Jump to content

  • Curse Sites
Help
- - - - -

Anyone else starting to plan around never having guesting?


  • Please log in to reply
25 replies to this topic

#1 Omedon

Omedon

    Seraph Guardian

  • Curse Premium
  • Curse Premium
  • 1081 posts
  • Location:Ontario, Canada
  • Guild Tag:[Nox]
  • Server:Tarnished Coast

Posted 27 November 2012 - 10:41 AM

Now, I don't mean to be a doomsayer here, but because of the delayed implementation of guesting, I've started to dial back the "home server doesn't matter unless you're into WvW" pitch when recruiting new friends to the game.

It's starting to feel like the term without guesting will be longer and more formative to player perspective of servers and community than we ever thought it would be.  Moving up to launch, my guild were very open with our friends about, due to guesting, not imposing a home server on people who wished to join us, but now I find we're helping friends co-ordinate getting on to what has solidly become a home and singular server.  Just like every other game.

By the time guesting gets put in, will there really be a use for it?

It almost seems that they never were truly prepared to *do* guesting, as apparently the delays are rooted in not having answers to the exploits possible with rare material nodes.  As I understand it, the WvW culture as well is almost adopting an entitlement to move where the winning is happening.  At this point, it almost seems that the implementation of guesting will tick some people off, as they will have to *gasp* pick a side that might actually not win all the time.

Am I misreading this?  Is the absence of guesting settling too strongly in the culture of the game, or are we still holding out and anticipating this feature, with plans for it?

Is "nevermind, we're better off without guesting" something we're willing to accept from ArenaNet at this point?  I have to admit, it wouldn't impact me at all, but I'm not going to speak for everyone in that regard.
I'm an opinionated son of a gun!  Feel free to visit my blog, "Tales from the Void: Adventures in gaming whilst siezing Saidin"
http://omedon.tumblr.com/

#2 Baron von Scrufflebutt

Baron von Scrufflebutt

    Golem Rider

  • Members
  • 3317 posts

Posted 27 November 2012 - 11:05 AM

I honestly do not think that A.Net can still repair the damage they did to the game's community. Tying WvW to servers,  no guesting, no alliances, guilds being tied to a server, waypoint travel fees, ... it's like they REALLY thought GW2 was so good that we wouldn't be taking our rose-tinted glasses off for years.
So with that in mind, if guesting is actually implemented, the game's community will still not be good, it's just going to stink less.

#3 raspberry jam

raspberry jam

    Vigil Crusader

  • Members
  • 4844 posts

Posted 27 November 2012 - 11:08 AM

View PostOmedon, on 27 November 2012 - 10:41 AM, said:

Is "nevermind, we're better off without guesting" something we're willing to accept from ArenaNet at this point?  I have to admit, it wouldn't impact me at all, but I'm not going to speak for everyone in that regard.
Willing to accept? I think many are not willing to accept that, no. Having to accept? That might happen.

Either way, it wouldn't impact me at all either, nor any of the others of hundreds of thousands that quit the game.

#4 Red_Falcon

Red_Falcon

    Golem Rider

  • Members
  • 2417 posts

Posted 27 November 2012 - 11:09 AM

The whole concept of "worlds" is complete bullshit. They should have left it to WoW.
GW1 district system was much better, allowed for all people to play together.
WvW can be done without servers, just have people and guilds pledge to a different "house", "god" or whatever you can come up with.
This system is obsolete really, I wonder why they decided to keep it. It has big flaws.

#5 Omedon

Omedon

    Seraph Guardian

  • Curse Premium
  • Curse Premium
  • 1081 posts
  • Location:Ontario, Canada
  • Guild Tag:[Nox]
  • Server:Tarnished Coast

Posted 27 November 2012 - 11:15 AM

Before we get too far into "hater" territory, I feel obligated to add that, even given my OP, my guild and I are ecstatic with GW2, and thankfully were able to fit our whole family on one server, hence guesting not impacting me.

That being said, I'm still interested in and puzzled by how guesting has been handled.
I'm an opinionated son of a gun!  Feel free to visit my blog, "Tales from the Void: Adventures in gaming whilst siezing Saidin"
http://omedon.tumblr.com/

#6 Linfang

Linfang

    Golem Rider

  • Members
  • 2362 posts
  • Location:Ohio
  • Guild Tag:[GSCH]
  • Server:Sanctum of Rall

Posted 27 November 2012 - 11:25 AM

I don't think it is at the top of their list because there is no immediate way to profit off guesting. Even the supposed paid server transfers that could make them money was never implemented. Now you have flavor of the month servers in wvw and ghost town servers because of their lax approach, allowing masses of peoples to move in swarms. They took the easy way out by letting you transfer for free, which works for some people, but not all including myself.

