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Largos as a race

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#1 morkai

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Posted 27 November 2012 - 02:38 AM

I think Largos would be a great new and unexpected race to be released whenever the expansion releases in which we fight Jormag. The reason why I predict this race is because we had a small interaction with one in the end of the current game, Jormag is the next dragon said to be fought, and the Largos origination from the deep oceans of the far north and the Unending Ocean. I believe that when we face Jormag we will be able to explore a lot more of northern Tyria.
Tell me your thoughts about this topic, about the Largos, or other predictions you might have about future expansions.  



#2 VanderBeltLegacy

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Posted 28 November 2012 - 10:38 AM

the largos is probably the most expected/wanted race to date, sorry to say.

aslong as it ain't Quaggans(great race IMO) personally i dont see them being overly customisable.

#3 Bloodtau

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Posted 03 December 2012 - 07:34 PM

View PostVanderBeltLegacy, on 28 November 2012 - 10:38 AM, said:

the largos is probably the most expected/wanted race to date, sorry to say.

aslong as it ain't Quaggans(great race IMO) personally i dont see them being overly customisable.

Sorry but the Tengu are more wanted than the Largos....

#4 Red J

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Posted 03 December 2012 - 08:19 PM

Why not both?

#5 Briar

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Posted 03 December 2012 - 10:55 PM

^ Exactly (although I secretly like largos more than tengu and would be slightly upset if tengu are released first then largos latter)

#6 Wifflebottom

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Posted 03 December 2012 - 10:57 PM

View PostBriar, on 03 December 2012 - 10:55 PM, said:

^ Exactly (although I secretly like largos more than tengu and would be slightly upset if tengu are released first then largos latter)
Same here I want both, but the largos are marginally cooler than tengu so I want them first :P

#7 Craywulf

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Posted 03 December 2012 - 10:58 PM

Largos would lose their current mysterious charm if they became playable. I personally think they look like glorified elves.

#8 Reason on Cooldown

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Posted 03 December 2012 - 11:08 PM

If we're seriously talking about Jormag, why not the Kodan as the next playable race?

And who wants to start a pool as to how many SECONDS after release it would take for the name "Kodan the Barbarian" to be taken? lol

#9 Briar

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Posted 03 December 2012 - 11:16 PM

View PostCraywulf, on 03 December 2012 - 10:58 PM, said:

Largos would lose their current mysterious charm if they became playable. I personally think they look like glorified elves.

Ah! but what fun is a mystery if it is never solved! and yes they do look like elves (actually WoW night elves with the super long ears and purpleish skin tone) but no one would argue with me to say they are that much cooler than elves

#10 MrMelancholy

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Posted 03 December 2012 - 11:22 PM

i want the Kodan as a playable race! i love them Polarbear mudda fudgers

#11 The Trouble With Me

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Posted 03 December 2012 - 11:29 PM

I suppose they are kinda cool but the females need to sort their wardrobes out. Can't have one's arse hanging out all the time. It would provide a reason to have an underwater starting area too, which really appeals.

#12 Kid

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Posted 04 December 2012 - 05:41 AM

I do not have problem with Largos becoming a playable race, but won't it be against the lore that they do not like being seen? I think the justification for having several of them running around in plain sight is required.

#13 FoxBat

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Posted 04 December 2012 - 12:55 PM

GW2 PCs are goody two-shoes, Largos would therefore not fit the universal personal stories. (Then again, neither do Asura...)

#14 kozeljko

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Posted 04 December 2012 - 01:17 PM

Well, largos live in the water, thus the their areas would probably be more or less water-only. This would not appeal to a shit ton of players. Also the combat would be very limited, which should lead to more underwater weapons though.

#15 MisterSin

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Posted 04 December 2012 - 01:23 PM

I would love to play as Tengu <,<
They are so cool

#16 NerfHerder

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Posted 04 December 2012 - 04:36 PM

I dont see Largos as a possible race, yet. There are just too many races, at least in my opinion, that deserve to become playable first. Assuming that one race is made playable per dragon/expansion/DLC, this is how I see it going..maybe..

