Anyone else starting to plan around never having guesting?
#1
Posted 27 November 2012 - 10:41 AM
It's starting to feel like the term without guesting will be longer and more formative to player perspective of servers and community than we ever thought it would be. Moving up to launch, my guild were very open with our friends about, due to guesting, not imposing a home server on people who wished to join us, but now I find we're helping friends co-ordinate getting on to what has solidly become a home and singular server. Just like every other game.
By the time guesting gets put in, will there really be a use for it?
It almost seems that they never were truly prepared to *do* guesting, as apparently the delays are rooted in not having answers to the exploits possible with rare material nodes. As I understand it, the WvW culture as well is almost adopting an entitlement to move where the winning is happening. At this point, it almost seems that the implementation of guesting will tick some people off, as they will have to *gasp* pick a side that might actually not win all the time.
Am I misreading this? Is the absence of guesting settling too strongly in the culture of the game, or are we still holding out and anticipating this feature, with plans for it?
Is "nevermind, we're better off without guesting" something we're willing to accept from ArenaNet at this point? I have to admit, it wouldn't impact me at all, but I'm not going to speak for everyone in that regard.
http://omedon.tumblr.com/
#2
Posted 27 November 2012 - 11:05 AM
So with that in mind, if guesting is actually implemented, the game's community will still not be good, it's just going to stink less.
#3
Posted 27 November 2012 - 11:08 AM
Omedon, on 27 November 2012 - 10:41 AM, said:
Either way, it wouldn't impact me at all either, nor any of the others of hundreds of thousands that quit the game.
#4
Posted 27 November 2012 - 11:09 AM
GW1 district system was much better, allowed for all people to play together.
WvW can be done without servers, just have people and guilds pledge to a different "house", "god" or whatever you can come up with.
This system is obsolete really, I wonder why they decided to keep it. It has big flaws.
#5
Posted 27 November 2012 - 11:15 AM
That being said, I'm still interested in and puzzled by how guesting has been handled.
http://omedon.tumblr.com/
#6
Posted 27 November 2012 - 11:25 AM
#7
Posted 27 November 2012 - 11:43 AM
Red_Falcon, on 27 November 2012 - 11:09 AM, said:
GW1 district system was much better, allowed for all people to play together.
WvW can be done without servers, just have people and guilds pledge to a different "house", "god" or whatever you can come up with.
This system is obsolete really, I wonder why they decided to keep it. It has big flaws.
I do agree with this, at least that would make it feel more populated. Anywhere I go but Lions Arch there's not much people, and my server is 'FULL' ^^
But I do wondering how many districts there would be, probably a lot? And not a lot in other areas I guess.
#8
Posted 27 November 2012 - 12:14 PM
I can't confirm, but I read that you can dungeon cross server by inviting people into your party. I haven't been able to try as all my friends from other servers already quit... Can anyone?
But otherwise what are we really going to benefit? Only levelling up really. Orr land is just a dynamic event zerg fest, I wouldn't really bother gathering people for that. We can't WvW. sPvP is cross server anyway isnt it?
Not sure what use other than helping a friend (with current state of the game a level 80 with extoics going to level 20 area doesn't help as they just 1 shot anything not vet/champ) level or finish explorer, guesting would serve for me personally.
#9
Posted 27 November 2012 - 01:45 PM
Red_Falcon, on 27 November 2012 - 11:09 AM, said:
GW1 district system was much better, allowed for all people to play together.
WvW can be done without servers, just have people and guilds pledge to a different "house", "god" or whatever you can come up with.
This system is obsolete really, I wonder why they decided to keep it. It has big flaws.
Yeah I always wondered why they changed from that system, it was great. WvW being a faction or "god" you fight for would've been more interesting as well. Different weapon/armor rewards for each faction. Would be cool to have some nice WvW rewards.
#10
Posted 27 November 2012 - 02:05 PM
I'm not enough of a roleplayer to choose a world because of it, but I'd love to join a guild made for the express purpose of guesting in players to the unofficial RP world(s) when they want to do some roleplaying.
#11
Posted 27 November 2012 - 02:14 PM
Simply put the server system should have remained similar to GW1. Districts (Overflows in GW2, that you can select and move between if not "Full") is what we should have. WvW should be a GvG environment with Alliances between Guilds, etc. They tried to hard to make an RvR duplication off DAoC.
The whole server thing ruins lower level game play at the cost of WvW...
#12
Posted 27 November 2012 - 03:51 PM
#13
Posted 28 November 2012 - 05:00 AM
Stellarthief, on 27 November 2012 - 12:14 PM, said:
I can't confirm, but I read that you can dungeon cross server by inviting people into your party. I haven't been able to try as all my friends from other servers already quit... Can anyone?
