Incoming Firegrab nerf
#1
Posted 26 November 2012 - 12:09 PM
Some random clueless dude posts a video of him doing 25k damage in 3 seconds against an afk opponent. And the forum already goes nuts about how this proves that glasscannon eles are just as good as glasscannon thieves and warriors and should be nerfed.
https://forum-en.gui...mg-in-2-seconds
How dumb can people be?
#2
Posted 26 November 2012 - 12:11 PM
Edited by RandolfRa, 26 November 2012 - 12:13 PM.
#4
Posted 26 November 2012 - 12:16 PM
AetherMcLoud, on 26 November 2012 - 12:13 PM, said:
No they don't....
I play glass cannon ele, damage is good, not so good as that of a warrior or thief but still...
Ele has a lot more survivability than the thief or warrior on full zerk.
#6
Posted 26 November 2012 - 12:19 PM
Datmag Nie, on 26 November 2012 - 12:16 PM, said:
I play glass cannon ele, damage is good, not so good as that of a warrior or thief but still...
Ele has a lot more survivability than the thief or warrior on full zerk.
LOL get real. GC ele more suvivability than thieves? Are you frakking kidding me?
RandolfRa, on 26 November 2012 - 12:17 PM, said:
Nice stealthedit...
#7
Posted 26 November 2012 - 12:21 PM
#8
Posted 26 November 2012 - 12:25 PM
AetherMcLoud, on 26 November 2012 - 12:19 PM, said:
Nice stealthedit...
Arcane shield 3 blocks...
Utility enough to counter other GC classes and enough dps to kill "tanks"
But then again you're always complaining about Ele's and that they need a buff.
#9
Posted 26 November 2012 - 12:26 PM
Lordkrall, on 26 November 2012 - 12:21 PM, said:
Do you have the impression that arenanet knows what they're doing when it comes to balance patches? E.g. backstab burst out of control, Anet nerfs sword/dagger builds...
Datmag Nie, on 26 November 2012 - 12:25 PM, said:
Arcane shield 3 blocks...
Utility enough to counter other GC classes and enough dps to kill "tanks"
But then again you're always complaining about Ele's and that they need a buff.
Glasscannon is not viable in tournaments. Offhand focus is not viable.
LOL at arcane shield countering glasscannons.
Edited by AetherMcLoud, 26 November 2012 - 12:27 PM.
#10
Posted 26 November 2012 - 12:27 PM
AetherMcLoud, on 26 November 2012 - 12:26 PM, said:
Yes, ArenaNet are quite good when it comes to balancing. Simply because they don't take what people say on the forums as true unless they test it themselves first.
#11
Posted 26 November 2012 - 12:30 PM
Lordkrall, on 26 November 2012 - 12:27 PM, said:
So you're saying sword/dagger thieves needed hard nerfing because they were like everywhere running amok?
#12
Posted 26 November 2012 - 12:30 PM
AetherMcLoud, on 26 November 2012 - 12:26 PM, said:
Glasscannon is not viable in tournaments. Offhand focus is not viable.
LOL at arcane shield countering glasscannons.
U are right, it's not viable in tournaments.

See? it sucks and doesn't work just like u sayed.
#13
Posted 26 November 2012 - 12:36 PM
b ) offhand focus isn't a glasscannon build
Edited by AetherMcLoud, 26 November 2012 - 12:36 PM.
#14
Posted 26 November 2012 - 12:37 PM
AetherMcLoud, on 26 November 2012 - 12:30 PM, said:
I am not saying I am agreeing with everything, but seeing as the nerf took place it was most likely a rather good reason for it. This game is more balanced than most MMOs out there.
#16
Posted 26 November 2012 - 01:19 PM
Datmag Nie, on 26 November 2012 - 12:49 PM, said:
Yes because it has our hardest hitting attacks. Also your screenshot isn't representive because the opposing team has 3 thieves meaning a) they most probably were a pug and you weren't and b ) they are glasscannons too. And not only will a good GC thief own you (so they most probably were noob thieves) but you'll die against bunker builds too because you lack damage.
If you're so sure GC ele is viable, make a video of you playing one in a premade tourney.
Edited by AetherMcLoud, 26 November 2012 - 01:19 PM.
#17
Posted 26 November 2012 - 02:36 PM
Datmag Nie, on 26 November 2012 - 12:30 PM, said:

See? it sucks and doesn't work just like u sayed.
I mean i dont think its not viable at all myself but really?
