- world Every MMO has a world, and while the GW2 one is impressive, so are many other worlds.
- exploration Oh come on. You can explore all MMO worlds. Azeroth, for example, has much more to explore than Tyria 2.0.
- some facets of the combat Which ones? Apparently not finesse, individual contribution or the possibility to make sense of chaos, because you listed those as flaws. Perhaps you mean the overloaded control scheme that requires you do cursor control, camera control and facing with the same thing at the same time.
- jumping puzzles lol k 3d platformer
- dynamic events Exist in other MMOs as well. Uniquely to GW2, though, a handful of DEs actually affect the world, but go look at how much people complain about Orr and certain parts being blocked off because of DEs. Those are not a good thing.
- the classes (well, some of them at least) Similar classes exist in basically every MMO. Before someone starts blabbing about the mesmer being unique, it's not, it has damage, confusion and cc just like a ton of other classes in MMOs.
- the nature of "grouping" in the open world Granted, even though I find traditional grouping far superior, since it discourages the massive zerging that makes GW2 so damn boring in some places
- no sub fees lol k
- the crafting The crafting is utterly retarded and based on massive production of throwaway items. What exactly do you like about it?
The reason I ask is because you said you like GW2 but don't like MMOs (in general, I suppose you mean). I'm trying to find out why since the differences between GW2 and any generic MMO are very small.
I listed what I like about GW2 without caring if its features exist in other MMOs.
- World: It's fragmented granted but each zone has lots to see and explore. So what if every MMO has a world, so does every game out there. I just like the way Anet made this one.
- Exploration: Yeah so what? I can explore in single player RPGs like Skyrim and Gothic as well. Last time I checked WoW didn't have skill points, vistas and jumping puzzles to encourage exploration further.
- Combat: I like the fact that it's fast paced, feels satisfying and fun. The fact that it's few but more distinct abilities with multiple functions makes it more convenient that the typical tab targeting slew of 30+ skills, most of which are boring. I like the soft targeting though it does botch up sometimes. And no traditional trinity. Very important for me.
- Jumping puzzles: I won't even comment on your tone here. Suffice to say I like em because they make you think a bit and test your skills at least a little bit.
- Dynamic events: So what if they exist in other MMOs, I just said I like them here o_O
- Yeah, they do, but again I like the way Anet made the classes in this game. My favorite class ever was the feral druid in WoW, but that doesn't make GW2s classes any worse. I find them more distinctive than in WoW and more appealing - Only the druid and shadow priest really appealed to me in WoW, unlike here where all the classes apart from the warrior and maybe the necro don't appeal to me.
- Grouping: I don't disagree about the zerging aspect - but try 2-manning a champion (I'm sure you have). doable, challenging in some ways (at least the margin for error is much smaller, making it more tense) and satisfying. I haven't been in a zerg for a while since the population has thinned out somewhat and TBH I prefer it this way. Though I do think that the open world should have been a lot harder at least in certain areas of each zone in order to foster more meaningful grouping experiences and challenging play.
- Sub fees: What "lol k"? It's a valid reason, I hate a sub fee hanging over my head, it's not even worth paying every month.
- Crafting: I like the discovery pane (yeah yeah it exists in other MMOs whoopty do who cares) and convenience of it. Yeah you make lots of disposables and TBH I'd have preferred a "less is more" system with maybe an actual crafting minigame with the option to customize your crafted gears looks and names but it's still not bad. Actually cooking is the most fun as you can get inventive, unlike the usual "craft a hilt, blade and augment" routine with the other crafting profs.
Sorry if I was abrasive in some of my replies but the "lol k" responses were just asinine, and you know it.
All in all: I like the fact that I don't feel forced to group in GW2 and that I can play at my own pace and still not feel like I'm missing out. I like the fact that I can play the classes any way I want and not conform to a single restrictive role. I like the fact that there are no raids, I hated them in WoW. I like the fact that I move around in combat and not need to tab target every time I want to change my target (though I'd have prefered Tera's mouse aiming system I think). I like the fact that there's downleveling and that I can make any zone my "playground" if I want. I like the fact that the game doesn't magically change after lvl 80, whereas in WoW for example I enjoyed playing until I reached max level, which bored me to tears. I like the more "natural" way you group, where you dont compete for nodes, dont need to form a party to get things done, no killstealing etc. And I like that there's no sub fee hanging over my head like a ticking clock - it actually discourages me from playing because I feel "pressured" to log on when playing a sub game.
I don't think we're gonna agree on anything really so I'm just leaving it here. I don't want to turn this into an argument, no point. You're entitled to hating GW2 as much as I'm entitled to loving it. I know GW2 is not revolutionary, but the things it does appeal to me as a person who doesn't like traditional MMOs.
Also to answer a question you may pose before you pose it: NO, I would not have bought GW2 if it had a sub fee. I wouldn't even buy Star Citizen (its turning out to be my dream game) if Chris roberts suddenly said "I know we said 'buy to play', but we're adding a sub fee to the game when it's done". Never again.
And oddly enough, I'm a demanding gamer, even though the fact that I'm enjoying GW2 doesn't make it seem that way.
Edited by Heart Collector, 29 November 2012 - 03:18 PM.