So I was curious about an eruption condition build and went to the mists to try it out. With undead runes, bleed duration sigil, 30 points in earth and carrion amulet plus gem I was a little over 1400 condition damage.
On golems each tick of bleeding doled out 116 damage, burn damage was like 695 or so per tick (iirc, mostly focused on bleeds).
I wanted to see if this could be increased through traits and so I tested some of them out. None of the traits I tried increased the amount of bleed damage from 116, it seems the effects of X% increased damage traits are only applied to direct damage spells/components, e.g. Earth 1, and are not applied to burn or bleed damage. What a bummer. I tried applying burning before and after bleeds, no effect ever.
None of the following apply to increasing your condition damage ticks. When the tooltip says damage what it means is direct damage:
Ember's Might (and I'm assuming Burning Rage) - 5% increased damage to burning foes
Salt Stone - 5% more damage to bleeding targets
Stone Splinters - 5% more damage when within melee range
Strength of Stone - 10% more damage when attuned to earth
Didn't test (I forgot) but assuming the result is the same:
Enduring Damage - 10% more damage when endurance is full
Has anyone found it worth taking these talents if they only effect Earth 1, the initial burst on Earth 2 and Earth 5? Seems like you would be much better off lowering Earth CD (Earth X), increasing bleed duration by 20% (Earth VII) and adding an extra 3 seconds of burning to your fire signet (Fire II) then taking things that increase damage by X% considering that power is a secondary stat to the build. Mostly just curious if anyone things the damage talents are worth taking for that initial burst on Earth 2.
Deal X% more damage traits don't apply to condition damage...
Started by Nonlinear, Nov 27 2012 07:13 PM
6 replies to this topic
#1
Posted 27 November 2012 - 07:13 PM
#2
Posted 27 November 2012 - 10:45 PM
Correct. All positive (and negative) modifiers to damage only apply to direct damage - it's both a strength and a weakness of Condition Damage. You shouldn't be taking damage modifier traits if you are running a condition build (I personally use Signet Mastery, Earth CD reduction and Written in Stone.)
#3
Posted 27 November 2012 - 11:02 PM
Yeah it makes picking traits for a condition build a lot easier knowing that none of the x% increase in damage traits mattter.... wish it was clarified in the tooltip instead of finding out by running tests in the mists.
I'm working on a condition build for fun and hoping to post the results in the next day or two, in the meantime I'm probably going to make a thread because I am seeking advice on a few runes/traits.
I'm working on a condition build for fun and hoping to post the results in the next day or two, in the meantime I'm probably going to make a thread because I am seeking advice on a few runes/traits.
Edited by Nonlinear, 27 November 2012 - 11:05 PM.
#4
Posted 27 November 2012 - 11:09 PM
Better get that increased bleeding duration trait
#5
Posted 28 November 2012 - 12:35 AM
I didn't know that eruption was a blast finisher, blast finisher every 4-5 seconds with CD trait that is pretty awesome. Fun trick i just learned, you can combo off yourself with the blast finisher from eruption thanks to the delayed pop on the eruption blast. Cast eruption, swap to fire then cast a lava font on it for 3 stacks of AOE migh, or sawp to air and static field for some aoe swiftness, water and frozen ground for aoe frost armor or geyser or healing rain for aoe healing. I guess it could have some uses but seems more like a fun little gimmick.
Apparently you can switch to earth for eruption, then to water, cast geyser and use arcane wave for geyser heal plus double blast heal not bad.
Apparently you can switch to earth for eruption, then to water, cast geyser and use arcane wave for geyser heal plus double blast heal not bad.
Edited by Nonlinear, 28 November 2012 - 12:45 AM.
#6
Posted 28 November 2012 - 01:06 AM
Good to know! 80 WvW condition thief here just poking my head in an largely un-travled part of the forum.
I may be re-working my spec then. However I do know that power does effect condition damage. When sitting at my base stats of gear, my bleeds tik for around 101 each or so. Add 10 stacks of might on there, and they're pushing 125. Thanks again for the info!
*waves goodbye*
I may be re-working my spec then. However I do know that power does effect condition damage. When sitting at my base stats of gear, my bleeds tik for around 101 each or so. Add 10 stacks of might on there, and they're pushing 125. Thanks again for the info!
*waves goodbye*
#7
Posted 28 November 2012 - 01:43 AM
power doesn't effect condition damage however might gives 35 power and 35 condition damage per stack @ 80
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users









