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Dye drop rate now way too low


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#31 Jobuu

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Posted 29 November 2012 - 06:26 PM

i haven't seen a dye drop in days now

#32 Drekor

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Posted 29 November 2012 - 06:26 PM

It's not just dye, all drops have dropped off for L80's.

#33 TGIFrisbie

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Posted 29 November 2012 - 09:11 PM

View PostDrekor, on 29 November 2012 - 06:26 PM, said:

It's not just dye, all drops have dropped off for L80's.

Careful, someone likes to pass out Tinfoil Hats to anyone that goes against the Creator.

#34 MazingerZ

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Posted 29 November 2012 - 09:49 PM

Posted Image

#35 Jobuu

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Posted 05 December 2012 - 04:11 PM

been about 2 weeks since i've seen a dye drop. granted i only play and hour or 2 here and there but i'm killing mad stuff in those hours

#36 JONO51

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Posted 05 December 2012 - 04:17 PM

This is troublesome news. We should consult the Pale Tree.

#37 soxx

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Posted 05 December 2012 - 04:18 PM

I got three dye drops yesterday in the four or so hours I played.  I received none the day before.

RNG...

#38 SpreadCheeks

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Posted 05 December 2012 - 04:23 PM

Where my dyes at! Where my dyes at!

#39 Denny Haynes

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Posted 05 December 2012 - 04:24 PM

Two days ago it was raining dyes for me, had over ten drop :o

#40 sty0pa

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Posted 05 December 2012 - 04:38 PM

I've given up on dye collection.
My guess is that this is something Anet COULD tweak easily, but chose not to.

I'd infer then that they WANT dyes to be priced about 10s each, maybe to curtail people playing the dye lottery which was much more easily done when dyes were 2s.

When I get one, great, I use it on that toon.  But I'm done 'hoping' for dye drops as anything specific, or trying to get color sets on certain toons.

I'm starting to burn out on the game, I guess.
Stuff I'd really hoped for isn't as fun as expected.  PvE is pretty easy, and ultimately feels shallow.  I'll try more WvW I guess but that's rarely anything more than a running zergfest, there's utterly no organization (nor any reason to organize, really).

(FWIW, I haven't ever cared about ascended stuff or agony mechanic, I've done FotM through lvl 3, meh.)

So GW2 is becoming "that free game I play once in a while" instead of something I look forward to.

#41 Xsiriss

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Posted 05 December 2012 - 04:41 PM

Abyss at 19g (16g buy), that's 3 times as much before the accidental increase to drop rates.

#42 Lucas Ashrock

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Posted 05 December 2012 - 06:06 PM

View Poststy0pa, on 05 December 2012 - 04:38 PM, said:

I've given up on dye collection.
My guess is that this is something Anet COULD tweak easily, but chose not to.

I'd infer then that they WANT dyes to be priced about 10s each, maybe to curtail people playing the dye lottery which was much more easily done when dyes were 2s.

When I get one, great, I use it on that toon.  But I'm done 'hoping' for dye drops as anything specific, or trying to get color sets on certain toons.

I'm starting to burn out on the game, I guess.
Stuff I'd really hoped for isn't as fun as expected.  PvE is pretty easy, and ultimately feels shallow.  I'll try more WvW I guess but that's rarely anything more than a running zergfest, there's utterly no organization (nor any reason to organize, really).

(FWIW, I haven't ever cared about ascended stuff or agony mechanic, I've done FotM through lvl 3, meh.)

So GW2 is becoming "that free game I play once in a while" instead of something I look forward to.
Uhm, something tells me in a couple weeks, you will just move on to an other game :D


True, dye drops 1 in a million. The only good patch they made, with dye dropping as hell, obiouvsly is removed. Something good to make playerbase enjoy the game still online? Are you joking? :D

Edited by Lucas Ashrock, 05 December 2012 - 06:08 PM.


#43 Noirr

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Posted 05 December 2012 - 06:31 PM

Rares became actually rares now , not so bad getting 1 or 2 rares hourly with a full explorer set , dyes around come decently perhaps 4 when farming and 1 or 2 while exploring with alts without mf gear

#44 Xanthe

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Posted 05 December 2012 - 07:01 PM

I haven't had a dye drop in over a week, and I play every evening. I used to get 1-2 a night.

