Axe has a Chill+Weakness, Which is probably one of the best Defensive Combo's in the game....
Sword's Mobility is actually shit for catching targets (It's great for staying on targets, Not great for actually catching them, If someone is running from you.. before you can get to them..Sword is pretty shit)
What would be your combo chain?
It's 600 Extra Damage that's pretty easy to land, You should also use it on cooldown as much as possible, It's a Cripple+Bleed, that does very good damage..and it's got a very short cooldown..
As for what else you pickup, If you go 20 Points in the line, you get Vigor on Bird Swap...Very useful, Wolves get the cripple, which is alright I suppose, still not sold on it. Vigor is just so much better.
Bout the only reasonable thing you can pickup if you don't go Nature's Healing, is picking up Malice Training.....and running Spiders with the Wolf/Spider tactic at 20 points in Beast.
If you're running Bows, i actually recommend that pretty much 100% over Dogs, as you can keep up Cripple on the target, 100% by Pet Swapping
Cleansing a double poison isn't good?
Your way, you can only apply poison while one weapon set is up, and you put out 18s of it... verse putting out 10 on one set and 6 on the other, its a better rounded way, no?
Poison isn't a good offensive condition, the very, very best purpose of it is to disrupt healing (effectively a bonus 2-3k dmg) so clumping it together is a lil redundant.
A 3s chill increases enemy abilities on Cooldown recharge time by 2s.
Weakness is worse against higher dps enemies (since they crit more).
They are good, but not enough to be self sufficient for a set.
Not by any means.
Sword is good for catching people, turn around and hornet's sting
Monarchs leap right after if you screw up and aim it badly.
You use the dagger evade for the evade mainly not the poison, the poison is just a possible extra if the situation allows it. Axe having splitblade means that it will be close to melee range at times so a fair amount of time those things do line up.
I run shortbow axe-dagger so you don't necessarily have to swap weapons after splitblade, its still pretty possible in the majority of situations to manage with that set, and with a 10s weapon swap CD that is pretty important.
Long duration immobilizes are pretty much all dodgeable. Even if you can't, protect me is a solid answer to it or at worse weapon swapping for that second evade... they aren't that common, over 1s immobilizes that I can't dodge...
I hate the word 'chain'... especially when it comes to condition dmg...
You do not blow everything on CD in a strict order... pretty much ever...
For the best of the condition dmg, in the most general combo its spike trap -> geomancy sigil swap -> splitblade -> crippling talon but I next to never do that. I spike trap -> splitblade allll the time, or pet knockdown -> splitblade but rarely do I stack more than 1 other abilities condition dmg with it.
Rarely does an enemy worth fighting have no cleansing.
Rarely do you have all your CDs up against an enemy who blew their cleansing and any way to stop a chain of attacks.
You are just setting yourself up to flounder by blowing all of those abilities in a row.
You seem to love the idea of it though so I'll let it die, I don't feel like raging about the words 'you should blow crippling talon on CD' right now...
Whatever works for you...
Oh and a tier 1 trait in skirmishing gives better vigor than the 'on bird swap' one, without the pet requirement.
The cripple on spider is nifty, I like the 2s knockdowns and aoe fear/imob a bit more.
Especially if your spec has a few chills/cripples on it already to keep enemies in the knockdown-leap range.
Edited by Garethh, 01 December 2012 - 05:57 AM.