XPhiler, on 14 December 2012 - 03:31 PM, said:
Its is now because its suits you but you original argument the one I disagreed with said you won that fight because you were wearing ascended Armor so if you'd be honest you'd say team A won the fight because Member #2 showed up. Which is true of course but is also miss leading because Team A didnt win the might because member 2 showed up, it won the fight because all the team showed up. member 2 wants any more or less instrumental than anything else.
I never said Gw2 is soloy horizontal, Go back to my post and you'll see I always claimed its trying to be both. Few if any PC games are really horizontal and that includes minecraft which you said is horizontal (if you dont progress in mine craft in power (build weapons, tools, shelter) you will not surivive for long. Back on subject, like gw1 before which also had vertical progression, it has a little vertical progression you have to go through but unlike other MMO that are soley vertical progression based the progression is primarely level based. a Level 1 will not be able to survive in a level 80 no doubt. But a level 80 geared in level 1 gear will be able to survive in a level 80 zone. In many other MMOs gear factors the majority of the stats so a max level character will not be able to surive in a max level zone with level 1 gear.
thats your defition with which I totally disagree. There is no real difference between your character gets stronger with your character gets more capable. Take Eve-Online for example. I am sure we'll both agree Eve Online is a vertical progression MMO. Though that vertical progression is driven through making your character more capable as it is all skills based. It doesnt have a gear treadmill but it has a skill treadmill. You defenition would make Eve-Online a horizontal progression game more then Gw2 is but you'd finish a full set of alts fully geared in Ascended gear without a doubt and you'd still be light years away from being able to drive a titan. It would take years, litterally years to get a new character to learn the skills required to drive a titan in eve online.
Not true at all. Not in the least. For starters for someone who claims to have an interest in learning how to maximize the tools given to him/her by a game I am surprised to hear statements like "but the horizontal choices are so obvious and have so little effect compared to vertical progression elements that they don't greatly matter." Really? I guess I must have imagined videos of people creating good crowd control builds that in sPvP where both have exactly the same level of gear on party with good damage mitigation skills is able to kill an oponent without barely takening any damage. Or I must have been dreaming when I experimented in WvW wearing no armor, no accessories and still managed to get 7 kills with just 2 deaths. Yes obviously gear is what matters the most. I mean even taking your example. That ascended gear gave you 40 extra HP. If you fear a warrior right as they unleash a 100 blades you just saved yourself about 2000 dmg - even 4000 dmg if they crit. How can you even say with a straight face that your gear choice has a greater effect then what skills you take and your ability to anticipate / react to situations? Its absolutely false.
why are you comparing a level 80 ascended + exotic against a level 3 in starter gear? Sure with such a huge gap you're most likely right. A level 3 will not even have access to any traits or any utilities. Those are far bigger issues then the lack of gear imho.
At least go with a level 80 geared in rare (dont tell me 1 day is more then you'd be willing of investing in a little vertical progression) and yes I wouldnt say such a fight is definitely not a sure deal like you claim it to be from first hand experiance. I have always played WvW dressed in rare except for 3 slots (66% rare) and have a ridicolous kill to death ratio for a non PvPer.
Yes. Maybe you are unable to read. I will try again: In the case of team A's win, of course all members contributed. However, in the case of team A's loss, member #2 is fully to blame.
Your post says that GW2 ensures that you are not prevented in exploring the tower you were talking about. But clearly, GW2 does prevent that. The things you mentioned in Minecraft are horizontal. Having a diamond pick does not preclude you from doing anything in the game. Having a house does not mean that you don't need food (assuming survival mode). etc.
In other words your are wrong. It doesn't matter that a level 80 can survive a level 80 zone, since a level 1 cannot.
No, EVE Online is a vertical progression game mostly because of the things you mention. The number of valid (as in, not stupid) choices does not increase as you play. The choices themselves change, though: this is what makes it vertical.
You "experimented" in WvW giving you 7 kills and 2 deaths. Imagine your results if you had been wearing gear? Since gear does not give any penalties, only advantages, you would not have done worse, and possibly have done better. In other words your choice of gear (or rather, non-choice) just made things worse for you. Your result was good, but it could have been even better.
lol did I say that gear meant more than skills? I didn't. I say that if we would have the same skills, and do the same things - if everything that happened, happened, but I was wearing exotics only, I would have lost. You keep claiming that I said things that I never said. At least you have a flexible imagination.
I'm comparing a level 3 to a level 80 to show you how much the vertical progression elements matter. You can also take a level 3 with all skills unlocked - the level 80 would still win.
I have no idea how you'd level to 80 in one day.
Zippor, on 17 December 2012 - 09:41 AM, said:
I'm not quite sure. Can we say that when I'm getting better at the game, that it's horizontal progression? Or does horizontal progression only entail the progression of my character and it's capabilities? Regardless of my capabilities in the gameplay itself?
You get better at any game when you play it, right? So no. For example, Tetris is a game without any progression at all. Horizontal progression means that your character, or your set of in-game stats, is progressing horizontally.
Easy illustration that is not really accurate: Imagine playing an FPS. Picking up a +100 health kit is vertical progression. Picking up another weapon that you never used before and that expands the way you play, is horizontal progression.