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The Current State of GW2 and its Future


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#1 Goldenrice

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Posted 26 November 2012 - 08:53 AM

So I have over 1k hours on one toon and on the verge of finishing my 2nd and 3rd legendaries

Posted Image
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I wanna know what people think about where GW2 is at and where its headed.

I came into this game thinking I'd spend the majority of my time between WvW and SPvP.

This is how I feel about the state of PvE(where I spent majority of my time).

This will be the tl;dr edition cause I need to sleep

tl;dr:  
- Fractals is big improvement in dungeons.  
  • Scaling difficulty, different environments, different mechanics, all good
  • Never stay in one area to long so it doesn't grow dull as quickly as other dungeons
- Stop QQ'ing about RNG pink rings.
  • A month from now, noone gonna be crying about not having rings.  You can easily farm T2, T3, T4  daily chests for rings.  I've gotten to 30 with just 5 agony resistance
- Backpiece and infusion upgrades are questionable.  
  • I have 900+ gold, all legit, mostly farmed and buying/selling low/high on TP and I think 100 t6 + etc to make a small upgrade infusion is meh.  Especially since there are no other ways to get upgrade infusions atm(unless difficulty: 40+ or daily chests drop them)
  • 250e per backpiece upgraded is also meh.  I really hope this is Anet hinting at possible ecto price drop in the future(hopefully near)
- Make all old dungeons like fractals.
  • We run fractals cause we want loot, and supposedly get better loot the farther we go in.  Why not make the content inside the dungeons as valuable as the tokens and token merchant gear?
  • the recent update was meh.  needs more
-PvE zones suck. Thats why they're empty all the time.
  • What happened to those end of the beta events? Why not make a big zone wide event that only starts after XXXX amount of events are done within a zone. Then give everyone free loot and shit at the end of this big event.
  • PvE loot in general is complete trash. World boss chests give trash.  Jumping puzzle chests give trash. greens and blues not enough to keep people inside a specific zone.
-Spending money is the BEST way to make money
  • this is a huge problem for me. i can make more money sitting the the TP for an hour spending 400g and waiting 24 hours for it to turn into 450g or 500g than farming cursed shore for X days straight
  • why is it you cannot farm for amazing shit to sell on the TP??!?!?!?
  • MAKE ZONE-SPECIFIC EXOTIC SKINS...after you make pve zones stop sucking with crap loot drop rates
i will be back sometime or someday to edit this and add stuff. good night.


EDIT: regurgitating old anet posts =/=  GW2 current state of the game

I'm neither disgusted or excited about the state of the game currently.  

I just want to kno what people think about this game in its current state tbh.  This is the wrong thread to white knight for anet or quote old anet dev posts.

Edited by Goldenrice, 26 November 2012 - 08:45 PM.


#2 ridwansameer

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Posted 26 November 2012 - 09:00 AM

I dont understand much
But I want to know How you played 1175 Hours On One Character.
And 1172 Across ALL your chracters?

#3 Bennyandthejets

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Posted 26 November 2012 - 09:08 AM

I requested & recieved a refund for both GW2 & gem purchases with introduction of ascended gear & new design philosophy (Gear Treadmill).  I think that is a pretty accurate summary of direction GW2 is headed & its future.

Edited by Bennyandthejets, 26 November 2012 - 01:58 PM.


#4 Stellarthief

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Posted 26 November 2012 - 09:19 AM

GW2 came out end of August.  It has not even been 3 months live and you have spent more than 1/3rd of that time online (49 days online) in game (assuming not idle)...

And you want to know the state of the game?

Pretty much : Anet didnt expect you to finish their game this fast.


View Postridwansameer, on 26 November 2012 - 09:00 AM, said:

I dont understand much
But I want to know How you played 1175 Hours On One Character.
And 1172 Across ALL your chracters?


Agrred

Edited by Stellarthief, 26 November 2012 - 09:27 AM.


#5 Baron von Scrufflebutt

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Posted 26 November 2012 - 09:37 AM

View PostStellarthief, on 26 November 2012 - 09:19 AM, said:

Pretty much : Anet didnt expect you to finish their game this fast.
Remember this?

