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Chris Whiteside "Ask Me Anything" Highlights


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#61 Chabby

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Posted 27 November 2012 - 08:10 PM

View PostVahkris, on 27 November 2012 - 08:03 PM, said:

You can sort Reddit comments by various filters...one of which is Best.  I think he probably means the huge list of questions, but not sure.

Make sense, I still need to find the said answer though, all I find is "we're aware of [this], moving forward" lol.

#62 Naevius

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Posted 27 November 2012 - 08:29 PM

View PostChabby, on 27 November 2012 - 07:57 PM, said:

If they do, it will likely be an expansion. I won't mind, because release time between each expansion is always big, so a lot of time to get our things and upgrade our stats... Also, expansions likely mean thousand of ways to acquire the new said gear...

Hmmm...I wonder how people who crafted a Legendary will feel when it is surpassed by a level 90 green  weapon.

#63 ilr

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Posted 27 November 2012 - 08:30 PM

Quote

Please understand that we see the community as a 'whole' and therefore are not intending to design again for one specific type of player over another. This is a misconception and one that is not promoted by the team.
It's a design that excludes a large portion of the community from future content they help pay for. That's why so many were against it. They can't have both because the vertical progression always becomes the Meta.  They know this, GW1 proved it, and Linsey was the one responsible for removing the unintended Vertical progression that Ursan introduced after EotN.

To push her out there on the cattle-catcher of this oncoming FAIL-train, and then tell all of us that WE'RE the ones with a misconception??....

...

I just....  don't even....  is this... what??...

....

I remember waaay back when we were having this exact same kind of conversation on the Battle.Net forums when it started becoming really evident Blizzard's focus and approach had changed because of the take over by Vivendi.   It was the very strife that led to Patrick, Mike, Pat, Jeff, and a few others all leaving to form their own studios.  One thing sticks out in my memory above everything else... 1 post that that summed it all up, and will never have another equal..  it pointed to this:

http://nofatclips.co...y-more/More.mp4

Edited by ilr, 29 November 2012 - 03:41 AM.


#64 Chabby

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Posted 27 November 2012 - 08:38 PM

View PostNaevius, on 27 November 2012 - 08:29 PM, said:

Hmmm...I wonder how people who crafted a Legendary will feel when it is surpassed by a level 90 green  weapon.

Legendaries will always have the same stat as the last tiers. At the moment, they are as strong as exotics. When the ascended weapons will be implemented, Anet will upgrade them to fit the ascended stats etc.

So at best, they will add new legendaries (that take longer to make than the ones we have perhaps?) and adapt the stats.

#65 Elyhem

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Posted 27 November 2012 - 09:37 PM

My guess is, when they implement a T2 Legendary, you will need the first tier to craft the second.  

I am sure they will also add new legendaries that will have its own quest line as well -- but I do not see why they would not sequel out the original legendaries.

#66 Arshay Duskbrow

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Posted 28 November 2012 - 05:41 AM

View Postilr, on 27 November 2012 - 08:30 PM, said:

One thing sticks out in my memory above everything else.... one post that that summed it all up, and will never have another equal....  And it pointed to this:

http://nofatclips.co...y-more/More.mp4

Thanks for posting that. A great metaphor for what has happened to Arenanet. I wonder if and when they'll ever have their own moment of clarity when they look inside themselves and realize the soul that they used to create their greatest work...isn't there anymore.

Edited by Arshay Duskbrow, 28 November 2012 - 05:43 AM.


#67 GSSB Lunaspike

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Posted 28 November 2012 - 05:42 AM

View PostShroomhead Fred, on 26 November 2012 - 10:47 PM, said:

They're trying to cater both groups, but I don't see how they can achieve that.  They'll have to make some major adjustments starting with making the new tier easier to obtain and also making it available through other formats outside of FotM.  They did touch on this, which is good I guess, but I'll wait and see what they actually do about it.

The casual crowd is feeling left out in the cold at the moment.

Anyway...  Moving forward!

Trust me it isn't just the casual crowd. It's the pvp crowd, and it's the wvw crowd as well.

