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thief finishing move in stealth

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#31 Cobra Kai

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Posted 03 December 2012 - 07:56 AM

View PostMr_Original, on 03 December 2012 - 06:02 AM, said:

Insanely high  dps,  great AoE damage with shortbow/caltrops, everything about shadow refuge,  best mobility profession behind only ele, thieves guild makes any 1v1 against class moot, numerous escape methods etc. Of course I'm not saying they can do all these things at once but the fact that they have access to all this while other classes only have access to one or two of things at all. If the others had as much capability as the thief then this wouldn't be an issue but they don't so it is. The only drawback to thieves are their paper defenses but those don't really matter when you can ya know escape effortlessly.

Other classes should ideally buffed to the point where they have just as many potential options. Also, your post made it sound like they had all these available at once. I'm glad you're not that retarded.

Variety and viability isn't bad. It isn't OP. It's fun. Taking that from one class because others are lacking is retarded design.

#32 Wifflebottom

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Posted 03 December 2012 - 11:39 AM

View PostCobra Kai, on 03 December 2012 - 07:56 AM, said:

Other classes should ideally buffed to the point where they have just as many potential options. Also, your post made it sound like they had all these available at once. I'm glad you're not that retarded.

Variety and viability isn't bad. It isn't OP. It's fun. Taking that from one class because others are lacking is retarded design.
Giving another class so much variety while every other class lacks it is also retarded design

#33 Eliyahu

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Posted 03 December 2012 - 12:15 PM

You all do realize that you're downed right?

It's like people think you deserve to get back up after you've lost a fight...

Everybody can stability/stealth/quickness/invuln stomp.  Stop crying about taking it and dish it out.

Edited by Eliyahu, 03 December 2012 - 12:15 PM.


#34 ArcherHenchman

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Posted 03 December 2012 - 09:31 PM

Between this and the L2P thread, I think its becoming clear why the competitive community stopped bothering to post on these forums.

The signal to noise ratio here is off the charts.

#35 RandolfRa

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Posted 04 December 2012 - 01:27 PM

View PostEliyahu, on 03 December 2012 - 12:15 PM, said:

You all do realize that you're downed right?

It's like people think you deserve to get back up after you've lost a fight...
Pretty ironic considering how long a thief can stay hidden after being downded, or how easily they can escape from a fight they are about to lose.

Edited by RandolfRa, 04 December 2012 - 01:27 PM.


#36 Falfyrel

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Posted 04 December 2012 - 04:23 PM

If we're going to keep stealthstomp can we at least give Necromancers back shroudstomp and shroud-rez? Apart from the glitched versions, that is.

Also, as a note, some profession's downed state skills are completely worthless against Thieves in downed due to being single-target skills that require you to have a target to have an effect. Examples include Warriors, Elementalists, Necromancers...

Shroudstomping should theoretically be even less problematic than stealth-stomping, given you can actually target the aggressor.

#37 Asomal

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Posted 04 December 2012 - 04:24 PM

View PostRandolfRa, on 04 December 2012 - 01:27 PM, said:

Pretty ironic considering how long a thief can stay hidden after being downded, or how easily they can escape from a fight they are about to lose.

???
Thief first skill after being downed: shadowstep (not invisible, just go where he teleported and finish him)
Thief second skill after being downed: stealth (he still in the same place)

I don't really get how, can someone in their sane mind, think that this is over the top. I mean, seriously, the only time this could be annoying is when there's a cliff nearby (oh and how ironic, mesmers can also "teleport" upon a cliff when they are downed).

#38 shaolinwind

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Posted 04 December 2012 - 07:31 PM

View PostSymbiont, on 28 November 2012 - 09:35 PM, said:

i see no solution, so stealth stomp stays, works as intended.

Quote

Get rid of stealth stomp for all classes.
I belive the solution was already provided kind sir.