If dyes were account-wide, I would have bought a ton of dye packs from the cash shop. As it is, I've yet to buy anything.

I was interested in collecting all of the dyes (and using the cash shop to help me achieve this) when I thought they would be account-wide, but now I just don't care.

#45 DuskWolf

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Posted 05 December 2012 - 07:58 PM

Are you honestly surprised by this? I wouldn't mind betting that this could be traced back to Cox, and a "polite suggestion" that the dyes on the cash shop would be more desireable if they were made a more rare commodity via artificial scarcity. You know how people love being "special" in games.

This was definitely intentional. Just another dagger in the back, one of many daggers.

Edited by DuskWolf, 05 December 2012 - 07:59 PM.


#46 Murderer

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Posted 05 December 2012 - 08:09 PM

Eh, it is fairly easy to know why they ninja nerfed the drop rate, they sell the dyes for real life money. I already have my legendary, so I know a little about drop rates in Orr. I used to really enjoy getting a few dye drops every hour or 2 of farming but the last couple weeks(after the break/fix of dyes) I would only get a few dyes after a full day of farming.

#47 RedStar

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Posted 05 December 2012 - 08:13 PM

http://www.guildwars...op-rate-change/

Oh look, it's funny how on an incredibly small sample you get high and low dye drop rates. So what does this means ? Anet nerfed the dye drop since release day ?...

#48 AzureRogue

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Posted 05 December 2012 - 08:16 PM

I only skimmed the responses, but my personal response to the OP is this:

Dye drops are not too low.  Here's a few problems with arguments about this fact, though.  First of all, basing your inferences about dye drop rates on TP prices is problematic.  TP prices are decided not only by supply but also by demand.  If there was an influx of UDs for a short time, demand may rise as well because people who had wanted or considered purchasing UD but not been committed to the idea may have done so then.  When the supply dropped again, demand should ultimately lag a bit behind.

Even if we did assume that drop rates were lowered by a substantial amount (say your 1/4 value provided) I don't see that this is a problem.  Unlike GW1, dyes in GW2 stay with you forever.  So investing in them (if you like the cosmetic factor) is potentially worthwhile.  In short, low drop rates for dyes is fine because eventually they will reach a saturation point (hypothetically) or at least approach a saturation point.  In GW1 this was not as much of an issue as each new armor set (or re-application to an armor set) required the purchase of multiple bottles of dye.

Frankly, I don't see this move (even if it is for money) as a "crass" one.  I think it's intelligent to slow-down the introduction of UDs to the world as new player additions slow down.

#49 Xsiriss

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Posted 05 December 2012 - 08:53 PM

Honestly can't see how people are saying they're too low. Maybe it's just a bunch of luckers who've made a lot from dye drops or those who like the economy where it is.

#50 MazingerZ

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Posted 05 December 2012 - 09:01 PM

View PostXsiriss, on 05 December 2012 - 08:53 PM, said:

Honestly can't see how people are saying they're too low. Maybe it's just a bunch of luckers who've made a lot from dye drops or those who like the economy where it is.

As someone with 10 slots and a tendency to destroy characters around the 20s (makeover kits.  The makeover kits)... I could tell you anecdotally that prior to the unintended buff, I could get 2-3 dyes every five levels or so.  When the buff happened, I would receive that much just about every level.  Started two alts since the 'fix' and both in their 50s.  They've gotten 3-4 dyes a piece.

It's anecdotal.  It's probably not considered a good sample.  But I enjoy how everyone agrees that dye drops were broken when they were happening frequently, but claims they weren't over-nerfed when brought back down.

#51 RedStar

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Posted 05 December 2012 - 09:21 PM

If you kill the Claw of Jormag and everybody gets a precursor, it's easy to see that something is wrong. If you got one a week ago and today you don't find one, you can't say that "Anet nerfed the drop rate of precursor".
You know they aren't supposed to be common. Just like dyes.

Sometime you are going to be really lucky and sometime you are going to be really unlucky.