Jormag and Kodan- Kodan just seem like they would have a larger appeal. We get a chance to revisit our old stomping grounds, the Northern Shiverpeaks. I would expect involvement with the Norn. Plus, whatever surprises are still out that way. Lost tribe of stone summit perhaps.

Kralkatorrik and ???- The Elona expansion. Largos just dont seem to fit here. I'm hoping we get a reinvented Dervish from this xpac in lieu of a race. But you can definitely expect some Joko shenanigans.

Bubbles and Tengu/Largos- The Cantha expansion. This would be the perfect expansion for the Largos, but Tengu have been requested as a playable race for a looong time, and are probably one of the most requested playable races. So I would venture the Tengu to get this honor first. Tengu also have a Japanese folklore/legend about them and Cantha being the Asian inspired continent.  Not to mention the Tengu are probably getting cramped in the dominion and are looking for more real estate, back in Cantha. Now that Zhaitan is defeated, trade with Cantha can be restored. Only to find out bubbles is causing trouble all around Cantha.

Primordus- I always imagined the Primordus fight as a content update that takes place in the Ring of Fire. And launches in a similar fashion as the Lost Shores, minus the lag. The Dwarves will obviously be involved.

We should also ask, how many new races are feasible? There are a lot of resources(money/time) that go into making a new race. A new starter area, animations, armor, cultural armor, weapons, storymode(voice overs/writing), skills, and more. Adding new professions and weapons almost sounds easy in comparison.

I would expect new weapons, expanded weapon sets for professions, and skills as part of the incentive in every expansion. However, with the major expansions(Elona, Cantha, etc.), I would expect a new profession and a race. The profession and race will most likely have some sort of connection with the continent. Like Tengu and Monk for Cantha. Or Dervish in Elona.

Edited by NerfHerder, 04 December 2012 - 04:36 PM.


#17 VanderBeltLegacy

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Posted 07 December 2012 - 05:21 AM

let's pretend Largo's are playable and Jormag has forced them to surface/be "seen"....
i now typically imagine this
http://wiki.guildwar...ki/Shadowmancer
+
http://wiki.guildwar...owmancer_skills
(part of an april fools joke)



View PostBloodtau, on 03 December 2012 - 07:34 PM, said:

Sorry but the Tengu are more wanted than the Largos....
not from what im reading ;)

#18 Robsy128

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Posted 08 December 2012 - 02:02 AM

I'd prefer Tengu. I seriously had to ask myself: what on earth are largos?
I think I've seen one in-game and that was in the personal story at the end. I honestly don't think we know enough to have a playable race of them. It was a bit random as well since she appeared all of a sudden and then disappeared again. They weren't introduced very well :/

That said, they do look cool. However, I would want Tengu first with some lore explaining just what the heck a largos is and where they have been for the past 500 years or whatever :P

#19 VanderBeltLegacy

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Posted 11 December 2012 - 07:58 PM

View PostRobsy128, on 08 December 2012 - 02:02 AM, said:

I'd prefer Tengu. I seriously had to ask myself: what on earth are largos?
I think I've seen one in-game and that was in the personal story at the end. I honestly don't think we know enough to have a playable race of them. It was a bit random as well since she appeared all of a sudden and then disappeared again. They weren't introduced very well :/

That said, they do look cool. However, I would want Tengu first with some lore explaining just what the heck a largos is and where they have been for the past 500 years or whatever :P
The largos are an aquatic race of assassins from the deep oceans of the far north and the Unending Ocean - in both cases, they lived and interacted, to varying degrees, with the native quaggan. They have only recently appeared in Tyria, and mostly do not interact with other races as they prefer to remain unknown. The ocean depths of their origin have unknown "horrors" which caused them to leave.