#7 Cube

Cube

    Sylvari Specialist

  • Members
  • 571 posts
  • Location:A Web of Lies
  • Profession:Mesmer
  • Server:Ring of Fire

Posted 27 November 2012 - 11:43 AM

View PostRed_Falcon, on 27 November 2012 - 11:09 AM, said:

The whole concept of "worlds" is complete bullshit. They should have left it to WoW.
GW1 district system was much better, allowed for all people to play together.
WvW can be done without servers, just have people and guilds pledge to a different "house", "god" or whatever you can come up with.
This system is obsolete really, I wonder why they decided to keep it. It has big flaws.

I do agree with this, at least that would make it feel more populated. Anywhere I go but Lions Arch there's not much people, and my server is 'FULL' ^^

But I do wondering how many districts there would be, probably a lot? And not a lot in other areas I guess.

#8 Stellarthief

Stellarthief

    Asuran Acolyte

  • Members
  • 109 posts

Posted 27 November 2012 - 12:14 PM

I havn't given up, but I dont see it coming any time soon.

I can't confirm, but I read that you can dungeon cross server by inviting people into your party.  I haven't been able to try as all my friends from other servers already quit... Can anyone?

But otherwise what are we really going to benefit?  Only levelling up really. Orr land is just a dynamic event zerg fest, I wouldn't really bother gathering people for that. We can't WvW.  sPvP is cross server anyway isnt it?

Not sure what use other than helping a friend (with current state of the game a level 80 with extoics going to level 20 area doesn't help as they just 1 shot anything not vet/champ) level or finish explorer, guesting would serve for me personally.

#9 Resolve

Resolve

    Sylvari Specialist

  • Members
  • 540 posts

Posted 27 November 2012 - 01:45 PM

View PostRed_Falcon, on 27 November 2012 - 11:09 AM, said:

The whole concept of "worlds" is complete bullshit. They should have left it to WoW.
GW1 district system was much better, allowed for all people to play together.
WvW can be done without servers, just have people and guilds pledge to a different "house", "god" or whatever you can come up with.
This system is obsolete really, I wonder why they decided to keep it. It has big flaws.

Yeah I always wondered why they changed from that system, it was great. WvW being a faction or "god" you fight for would've been more interesting as well. Different weapon/armor rewards for each faction. Would be cool to have some nice WvW rewards.

#10 Kymeric

Kymeric

    Seraph Guardian

  • Members
  • 1984 posts

Posted 27 November 2012 - 02:05 PM

I really hope we'll get guesting in.

I'm not enough of a roleplayer to choose a world because of it, but I'd love to join a guild made for the express purpose of guesting in players to the unofficial RP world(s) when they want to do some roleplaying.

#11 TGIFrisbie

TGIFrisbie

    Sylvari Specialist

  • Members
  • 620 posts

Posted 27 November 2012 - 02:14 PM

Since Guild Wars 2 doesn't have...Guild Wars...

Simply put the server system should have remained similar to GW1.  Districts (Overflows in GW2, that you can select and move between if not "Full") is what we should have.  WvW should be a GvG environment with Alliances between Guilds, etc.  They tried to hard to make an RvR duplication off DAoC.

The whole server thing ruins lower level game play at the cost of WvW...

#12 CondasEgera

CondasEgera

    Fahrar Cub

  • Members
  • 32 posts

Posted 27 November 2012 - 03:51 PM

I also think people will have moved to their friend's servers by the time it has been added, if they even do at this point. Took us a while to get to one server due to full server issues. Finally got it done a couple weeks back. I'm sure some random people will use it but wont be as popular a feature now that transfers have been free and a lot of people have been playing for a while now.

#13 draxynnic

draxynnic

    Lorebug

  • Moderators
  • 7682 posts
  • Server:Sanctum of Rall

Posted 28 November 2012 - 05:00 AM

View PostStellarthief, on 27 November 2012 - 12:14 PM, said:

I havn't given up, but I dont see it coming any time soon.

I can't confirm, but I read that you can dungeon cross server by inviting people into your party.  I haven't been able to try as all my friends from other servers already quit... Can anyone?

But otherwise what are we really going to benefit?  Only levelling up really. Orr land is just a dynamic event zerg fest, I wouldn't really bother gathering people for that. We can't WvW.  sPvP is cross server anyway isnt it?

Not sure what use other than helping a friend (with current state of the game a level 80 with extoics going to level 20 area doesn't help as they just 1 shot anything not vet/champ) level or finish explorer, guesting would serve for me personally.
I've been in a dungeon group with people from three different servers, so that does work (recruited using the overflow server in Lion's Arch).

