Jump to content

  • Curse Sites
Help
- - - - -

Ele movement speed


  • Please log in to reply
20 replies to this topic

#1 kuroioni

kuroioni

    Fahrar Cub

  • New Members
  • 12 posts

Posted 29 November 2012 - 03:50 PM

Hey

My ele is currently level 69. I'm running either with S/D or D/D and a staff for dungeons. Anyhow, I think that I need some clarification regarding our movement speed passive buffs.

Let me start by saying that, while it might come at a price of other traits/utility slots, one of the most important things for me, is to be able to move around fast.
It doesn't have to be swiftness-fast, but more than +10% fast for sure (I find myself being unable to play any class that doesn't have some way of passively increasing movement speed by at least 15-20%, may sound silly for some, but that's the way I roll - fast :P).
And I do mean passively - the one reason I dislike running in a 'standard' auramancer build with Zephyr's boon (or the one relying on GoEH with decreased cooldown for near perma swiftness) is because I'm lazy that way and want to simply have that speed, without having to worry about pressing a button every couple of seconds, checking up boon duration, cooldowns etc.

From what I can tell, options available to us are as follows:


-Signet of Air (+10%) - utility
-Zephyr's Speed (+10%, while attuned to air) - Air trait (5)
-One with Air (+25%, at its highest magnitude, also while in Air) - Air trait (10)
-Windborne Dagger (+15%, with main-hand dagger) - Arcana trait (20)

At the moment I am rolling with 10 in Air for One with Air, so it's 25% (after a few seconds that is). But now I'm wondering if there is a better way to get a similar effect.

The thing that confuses me a little is this bit taken from the wiki :

Quote

"(...) Both speed buffs and debuffs do not stack, the effect with the greatest value will be used."
I know that swiftness boons do not stack, but does that mean movement speed traits don't stack as well? Or trait-utility combos?

I'm thinking about making a signet-ish D/D build and if Signet of Air would stack with Windborne Dagger, it'd be just perfect ( / * A*)/


Cheers

#2 MartinFirestorm

MartinFirestorm

    Fahrar Cub

  • New Members
  • 12 posts
  • Guild Tag:[PD]
  • Server:Borlis Pass

Posted 29 November 2012 - 04:12 PM

View Postkuroioni, on 29 November 2012 - 03:50 PM, said:

I know that swiftness boons do not stack, but does that mean movement speed traits don't stack as well? Or trait-utility combos?

Yep, that's what it means. imo One With Air is the way to go for general pve.

#3 Stellarthief

Stellarthief

    Asuran Acolyte

  • Members
  • 109 posts

Posted 29 November 2012 - 04:16 PM

View Postkuroioni, on 29 November 2012 - 03:50 PM, said:

I know that swiftness boons do not stack, but does that mean movement speed traits don't stack as well? Or trait-utility combos?

I'm thinking about making a signet-ish D/D build and if Signet of Air would stack with Windborne Dagger, it'd be just perfect ( / * A*)/


Cheers

Correct it all doesn't stack. Only the highest.  And passive movement speed buffs are also only applied out of combat.  Also if that wasnt very clear, swiftness doesnt stack with the passive bonuses either.

#4 Nabuko Darayon

Nabuko Darayon

    Creative Quaggan

  • Members
  • 935 posts
  • Profession:Elementalist

Posted 29 November 2012 - 04:27 PM

Not sure but I've noticed an increased speed while having One with Air and Air Signet active... I think it actually reaches to 33% because when I use swiftness I don't have a feeling I move any faster.
Test out One with Air with and without Air Signet and see how does it feel for you.

As for the Windbourne Dagger it currently is bugged and doesn't grand speed buff.

Since you already roll d/d builds use the Ride with Lightning and Lightning Flash (Utility) and you'll be unstoppable.

