Besides whats up with having less time across all characters than your main?A bug or did you..alter a bit that screenshot to make your arguments somewhat stronger?
The Current State of GW2 and its Future
#31
Posted 26 November 2012 - 02:07 PM
Besides whats up with having less time across all characters than your main?A bug or did you..alter a bit that screenshot to make your arguments somewhat stronger?
#32
Posted 26 November 2012 - 02:14 PM
Protoss, on 26 November 2012 - 01:39 PM, said:
But I have no sympathy for a company that refuses to accept that creating 1k hours of content is superb and instead spins this as if they've created more hours of content and when people fail to get more, they call them up on their shit.
Had the game been presented as what it is, unreasonable expectations wouldn't have been justified. Currently though, unreasonable expectations are completely justified because that's what A.Net is making money on.
Totally. Keyword is EXPECTATIONS.
Mine started way way down the bottom. I bought the game just to enter Beta and debunk all the grandiose noise that the Anet brainwashed we spewing on another game forum. Somewhere along the way, I found out that I liked the game. A lot. I came here to mock the idea that a game could have no grind, no roles, no rules, no gear tiers, but I stayed because despite the fact that I was right about what I thought, they made a damn fine game.
It's not what they promised. It never is what the companies promise. It's always spin. I'm jaded after 15 years of it. The palpable anger and spite of the players here and on the official forums is, in my view, tied into their expectations of the new wondergame, and instead finding an updated, streamlined WoW with better PvP.
Considering I expected The Secret World to totally blow GW2 away gameplay wise, when I got here I was very very very impressed.
If you look at this game without expectations, it's excellent. If you look at it as the game to save you from all the other MMOs you ever played, how in the world could it ever be considered a success. Totally unreasonable expectations ruined the fun for a LOT of players.
And who set up those expectations?
#33
Posted 26 November 2012 - 02:33 PM
I know that anet promised they'd make ascended gear obtainable via WvW and normal PvE, but that's still a big problem, as gear treadmill will stay, it won't really change anything. Be it +1 power or +100, getting better and better items is a treadmill. Just to mention, it happened a few times that my enemy ran away with basicly 1-2 hp (I couldn't see his hp), until now I could say "awww I had a terrible luck", but now I'm getting frustrated if that happens because maybe the reason he got away is the fact he has a few bonus vitality thanks to this "better gear that's not a treadmill" or whatever Arenanet called it.
#34
Posted 26 November 2012 - 02:37 PM
CalmLittleBuddy, on 26 November 2012 - 02:14 PM, said:
Mine started way way down the bottom. I bought the game just to enter Beta and debunk all the grandiose noise that the Anet brainwashed we spewing on another game forum. Somewhere along the way, I found out that I liked the game. A lot. I came here to mock the idea that a game could have no grind, no roles, no rules, no gear tiers, but I stayed because despite the fact that I was right about what I thought, they made a damn fine game.
It's not what they promised. It never is what the companies promise. It's always spin. I'm jaded after 15 years of it. The palpable anger and spite of the players here and on the official forums is, in my view, tied into their expectations of the new wondergame, and instead finding an updated, streamlined WoW with better PvP.
Considering I expected The Secret World to totally blow GW2 away gameplay wise, when I got here I was very very very impressed.
If you look at this game without expectations, it's excellent. If you look at it as the game to save you from all the other MMOs you ever played, how in the world could it ever be considered a success. Totally unreasonable expectations ruined the fun for a LOT of players.
And who set up those expectations?
At least they arent as bad as lionhead studios was at promising and not delivering...
#35
Posted 26 November 2012 - 02:52 PM
#36
Posted 26 November 2012 - 02:52 PM
Bennyandthejets, on 26 November 2012 - 09:08 AM, said:
Why are you still posting on a GW2 forum then?
I can take criticism from people who stopped playing/don't agree with where the game is going, but if you don't even have the game anymore??
#38
Posted 26 November 2012 - 03:12 PM
raspberry jam, on 26 November 2012 - 03:08 PM, said:
They lied, of course.
Of course they lied. When has a game actually come through on their BS?
