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Well now that Orr is dead...


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#31 Sword Hammer Axe

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Posted 29 November 2012 - 04:56 PM

View PostAJS, on 29 November 2012 - 02:29 PM, said:

link please

Fair enough.

http://www.guildwars...-november-15th/

To save you the trouble looking for it:
- The drop rarity of Rare and Exotic weapons from certain places in the world (champions, veterans, and players in WvW) has been increased. Rares and Exotics should be much more likely to drop and every champion should be guaranteed to drop loot. This was to ensure that world loot drops were not a significantly worse way of acquiring rare and exotic items than crafting and running dungeons.
- The amount of loot that drops for downscaled players has been increased. You should now be able to receive level-equivalent loot until you are fighting at a downscaled level that is less than 2/3 of your actual level. You should also receive loot a greater percentage of the time as well as receiving a greater percentage of experience, gold, and karma. For level 80 characters, this means level 55+ areas will be able to drop level 80 gear and give about 75% or so of the other rewards. Previously, these areas would give level 77 gear at best and closer to 60% or so of your rewards.

#32 Red_Eye_Dreams

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Posted 29 November 2012 - 06:51 PM

I hate how people tell me playing the TP I can make good money.  I want to make money playing the game, not the in game version of ebay.  Why can no one understand this?  I'm not a MMO stock broker, and I would hate myself if I was.  I am a gamer, I play games.

I really like the game play and environment of GW2, and so do my little bro and his friend who play as alts on my account, but the fact is that it is too expensive to travel and repair and to difficult to recoup the costs.  GW1 stood in complete opposition to they way this game operates.  Low level cap, max stat items available from collectors if you wanted, or cheap to craft.  This game just feels like it is slowly betraying us all.

#33 The_Tree_Branch

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Posted 29 November 2012 - 07:04 PM

View PostSword Hammer Axe, on 27 November 2012 - 10:44 AM, said:

They've changed the coding to make rares and exotics drop more frequently. Fact. If you're getting worse drops you're probably just really unlucky.

You get those from the patch notes? Because the patch notes also state they fixed the interaction of Cantrip Mastery trait and Mistform. Fact. However, same day of the patch on November 15th, it was noted that the patch notes were wrong and that the trait wasn't fixed. Another Fact.

Unless you've got access to the code, calling FACTS based on patch notes is really dumb. Bugs exist.

(not saying drop rates have been reduced, just pointing out the gaping flaws in your argument).

Edited by The_Tree_Branch, 29 November 2012 - 07:07 PM.


#34 n00854180t

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Posted 30 November 2012 - 12:33 AM

View PostThe_Tree_Branch, on 29 November 2012 - 07:04 PM, said:

Unless you've got access to the code, calling FACTS based on patch notes is really dumb. Bugs exist.

(not saying drop rates have been reduced, just pointing out the gaping flaws in your argument).

This. My exact point from my earlier posts. If you don't have the source code, blindly accepting whatever is in the patch notes as how it's working is incredibly naive, and claiming it's "fact" that it's implemented that way without access to the code is called being "full of shit".

They may have intended to increase drop rates, but there is literally zero way to verify that it's actually working without source code. So Sword Hammer Axe, put the relevant source code up or stop talking out your ass.

Edited by n00854180t, 30 November 2012 - 12:34 AM.


#35 Alex Dimitri

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Posted 30 November 2012 - 12:50 AM

Oh they also stated for a Fact that they will not make GW2 gear grind......and now we have a new gear tier :P
Already numerous times there was talk about upping drops & coin drops from every harder foe (champions and such)...yet somehow most of champions drop absolutely nothing !
Spending 20 - 30 min killing elder dragon gives you guaranteed blue item (lucky ones get rare worthless item) i`m just wondering is it me or Anet is so cheap (seems they are acting like GW2 drops real dollar bills to players) !

#36 Sword Hammer Axe

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Posted 30 November 2012 - 10:49 AM

View PostThe_Tree_Branch, on 29 November 2012 - 07:04 PM, said:

You get those from the patch notes? Because the patch notes also state they fixed the interaction of Cantrip Mastery trait and Mistform. Fact. However, same day of the patch on November 15th, it was noted that the patch notes were wrong and that the trait wasn't fixed. Another Fact.