#5 kuroioni

kuroioni

    Fahrar Cub

  • New Members
  • 12 posts

Posted 29 November 2012 - 04:30 PM

View PostStellarthief, on 29 November 2012 - 04:16 PM, said:

Correct it all doesn't stack. Only the highest.  And passive movement speed buffs are also only applied out of combat.  
Well balls, there goes my passive 25% in every element :|
Hm.. but does that mean that Signet of Air passive +10% is also being applied only out of combat?_?

View PostStellarthief, on 29 November 2012 - 04:16 PM, said:

Also if that wasnt very clear, swiftness doesnt stack with the passive bonuses either.
Yeah, that I do know, thanks though :)

View PostMartinFirestorm, on 29 November 2012 - 04:12 PM, said:

Yep, that's what it means. imo One With Air is the way to go for general pve.
*siiigh* Yeah, if that's the case I guess I'll just have to stick with One with Air and just go 10 points deeper into that line for Bolt to the Heart x_x

This (along with carrion gear) was what I was hoping for initially (SoA 10% + WD 15%). But now it seems I'll have to change it to something like this... Only now I'm not sure if SoA is worth the utility slot any more (if it doesn't apply the movement speed in combat) @_@

Goddamn it, why do they make these trait tooltips so unclear?

#6 TGIFrisbie

TGIFrisbie

    Sylvari Specialist

  • Members
  • 620 posts

Posted 29 November 2012 - 04:32 PM

View Postkuroioni, on 29 November 2012 - 03:50 PM, said:

-Signet of Air (+10%) - utility
-Zephyr's Speed (+10%, while attuned to air) - Air trait (5)

On one of my earlier ele's I tried this as a "combo" and noted no change in run speed.  I believe it's a flat 10% if you try and pair these.

#7 kuroioni

kuroioni

    Fahrar Cub

  • New Members
  • 12 posts

Posted 29 November 2012 - 04:36 PM

View PostNabuko Darayon, on 29 November 2012 - 04:27 PM, said:

Not sure but I've noticed an increased speed while having One with Air and Air Signet active... I think it actually reaches to 33% because when I use swiftness I don't have a feeling I move any faster.
Test out One with Air with and without Air Signet and see how does it feel for you.

As for the Windbourne Dagger it currently is bugged and doesn't grand speed buff.

Since you already roll d/d builds use the Ride with Lightning and Lightning Flash (Utility) and you'll be unstoppable.

Well yeah, up until recently I did not see a difference when using One with Air vs swiftness. Until I actually measured the time/distance for both. Will go and check this combo as well, although I don't have high hopes for this actually working x_x

Edited by kuroioni, 29 November 2012 - 04:38 PM.


#8 Rainbird

Rainbird

    Pale Tree Seedling

  • New Members
  • 10 posts
  • Guild Tag:[Soul]
  • Server:Elona Reach

Posted 29 November 2012 - 04:41 PM

I assume this is about speed when travelling around, not during combat.

One with Air takes 50 seconds to get to 25% speed increase. That's terribly slow IMO.

So, if you are really lazy, get Windborne Dagger and One with Air, so you always have between 15% and 25% speed increase.

If you are not so lazy, get Elemental Attunement, Glyph of Elemental Harmony, and Arcane Wave and a staff. Then do this:
- Switch to air -> 10 seconds swiftness
- Static Field
- Arcane Wave inside the Static Field -> +10 seconds swiftness (it does stack in duration)
- Windborne Speed -> +10 seconds swiftness
- Glyph of Elemental Harmony -> +10 seconds swiftness
- Switch to another element (so you can switch back later)
Now you have 40 seconds (rather more as you put points into Arcana) of swiftness. During that time you don't have to press any button. 40 seconds is also the longest cooldown in the sequence (Static Field). So you don't have to watch cooldowns. After 40 seconds you will notice the drop in speed, even if you don't watch your boon durations. Then just repeat the sequence.