#39
Posted 26 November 2012 - 03:13 PM
Edited by SirGamesalot, 26 November 2012 - 03:15 PM.
#40
Posted 26 November 2012 - 03:16 PM
I would complain too that guild wars 2 is boring and dead... Burnt out see nothing fun that makes more sense then anything... Maybe you should take a break and play something else... Just cause no one will talk to you in a zone doesnt mean its dead btw...
P4ndora, on 26 November 2012 - 02:33 PM, said:
I know that anet promised they'd make ascended gear obtainable via WvW and normal PvE, but that's still a big problem, as gear treadmill will stay, it won't really change anything. Be it +1 power or +100, getting better and better items is a treadmill. Just to mention, it happened a few times that my enemy ran away with basicly 1-2 hp (I couldn't see his hp), until now I could say "awww I had a terrible luck", but now I'm getting frustrated if that happens because maybe the reason he got away is the fact he has a few bonus vitality thanks to this "better gear that's not a treadmill" or whatever Arenanet called it.
#41
Posted 26 November 2012 - 03:27 PM
#42
Posted 26 November 2012 - 03:43 PM
Bennyandthejets, on 26 November 2012 - 09:08 AM, said:
I don't believe this for one minute. Arena Net has absolutely no reason to refund you for either of those, and it's highly unlikely they'd have done that three months after the initial purchase, assuming you bought the game at release.
#43
Posted 26 November 2012 - 03:48 PM
Stellarthief, on 26 November 2012 - 03:12 PM, said:
#44
Posted 26 November 2012 - 04:04 PM
raspberry jam, on 26 November 2012 - 03:48 PM, said:
All games come through to a degree, but never on everything and its always dependant on customer point of view as to sucess or not. After all, if a game is good or not is subjective!
For many customers, even myself Anet did good on GW2. I have no gripes with the game and for me, its exactly as I read it with a few exceptions which can be interpreted as my fault (I like all assumed account bound dyes meant that all chars kept same dye collection, not that the dyes themselves were account bound, which made no sense...).
But a game is always hyped, always makes overpromises, GW1 or otherwise. It's all about customer perception. I know a lot of people that played GW1 originally (prophecies) and were totally disappointed by teh game and it wasn't what they read about or expected.
#45
Posted 26 November 2012 - 04:25 PM
Stellarthief, on 26 November 2012 - 04:04 PM, said:
#46
Posted 26 November 2012 - 04:33 PM
If I may throw my own two cents worth in, I'm rather pleased with the game. My only real gripe about the game is that I have to get the WvW maps fully explored for 100% completion (I disagree with PvP maps being part of the equation because my ability to complete that isn't tied to my time or skill, but that of a number of uncontrollable factors). Dynamic events are fun and optional, I find the dungeons interesting and challenging, and I enjoy running around experiencing all the game has to offer. If you don't like the game, don't play. And really, if you have over 1000 hours of playtime, you can't really compare your experience to that of anyone else, because you are in the very high numbers in hours played, whereas most of us would be termed 'casual' in comparison to your hardcore. You can't compare apples and oranges.
#47
Posted 26 November 2012 - 06:08 PM
Zheo, on 26 November 2012 - 04:33 PM, said:
If I may throw my own two cents worth in, I'm rather pleased with the game. My only real gripe about the game is that I have to get the WvW maps fully explored for 100% completion (I disagree with PvP maps being part of the equation because my ability to complete that isn't tied to my time or skill, but that of a number of uncontrollable factors). Dynamic events are fun and optional, I find the dungeons interesting and challenging, and I enjoy running around experiencing all the game has to offer. If you don't like the game, don't play. And really, if you have over 1000 hours of playtime, you can't really compare your experience to that of anyone else, because you are in the very high numbers in hours played, whereas most of us would be termed 'casual' in comparison to your hardcore. You can't compare apples and oranges.
im not comparing my experience to anyone elses. That is the state of the game for me. I want know where the game is at for other players. Thats nice that you care about my 1k+ hours, but feel free to post your own experience and current feelings about the game.
It's not that there isn't enough content after 80, it's that there isn't enough quality content. This is why there are a lot of players running fractals and not filling up PvE zones like cursed shore or malchors, etc.
