of proof onto that guy who disagrees with you on an unofficial forum. You have nothing but your personal rage and justify yourself by saying that the big, mean, company lied to us.

Fact is Arenanet have stated that they've improved the droprate. That's what we have to go by. If you find that there's a problem with it, perhaps a miscalculation on their part or that they've actually gone and lied to us, then that's another issue. But don't push this shit on me. I am just another player of the game, and you know that.

link please




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