Myself, I'm in a similarly frustrated boat - people I know from the GW community is on one server (with all my guild upgrades), a person I played with a lot in GW1 who I know from elsewhere is on another world, and my girlfriend is in a third (one of her other friends bought her the game, and so she felt obligated to join them). If they announce that they've abandoned guesting entirely, I'm going to become very vocal on the official forums about it (unless it's because they've taken Red_Falcon's approach and found something else for people to fight for in WvWvW and eliminated the idea of worlds entirely). Especially since, on the face of it, it doesn't seem that hard to do. There's already a mechanism for joining someone in your party if they're on an overflow server - all they really need to do is implement a means for a party to voluntarily remain in a particular server (possibly overflow) and it's done.
Got any comments or queries about moderation in one of my spheres of responsibility? Make sure I get the message!

#14 Sephirox507

Sephirox507

    Fahrar Cub

  • Members
  • 34 posts
  • Location:Unknown
  • Guild Tag:[DUEL]
  • Server:Dragonbrand

Posted 28 November 2012 - 05:10 AM

The basis are already in game you can go to any overflow by joining in, also you can play dungeons with other servers. The thing is that they need to be 100% before releasing that it wont cause instability during events as people would be cross servers 24/7

#15 Doki20

Doki20

    Golem Rider

  • Members
  • 2091 posts

Posted 28 November 2012 - 05:25 AM

View PostStellarthief, on 27 November 2012 - 12:14 PM, said:

I havn't given up, but I dont see it coming any time soon.

I can't confirm, but I read that you can dungeon cross server by inviting people into your party.  I haven't been able to try as all my friends from other servers already quit... Can anyone?
...

This already worked in the first month.

#16 Lady Rhonwyn

Lady Rhonwyn

    Seraph Guardian

  • Members
  • 1067 posts
  • Guild Tag:[GWO]

Posted 28 November 2012 - 10:40 AM

View PostDoki20, on 28 November 2012 - 05:25 AM, said:

This already worked in the first month.
Only in part.  You cannot cross continents.  And there is a lot more to do than dungeons.

#17 Doki20

Doki20

    Golem Rider

  • Members
  • 2091 posts

Posted 28 November 2012 - 02:54 PM

View PostLady Rhonwyn, on 28 November 2012 - 10:40 AM, said:

Only in part.  You cannot cross continents.  And there is a lot more to do than dungeons.

Guesting as a feature is a lot more, I agree, however Stellarthief asked only about running dungeons with people not from your own server.. I just answered that it worked even in the first month as I dungeon-ed with people from a different server.

#18 Lady Rhonwyn

Lady Rhonwyn

    Seraph Guardian

  • Members
  • 1067 posts
  • Guild Tag:[GWO]

Posted 28 November 2012 - 02:59 PM

View PostDoki20, on 28 November 2012 - 02:54 PM, said:

Guesting as a feature is a lot more, I agree, however Stellarthief asked only about running dungeons with people not from your own server.. I just answered that it worked even in the first month as I dungeon-ed with people from a different server.
Yet that's not complete.  You can run dungeons with people from a different server that are on the same continent.  If you're on an EU server, you cannot play with somebody from a NA server.  People from one of our allied guilds have tried...

#19 Alleji

Alleji

    Vanguard Scout

  • Members
  • 334 posts
  • Location:Outland

Posted 28 November 2012 - 03:07 PM

I actually forgot about it.

#20 Lady Rhonwyn

Lady Rhonwyn

    Seraph Guardian

  • Members
  • 1067 posts
  • Guild Tag:[GWO]

Posted 28 November 2012 - 03:12 PM

View PostAlleji, on 28 November 2012 - 03:07 PM, said:

I actually forgot about it.
And I think Anet would prefer it that way :P

#21 Omedon

Omedon

    Seraph Guardian

  • Curse Premium
  • Curse Premium
  • 1081 posts
  • Location:Ontario, Canada
  • Guild Tag:[Nox]
  • Server:Tarnished Coast

Posted 28 November 2012 - 03:14 PM

View PostLady Rhonwyn, on 28 November 2012 - 03:12 PM, said:


And I think Anet would prefer it that way :P

That's actually my only half-joking speculation as well.
I'm an opinionated son of a gun!  Feel free to visit my blog, "Tales from the Void: Adventures in gaming whilst siezing Saidin"
http://omedon.tumblr.com/

#22 Stellarthief

Stellarthief

    Asuran Acolyte

  • Members
  • 109 posts

Posted 28 November 2012 - 07:25 PM

View PostLady Rhonwyn, on 28 November 2012 - 02:59 PM, said:

Yet that's not complete.  You can run dungeons with people from a different server that are on the same continent.  If you're on an EU server, you cannot play with somebody from a NA server.  People from one of our allied guilds have tried...

