Inflation: Out of Hand or Alright for Now?
#1
Posted 28 November 2012 - 10:59 PM
I've noticed a lot of common dyes have spiked in price, abyss dye is approaching 18g, ecto are over 33s, etc.
Now, this is not a "QQ, I have no money" thread, because I do have money, and if I weren't so lazy I'd have at least twice what I have. Won't say exact amount, but buying abyss isn't that big of a deal to me, we'll put it that way.
I'm more concerned for my guild members and other average people. Obviously we can't all play the TP, we can't all have luck, etc etc. As the prices keep rising I don't see any sign of it stopping anytime soon; prices aren't really stabilizing on dyes/ectos/etc(of course, they will eventually).
So do you think Anet should step in to adjust drop rates,leave it awhile, and see what happens, or maybe something else?
(No, this is not a place to complain about travel and repair fees, those cause deflation, get out)
(And if I'm missing something huge and just being a total idiot, let me know that, too)
#2
Posted 28 November 2012 - 11:06 PM
Then no, to the contrary. The gane is currently in a deflationary spiral. Eventually people having less money are going to end up devaluing things on the auction house. The complaints about not enough money going into the auction house are just going to make things cheaper and cheaper, because anyone who tries to put anything up on the AH for a high price just won't be able to sell. Hence all the super cheap dyes.
and if you ask me, the deflationary spiral that GW2 is caught up in is far more dangerous than inflation. See: Bitcoins.
#3
Posted 28 November 2012 - 11:08 PM
#4
Posted 28 November 2012 - 11:26 PM
#5
Posted 28 November 2012 - 11:43 PM
Ualtar, on 28 November 2012 - 11:08 PM, said:
This says it all. I wouldn't consider it inflation.
#6
Posted 28 November 2012 - 11:48 PM
#7
Posted 29 November 2012 - 12:02 AM
1) The dye prices are going up as mentioned to pretty high levels (some of this due to bots)
2) The amount of gold required to buy gems has drastically increased (ofc ANet hides the purchase/sales mechanism so maybe manipulated by them).
3) My anecdotal evidence from WvW where people are throwing around siege like crazy. Used to be they were somewhat rare, but now 8-12 golem rushes are becoming more frequent as are dropping multiple rams and catapults. I suspect there would be more if supply wasn't a limiting factor.
#8
Posted 29 November 2012 - 12:07 AM
Edited by Drekor, 29 November 2012 - 12:08 AM.
#9
Posted 29 November 2012 - 12:42 AM
#10
Posted 29 November 2012 - 12:54 AM
(Personally, I think it's kinda pointless to worry about it - it's not something one individual or one group of individuals could really address, and the "market" at the moment is volatile enough to render most predictions reasonably meaningless.)
Edited by Steadfast Gao Shun, 29 November 2012 - 12:58 AM.
#12
Posted 29 November 2012 - 01:28 AM
DuskWolf, on 28 November 2012 - 11:06 PM, said:
Then no, to the contrary. The gane is currently in a deflationary spiral. Eventually people having less money are going to end up devaluing things on the auction house. The complaints about not enough money going into the auction house are just going to make things cheaper and cheaper, because anyone who tries to put anything up on the AH for a high price just won't be able to sell. Hence all the super cheap dyes.
and if you ask me, the deflationary spiral that GW2 is caught up in is far more dangerous than inflation. See: Bitcoins.
There's.. deflation?
Have you been away from the game for a few weeks?
Sponx, on 29 November 2012 - 12:42 AM, said:
Stuff like that bothers me. Even if I had that much money I wouldn't do that kind of thing, feels too dirty.
Edited by Gerroh, 29 November 2012 - 01:30 AM.
#13
Posted 29 November 2012 - 01:30 AM
RandomErrata, on 29 November 2012 - 12:02 AM, said:
Objection,
The siege overdose is from people who were farming tokens from the jumping puzzle
I consolidated my siege just today and from a few weeks of farming with multiple alts I have around 50 arrow cart, Balista and Cata 18 Treb and 9 Siege golems
If there are many people like me then that is why you are seeiing a rise in siege use
...
I mean really I was using siege rams to decorate the chandeliers in the EB jumping puzzle today; if that puts things into perspective
#14
Posted 29 November 2012 - 01:35 AM
#15
Posted 29 November 2012 - 02:53 AM
and Anet should really make unlocked dyes to be account wide already...should be able to bring the price down again.
Edited by LavaSquid, 29 November 2012 - 02:56 AM.
#16
Posted 29 November 2012 - 04:00 AM
#17
Posted 29 November 2012 - 04:36 AM
Sponx, on 29 November 2012 - 12:42 AM, said:
And I wonder why many people in game genuinely believe the trading post is not manipulated in some ways. The gullibility of people these days.