#6 Lordkrall

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Posted 26 November 2012 - 09:41 AM

The current state is good enough. They will keep adding more stuff during the coming months so I think I will get even better.


View PostBennyandthejets, on 26 November 2012 - 09:08 AM, said:

I requested & recieved a refund for both GW2 & gem purchases with introduction of ascended gear & new design philosophy (Gear Treadmill).  I think that is a pretty summary of direction GW2 is headed & its future.

And yet you are still here posting?

#7 SevereEpicz

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Posted 26 November 2012 - 09:43 AM

View Postridwansameer, on 26 November 2012 - 09:00 AM, said:

I dont understand much
But I want to know How you played 1175 Hours On One Character.
And 1172 Across ALL your chracters?


Exactly what I was thinking

#8 Arquenya

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Posted 26 November 2012 - 09:47 AM

View Postridwansameer, on 26 November 2012 - 09:00 AM, said:

I dont understand much
But I want to know How you played 1175 Hours On One Character.
And 1172 Across ALL your chracters?
yes a bit weird.

Edited by Arquenya, 26 November 2012 - 09:47 AM.


#9 Stellarthief

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Posted 26 November 2012 - 09:48 AM

View PostProtoss, on 26 November 2012 - 09:37 AM, said:

Remember this?

No, don't remember that.  But no game designer designs their game with a player base in mind that has 50% of their real time for game play...

#10 Bennyandthejets

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Posted 26 November 2012 - 09:50 AM

View PostLordkrall, on 26 November 2012 - 09:41 AM, said:

The current state is good enough. They will keep adding more stuff during the coming months so I think I will get even better.
And yet you are still here posting?

Oh Lordkrall.  Can't we just get along?

#11 Flaming_Foxx

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Posted 26 November 2012 - 09:50 AM

View Postridwansameer, on 26 November 2012 - 09:00 AM, said:

I dont understand much
But I want to know How you played 1175 Hours On One Character.
And 1172 Across ALL your chracters?

I'm inclined to think that the character time count started on the head start  but for some reason the account time count didn't start until actual release. But thats just a theory?

As to the OP:
Anet has stated a few times since the last update that they're still working on dungeons and are going to be changing how loot and tokens work in a future update to make them a more enjoyable experience (yay!) So thats one thing down :P

I have to say that the fact that the trading post is the best way to make money annoys the --- out of me. I'm someone who really enjoys the exploration side of the game and it bugs me that even though I'm out there experiencing the actual game content, it is people who sit there fiddling with the trading post who are getting the best gear and making the most gold. It ends up feeling as though Anet places little value on actually taking part in all of this content they've implemented >.>

#12 Stellarthief

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Posted 26 November 2012 - 10:01 AM

View PostFlaming_Foxx, on 26 November 2012 - 09:50 AM, said:

I have to say that the fact that the trading post is the best way to make money annoys the --- out of me. I'm someone who really enjoys the exploration side of the game and it bugs me that even though I'm out there experiencing the actual game content, it is people who sit there fiddling with the trading post who are getting the best gear and making the most gold. It ends up feeling as though Anet places little value on actually taking part in all of this content they've implemented >.>

TP or bartering has always been the best way to make money in any MMO I have played.  Least amount of physical (so to speak) effort required for maximal profits.

#13 Extinction

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Posted 26 November 2012 - 10:01 AM

The new Paid tourney meta, gone are bunkers with the sole intent on surviving and holding a point when you can just stack 4 dps and 1 hybrid bunker and not even have to think about crucial stomps or rezzes and having it be more about pure aoe stomping than stategy.

#14 Baron von Scrufflebutt

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Posted 26 November 2012 - 10:04 AM

View PostStellarthief, on 26 November 2012 - 09:48 AM, said:

No, don't remember that.  But no game designer designs their game with a player base in mind that has 50% of their real time for game play...

It's an MMO. It's probably the ONLY genre in existence where people playing the game until they drop, is a given. You need to be actively choosing to not think that people will be wasting tons of time on it, to somehow think that people will take it slow. People playing these games too much is how the genre is perceived, not only by the people who play these games, but also by the people that NEVER play them.

