Commander Rank
#1
Posted 26 November 2012 - 04:44 PM
I'm curious to know why the commander title is purchased and not 'earned' through time played in WvW or points captured/events completed. It seems strange to me that our sPvP rank is tied through games played and matches won, but a title allowing you your own icon on the map is purchased, which no need for skill.
Perhaps ANet should change this, and offer a lower rank based on achievement, or available, begrudgingly, for purchase...call it Captain or something, and allow you to have a party/squad of 10-12. Gives you an icon to those close to you (Not available anywhere in the map...so if you hit M Commander icons show, but not Captain icons unless you are in their vicinity).
Personally I'm working towards earning the experience and gold to purchase my Commander title, but, really, if I had the money I could ultimately purchase the gems, convert them to gold and just buy the title, problem solved.
It would also allow for greater leadership and less chickens running with heads cut off when a commander isn't on (saw an entire afternoon passby on a Borderlands without a Commander).
Just my two cents. My thanks to those Commanders who have spent the time and gold to lead others in the pursuit of WvW Glory. I respect your dedication.
#2
Posted 26 November 2012 - 05:02 PM
Now a days, you really wont see that as much as most of them have farmed up the karma they needed and the commanders you have seen around now are the people that are here to stay.
I do agree that it would be nice to have a secondary title/icon for those people that dont have the gold to fork out but have proven themselves time and time again in battle, maybe someone picked by the people on a map to have a temp commander icon?
#3
Posted 26 November 2012 - 05:09 PM
Edited by Venereus, 26 November 2012 - 05:13 PM.
#4
Posted 26 November 2012 - 05:10 PM
#5
Posted 26 November 2012 - 06:46 PM
There should be different ranks though I agree with that, and those ranks should be based on merit. The ranks would have different visibility ranges and squad sizes much like real world ranks would be and should be bought using badges of honor. Temporary sub ranks should also be appointed by commanders and such would allow commanders to execute more advanced maneuvers with multiple squads. The temp ranks have the same capability as the bought versions but end if the officer leaves the commander's squad.
#6
Posted 26 November 2012 - 06:57 PM
Im wondering where that great commander went, shame of the people who didnt follow him for not having enough people, he was really good.
#7
Posted 26 November 2012 - 07:04 PM
#8
Posted 26 November 2012 - 08:00 PM
Quote
Because the casuals would complain, and GW2 caters to the casuals.
#9
Posted 26 November 2012 - 08:46 PM
If you want to talk about the biggest problem here, it is that players want shiny things for their efforts. Since there are currently no actual WvW awards (e.g. /rank, a special icon for being a veteran, etc.), players are going to buy the commander icon because they want attention. Once players have other rewards to clamor over, you'll have less of a problem with Commander costing 100g. Those players who just want it for looks will go use that gold on a Legendary and be proud of their icon that was earned rather than bought.
#10
Posted 27 November 2012 - 12:33 AM
#11
Posted 27 November 2012 - 12:56 AM
The only reason the icon even works right now is because people only see 1-3 icons on the map at any given time. Cannot imagine what it would be like if people saw 20+; which commander would you follow?
#12
Posted 27 November 2012 - 01:04 AM
Briar, on 27 November 2012 - 12:56 AM, said:
Exactly. Say gw2 lasts as long as gw1 has, in seven years half the players will be commanders. What else are people going to do with their gold by that point? I see it as similar to the gwamm title of gw1, by the last days before gw2 came out there were tons of them running around. Heck I got that title and never tried very hard to get it, just time and basic compatence got that done.
#13
Posted 27 November 2012 - 04:11 AM
Venereus, on 26 November 2012 - 05:09 PM, said:
very well said
In addition some people get a commander title to lead zergs in pve for DE chains so people can see where the DE's are happeneing, I am not sure if this was an intended use for the tag or not but it has become a use for it. I threw my tag on when the new area lost shores came out so I could show a friend where the DE chain was going on easily, after he found it I actually forgot I had it on and after the chain was done I had about 15 people following me around while I killed karkas for my monthly.
