I see your point, but it is completely irrelevant. I was playing as well as I could, and I would do the things I did in either case. I do not know how my opponent chose to do the things he did, but unless he based his moves on the exact amount of health he had, with an accuracy of 40 health, which is quite improbable given that a character in WvW have thousands of health, it is reasonable to assume that he would have done the same things as he did in either case as well. That includes consuming any amount of items, applying any amount of conditions, etc. etc., it would have been the same if I had been wearing only exotics. External factors such as castle walls and birds (what?) would not have affected the battle either, not because no such factors were present, but because they would have been present (or not) to the same degree anyway.
Since both our move sequences, and the effect from external factors, can be assumed to have been the same regardless of whether I would be wearing exotics or exotics + ascendeds, the only cases left is that I either won because I was wearing ascendeds, or that I would have won regardless, but with an even smaller margin. However, math seems to imply that the damage margin is larger than 40 health; instead, he would have survived with a couple of hundred health.
Of course, if you let someone else play in my stead (thus making different moves than I did), that person might have lost, or won with more than 40 health. But that is irrelevant because then it would be that person playing, not me.
I won because I was wearing ascended items.
I love who you always try to portray people who dont agree with you as idiots ! keep it up makes me feel okey about not being tactful myself
This statment of yours is completely mind blowing: "but unless he based his moves on the exact amount of health he had, with an accuracy of 40 health, which is quite improbable given that a character in WvW have thousands of health, it is reasonable to assume that he would have done the same things as he did in either case as well." We're talking gw2 here not a generic MMO with specialised skills were you following a specific rotation! If that were the case I would agree with you, everything will boil down to numbers and the biggest one coupled by the biggest luck (which in gw2 also plays part since in part damage done by a weapon is rng based) But this is not so in the least! Based with the same exact oponent (provided you play skill fully) you're very likely to use different skills ! Why? because Gw2 is entirely based situational combat! Every single factor can decide that I will use one skill before another or instead of another! Not only that the circumstances itself will also play a factor. For example If I am facing a necro and s/he inflicts on my 2 bleeds I could return the favor and transfer them back to them or I could be wise and wait a second or too hoping the inflict more conditions on me and then transfer them back. I will then see what their reaction to that will be and how skill full they are, if they transfer them back to me I kept an extra transfer back which I will use but if they will not then I know they're not skillful enough or have no skills to transfer condition thus next time when they get the two bleeds on me I will feel okey to transfer them without waiting for a larger stack because I can afford to use my spare transfer conditions for that! Thats one example the same could apply to positioning of my oppontent, the type of attacks they use (Do I need stability? Do I need to interrupt a particular powerful attack? etc..) If they try to escape, if they try to get some distance to gain time. I am sorry but threating a combat engagement in gw2 as some sort of fixed rotation with the same variables each and every time where the bigger numbers win is absurd! But I feel you're trying to cook the argument so to speak cause in a previous post you said "the reason we want horizontal progression is that we enjoy the challenge of figuring out how to cram the most power out of the tools given us." And there is no way the most power out of the tools given to you is sticking to a set rotation... NO WAY!
What do you mean external factors would be the same? External factors are never the same! the bird example you laugh about is one such case ! It happened more then once where I would be fighting and a bird would fly between me and my enemy and my projectile ends up hitting the bird saving the enemy 1 hit! not once, multiple times! but obviously it doesnt happen always either! simply speaking things change! And everything plays a factor maybe he didnt eat any food, maybe he ate food that gave him MF, maybe he ate food that gave him HP, maybe he ate food that gave him power, condition damage whatever! consuming one over the other will change the dynamics of the fight to a degree! Same goes with trait setup and all the rest! And even if really no change happens at all and like you say all the external factors remain the same and you re-enact the same exact fight move by move you got no guarantee it will play out the same simply because part of the damage equation is a random value between the range of damage your weapon does!
Also I am curious about one thing, you said you won by 40 health difference. That means I would imagine that he died and you found yourself with 40 health left... in which case you downed him, either continued to attack him until s/he died or finished him/her at which point you were left with 40 health meaning and I imagine he did just stay there and take it, he continue attacking you in downed state which wasnt even enough to down you ! so actually you won by a much larger margine then the 40hp you think saved you ! had you not be wearing ascended armor you would still have downed him before he would have been able to down you and he would infact only manage to down you before it took 1 more single attack to kill him/her so even if all i said is wrong (which it isnt) if you were wearing exotic armor instead o ascended armor and had 40hp less health you'd still have won making ascended armor completely irrelevant to the fight either way!
Edited by XPhiler, 30 November 2012 - 05:40 PM.