Fractals is the most beneficial place to farm in terms of endgame, whether it be for mats, drops, etc.
I hit this wall about 2 months ago where it really came down to finding the most beneficial way to farm karma and gold. Although there aren't many players with 1k+ hours, you can go around and see this is the mindset of a large chunk of "life after 80" players.
As for the ascended rings in fractals.....
You don't need to farm endlessly to get them. You can just get to lvl 10+ and 20+ and do those 2 daily chests once a day until they drop for you. Getting to 30+ with 5 agony resistance isn't too difficult as the only agony boss you can't avoid is jade maw
Some of my biggest problems with GW2 is how they're dealing with the grind for ectos, t6 mats, and having gold-oriented grinds altogether.
Obviously they don't want you to achieve the best infusion and ascended upgrades 1-2 weeks after the release of ascended gear, but 500e, and hundreds of t6 mats just for some minor upgrades is a lot for what its worth. Especially since thats the only way to upgrade. Thats a lot of gold and farm, even for me. I don't expect to see many fully upgraded pink backpieces from many others for a while. I just feel like it was unnecessary for them to add this additional layer of grind and gold sink just to keep people playing, especially when the time investment doesn't come anywhere close to the rewards worth.
tl;dr: am surprised more people aren't QQing about the extra grind needed to upgrade ascended pieces and how anet is adjusting the grind in this game
Edited by Goldenrice, 26 November 2012 - 06:41 PM.
#48
Posted 26 November 2012 - 06:40 PM
Things changed and if it doesn't sit well with some of the player base they raise their voices on the internets and hope they will be heard. I have been through enough MMO's that things do change and sometimes for the worse or better. I understand players frustrations because I been there. I really have fun in GW2 and thats what is most important to me. I am enjoying it.
#49
Posted 26 November 2012 - 06:43 PM
Zosimus, on 26 November 2012 - 06:40 PM, said:
Things changed and if it doesn't sit well with some of the player base they raise their voices on the internets and hope they will be heard. I have been through enough MMO's that things do change and sometimes for the worse or better. I understand players frustrations because I been there. I really have fun in GW2 and thats what is most important to me. I am enjoying it.
so currently, the state of GW2 = fun for you?
Where are you having fun? Why is it fun? What do you want to happen to make it even more fun? You have no problems in any aspect of the game yet?
#50
Posted 26 November 2012 - 06:54 PM
At any rate, so far neither the new gear nor the new Fractal dungeons have had much impact on my game playing, so I'm not too concerned.
#51
Posted 26 November 2012 - 07:51 PM
#52
Posted 26 November 2012 - 07:54 PM
Goldenrice, on 26 November 2012 - 06:43 PM, said:
Where are you having fun? Why is it fun? What do you want to happen to make it even more fun? You have no problems in any aspect of the game yet?
Where are you having fun? Why is it fun?
Dynamic Events and running around in different zones. Finding areas I may have overlooked like a small cave entrance as an example. WvW I just totally enjoy the thrill of the fight.
What do you want to happen to make it even more fun?
Tough one really. I am not a grinder . I have one character at 80 atm. I was never in a rush to win the game so to speak. I guess to add more random DE's would be nice. I found some in Queensland I had not noticed before. The skitter one where you open the chest and have to chase him. That was a nice surprise.
You have no problems in any aspect of the game yet?
I am not a fan of the dungeons. I see to many bickering if you are not experienced enough for them. I would like to try them out but as I said I am not experienced enough for them. So that falls on my plate not Anet's.Only other issue was the Risen. I got sick and tired of "everything" being a risen and very little anything else in higher zones. It didnt hinder my game play or experience but a change up in that would be nice.
Edited by Zosimus, 26 November 2012 - 07:55 PM.