With dagger offhand it's a little more complicated than 6 buttons every 40 seconds. But with Ride the Lightning, you can travel even faster. The sequence roughly is:
- Switch to air -> 10 seconds swiftness
- Ride the Lightning -> wooooosh :-)
- Updraft -> +10 seconds swiftness
- Glyph of Elemental Harmony -> +10 seconds swiftness
- Wait for the cooldown of Ride the Lightning
- Ride the Lightning again
- Switch to another element
- Wait for the cooldown of air attunement
- repeat when air attunement is available again

HTH

#9 kuroioni

kuroioni

    Fahrar Cub

  • New Members
  • 12 posts

Posted 29 November 2012 - 05:01 PM

View PostRainbird, on 29 November 2012 - 04:41 PM, said:

I assume this is about speed when travelling around, not during combat.

One with Air takes 50 seconds to get to 25% speed increase. That's terribly slow IMO.

So, if you are really lazy, get Windborne Dagger and One with Air, so you always have between 15% and 25% speed increase.
WD is bugged and does not grant the + movement speed at the moment, I'm hearing.

View PostRainbird, on 29 November 2012 - 04:41 PM, said:

With dagger offhand it's a little more complicated than 6 buttons every 40 seconds. But with Ride the Lightning, you can travel even faster. The sequence roughly is:
- Switch to air -> 10 seconds swiftness
- Ride the Lightning -> wooooosh :-)
- Updraft -> +10 seconds swiftness
- Glyph of Elemental Harmony -> +10 seconds swiftness
- Wait for the cooldown of Ride the Lightning
- Ride the Lightning again
- Switch to another element
- Wait for the cooldown of air attunement
- repeat when air attunement is available again

HTH
Well that is quite complicated :P To be honest if I were less lazy I'd just go with a standard auramancer build and pop auras + GoEH for perma swiftness, OR use Quick Glyphs + Inscription + GoEH + some +boon duration for perma swiftness. The latter is not that bad, alas I'd have to pass on Bolt to the Heart.

Sigh, why can't I have it all? :X

#10 Rainbird

Rainbird

    Pale Tree Seedling

  • New Members
  • 10 posts
  • Guild Tag:[Soul]
  • Server:Elona Reach

Posted 29 November 2012 - 05:56 PM

View Postkuroioni, on 29 November 2012 - 05:01 PM, said:

WD is bugged and does not grant the + movement speed at the moment, I'm hearing.
Up to now, I thought it was only bugged for offhand. But the official wiki says otherwise. So you are probably right.

View Postkuroioni, on 29 November 2012 - 05:01 PM, said:

Well that is quite complicated :P To be honest if I were less lazy I'd just go with a standard auramancer build and pop auras + GoEH for perma swiftness, OR use Quick Glyphs + Inscription + GoEH + some +boon duration for perma swiftness. The latter is not that bad, alas I'd have to pass on Bolt to the Heart.

Sigh, why can't I have it all? :X
If you don't like "complicated" skill sequences, why did you choose an elementalist in the first place? :P (You don't have to answer this.)

Well, I think you pretty much know your options now. IMHO, the only solution is "perma" switftness as all static speed boosts are pretty bad.

#11 kuroioni

kuroioni

    Fahrar Cub

  • New Members
  • 12 posts

Posted 29 November 2012 - 06:35 PM

View PostRainbird, on 29 November 2012 - 05:56 PM, said:

If you don't like "complicated" skill sequences, why did you choose an elementalist in the first place? :P (You don't have to answer this.)
It's not that I don't like executing complicated and dynamic skill sequences while fighting (in fact, I do appreciate both the dynamic and variety in fighting styles as well as split-second decisions - why else would I play an ele? xD), however, when it comes to my speed, I just want it to be there, without me having to spam 10 keys every X seconds (or spin 3 times counter-clockwise, spit, do a backflip... :P)

View PostRainbird, on 29 November 2012 - 05:56 PM, said:

Well, I think you pretty much know your options now. IMHO, the only solution is "perma" switftness as all static speed boosts are pretty bad.
Yeeeeah, I think I'll have to somehow live through the constant horror of swapping to air + pushing GoEH every 30s or so :P
(by the way - THE BUILD (0/30/30/0/10) I just came up with for that purpose, used with carrion/rabid gear and maybe 2xwater/monk runes for extra boon duration).