#18
Posted 26 November 2012 - 03:30 PM
#19
Posted 26 November 2012 - 03:37 PM
#20
Posted 26 November 2012 - 03:41 PM
DarkMortyr, on 26 November 2012 - 03:37 PM, said:
#21
Posted 26 November 2012 - 04:22 PM
Featherman, on 26 November 2012 - 03:41 PM, said:
But on the other hand focus is your the biggest enemy. You need somebody in your team who will open the fight and mostly some CC as well. Its like - appear in the fight, rotate your combo, leave the fight and then after few seconds join again (if they are still alive). Its not that easy as it sounds, but it works.
#22
Posted 26 November 2012 - 06:39 PM
Fun video though, pew pew!
#23
Posted 26 November 2012 - 08:07 PM
AetherMcLoud, on 26 November 2012 - 12:26 PM, said:
Glasscannon is not viable in tournaments. Offhand focus is not viable.
LOL at arcane shield countering glasscannons.
Take a look at the nerf and you'll see they didn't really nerf anything, they just rebalanced things. And it's a bit ironic that you say BS thieves are still out of control when the damage has been nerfed by 33% meaning it's only really effective when the target is at half health.
Also as someone said earlier, it seems like Anet thinks about things before they nerf them or buff them so really, I don't see any reason to be up in arms.
Edited by Dirame, 26 November 2012 - 08:10 PM.
#24
Posted 26 November 2012 - 10:13 PM
Dirame, on 26 November 2012 - 08:07 PM, said:
On the topic at hand: You can land Fire Grab for the same damage without blowing any utilities. Lightning Flash + Cleansing Fire is just to give the target less time to react with a stunbreaker, and Arcane Wave is just extra burst as it always has been.
The damage isn't really surprising, and eles don't deal much less damage than thieves when they have similar levels of power/crit/damage traits, it's just that fewer eles run so glassy because we don't have stealth.
#25
Posted 26 November 2012 - 10:30 PM
EatThisShoe, on 26 November 2012 - 10:13 PM, said:
It's not only stealth. Thieves do that much damage all the time against people below 50% health and sometimes even above. As an ele you need to have your opponent knocked down and below 25% health, and braindead.
#26
Posted 26 November 2012 - 11:56 PM
AetherMcLoud, on 26 November 2012 - 10:30 PM, said:
I'm not taking a stand on thief balance here. I'm just saying the apparent gap in damage is heavily influenced by what builds people actually play and consider viable. If you don't play a 30 fire 30 air ele with damage traits, then you shouldn't expect to hit as hard as a thief who plays 30 Deadly Arts and 30 Critical Strikes and all damage traits.
#27
Posted 27 November 2012 - 12:32 AM
EatThisShoe, on 26 November 2012 - 11:56 PM, said:
I'm not taking a stand on thief balance here. I'm just saying the apparent gap in damage is heavily influenced by what builds people actually play and consider viable. If you don't play a 30 fire 30 air ele with damage traits, then you shouldn't expect to hit as hard as a thief who plays 30 Deadly Arts and 30 Critical Strikes and all damage traits.
While that might be, a thief can hit those numbers every few seconds, while an ele can only once every 45 seconds. Also thieves are so much more survivable while the only survival skill an GC ele has is mistform on 75 seconds cooldown which just isn't enough.
#28
Posted 27 November 2012 - 03:38 AM
AetherMcLoud, on 27 November 2012 - 12:32 AM, said:
#29
Posted 27 November 2012 - 07:34 AM
EatThisShoe, on 27 November 2012 - 03:38 AM, said:
An ele's combo (with DT) takes 4 or so seconds to fully execute, with a 1 second (or so it seems) window for the enemy to stunbreaker or otherwise move out of the DT red circle, meaning his whole combo is suddenly for naught. On the other hand, thief can execute his combo in under 1 second, invisible the entire time, and hey, if that doesn't work, hit a HS or two to finish them off. In short:
Ele's have to hit a still target, while thieves can do as much damage, if not more, while invisible, instantly, on moving targets. As if that's not enough, a Ele, when his combo is over, cannot simply just shadowstep away if the target isn't dead/enemy countered his combo. A thief can do all of that and more.
#30
Posted 27 November 2012 - 09:40 AM
**Edit - or at least i need to. I can't get 5k crits unless I've got some 12-15 stacks of might.
Edited by Raif89, 27 November 2012 - 09:43 AM.
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