#53
Posted 26 November 2012 - 08:18 PM
Goldenrice, on 26 November 2012 - 06:08 PM, said:
As for your original question, I will say that I have about 1/10th the time played that you do and I am having a great time (and I also do PvE). I'm not sure if that's the only difference, but that's a big one. You can always try leveling alts (see if you can get your time played to be more than your total time on one character, which -is- honestly very weird) to see how other professions have it; I'm doing that too, now. Maybe that will make your experience fresh again: -not- focusing on the efficiency of your endgame grind, but seeing the world through the eyes of a new class. Whenever I start to think about how I could be farming with my main instead of leveling alts in order to maximize profit, it just makes my stomach turn. So maybe make a choice not to worry about that for a while. (It's not like you're going to fall behind.) Or even try more PvP or WvW. It seems impossible that you could have mastered all three by now.
The main thing I am in complete agreement with you about is that you can make money 100x faster with TP PvP than by playing the game. I have no idea how that could ever be changed, though. I think that's just the way things will be: rich will get richer and that's it. That's basically how pure capitalism works, and they (especially John Smith) are very much in love with that idea.
#54
Posted 26 November 2012 - 08:24 PM
Naevius, on 26 November 2012 - 06:54 PM, said:
At any rate, so far neither the new gear nor the new Fractal dungeons have had much impact on my game playing, so I'm not too concerned.
You don't get it. That's how gear progression and power creep works. It's always a slow progression with minimal stat increase. So to say that it's not "welching" is an indication that you don't know how gear progression and power creep works.
Also, it doesn't matter how big the stat increases are, the fact is that it's already a start of gear progression since we were lead to believe that exotics had the best stats. People invested in exotics with that belief but now there's a better tier so those who wish to do future content are already on the first rung of the gear ladder. Whether or not this is the absolute end of that progression, we'll have to wait and see but everything points to it (with ANET's own statements that more is coming) to be just the beginning.
Bottomline, you can't release the game with the claim that there won't be gear progression and then post-release create items that are more powerful than the items that were in the release of the game.
#55
Posted 26 November 2012 - 08:28 PM
raspberry jam, on 26 November 2012 - 04:25 PM, said:
Firstly, this exacty what people are saying! If they lied and its better, what the hell are people complaining for? You complain because you get a better product than you thought even if it isn't in line with what you think they said? Thats stupid. People are complaining because they felt lied to and the product isnt as good as they wanted. If the new features were what they wanted, wtf do they make a stink for?
Dyes are a touchy point. Original blog post said it would be unlocked for account, then they posted dyes were account bound and now it's neither of those things.
But this whole ...No gear treadmill, this is still spouted in every other thread, that they lied about this. No one has yet linked me to a direct post saying "EXOTIC IS THE LAST TIER OF GEAR FOREVER". I never read anything about this before and no one has linked me to it yet.
And crafting throwaway items? It's also being looked at by Anet and is hardly a lie. It's obvious that many of the crafted items are not as desirable as they thought they would be. But as you craft things that can always be used (even pots, sharpening stones, etc. I would call useful). They just arent as useful as people would like them to be and arent being bought up on TP as expected.
People seem to expect Anet to be God and the game as it was before retail is law, not subject to change or tweaks even if it "appears" to go against their Manifesto.
Honestly, have a drink, enjoy the game or don't, but seriously, lol.
#56
Posted 26 November 2012 - 08:29 PM
deitiesforce, on 26 November 2012 - 07:51 PM, said:
not trying to tell anyone how to think. i want to know what other people think about the state of GW2 currently. think you're missing something here.
Im neither disgusted or extremely excited about the game atm. I'm merely pointing out where I think the game stands at the moment.
I do expect big improvements in the coming months, but some of the minor changes they've added recently have been somewhat questionable. I don't mind grinding, but I would like rewards to match up with time investment.
I believe legendaries are worth any amount of time investment to achieve. On the other hand, the time it takes for me to farm(if i choose not to use any gold) mats to upgrade ascended pieces don't match up to the rewards or gains from the increased agony resistance. So pretty much, IMO, grinds like that for upgrading ascended pieces should match the rewards, but it currently does not. This is a not a good trend for anet to follow in the future. Their decision to do this seems questionable TO ME
Edited by Goldenrice, 26 November 2012 - 08:39 PM.
#57
Posted 26 November 2012 - 08:33 PM
Stellarthief, on 26 November 2012 - 10:01 AM, said:
Yes... and I was just expressing my dislike of that. It ends up feeling like to play the game you have to play the economy rather than the game, which is remarkably counter-intuitive. One would think that to play the game you have to play the game.... (The economy is just a small part of it, and from a content standpoint it is tiny).