#15 Jason Seven

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Posted 26 November 2012 - 10:16 AM

If they don't add a proper gear treadmill and introduce gear progression to PVP this game will fail harder than any other ever released. Every single update so far has been absolutely lackluster in terms of content compared to those of other games. Adding this new tier of gear over time is one of the biggest mistakes ArenaNet has ever done. Not only do you have to torture yourself through this fractal dungeon with its pointless mechanics to add so called flavor, it also all depends on RNG save for the backpiece. I expected much better of ArenaNet than trying to cater to both audiences which resulted in majorly disappointing both.

#16 Fenice_86

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Posted 26 November 2012 - 10:22 AM

900+ Gold? Plz donate.

#17 Stellarthief

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Posted 26 November 2012 - 10:33 AM

View PostProtoss, on 26 November 2012 - 10:04 AM, said:

It's an MMO. It's probably the ONLY genre in existence where people playing the game until they drop, is a given. You need to be actively choosing to not think that people will be wasting tons of time on it, to somehow think that people will take it slow. People playing these games too much is how the genre is perceived, not only by the people who play these games, but also by the people that NEVER play them.

The MMO genre is not as it was.  The majority of players are not back in the days of EQ spending 16 hours a day doing a plane of air raid 3 days a week. We're not talking about a genre with a few hundred thousand people playing all the games (or tens of thousands before UO, EQ, etc.).  We're talking millions and millions now.

The fact is around the time of WoW and beyond the genre has grown from it's infancy.  There are not 15 million people all spending 13 hours a day in a single game.  I could probably dig around for statistics but I believe when wow was at around 6 million people something like 80% of the player base was "casual" and never set foot into a raid zone.  The average ACCOUNT level was in the 30s (discounting trial accounts).  Iirc this was the accepted concensus data at the time.

The people that played MUDS, EQ, UO, DAOC, etc. or any game that started the genre have grown up too.  Many are older with jobs, families, etc.  And in general kids dont have 13 hours a day to invest because your average western or eastern child is in school most of the day (even on saturdays) and doesn't stay up until 6am.

The sorry fact is, they dont make these games for people who have insane amounts of time to invest because that's impossible.  You cannot afford to produce content fast enough to keep people satisfied if you take the stance that your client base all have 11+ hours a day to play.  Labour law in many countries would prevent them from working as long to produce content as customers have to play it.  There is only so much in ANY game one can do if one has 13 hours a day to invest in it.  We're not playing doctors without borders here with an unlimited number of patients to see here.  It's a game with a finite amount of things to do, even if cleverly disguised.

#18 Larsen

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Posted 26 November 2012 - 10:42 AM

View PostJason Seven, on 26 November 2012 - 10:16 AM, said:

If they don't add a proper gear treadmill and introduce gear progression to PVP this game will fail harder than any other ever released.

People will load their anti-WoW guns in response to your comment, but there's truth to it. Partial truth, anyway. GW2 needed to either follow the pattern of what has always worked for MMORPGs, or they needed to go fully in the opposite direction and stick with what they had in early GW1. Either make it an MMORPG with raid content and long-term goals, the things that made Everquest and World of Warcraft the biggest names of the genre, or continue the mission-based gameplay that they had experience with. GW2 is a half-assed compromise, substituting the high-quality missions for low-quality open-world content, yet they never went all the way and actually provided the things to satisfy the MMORPG players. They're teasing both camps and satisfying nobody, whether you're looking for a game that never asks you to grind or one that has things for you to delve into for months and months. Both have their merits, but they work separately, not together.

Traditional MMORPGs have a lot of content, it wasn't always super polished and top tuned, but there was material to work with so far into the future that players felt a worthwhile return for their time invested. There's an expansive endgame, a long gearing-up process, a smorgesbord of Skinner's Box activities and tangible progress to bite into. MMORPGs are known for their substance, their immense mass and their ability to keep people hooked for ages. There's stuff for whole guilds to do as guilds, working together in large numbers and gradually progressing towards a collective goal. GW2 tries to be an MMORPG without utilizing any of this.