#18
Posted 29 November 2012 - 04:38 AM
DuskWolf, on 28 November 2012 - 11:06 PM, said:
Then no, to the contrary. The gane is currently in a deflationary spiral. Eventually people having less money are going to end up devaluing things on the auction house. The complaints about not enough money going into the auction house are just going to make things cheaper and cheaper, because anyone who tries to put anything up on the AH for a high price just won't be able to sell. Hence all the super cheap dyes.
and if you ask me, the deflationary spiral that GW2 is caught up in is far more dangerous than inflation. See: Bitcoins.
The deflation is a natural result of limited or no controls. In most real economies there are far more costs that remove money from individuals, and economies that don't have the same situation (and are usually dissolved relatively quickly). "Valuable" items have a high cost in-game because they are scarce, but as more are generated scarcity fades and the price drops. In the real world scarcity is not dissipated within days, even when there isn't real scarcity. If money and items couldn't be infinitely generated or far more money were removed from players regularly there wouldn't be the same deflation effect on common items and the quick dissipation of scarcity.
Reduction of purchasing power.
Increase in opportunity cost of holding money.
Continued growth of the money supply.
All those are hallmarks of inflation.
#19
Posted 29 November 2012 - 04:54 AM
But max gear, on the other hand, is something that simply can never be left to the market.
#20
Posted 29 November 2012 - 05:15 AM
#21
Posted 29 November 2012 - 05:44 AM
Put simply on the 6th of November, there were 200000 UnID dye listings, and 130000 buy orders. The price was 2-3 S per dye.
On the 29th of November there are 6000 UnID dye listings and 160000 buy orders. The price is 12-13 S per dye.
#22
Posted 29 November 2012 - 06:05 AM
MisterSin, on 28 November 2012 - 11:48 PM, said:
#23
Posted 29 November 2012 - 06:12 AM
#24
Posted 29 November 2012 - 06:30 AM
The price plummeted, because the market got flooded. Then it was patched again, to get rid of the unintentionally high drop rate... It took a while to get rid of that "bubble" of unID dye, and then prices started to rise again.
Whether more people are now going for their "Gift of Colour", because of the precursor drop fest during Lost Shores, or whether people stated to gamble on buying unID and opening them in the hope of getting something more lucrative to sell onwards, or whether people are cornering various markets (I suspect it's all 3)... IDK: But I don't think we can conclude that "the game is dying
Of course, those with tinfoil hats will mention the gem-store aspect
Edited by Lilitu Livid, 29 November 2012 - 06:31 AM.
#25
Posted 29 November 2012 - 08:25 AM
Jason Seven, on 29 November 2012 - 06:05 AM, said:
Then again, it's rather obvious Anet is manipulating the market. Dyes and high-end mats prices skyrocket. Anet sells dyes and tools that improve chances for high level mats(magic find boost, BL Salvage kit) in the gem store. Coincidence? I think not.
WTS Tinfoil Hats 200g each.
#26
Posted 29 November 2012 - 08:46 AM
MisterSin, on 28 November 2012 - 11:48 PM, said:
To the topic; The one thing that really fuked up the market is bots, t6 mats there were usually farmed to death aren't being farmed because most have terrible drop rates, then to ectos being keys for ascended items, so those go up 100% in less than a month. There is not real way to farm gold other than farming, and guild wars is built around no farming, so we're in a quandary. Farming mats/rares(ectos) will make you money, a good amount of it, but then the more those get farmed, the less valuable they become. Then what else is there to farm and make money? Crafting isn't money making. So what else is there?
I honestly think that the lack of true farming items from reliable ways, (GW 1 example: ids, totem axes, every green weapon, and all dungeon chests dropping dungeon specific high end weapons (bds). Sure you can farm specific mats based on the mob, but there isn't really any kind of satisfaction there.
I really don't know what should be done, all I know is things that could be done, and not necessarily fix things.
Edited by LIVESTRONGG, 29 November 2012 - 08:46 AM.
#27
Posted 29 November 2012 - 08:48 AM
hmm could it be this is what Anet wants to happen?....
I've seen devs mess with prices to drive them up before like this, buy all stock and resell higher. It's not hard if you want to push cash shop sales on gems.
Problem = people are making enough gold to get by and stop buying gems.
Soloution = increase prices on everything out of their gold making abilities.
Edited by azanti987, 29 November 2012 - 08:50 AM.
#28
Posted 29 November 2012 - 09:41 AM
Protoss, on 29 November 2012 - 04:54 AM, said:
But max gear, on the other hand, is something that simply can never be left to the market.
Order armor is around 8-9g total isn't it? Not sure if it's max though. I do know t2 cultural is around 7g, but that one is rare.
#29
Posted 29 November 2012 - 09:47 AM
Edited by Lucas Ashrock, 29 November 2012 - 09:51 AM.
#30
Posted 29 November 2012 - 09:51 AM
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