#68 GSSB Lunaspike

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Posted 28 November 2012 - 05:54 AM

View PostAnemone, on 27 November 2012 - 01:58 AM, said:

What exact;y do you need to grind to play the game?
You can run any dungeon in explorable mode with rare quality gear without having any issues whatsoever. But if its really a bother Exotics can be acquired in a day or two.
In sPvP gear doesn't matter. In WvWvW it rarely matters as most of the time you fight in huge numbers but still, getting the need "max" gear ain't hard.
General pve and dynamic events require gear even less as you can run fully equipped in Masterwork items and still perform wonderfully.

Only place gear comes to matter is Fractals dungeon, but that's only on 10++ for exotics and 20++ for ascended. But to be fair, if you don't find it fun to play the dungeon then there is no need to actually do it No point in reaching better dungeon lvl if its not fun for you.

And there we go. If things as prestige and legendaries are on your list then its a terrible reason and all that is your own choice and no one is making you grind for better looking pants.

Or am I missing something? I'm slowly going for my legendary but I haven't seen a single thing I would be required to grind for if I didn't want to myself.

I can tell you have never played wvw. I don't mind though, pvers always have to have some kind of edge to make up for their lack of skill.

That isn't fair though. I've met some pve players that were great in pvp. Just seems the majority want a gear advantage to do better. It's cool because Anet seems to want to supply you with that advantage.

#69 Milennin

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Posted 28 November 2012 - 06:54 AM

View PostNaevius, on 27 November 2012 - 07:49 PM, said:

Actually, the only thing I really cared about in that AMA was the hint that they might raise the level cap at some point. Imagine the weeping when ALL the gear becomes obsolete.

They've said they would before the game released. It's nothing new.

#70 funkybudda

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Posted 28 November 2012 - 03:00 PM

View PostChabby, on 27 November 2012 - 08:38 PM, said:

Legendaries will always have the same stat as the last tiers. At the moment, they are as strong as exotics. When the ascended weapons will be implemented, Anet will upgrade them to fit the ascended stats etc.

So at best, they will add new legendaries (that take longer to make than the ones we have perhaps?) and adapt the stats.

then what's the point of having legendaries, just for skins and you have put in tons more time to craft them? If Anet is going to introduce a new tier with ascended items and hence setting up for a vertical progression, at least be consistent to make the legendaries higher in stats, which will fall in line with the new ideology of "vertical progression."

#71 Chabby

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Posted 28 November 2012 - 05:51 PM

View Postfunkybudda, on 28 November 2012 - 03:00 PM, said:

then what's the point of having legendaries, just for skins and you have put in tons more time to craft them? If Anet is going to introduce a new tier with ascended items and hence setting up for a vertical progression, at least be consistent to make the legendaries higher in stats, which will fall in line with the new ideology of "vertical progression."

That's what Legendaries have always been about, the skin and the prestige of having a glowing items with neat effects, even Anet themselves confirmed it. Legendary will always have the same stat as the last tiers and it won't change and they will always be for the look (and they don't intend to change that).

At best, they will introduce new and more epic legendaries, but with the same stats as the ascended. It would be incredibly stupid to make the Legendaries higher than any other weapons. The amount of time/money/investment needed for one is too insane, it would imbalance everything and make the hardcore players more powerful than anybody. It's supposed to be a personnal quest/long term achievement, not a must to be more powerful.

The ascended gear, from what they said, will be the only "new tier" (acquirable in multiple ways) we will see in the distant future until we get a new expansion. Until then, I'm sure most of us will have their ascended set...
It's a wait and see.

Edited by Chabby, 28 November 2012 - 06:03 PM.


#72 Sahfy chama

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Posted 28 November 2012 - 06:53 PM

What I've gathered from this is that they are seeking solutions to multiple issues, and this might help with a few.

One solution to their "ascended gear being difficult to obtain" thing and "noone goes back to the low level zones" thing would be to make world completion activate an npc in each area which gives one item for a scavenger hunt upon completion. This item can be given once for free upon completion, after that a progress bar fills for "activity" within that zone and they can gather the material for that zone again.

Once you have completed each zone (the item you get can be obtained in other manners as well), you get an item (from an npc in the zone) which goes into a recipe for this gear. Once you do this through a hybrid of either completing each zone or gaining those items in another manner, you put them into the forge, out pops some tokens.
The tokens you gain are the equivalent you need to buy a -full set- of ascended gear at an npc. You can thus pick and choose your stats on each piece rather than getting the "berserker" package.