Largos appear mostly humanoid, but with a pale blue skin and long ears. They have wing-like appendages that attach to the base of their neck which are used for swimming. These "wings" have colorful designs and bear semblance to butterfly wings. They are always seen with a mask on, and their voices sound impaired by a type of breather. They are capable of becoming invisible as they hunt their prey or scout their area. All largos seen have white hair as well, though it's unknown if this is a trait of all largos. (to note, there more Ray-like) http://upload.wikime...Ray_closeup.jpg


Largos are fighters that are trained in killing, often silently, and as such are assassins. They are secretive and do not openly share information - either about them or their techniques. In fighting, largos have only been seen to use dual swords or a spear. They also value strength and one's ability to fight. They train younger generations through apprenticeship, apparently with a one master, one student situation.

There is often mention of the "Concordat of the Tethyos Houses," though what this refers to is unknown as are any details on the Tethyos Houses. However, this is often referred to in regards to an oath of honor a largos has to another individual who has aided them before. Largos also follow Tethyos Compact for their jobs. The exact detail of the Compact is unknown, being a "convened and agreed upon set of principles to guide our people", but can be distilled down to "track it, kill it, and bring proof".

When one of their targets is not killed, or is somehow resurrected, it is a great insult to the house's honor.



Known Largo's

Quote



#20 Kid

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Posted 12 December 2012 - 07:57 AM

For physical appearance, I personally find them to be taken after Avariel (D&amp;D winged elves) with an addition of aquatic elves. While I have no problem for ANET adding them into the game as playable race since it means we will get more personal stories (up to the point it becomes Traherne and 5 bickering children with premature aging story), their lore of wanting to remain unknown is the problem for justifying their inclusion to the game as becoming part of the bigger world goes against everything their race (or more specifically, individuals we have met in game) seems to uphold (Concordat &amp; Compact).

And no, they already choose to remain out of sight and not willing to communicate with most people (Sayeh, from  what I gathered, only communicates with player character and Traherne in person, and I do not remember any other npcs in Fort Trinity mention that they had conversation with Sayeh, which reinforces their wish to be left alone).

With that said, having them become a playable race, in my opinion, requires considerable amount of justifications and changes in lore that allow them to be played as a player character.

Edited by Kid, 12 December 2012 - 07:58 AM.


#21 VanderBeltLegacy

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Posted 14 December 2012 - 11:12 AM

View PostKid, on 12 December 2012 - 07:57 AM, said:

For physical appearance, I personally find them to be taken after Avariel (D&amp;D winged elves) with an addition of aquatic elves. While I have no problem for ANET adding them into the game as playable race since it means we will get more personal stories (up to the point it becomes Traherne and 5 bickering children with premature aging story), their lore of wanting to remain unknown is the problem for justifying their inclusion to the game as becoming part of the bigger world goes against everything their race (or more specifically, individuals we have met in game) seems to uphold (Concordat &amp; Compact).

And no, they already choose to remain out of sight and not willing to communicate with most people (Sayeh, from  what I gathered, only communicates with player character and Traherne in person, and I do not remember any other npcs in Fort Trinity mention that they had conversation with Sayeh, which reinforces their wish to be left alone).

With that said, having them become a playable race, in my opinion, requires considerable amount of justifications and changes in lore that allow them to be played as a player character.
at this point, Trahearne pull's you to the side and says that the guest will cause great alarm in fort trinity, also apatia see's her.

#22 Kid

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Posted 14 December 2012 - 12:40 PM

View PostVanderBeltLegacy, on 14 December 2012 - 11:12 AM, said:

at this point, Trahearne pull's you to the side and says that the guest will cause great alarm in fort trinity, also apatia see's her.

Thank you for pointing out that Apatia met Sayeh as I have not played that "fear" story line yet. But to be honest, I am actually neither for nor against inclusion of Largos. I just hope the devs have enough amount of "whys" to make them so.

