In GW1, infusion meant you took a quick trip to Iron Mines and simply walked past a bunch of Mantle/Summit too busy fighting eachother to fight you .... fought through not more than a dozen Scourge Nightmares & squishy weak trolls ... and the majority of your "fighting" there was just dealing with those silly Tundra Giants who posed no real threat. Or you could even skip all that by having a capable (dare I say "skilled") Runner sneak past all that crap and trigger the cutscene with the Seer.
There were quite a few dungeons in THIS GAME that a skilled group could pull this off in to make the dungeons a lot faster, and it was a GOOD THING. Instituting GearScores does the opposite of this nomatter how much they attempt to reduce the grind involved. We used to be able to use skill to get what we wanted, with or without being in exclusive Dragon-Chaser's guilds... We could WvWvW just fine too without being in a guild or having to meet someone else's specific teaming requirements. And most importantly, it wasn't decided by Gear.
Now it will be decided by Gear. They aren't taking that back. They're not even apologizing for it. That "Keystone" that defines what a "Treadmill" really is, isn't going anywhere. Grind or no grind.... the system that requires you to do acquire these infusions instead of raw skill to overcome these hazards IS THERE, AND ITS NOT GOING AWAY.
Edited by ilr, 27 November 2012 - 10:18 PM.