I realise that it's like that in most MMO's, but coming from GW1 where the economy only really applied to people trying to get specific gear and there was no real trading post, there was Spamadan but thats a bit different, GW2's reliance on marketplace feels like a step backwards from intuitive and compelling gameplay and fantasy world immersion.
#58
Posted 26 November 2012 - 08:43 PM
evilbob, on 26 November 2012 - 08:18 PM, said:
As for your original question, I will say that I have about 1/10th the time played that you do and I am having a great time (and I also do PvE). I'm not sure if that's the only difference, but that's a big one. You can always try leveling alts (see if you can get your time played to be more than your total time on one character, which -is- honestly very weird) to see how other professions have it; I'm doing that too, now. Maybe that will make your experience fresh again: -not- focusing on the efficiency of your endgame grind, but seeing the world through the eyes of a new class. Whenever I start to think about how I could be farming with my main instead of leveling alts in order to maximize profit, it just makes my stomach turn. So maybe make a choice not to worry about that for a while. (It's not like you're going to fall behind.) Or even try more PvP or WvW. It seems impossible that you could have mastered all three by now.
The main thing I am in complete agreement with you about is that you can make money 100x faster with TP PvP than by playing the game. I have no idea how that could ever be changed, though. I think that's just the way things will be: rich will get richer and that's it. That's basically how pure capitalism works, and they (especially John Smith) are very much in love with that idea.
I thought about some of those things before. With anet adding something to decrease prices of t6 mats and ectos down the line, which im pretty sure will be the case.
However, I hope more speakers speak up and let Anet know somethings not right here with these additional layers of gold sinks/gold grind.
#59
Posted 26 November 2012 - 08:44 PM
Flaming_Foxx, on 26 November 2012 - 08:33 PM, said:
I realise that it's like that in most MMO's, but coming from GW1 where the economy only really applied to people trying to get specific gear and there was no real trading post, there was Spamadan but thats a bit different, GW2's reliance on marketplace feels like a step backwards from intuitive and compelling gameplay and fantasy world immersion.
It's a simple aspect of business you cant avoid though. The TP just makes it universal.
GW1 and EQ1 had no TP or AH or anything. You could still trade low, then wait for a desperate person or sell high for coin, buy other gear, turn a profit, etc.
A friend of mine in EQ did that and had enough plat to buy every major non BoP item on the server if he so chose. He spent his entire days (literally 6 hour days) standing there acting as a trading post. The man was a machine, and thats how he enjoyed his time.
It will always be like that. It was like that in GW1 too. It's actually easier without a TP because prices arent listed in bold text infront of you
#60
Posted 26 November 2012 - 08:49 PM
Stellarthief, on 26 November 2012 - 08:44 PM, said:
GW1 and EQ1 had no TP or AH or anything. You could still trade low, then wait for a desperate person or sell high for coin, buy other gear, turn a profit, etc.
A friend of mine in EQ did that and had enough plat to buy every major non BoP item on the server if he so chose. He spent his entire days (literally 6 hour days) standing there acting as a trading post. The man was a machine, and thats how he enjoyed his time.
It will always be like that. It was like that in GW1 too. It's actually easier without a TP because prices arent listed in bold text infront of you
The problem isnt that TP is an amazing and easy way to make money.
The problem is that TP is the ONLY amazing and easy way to make money.
People who have money like me or even more money aren't going to care otherwise. We'll just keep making money this way, but this isn't good for the game down the road if TP is the only way to make "GOOD" money.
I miss running through zones in GW1, doing chest runs, farming icy dragon swords, and mob specific greens to sell. Can't do that in GW2. Can only sit at an NPC to make that kind of money /:
EDIT: and by TP being the only way to make money, I mean you can't go to some zone and farm and expect amazing loot to sell on TP. You can't farm dungeons for any items that you can sell for XX amount of gold.
Edited by Goldenrice, 26 November 2012 - 08:58 PM.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users

This topic is locked








