Can find the current build I am using here:
Link to Build
Base skills:
Glyph of Elemental Harmony (Heal)
Glyph of Storms (Earth)
Signet of Fire
Situational - Mist Form, Elemental Power, Armor of Earth, etc.
Glyph of Elementals (Elite)
Base Traits (some different options are below in the write up):
10 Fire for Burning Fire (3 seconds of Burning on Signet of Fire) and 10% condition durationg
10 Air for Quick Glyphs (these ten points are optional and can be put wherever, e.g. Fire for Fire IX - Fire's Embrace coupled with Earth XI - Written in Stone)
30 Earth for II - Signet Mastery (-20% Signet CD), VII - Serrated Stones (+20% bleed duration) and X - Geomancer's Alacrity (-20% Earth CD). Can swap X for XII - Written in Stone (if you run a lot of signets) and swap VII with X.
20 Arcane for V - Elemental Attunement (utility) and VIII - Blasting Staff (bigger aoes):
Gear:
All Carrion. Sigil of Agony for Increased Bleed duration, Runes of Balthazar x2 for 25 power and 15% increased Burn duration, Krait x2 for 28 condition damage and Bleed duration, and currently Lich x2 for 25 vitality and 4% condition duration (plan on replacing them with Mad King x2 for 10% condition duration in the next day or two).
Bleed duration increase: 59% with Lich x2, 65% with Mad King x2
Burning duration increase: 29% with Lich x2, 35% with Mad King x2
Write up:
Condition Damage Build for Dungeons
Overview: Uses traited Earth 2 (Eruption) coupled with increased bleeding duration for large bleed stacks and field finishing, Signet of Fire (Skill) is used to keep up burning. AOE with Glyph of Storms in Earth for damage and bleeds.
20% CD reduction on signets, 3 seconds of burning and ~30% burn duration will let you keep burning up on a target continuously with Signet of Fire. Groupmates have lots of time to plant combo fields on the Eruption animation and should do so since the delay on the blast will finish the field for them.
Traits: 10 Fire and 30 Earth are the core.
10 in Fire for 3 seconds to add three seconds of burning to Signet of Fire and gain 10% condition duration.
30 in Earth for 20% CD reduction on signet, 20% longer bleeds and 20% CD reduction on Earth spells. Can take Written in Stone if you plan on using a signet heavy build but I usually only use Signet of Fire. Since you will be wearing carrion gear you will have 4% crit without talents so losing the passive on Signet of Fire while it is on CD is not that big of a deal to me. If you do take Written in Stone then you should take the 20% CD reduction on Earth spells as your master trait instead of bleed duration increase since bleed duration can easily be obtained through runes if you want it.
20 points in Arcane for the utility of Elemental Attunement and Blasting Staff for larger AOEs.
That leaves 10 points that you can put wherever you'd like, I prefer Guick Glyphs for the reduced CD on the healing glyph, glyph of storms, etc. (whatever other glyphs you are using) but you can put them in Water for some condition removal, Fire for 100 power and 10% burn duration and whichever trait you'd like, Fire's Embrace would be good for signet heavy build with Written in Stone but you won't be able to share it.
Skills: Signet of Fire for Burning, Glyph of Storms in Earth for AOE and more bleeds. Third slot is situational. Frost Bow for things like AC exp, Mist Form or Armor of Earth if you need an Oh Sh!t button, Glyph of Elemental Power and Lesser Elementals can be useful, Signet of Earth/Water/etc. Whatever the situation calls for, it's a dungeon so it's the same everytime and you can determine which skills gel with your playstyle.
For Elite skill I default to Elemental. Fiery Greatsword and Tornado benefit from Power/Crit which this build lacks.
Gear: 100% Carrior Gear. @80 I have a little over 18k health and a little less than 1300 condition damage. For Sigil and Runes I went with things that will increase the duration on my burns and bleeds. For sigil I went with Sigil of Agony for 10% increased Bleed duration. For runes I decided on 2x Krait for 15% Bleed duration and 28 condition damage, 2x Balthazar for 25 power and 15% Burn duration, and 2x Lich for 25 vitality and 4% Condition duration (or Mad King x2 for 10% if you think it's worth an extra 1g15s per rune for that extra 6%). Can use whatever you feel is the best combo of duration increases, e.g. get rid of Lich x2 and use either Centaur x2 for 15% more Bleed or Flame Legion/Baelfire x2 for 15% More Burn.
Stats:
- Power: 1,748
- Precision: 1,016 (Base + 100 from 10 points in Air, 9% crit)
- Toughness: 1,244 (2,164 Armor)
- Vitality: 1,636 (18,005 Health)
- 35%/29% Increased Burning Duration (10% from 10 Fire and 20%/14% from Mad King/Lich runes)
- 65%/59% Increased Bleeding duration (10% from 10 Fire, 20% from Earth and 35%/29% from Mad King/Lich runes)
Edited by Nonlinear, 05 December 2012 - 10:08 PM.









