Overflow server hopping?
Posted 26 November 2012 - 06:15 PM
Just trying to figure out a better way to find people at my current Fractal level.
Posted 26 November 2012 - 06:39 PM
Posted 26 November 2012 - 09:55 PM
Posted 26 November 2012 - 10:19 PM
This is typically done in maps like Lions Arch when searching players to join for dungeon runs like FoTM. Each time you log out and back in, you’re placed in a different overflow server, you advertise for what you’re looking for, rinse & repeat. Once the group has all its five players (or whatever it is you’re looking for), 4 of the 5 will party members "join in Lions Arch" to the 5th to be placed in the same overflow server as the 5th before entering the instance.
This is possible because overflow servers house players from across all servers, thus one has the ability to quickly search through hundreds (if not thousands) of more players than if you were stay put to advertise in one/your current (overflow or home) server.
In GW1 we didn't have to do this exact process because
1) there was a proper group finder in each city/hub (added to the game sometime after launch)
2) more accurately, cities with high population were divided into "districts" that one could choose from a drop down list.
In GW1, once you joined a group from the group finder you were automatically pulled from your current district into the district the rest of the party was in without having to do a "join" in x.
In all honesty GW2 is like GW1 in the sense that once could feasibly play with any player from anywhere in the world due to the district drop down menu. In GW2 they call it overflow servers, but really they are "GW1 like districts" in a layman's technical sense.
Regarding home servers, I think perhaps Anet did this to create the sense of home servers (in part for WvW) and create an environment for a player population who is used to the idea of the separate (home) server(s) topology.
Edited by Green, 27 November 2012 - 05:23 AM.
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