#39 Symbiont

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Posted 04 December 2012 - 08:23 PM

View Postshaolinwind, on 04 December 2012 - 07:31 PM, said:

I belive the solution was already provided kind sir.

well yea, don't really like that solution. i have a better solution; use aoe skills.

#40 Orikx

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Posted 06 December 2012 - 09:06 PM

View Postshaolinwind, on 04 December 2012 - 07:31 PM, said:

I belive the solution was already provided kind sir.

Yes the solution is to dumb down the game to the point that it requires no thought to play. Great answer to a PvP game. Hello Kitty Online is that way > http://www.hellokittyonline.com/

Edited by Orikx, 06 December 2012 - 09:07 PM.


#41 Nettle

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Posted 06 December 2012 - 09:29 PM

Stealth stomps are boring and old news.  Shadowstep or steal stomps are so much more stylish, and bonus points for a tri-port infiltrator shadowstep stomp or a stealthed shadowstep stomp!  If more than 2 or 3 thieves were doing these, I'm sure there'd be cries for those nerfs as well.

Edited by Nettle, 06 December 2012 - 09:30 PM.


#42 illutian

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Posted 10 December 2012 - 03:47 AM

/shrug

Alls I know is I'm making a Thief specifically to farm PVP.

FoTM: Thief

...wonder what class will be next 'month' (when ever Thief gets nerfed -or- other class gets buffed)

#43 lmaonade

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Posted 10 December 2012 - 10:24 AM

Thieves are not the only ones who can do this

Eles have mist stomping, Engies have Elixir, etc

Anet needs to get rid of it for all classes

View PostOrikx, on 06 December 2012 - 09:06 PM, said:

Yes the solution is to dumb down the game to the point that it requires no thought to play. Great answer to a PvP game. Hello Kitty Online is that way > http://www.hellokittyonline.com/

you're something special aren't you? both stealth stomping and downed state in general are complete bullshit mechanics for PvP games, one rewards you for sucking while the other rewards you for not having a brain. Yeah, btw, stealth stomping is the one that requires no thought

Edited by lmaonade, 10 December 2012 - 10:27 AM.


#44 RandolfRa

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Posted 10 December 2012 - 06:05 PM

View Postlmaonade, on 10 December 2012 - 10:24 AM, said:

you're something special aren't you? both stealth stomping and downed state in general are complete bullshit mechanics for PvP games, one rewards you for sucking while the other rewards you for not having a brain. Yeah, btw, stealth stomping is the one that requires no thought
Downed state is there to keep burst builds and tactics from being too effectice. It is very important pvp mechanic of this game, newbie.

Edited by RandolfRa, 10 December 2012 - 06:09 PM.


#45 lmaonade

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Posted 10 December 2012 - 09:50 PM

View PostRandolfRa, on 10 December 2012 - 06:05 PM, said:

Downed state is there to keep burst builds and tactics from being too effectice. It is very important pvp mechanic of this game, newbie.

so the devs had to add something in to counter something that wasn't supposed to be there in the first place? Think about the design philosophy of the game before calling me a newbie

#46 Forest

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Posted 12 December 2012 - 06:13 AM

View Postchuckles79, on 28 November 2012 - 05:44 PM, said:

the number one BS thing that ANet could fix today to make the game better.

I like thieves, I'm leveling one now. but don't they have enough love at this point?  Can we stop heaping benefits on them?

No more stealth finishes, it's utter crap.
Solution to stealth stomp: Untarget your target if you have one, hold right click, aim at where you think the stealth thief is, toss class interrupt. Holding right click causes your weapon to become FPS. This is also how you hit cloaked target during battle with non-aoe range weapons.

You're welcome.

#47 Soki

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Posted 12 December 2012 - 06:33 AM

View PostFeatherman, on 30 November 2012 - 02:26 AM, said:

Nope. Only Thieves, Warriors, Mesmers and Rangers. Mesmers can grant quickness in a large area.