Mission-based gameplay has the capacity for incredibly well-tuned gameplay premises and a more focused experience. As with campaign maps in RTS classics like Starcraft or FPS flagships like Half-Life, a mission can be perfectly calibrated for a crystal clear gameplay experience. The volume of content is much smaller, but this gives developers the freedom to ramp up the quality and the balance. You can focus development resources into a much smaller place, making the gameplay extremely streamlined and solid. This is what GW1 had, giving the game longevity despite the frankly small amount of content. GW2 tries to live with the same minimal content but without actually ensuring high quality.

It's no wonder players of both opposing camps are equally unhappy. GW2 is too scared to be anything, so it satisfies almost nobody. It doesn't help that they also completely failed to make the PvP good, but the main problem remains that it's not a good MMORPG, not a good campaign game, and not a good guild game.

#19 Baron von Scrufflebutt

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Posted 26 November 2012 - 11:00 AM

View PostStellarthief, on 26 November 2012 - 10:33 AM, said:

It's a game with a finite amount of things to do, even if cleverly disguised.

I agree, but the problem is that they do not have the balls to sell the game for what it really is. The "clever disguise" is the heart of the problem here - they are selling the game as a product that can achieve something that no product can realistically achieve. There's nothing wrong with not having infinite content, but there is a problem if you create the impression that you do have it and then, obviously, not have it.
GW2 should have been a game that is designed to be quit.

#20 EarlZ088

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Posted 26 November 2012 - 11:09 AM

As of the current state on the game, I dont see any real future.. I've gotten so bored with WvW that it feels like a repetitive tug of war.. GW2's content feels like an online single player-like RPG.

#21 Stellarthief

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Posted 26 November 2012 - 11:09 AM

View PostProtoss, on 26 November 2012 - 11:00 AM, said:

I agree, but the problem is that they do not have the balls to sell the game for what it really is. The "clever disguise" is the heart of the problem here - they are selling the game as a product that can achieve something that no product can realistically achieve. There's nothing wrong with not having infinite content, but there is a problem if you create the impression that you do have it and then, obviously, not have it.
GW2 should have been a game that is designed to be quit.

All MMOs are like this imo. It all depends on your target group.  I dont have the time anymore for example, to completely do all the content.  If this was several years ago, I would already have a legendary and be on fractals who knows what or sPVP glory rank 40...

But the fact is, I don't have a lot of time anymore, my free time has grown to be expensive.  And GW2 offers more for me than a game like WoW (or lets say, WoW), EQ2, EQ1, etc.  I can't go through the content even though I recognize it's finite and I see all the failings of the game, they don't really apply to me.

If I am lucky I can get in 1 dungeon a night or a couple fractals or a couple levels on an alt.

They will spin it as they see fit, it's their marketing rights ^^

#22 Ninja Ataris

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Posted 26 November 2012 - 12:23 PM

Maybe not the most well-written post but I agree with all your points. Hope Arena.net listens. ^^

#23 Baron von Scrufflebutt

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Posted 26 November 2012 - 01:24 PM

View PostStellarthief, on 26 November 2012 - 11:09 AM, said:

They will spin it as they see fit, it's their marketing rights ^^

As I said, the issue is when they spin it, somebody might get sucked into it. If they are selling it as a game where people will have stuff to do, and then people don't have stuff to do, it's not the players' fault for listening to unrealistic promises - it's the devs' problem for making them.

#24 Stellarthief

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Posted 26 November 2012 - 01:30 PM

View PostProtoss, on 26 November 2012 - 01:24 PM, said:

As I said, the issue is when they spin it, somebody might get sucked into it. If they are selling it as a game where people will have stuff to do, and then people don't have stuff to do, it's not the players' fault for listening to unrealistic promises - it's the devs' problem for making them.

They don't promise 10000 hours of continual fun.  You have a 1 time purchase game here that they can spin as they see fit (as long as its within the legally required limits of your country, EU, etc.).

If people get sucked in, spend 1000 hours or more and then complain that there is nothing left to do, honestly I dont feel bad for them. 1000 hours of game play for 59€ isnt a bad deal at all...

I remember getting 8 hours of single player game play out of Gears of War 1 for 69€... GW2 is the infinitely more cost effective purchase.