#23 VanderBeltLegacy

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Posted 18 December 2012 - 04:15 PM

View PostKid, on 14 December 2012 - 12:40 PM, said:

Thank you for pointing out that Apatia met Sayeh as I have not played that "fear" story line yet. But to be honest, I am actually neither for nor against inclusion of Largos. I just hope the devs have enough amount of "whys" to make them so.

if Sayeh has been to fort trinity with Trahearne, apatia has seen her, unless your game bugged and skipped that quest, but the quest before seeing her in F.T requires you and apatia to see what she is, also when you save people from krait, she has escaped the cage which is why you go find her with apatia, then kill something for Sayeh, so i'd be looking into why you havent seen that quest yet, because yeah, its BEFORE Trahearne introduction in F.T with Sayeh come into play

#24 Kid

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Posted 19 December 2012 - 05:27 AM

View PostVanderBeltLegacy, on 18 December 2012 - 04:15 PM, said:

if Sayeh has been to fort trinity with Trahearne, apatia has seen her, unless your game bugged and skipped that quest, but the quest before seeing her in F.T requires you and apatia to see what she is, also when you save people from krait, she has escaped the cage which is why you go find her with apatia, then kill something for Sayeh, so i'd be looking into why you havent seen that quest yet, because yeah, its BEFORE Trahearne introduction in F.T with Sayeh come into play

I played other "fear" storylines and Sayeh eventually appeared in Fort Trinity, as well, but that Apatia met Sayeh is a bit of a spoiler for my current quest chain as I have to met Apatia (as a vigil crusader) for the mission.

#25 VanderBeltLegacy

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Posted 20 December 2012 - 03:52 PM

View PostKid, on 19 December 2012 - 05:27 AM, said:

I played other "fear" storylines and Sayeh eventually appeared in Fort Trinity, as well, but that Apatia met Sayeh is a bit of a spoiler for my current quest chain as I have to met Apatia (as a vigil crusader) for the mission.
no matter the chain(i have done all 3 Vigil/Lightbringer/priory quest chains), you and apatia will always end up meeeting Sayeh in the exact same wuest, there is no way around it, no matter what "forks" you chose, as i said, contact anet, to have this fixed because the PS bug's and skips content sometimes, you can also double check my facts at wiki, gw2hub and some other fan sites if you feel the need, but on another note, sorry for spoiling the story for you, but hey it's more anets fault then mine as any1 who knows the storyline would of pointed that out aswell, also i don't know how to add them "spoiler" windows in chat...plus i remember some a-hole spoiling the death of a fun loving NPC for me in game, so i know how annoying that would be for you.


on a another note to every1 else...there is a SKILL POINT in a high end zone that is a Largo's, proving they dont need/want to remain unseen, since millions of others would of capped that skill point in game.

Edited by VanderBeltLegacy, 20 December 2012 - 03:55 PM.


#26 morkai

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Posted 25 December 2012 - 02:57 AM

the way i see it the Largos are about as mysterious as the Sylvari, i mean i never read the books but from what i can tell out off all the possible playable races introduced in guild wars 1 the Sylvari were pretty far out there and as for the largos not wanting to be seen, well nether did the Asura but they did not have much or a choice. After we met sayeh i got the notion that they are in the same boat. They do not want to join the alliance or leave the ocean but they do not have much of a choice.

because the largos are aquatic it would add a new array of under water weapons. Also i think because all other races wear re-breathers underwater, for the largos they would wear it on the surface. it would almost be like there underwater head gear slot would be swapped with there helmet slot, which for other races would allow better armor class, abilities and styles for there re-breathers.

Lastly because arenanet always added 2 profession for every guild wars 1 expansion i feel they will do a similar thing for guild wars 2 to keep players drawn in and so that there will always be something for someone to do no matter what there situation is in the game. they would either add 1 or 2 new races per expansion and or 1 or 2 new professions. so Kodan and Largos, Tengu and.... whatever maybe some kind of jade
humanoid will be a race... who knows.

Edited by morkai, 25 December 2012 - 03:05 AM.






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