There we go, people go back to the lower level zones, people have a -reasonable- and -definite- way to get the gear, and it will satisfy the player base. Add a bank slot of some sort for each of these scavenger hunt items and you are set.
Problems can practically fix themselves if you let them..  It would get people going back to the zones for the dynamic events and hearts/killing npc.. and it would add alternative ways to get ascended stuff. It would not force map completion, but would reward for it. You could of course get the scavenger hunt item #3 from completing kessex or whatever by an alternative method which they could add later.

Providing us options can go a long way.. I believe. That solution encapsulates the scavenger items and account binds them to prevent it from interfering with any pre-existing markets or inflating materials prices.

The progress bar on the npc that gives you the items? I think it might be a healthy time to allow us to hide individual UI elements through the menu.

I am just dreaming though... Somehow the solution will involve rng chests and causing pre-existing materials prices to inflate.


Steps to ascended gear on this platform would be:

1. Either complete a map (or if you already did, fill a progress bar in that zone) so that you may talk to an npc in that zone. This npc will give you one of the items you need in this "scavenger hunt" of sorts, to get ascended gear. This encourages play time within this zone.

1b. Alternatively, you may get the scavenger item in another manner, and bypass this process. Each item is unique for the zone so if you cannot obtain it easily in the other manner, you may use the other method.
This is intended to allow wvw and people who prefer other methods such as dungeons a bypass while not undervalueing the pve players work.

2. This item combines with other items once you fill out the list in a forge of sorts. The mystic forge only has 4 slots so this seems unlikely. They could have a system of 4 items = 1 item and build it like an arena tier but this would be bulky and counter-intuitive.

3. Once you combined the items you get a certain amount of tokens/vouchers to be used at yet another npc which is the direct equivalent of what is needed for an -entire- set of ascended gear. exotics are 3 gold and a romp around practically anywhere can get you three gold. This process is more time consuming but more reasonable and direct than the current system of ascended. It still qualifies as a midway between exotics and legendary.

4. You may use these tokens to get a berserker helm.. a carrion chestplate.. etc. You can mix and match because you were given the exact amount of tokens necessary for a full set. This is intended for people with varied builds.

Its also fairly easy to understand this process and they could put a map icon for each zones relevant npc.


Edit: After looking back, I am considering putting this in its own post even though its still a reply to the discussion on the highlights.. Its relevant enough but I might as well separate this.

::Under construction::

Edited by Sahfy chama, 28 November 2012 - 07:07 PM.


#73 Andemius

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Posted 28 November 2012 - 07:04 PM

The question about whether they knew about the uproar ascended items would cause makes me very sad.

You knew what the reaction would be and you did it anyways?!!!?!

#74 tatsuo

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Posted 29 November 2012 - 04:32 PM

View Postilr, on 27 November 2012 - 08:30 PM, said:

It's a design that excludes a large portion of the community from future content they help pay for. That's why so many were against it. They can't have both because the vertical progression always becomes the Meta.  They know this, GW1 proved it, and Linsey was the one responsible for removing the unintended Vertical progression that Ursan introduced after EotN.

To push her out there on the cattle-catcher of this oncoming FAIL-train, and then tell all of us that WE'RE the ones with a misconception??....

...

I just....  don't even....  is this... what??...

....

I remember waaay back when we were having this exact same kind of conversation on the Battle.Net forums when it started becoming really evident Blizzard's focus and approach had changed because of the take over by Vivendi.   It was the very strife that led to Patrick, Mike, Pat, Jeff, and a few others all leaving to form their own studios.  One thing sticks out in my memory above everything else... 1 post that that summed it all up, and will never have another equal..  it pointed to this:

http://nofatclips.co...y-more/More.mp4

This is so true..

#75 biscuits

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Posted 30 November 2012 - 09:54 PM

hate the way he just dismisses the PVP question like he doesn't give a fu...

#76 Kuruptz2

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Posted 30 November 2012 - 10:03 PM

I agree i dont get why the just ignored the pvp question it seemed like all question he answered were about ascended

Edited by Kuruptz2, 30 November 2012 - 10:07 PM.


#77 biscuits

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Posted 30 November 2012 - 10:27 PM

why can't they get someone in to answer all the PVP questions....




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