I have no sympathy here :P

Edited by Stellarthief, 26 November 2012 - 01:31 PM.


#25 AetherMcLoud

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Posted 26 November 2012 - 01:37 PM

1175 hours over 3 month is 49 days of playtime. So 12 hours a day for 90 days straight. what.

#26 Baron von Scrufflebutt

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Posted 26 November 2012 - 01:39 PM

View PostStellarthief, on 26 November 2012 - 01:30 PM, said:

They don't promise 10000 hours of continual fun.  You have a 1 time purchase game here that they can spin as they see fit (as long as its within the legally required limits of your country, EU, etc.).

If people get sucked in, spend 1000 hours or more and then complain that there is nothing left to do, honestly I dont feel bad for them. 1000 hours of game play for 59€ isnt a bad deal at all...

I remember getting 8 hours of single player game play out of Gears of War 1 for 69€... GW2 is the infinitely more cost effective purchase.

I have no sympathy here :P

Of course it's not a bad deal. Hell, it's a fantastic deal in my book.
But I have no sympathy for a company that refuses to accept that creating 1k hours of content is superb and instead spins this as if they've created more hours of content and when people fail to get more, they call them up on their shit.
Had the game been presented as what it is, unreasonable expectations wouldn't have been justified. Currently though, unreasonable expectations are completely justified because that's what A.Net is making money on.

Edited by Protoss, 26 November 2012 - 01:56 PM.


#27 Stellarthief

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Posted 26 November 2012 - 01:42 PM

View PostProtoss, on 26 November 2012 - 01:39 PM, said:

Of course it's not a bad deal. Hell, it's a fantastic deal in my book.
But I have no sympathy for a company that refuses to accept that creating 1k hours of content is superb and instead spin this as if they've created more hours of content and when people fail to get more, they call them up on their shit.
Had the game been presented as what it is, unreasonable expectations wouldn't have been justified. Currently though, unreasonable expectations are completely justified because that's what A.Net is making money on.

Not gonna disagree with the principle.  But it's business.

All is fair in love and war and wallet.

#28 Robsy128

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Posted 26 November 2012 - 01:42 PM

I have to agree with the loot in PvE zones and dungeons, as well as why the zones are completely dead. Most people have levelled up to 80, done the story, raced through the dungeon content to get their dungeon gear and are now sitting on their thumbs waiting for the next content patch. Or they go and do some PvP and then quit.

I think Arenanet are on the right path, but they need to add more elite areas like the Underworld and Fissure of Woe. Give those places great loot or unique drops (i.e. ectos) and people will be happy.

I read somewhere that they're planning to change some events in the PvE zones and just make them work better in general. It was a to-do list that had everything prioritised, with brand new content being almost at the bottom. I think their plan is to fix the current game and then add new things.

Also, why have no mini-games been implemented yet? I'm still waiting for the shooting gallery in Divinity's Reach.

#29 Baron von Scrufflebutt

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Posted 26 November 2012 - 01:55 PM

View PostStellarthief, on 26 November 2012 - 01:42 PM, said:

Not gonna disagree with the principle.  But it's business.

All is fair in love and war and wallet.

Exactly. They are a business - they aren't our friends. They are on one side and we are on the other.

Edited by Protoss, 26 November 2012 - 01:57 PM.


#30 Nox_Aeterna

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Posted 26 November 2012 - 01:57 PM

Ok first , 3 months = 90 days , that means you played 13 hours/day? Im not here to judge how you spend your time OP, but most people cant get such playtime.

PvE zones are dead?

I will agree with this , PvE zones are a waste of time. Good thing about them is how some got ori and you need to do 5 events/day. Out of that? I would rather be in LA sleeping.

Change dungeons to be like FotM?

To me this is a horrible idea. Anet might change their drop tables or whatever they want. But , they DONT NEED another stupid level system. It would be annoying to see things like AC 5 or HotW 10. FotM having this system shows stupidity enough of Anet.

Dont cry over pink rings?

Those pink rings got better stats and we must grind like animals to get it. Will i rage? Hell yeah i will. If you dont care cause got all the time in the world. Fine. But some people dont have time to get to fractals 30 AND Anet promised max stats without grind.




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