Play a thief commander like you would play a thief? Don't engage zergs? Don't lead zergs?
Another thing you can do as commander if you absolutely want to zerg is actually lead? Stay in the back in stealth and actually call tactics for your group. Will be much more useful than you trying to be a meat shield with a piece of tissuepaper.
Under certain circumstances I would agree. The only issue currently is the fact that I'm with IRON on Desolation. Currently we have been facing enemies like Seafarer's who constantly have 60+ players (most of which from semi-organized, WvW dedicated guilds) in each borderland while we only have around half their numbers during our prime time as a guild in a single borderland (Deso seems to be mostly a PvE server). So what we have to do and rely on to a certain extent is the use of friendlies (PUGs). They tend to follow the blue icon and not really listen to orders.
Also, say you need to flank and get behind a zerg while charging them head on in order to split up larger numbers. It's a lot easier to do so and stick together in pseudo-formation if everyone can follow the blue icon... also it's essentially impossible to do by just saying on TS "Flank them!"
i wouldn' t be so sure about that, ding 3k armor and 20k hp and come back to say if you noticed the difference
I said that because I don't actually wear Berserker in WvW
i wouldnt command under any circumstances, but if i were for arguments sake, and did so on thief...id just try to support more, as much as a thief can.
i dont play thief much so i dunno the names of the traits. and i dont care to look up. you mentioned venoms though and how you dont want to use them. what about the trait that shares venoms with nearby allies?
theres i dont know how many ways to share stealth with teammates, with smoke combo fields or otherwise. the utility skill that makes a shelter is something i see a lot of wvw and when used correctly, it has a lot of tactical uses. use it to make an attack team or flanking team seem smaller to the enemy, or hide them
completely if its a small group. use it to save some peoples asses. use it on downed people and the people rezzing them so that they arent instantly targeted by enemy aoe. dont forget the other fields you can drop either, and have your squad members actually try to use finishers in them as necessary.
and finally, id learn to love the shortbow. rain hell down on attackers when defending, or blast people on walls when attacking. then all you have to do is take a step back when you need to take a breather and reassess a situation, or communicate. you can contribute a lot to a battle with the shortbow and be relatively safe most of the time if you have awareness, which as a commander i would hope you have. plus there would always be circumstances for you to use your alternate weapon set, its not like you would have to run shortbow 100% of the time and forget about anything else. this is why we have weapon swap.
Yeah I agree with most of what you're saying. I do occasionally run ven-share builds, I just don't like it.
The massive issue with Shadow Refuge is that your enemy can see you use it just like the enemy would notice your portal. Said tactics get worked out fairly easily. Of course SR is great, so is Blinding Powder, that's why I use them both.
As for Shortbow, easily the best weapon in WvW, only major issues with it are the fact that the auto-attack range is pathetic. And cluster-bomb is extremely slow to hit. Additionally you can't really hit most defensive siege on a keep/ tower with it whereas an Ele or Engie or Ranger could with extreme ease.
And finally, I do as you say; "take a breather and re-asses the situation" the main problem with this is some people will mistake this for a retreat when in fact it's not. You only need to look like you're retreating for a single second for an enemy zerg to jump down and engage.
Edited by The Shadow, 01 December 2012 - 03:05 PM.