And sure, forcing players to cope with terrible and unbalanced mechanics makes for a great eSport.
So half the classes in the game are able to do it?
It sounds fine, honestly.
(Even though you're wrong: Every class in the game can do it)

View PostRandolfRa, on 04 December 2012 - 01:27 PM, said:

Pretty ironic considering how long a thief can stay hidden after being downded, or how easily they can escape from a fight they are about to lose.
A Thief can stay hidden after being downed for 2s, with Smoke Bomb - and can shadowstep 600 yards away to avoid a Stomp.
A Thief has so many escapes because they have a Medium armor class and Low health pool - with most of their viable weapon options being melee-oriented. Their strength is the ability to pick their fights. Their weakness is being forced to fight on their opponent's terms.

Just putting some facts here, since you seem to be in fantasy-land.

Edited by Soki, 12 December 2012 - 06:38 AM.


#48 Runkleford

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Posted 12 December 2012 - 10:17 PM

Eh, I don't see the point of having a downed state if a couple of classes have the consistent ability to bypass someone's downstate with a stealth stomp or worse yet, a quickness stomp. Don't get me wrong, I like the downed state and I like that you have the ability to stealth stomp, quickness stomp, stability stomp, etc etc but if you can do any of these too frequently, I don't care what class you are then it needs to be toned down a bit.

#49 Xathor

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Posted 19 December 2012 - 03:20 PM

View PostCarebear_Sss, on 29 November 2012 - 04:58 PM, said:

Stealth stomp is not OP, since you can deal dmg to the player and kill him easily. :P

And the ppl above me got the point. When tough fight happen and you were able to save ability such as mist form, you can stom with its not OP. Since you could avoid dmg in fight earlier and win it with higher HP pool. You just get outplayed all the time and you are looking for excuse.
Safe stomp OP, next i see dodge removed from the game O.o huehueuhue

Fighting from Downed state is a part of the game, in this case you cannot do anything to the Stomper from downed state, not even target them. IMO throwing a finisher (Stomp) should bring you out of stealth.

#50 Wanna Go To heaven

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Posted 19 December 2012 - 08:10 PM

The problem also is, imo, the different skills classes get when downed.
There's such an imbalance there it's crazy.
Guardian can pushback stealthed thief. But warriors for instance can't do a thing as they can't target. And that's just vs a stealth stomp. Some skills are so much better than others

#51 dynia666

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Posted 21 December 2012 - 12:05 PM

I say better get rid of downed state only noobs need it

View PostMr_Original, on 30 November 2012 - 02:28 AM, said:

I don't think stealth stomps are the biggest issues with thieves the fact that they can do almost everything very well compared to the other classes is the problem.

you are just noob if you think are op learn to play pls



I do that with every class to any thief or any thief build they so easy to counter and kill

Edited by dynia666, 21 December 2012 - 12:08 PM.


#52 Arngrim Einheri

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Posted 21 December 2012 - 12:30 PM

If you get downed, that's it, you already lost. It's not like you can do much much when you go down anyways. Downed state is more of an annoyance than anything else, if you go to finish someone on stealth, that's time you are not using to go for another point or helping others in battle (unless if u finish a guy a teammate rallies), and you are wasting a skill only to finish a guy that was already dieying. I hope they don't listen to this and change the stealth stomp.

#53 RandolfRa

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Posted 21 December 2012 - 01:41 PM

Seems to be the people in this thread do not understand the importance of downded state. It is there to prevent spike tactics from being too powerful. Sure, it pisses me too sometimes, but I understand it has to be there. In Guild Wars 1 you had infuse healers and prot monks who could heal you from 0 to 100 with 1 skill and negate all incoming damage. Here you don't have anything like that so there has to be something else against spike tactics.
Repeat the following 100 times if you still don't get it: downed is not the same as defeated.

Edited by RandolfRa, 21 December 2012 - 01:44 PM.






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