Good to know :( my friends were on NA servers--

#23 Gerroh

Gerroh

    Sylvari Specialist

  • Members
  • 572 posts
  • Location:Ontario, Canada
  • Profession:Necromancer
  • Guild Tag:[Nope]
  • Server:Blackgate

Posted 28 November 2012 - 07:29 PM

View PostProtoss, on 27 November 2012 - 11:05 AM, said:

I honestly do not think that A.Net can still repair the damage...
...waypoint travel fees...
...game's community will still not be good, it's just going to stink less.
BAHAHAHAHAHAHAHAHAHAHAHA
BOHOHOHOHOHOHOHOHOHOHO
Oh, hold on, I'm just wiping a tear from my eye. Okay, okay... I think I'm don--BAHAHAHAHAHAHAHA

View PostResolve, on 27 November 2012 - 01:45 PM, said:


Yeah I always wondered why they changed from that system, it was great. WvW being a faction or "god" you fight for would've been more interesting as well. Different weapon/armor rewards for each faction. Would be cool to have some nice WvW rewards.

You have to remember that everywhere that wasn't a town in GW1 was instanced. You couldn't walk outside and see all the same people from the town, you went into your own alternate universe for awhile.
The idea of GW2 is to be semi-persistent. You can walk outside, go kill some monsters, and bump into someone you were chatting with in a town ten minutes ago.
If you ask me, this sort of thing helps build a community, and people are more recognisable on their respective server. In GW1 everyone was borderline anonymous. I understand preferring it the other way, but I like it this way.

Edited by Gerroh, 28 November 2012 - 07:33 PM.


#24 LavaSquid

LavaSquid

    Vanguard Scout

  • Members
  • 452 posts
  • Location:Singapore
  • Profession:Mesmer
  • Guild Tag:[----]
  • Server:Jade Quarry

Posted 29 November 2012 - 04:58 AM

Hmmm, most of my real life friends quit GW2 and the rest of us are in the same server. I almost complete my map exploration and don't plan to do it again on my alts.

So...guesting doesn't matter to me anymore.

#25 ToySoldier

ToySoldier

    Vanguard Scout

  • Members
  • 159 posts

Posted 29 November 2012 - 05:58 AM

View PostLavaSquid, on 29 November 2012 - 04:58 AM, said:

Hmmm, most of my real life friends quit GW2 and the rest of us are in the same server. I almost complete my map exploration and don't plan to do it again on my alts.

So...guesting doesn't matter to me anymore.

Thanks for saying it for me. Same here.  Sad though.

#26 Lucas Ashrock

Lucas Ashrock

    Sylvari Specialist

  • Banned
  • 1000 posts
  • Location:Asia, always around

Posted 29 November 2012 - 09:19 AM

View PostProtoss, on 27 November 2012 - 11:05 AM, said:

I honestly do not think that A.Net can still repair the damage they did to the game's community. Tying WvW to servers,  no guesting, no alliances, guilds being tied to a server, waypoint travel fees, ... it's like they REALLY thought GW2 was so good that we wouldn't be taking our rose-tinted glasses off for years.
So with that in mind, if guesting is actually implemented, the game's community will still not be good, it's just going to stink less.
Opposite, stink more. No offense, but i still remember those european noobs + jerks wasting my time with them playing gw1, i'm not looking forward to meet any of them on my fractal run. To make an example just read the official gw2 forum , now look at players who press the return to diessa lab at 3rd fractal instead of continue to maw, and people in a rush press yes. OR dungeon leader kicking 3 players with his buddy reinviting guildies at last boss. Explore a bit, you will discover they was europeans. THIS doens't means NA players are less jerks/retards, this trash is popular on our NA servers too. What i don't like mostly is their poor, pathetic player's performance ( i'm talking of the typical european pug player, beware) and teamwork attitude.
A pratical example: playing gw1, i was looking forward (during prophecies campaign) to wear my Necro Obsidian + black dye armor, struck at 20%. I WASTED weeks with those european losers, not even able to join me proficently on a 55+ss duo not having to look at them died at beginning, a community not helpful at all, ignoring others. And mostly, a dead market , for buy or sell something. Guess: i moved to american server. THREE weeks later i had my complete armor set, billionaire, surrounded of players with great performance, even on a random pug. A noob was rare. During european days, i was a sorta of god between them with my performance :zzz: Moved to American server , pros over pros, i made the most beautiful friendlist i could imagine on an mmo. Hopeless losers and jerks, no thanks, not planning to accept any guesting invite
( if we will ever see it working properly haha :D )  Don't take my post as racist/elitist at all, i'm european.

Edited by Lucas Ashrock, 29 November 2012 - 09:26 AM.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users