But otherwise what are we really going to benefit? Only levelling up really. Orr land is just a dynamic event zerg fest, I wouldn't really bother gathering people for that. We can't WvW. sPvP is cross server anyway isnt it?
Not sure what use other than helping a friend (with current state of the game a level 80 with extoics going to level 20 area doesn't help as they just 1 shot anything not vet/champ) level or finish explorer, guesting would serve for me personally.
Myself, I'm in a similarly frustrated boat - people I know from the GW community is on one server (with all my guild upgrades), a person I played with a lot in GW1 who I know from elsewhere is on another world, and my girlfriend is in a third (one of her other friends bought her the game, and so she felt obligated to join them). If they announce that they've abandoned guesting entirely, I'm going to become very vocal on the official forums about it (unless it's because they've taken Red_Falcon's approach and found something else for people to fight for in WvWvW and eliminated the idea of worlds entirely). Especially since, on the face of it, it doesn't seem that hard to do. There's already a mechanism for joining someone in your party if they're on an overflow server - all they really need to do is implement a means for a party to voluntarily remain in a particular server (possibly overflow) and it's done.
#14
Posted 28 November 2012 - 05:10 AM
#15
Posted 28 November 2012 - 05:25 AM
Stellarthief, on 27 November 2012 - 12:14 PM, said:
I can't confirm, but I read that you can dungeon cross server by inviting people into your party. I haven't been able to try as all my friends from other servers already quit... Can anyone?
...
This already worked in the first month.
#17
Posted 28 November 2012 - 02:54 PM
Lady Rhonwyn, on 28 November 2012 - 10:40 AM, said:
Guesting as a feature is a lot more, I agree, however Stellarthief asked only about running dungeons with people not from your own server.. I just answered that it worked even in the first month as I dungeon-ed with people from a different server.
#18
Posted 28 November 2012 - 02:59 PM
Doki20, on 28 November 2012 - 02:54 PM, said:
#19
Posted 28 November 2012 - 03:07 PM
#21
Posted 28 November 2012 - 03:14 PM
Lady Rhonwyn, on 28 November 2012 - 03:12 PM, said:
And I think Anet would prefer it that way
That's actually my only half-joking speculation as well.
http://omedon.tumblr.com/
#22
Posted 28 November 2012 - 07:25 PM
Lady Rhonwyn, on 28 November 2012 - 02:59 PM, said:
Good to know
#23
Posted 28 November 2012 - 07:29 PM
Protoss, on 27 November 2012 - 11:05 AM, said:
...waypoint travel fees...
...game's community will still not be good, it's just going to stink less.
BOHOHOHOHOHOHOHOHOHOHO
Oh, hold on, I'm just wiping a tear from my eye. Okay, okay... I think I'm don--BAHAHAHAHAHAHAHA
Resolve, on 27 November 2012 - 01:45 PM, said:
Yeah I always wondered why they changed from that system, it was great. WvW being a faction or "god" you fight for would've been more interesting as well. Different weapon/armor rewards for each faction. Would be cool to have some nice WvW rewards.
You have to remember that everywhere that wasn't a town in GW1 was instanced. You couldn't walk outside and see all the same people from the town, you went into your own alternate universe for awhile.
The idea of GW2 is to be semi-persistent. You can walk outside, go kill some monsters, and bump into someone you were chatting with in a town ten minutes ago.
If you ask me, this sort of thing helps build a community, and people are more recognisable on their respective server. In GW1 everyone was borderline anonymous. I understand preferring it the other way, but I like it this way.
Edited by Gerroh, 28 November 2012 - 07:33 PM.
#24
Posted 29 November 2012 - 04:58 AM
So...guesting doesn't matter to me anymore.
#25
Posted 29 November 2012 - 05:58 AM
LavaSquid, on 29 November 2012 - 04:58 AM, said:
So...guesting doesn't matter to me anymore.
Thanks for saying it for me. Same here. Sad though.
#26
Posted 29 November 2012 - 09:19 AM
Protoss, on 27 November 2012 - 11:05 AM, said:
So with that in mind, if guesting is actually implemented, the game's community will still not be good, it's just going to stink less.
A pratical example: playing gw1, i was looking forward (during prophecies campaign) to wear my Necro Obsidian + black dye armor, struck at 20%. I WASTED weeks with those european losers, not even able to join me proficently on a 55+ss duo not having to look at them died at beginning, a community not helpful at all, ignoring others. And mostly, a dead market , for buy or sell something. Guess: i moved to american server. THREE weeks later i had my complete armor set, billionaire, surrounded of players with great performance, even on a random pug. A noob was rare. During european days, i was a sorta of god between them with my performance
( if we will ever see it working properly haha
Edited by Lucas Ashrock, 29 November 2012 - 09:26 AM.
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