Unless you've got access to the code, calling FACTS based on patch notes is really dumb. Bugs exist.

(not saying drop rates have been reduced, just pointing out the gaping flaws in your argument).

You're really making it difficult to argue. True, that cantrip part was admitted to be wrongly coded, but only the cantrip part. But because the cantrip part was wrong, I suddenly can't assume that the rest of the notes were right?

Yes, bugs exist, and of course mistakes are made, but if you just reply to every problem with "that COULD be wrong" or "that COULD be a lie" then you end up nowhere. How do you expect me to argue with that? It's like arguing with people who believe the moonlanding is fake. We have videos, pictures, eyewitnesses, different scientific readings, but people still call it fake because of some minor issues. They demand facts, we give them facts, but unless they've actually been on the moon themself it seems impossible to get through.

I'm not saying you should just take everything we're given as 100% truth. I'm saying you shouldn't go around denouncing every little thing just because mistakes can be made. You'll end up in the middle of nowhere.

#37 Azjenco

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Posted 30 November 2012 - 11:02 AM

View PostSword Hammer Axe, on 27 November 2012 - 10:44 AM, said:

They've changed the coding to make rares and exotics drop more frequently. Fact. If you're getting worse drops you're probably just really unlucky.
No, there is definitely something wrong with the drop rates. We're still waiting for confirmation, but there's definitely a bug, or something concerning the drop rate fix.
https://forum-en.gui...or-a-bug-Merged

#38 Naginto

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Posted 30 November 2012 - 11:51 AM

View PostSword Hammer Axe, on 27 November 2012 - 10:49 PM, said:

Don't be an idiot. I'm not a freaking employee at their company. All I can refer to is what they've told us. You say they've lied, meaning you've made a claim of dishonesty in their marketing which would not only be a federal crime, but goes against several UN agreements such as the CISG. But do you have anything to back up your claim? No. You just push your burden of proof onto that guy who disagrees with you on an unofficial forum. You have nothing but your personal rage and justify yourself by saying that the big, mean, company lied to us.

Fact is Arenanet have stated that they've improved the droprate. That's what we have to go by. If you find that there's a problem with it, perhaps a miscalculation on their part or that they've actually gone and lied to us, then that's another issue. But don't push this shit on me. I am just another player of the game, and you know that.

This has got to be the dumbest thing I've read on the internet.

#39 The_Tree_Branch

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Posted 30 November 2012 - 03:24 PM

View PostSword Hammer Axe, on 30 November 2012 - 10:49 AM, said:

You're really making it difficult to argue. True, that cantrip part was admitted to be wrongly coded, but only the cantrip part. But because the cantrip part was wrong, I suddenly can't assume that the rest of the notes were right?

Yes, bugs exist, and of course mistakes are made, but if you just reply to every problem with "that COULD be wrong" or "that COULD be a lie" then you end up nowhere. How do you expect me to argue with that? It's like arguing with people who believe the moonlanding is fake. We have videos, pictures, eyewitnesses, different scientific readings, but people still call it fake because of some minor issues. They demand facts, we give them facts, but unless they've actually been on the moon themself it seems impossible to get through.

I'm not saying you should just take everything we're given as 100% truth. I'm saying you shouldn't go around denouncing every little thing just because mistakes can be made. You'll end up in the middle of nowhere.

You really are missing mine (and other people's) points. We all understand that Anet intended to increase rare/exotic drop rates. We also understand that programming is difficult work, and lots of bugs get introduced (Cantrip Mastery + Mistform, unintended increase to dye drop rates, accidental increase to ranger trap cooldowns, etc.).

When many people are starting to make the claim that rares and exotics seem to be dropping less instead of more (despite what they would have expected from the patch notes), the right response is to have a healthy amount of skepticism. Of course, their feelings aren't facts. Most people aren't keeping track of what is dropping for them in periods of farming. But given the trouble Anet has had with drop tables in the past (ie, dyes), it's not out of the question).

To then come into the thread and claim "They've changed the coding to make rares and exotics drop more frequently. Fact." because that is what the patchnotes said is incredibly naive. That's not a fact. I'm not claiming that Anet lied to us. I never have.