#52 MazingerZ

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Posted 05 December 2012 - 09:28 PM

View PostRedStar, on 05 December 2012 - 09:21 PM, said:

If you kill the Claw of Jormag and everybody gets a precursor, it's easy to see that something is wrong. If you got one a week ago and today you don't find one, you can't say that "Anet nerfed the drop rate of precursor".
You know they aren't supposed to be common. Just like dyes.

Sometime you are going to be really lucky and sometime you are going to be really unlucky.

The last line is pretty true, but your example is flawed.

Claw of Jormag pops up on fairly long cooldown.  It makes for a terrible sample size.

Dyes come from just about any type of looting or gathering.  An individual player does that hundreds of times over the course of their play time.  Offering the benefit of the doubt and saying the RNG does not take cues off anything in particular about a player's information, the sample size generated by even a single player just playing the game is much larger than just looting Jormag.

It is far easier to gain a sample size in drop rate from dyes than the drop rate of pre-cursors off the Claw of Jormag.

Edited by MazingerZ, 05 December 2012 - 09:29 PM.


#53 Runkleford

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Posted 05 December 2012 - 09:40 PM

I was fine with dyes being character specific only. But this isn't good at all. But hey casual friendly game right? Oh wait...

#54 Xsiriss

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Posted 05 December 2012 - 09:47 PM

View PostRunkleford, on 05 December 2012 - 09:40 PM, said:

I was fine with dyes being character specific only. But this isn't good at all. But hey casual friendly game right? Oh wait...

19g for the only properly black dye is totally casual amIright

#55 Feathermoore

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Posted 05 December 2012 - 09:52 PM

View PostRedStar, on 05 December 2012 - 09:21 PM, said:

If you kill the Claw of Jormag and everybody gets a precursor, it's easy to see that something is wrong. If you got one a week ago and today you don't find one, you can't say that "Anet nerfed the drop rate of precursor".
You know they aren't supposed to be common. Just like dyes.

Sometime you are going to be really lucky and sometime you are going to be really unlucky.

If I remember my statistics right, you only need around 700 in the sample group to have a 99% certainty that your rate is correct. It isn't a large jump to say that a play who played from the start had more than 700 chances of getting a dye drop. It also isn't a large jump that they have had more than 700 chances since then. This is not my field of expertise so someone check this.

Luck is extremely unlikely to be at play in this situation.

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#56 Inraged Twitch

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Posted 05 December 2012 - 09:56 PM

feels like I have not gotten a dye in weeks now it seems.

they should put a guild banner for increased dye drop from gathering or something.

Edited by Inraged Twitch, 05 December 2012 - 09:57 PM.


#57 AzureRogue

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Posted 05 December 2012 - 11:17 PM

View PostFeathermoore, on 05 December 2012 - 09:52 PM, said:

If I remember my statistics right, you only need around 700 in the sample group to have a 99% certainty that your rate is correct. It isn't a large jump to say that a play who played from the start had more than 700 chances of getting a dye drop. It also isn't a large jump that they have had more than 700 chances since then. This is not my field of expertise so someone check this.

Luck is extremely unlikely to be at play in this situation.

You are not remembering your statistics right.

#58 sanedude

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Posted 06 December 2012 - 12:45 AM

10s each dye is nice when you're looking to sell at least:)

#59 Valkaire

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Posted 06 December 2012 - 01:40 AM

While I do agree that the drop rate does seem lower than before people need to account for that fact that the biggest unid dye suppliers were bots. Getting rid of the bots drove up the price more than them lowering the dye drop percentage (if they did lower the percentage at all).

I'm getting maybe 1-3 unid dyes a week which is about the same that I was getting at release so who knows.

Edited by Valkaire, 06 December 2012 - 01:40 AM.


#60 Feathermoore

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Posted 06 December 2012 - 01:41 AM

View PostAzureRogue, on 05 December 2012 - 11:17 PM, said:

You are not remembering your statistics right.

I just looked it up. Minimum is 650 with a 99% confidence level and 5% error. It's just reading a chart I didn't even have to use the equations I did when I first wrote that post. If it's wrong please tell me how, because from what I am reading... I am not.

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