As far as having 20 commanders in a map I believe there are only 10 commander icons allowed in a map, however I have not tested this. Though after about 6 commanders in one wvw bl once it got very confusing the good part is though once you join a squad you can only see your commanders icon so you never get separated from your commander when two zergs cross paths
#14
Posted 27 November 2012 - 01:44 PM
Briar, on 27 November 2012 - 12:56 AM, said:
The only reason the icon even works right now is because people only see 1-3 icons on the map at any given time. Cannot imagine what it would be like if people saw 20+; which commander would you follow?
Is TC the only server where Commanders talk to each other, coordinate and don't always have their icons on? We'll often have 6-10 Commanders in a map but will almost never have more than 3 icons turned on - we'll cycle through them as people are needed in different locations and turn them off when we don't need people with us.
#15
Posted 27 November 2012 - 07:28 PM
Aetou, on 27 November 2012 - 01:44 PM, said:
Not just you
#16
Posted 28 November 2012 - 03:12 PM
#17
Posted 28 November 2012 - 06:58 PM
I`m basically saving to pay for mine solo and it is taking a long time indeed, but when i do get it, i plan to make use of it.
#18
Posted 28 November 2012 - 07:31 PM
Zheo, on 28 November 2012 - 03:12 PM, said:
I'd really just like to see a larger party size. If they don't want to institute captains or any other sort of smaller raid leader system, a party size of 8-10 would be amazing. Also, for guilds that are running with 30-40 people, a larger party size to keep it to 3-4 parties would make combat more efficient and allow you to give better squad designations. If you aren't flipping camps with 5 people or ganking yaks, it's hard to do a whole lot. In a large scale battle, if you had 20v20 and you wanted on squad to flank so you had an L shape with 10 on each side (an actual military tactic), it's far easier to designate one group to that instead of trying to say Party # 1, 2, 3 you flank, 4, 5, 6 on me, etc. The party system needs some love and we wouldn't even need a captain rank.
#19
Posted 28 November 2012 - 08:16 PM
Venereus, on 26 November 2012 - 05:09 PM, said:
Pretty much this. There will always be bad commanders even if the commander icon is gotten through achievement rather than gold.
#20
Posted 28 November 2012 - 09:07 PM
RivenTheValorous, on 26 November 2012 - 08:46 PM, said:
If you want to talk about the biggest problem here, it is that players want shiny things for their efforts. Since there are currently no actual WvW awards (e.g. /rank, a special icon for being a veteran, etc.), players are going to buy the commander icon because they want attention. Once players have other rewards to clamor over, you'll have less of a problem with Commander costing 100g. Those players who just want it for looks will go use that gold on a Legendary and be proud of their icon that was earned rather than bought.
The sad truth about what you are saying about wanting new shiny things;
There is a whole thread dedicated to bitching about a new tier of gear.
Briar, on 27 November 2012 - 12:56 AM, said:
The only reason the icon even works right now is because people only see 1-3 icons on the map at any given time. Cannot imagine what it would be like if people saw 20+; which commander would you follow?
The one that I know isn't a moron.
#22
Posted 28 November 2012 - 10:09 PM
MrZero, on 28 November 2012 - 09:07 PM, said:
There is a whole thread dedicated to bitching about a new tier of gear.
Touche. I see where you are coming from. The awesome part of these shiny things, is that they wouldn't change gameplay or balance. The biggest issue people have with the gear is that it is a single PvE dungeon that has to be ground repeatedly to get a single accessory and isn't available through PvP avenues. I'm inclined to agree.
#23
Posted 28 November 2012 - 10:17 PM
#24
Posted 29 November 2012 - 04:58 AM
Also, what if instead of another title or tier or something, if the leader of a party reaches max number (currently 5 people for us non-commanders), maybe they're given their own icon or notification or something when they're all in WvW and within a certain range of each other? Just something to let other people know where those people are at on the map.
#25
Posted 29 November 2012 - 12:54 PM
I'm inclined to agree with most of you...really somethign needs to be done for there to be smaller scale leaders...I think it is a relatively easy thing to implement, and think ANet should really look at it, especially when they say they are going to be making changes to WvW
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