As for how I expect you to argue with "Anet could be wrong"...I don't. Why do you feel you have to argue that? Many people are saying drop rates feel off. You claimed that can't possibly be true because the patch notes said otherwise. How is that even a position? Even just responding anecdotally with "no, I feel like I'm getting more rares/exotics since the patch notes" is a better position.

#40 AarodCutshot

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Posted 30 November 2012 - 03:27 PM

I get the same as before maybe you are unlucky

#41 Antithesis

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Posted 30 November 2012 - 03:37 PM

View Postn00854180t, on 30 November 2012 - 12:33 AM, said:

This. My exact point from my earlier posts. If you don't have the source code, blindly accepting whatever is in the patch notes as how it's working is incredibly naive, and claiming it's "fact" that it's implemented that way without access to the code is called being "full of shit".

They may have intended to increase drop rates, but there is literally zero way to verify that it's actually working without source code. So Sword Hammer Axe, put the relevant source code up or stop talking out your ass.

I play a lot of WvW. Before the update I NEVER got a rare drop EVER. Since the update I have gotten 3.

I also have seen chat where others are saying they got a rare drop. No one ever mentioned that before
in chat so those people must have been surprised as well.

#42 Zhahz

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Posted 30 November 2012 - 03:54 PM

View PostSword Hammer Axe, on 27 November 2012 - 10:49 PM, said:

Fact is Arenanet have stated that they've improved the droprate. That's what we have to go by. If you find that there's a problem with it, perhaps a miscalculation on their part or that they've actually gone and lied to us, then that's another issue. But don't push this shit on me. I am just another player of the game, and you know that.

Actually they said they increased the chance for some mobs (vets and champs for ex) to drop rares and exotics (patch notes for last major path).  They did not discuss whether they increased or decreased any other drop rates.  They also said they decreased the frequency of plinx (killing a favorit farm spot).

MMORPGs have been doing stealth nerfs since there were MMORPGs so the fact that they didn't mention any other drop rates means very little since they very well could have tweaked the drop rate of T6 rares, for ex, and not said anything about it.

Much like they never explicitly said they nerfed the drop rate of UD into oblivion but it's completely obvious that they did.  They "accidently" increased the rate for a short while and the counter move has put the drop rate drastically lower than ever - but no fix for that!  To some of us it seems that they've cut the fun out of dyes trying to steer people to the cash shop but it's not like they'd put "we lowered the rate of unidentified dyes to encourage people to buy dye packs from the gem store" into the patch notes.

#43 Sword Hammer Axe

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Posted 01 December 2012 - 10:19 PM

View PostThe_Tree_Branch, on 30 November 2012 - 03:24 PM, said:

You really are missing mine (and other people's) points. We all understand that Anet intended to increase rare/exotic drop rates. We also understand that programming is difficult work, and lots of bugs get introduced (Cantrip Mastery + Mistform, unintended increase to dye drop rates, accidental increase to ranger trap cooldowns, etc.).

When many people are starting to make the claim that rares and exotics seem to be dropping less instead of more (despite what they would have expected from the patch notes), the right response is to have a healthy amount of skepticism. Of course, their feelings aren't facts. Most people aren't keeping track of what is dropping for them in periods of farming. But given the trouble Anet has had with drop tables in the past (ie, dyes), it's not out of the question).

To then come into the thread and claim "They've changed the coding to make rares and exotics drop more frequently. Fact." because that is what the patchnotes said is incredibly naive. That's not a fact. I'm not claiming that Anet lied to us. I never have.

As for how I expect you to argue with "Anet could be wrong"...I don't. Why do you feel you have to argue that? Many people are saying drop rates feel off. You claimed that can't possibly be true because the patch notes said otherwise. How is that even a position? Even just responding anecdotally with "no, I feel like I'm getting more rares/exotics since the patch notes" is a better position.

Good point. I took note of this.

#44 Shinimas

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Posted 01 December 2012 - 10:31 PM

That's funny how their plan of people going Rare - Exotic - Ascended - Legendary turned into Rare - Ascended - Nothing.

#45 Blixcoe

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Posted 01 December 2012 - 10:46 PM

2-3 gold an hour? wtf? I have 110 MF and I maybe earn 30 silver an hour.
What is it that you sell?




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