Edited by kuroioni, 29 November 2012 - 06:38 PM.


#12 MartinFirestorm

MartinFirestorm

    Fahrar Cub

  • New Members
  • 12 posts
  • Guild Tag:[PD]
  • Server:Borlis Pass

Posted 29 November 2012 - 07:23 PM

View PostRainbird, on 29 November 2012 - 04:41 PM, said:

One with Air takes 50 seconds to get to 25% speed increase. That's terribly slow IMO.

I don't think that's quite right because I notice a speed boost as soon as I attune to air, so I think its 40 secs to get the full benefit. Still kind of a long time, but really not a problem for map clearing and exploring, which is the main reason I want a speed boost. Plus you're getting plenty of boost at the lower increments.

#13 Aetou

Aetou

    Sylvari Specialist

  • Members
  • 614 posts
  • Server:Tarnished Coast

Posted 29 November 2012 - 08:05 PM

I'm really not sure why you'd trait One With Air when we have so many ways to get long durations of swiftness (which is higher and lasts through attunement swapping for combat.)  I usually run Air Signet for the 10% passive (and more for the 16s instant aoe blind) but just by swapping GoEH onto my bar I have perma swiftness without making any real effort at all (and can keep a Dolyak permanently Swift with  just a little more effort.)

#14 Nonlinear

Nonlinear

    Asuran Acolyte

  • Members
  • 136 posts

Posted 29 November 2012 - 08:40 PM

Following up on what Rainbird suggested, you can stack even more if you start in earth and throw down an eruption before you switch to air and put down Static Field (the delayed blast on eruption will combo with the Static Field, you can do this with Eruption and any attunement, fire + lava font for might, water + frozen ground for frost armor or water + geysey/healing rain for aoe heal, air + static field for swiftness)

Get a staff to keep in your bag.  If you have at least 10 in arcane trait elemental attunement and if you have at least 20 points in air trait Inscription.  Set Arcane Wave as a skill and Glyph of Elemental Harmony as your heal skill.
  • Start in Earth
  • Press H, equip staff
  • Cast Eruption
  • Swap to air (gain Swiftness)
  • Cast Static Field on the the Eruption animation (the bubbling rocks, the delayed blast will combo with the field when it pops, more swiftness)
  • Cast Arcane Wave (blast, more swiftness).
  • Cast Air 4 (more swiftness)
  • Cast Glyph of Elemental Harmony (even more swiftness)
  • Press h, re-equip and enjoy your 50+ seconds of swiftness (use heal glyh, Air 5 with dagger offhand and swapping to keep adding more)


#15 Mordana666

Mordana666

    Fahrar Cub

  • Members
  • 26 posts

Posted 29 November 2012 - 10:00 PM

View PostNonlinear, on 29 November 2012 - 08:40 PM, said:

Following up on what Rainbird suggested, you can stack even more if you start in earth and throw down an eruption before you switch to air and put down Static Field (the delayed blast on eruption will combo with the Static Field, you can do this with Eruption and any attunement, fire + lava font for might, water + frozen ground for frost armor or water + geysey/healing rain for aoe heal, air + static field for swiftness)

Get a staff to keep in your bag.  If you have at least 10 in arcane trait elemental attunement and if you have at least 20 points in air trait Inscription.  Set Arcane Wave as a skill and Glyph of Elemental Harmony as your heal skill.
  • Start in Earth
  • Press H, equip staff
  • Cast Eruption
  • Swap to air (gain Swiftness)
  • Cast Static Field on the the Eruption animation (the bubbling rocks, the delayed blast will combo with the field when it pops, more swiftness)
  • Cast Arcane Wave (blast, more swiftness).
  • Cast Air 4 (more swiftness)
  • Cast Glyph of Elemental Harmony (even more swiftness)
  • Press h, re-equip and enjoy your 50+ seconds of swiftness (use heal glyh, Air 5 with dagger offhand and swapping to keep adding more)


This.

Also want to add I think D/D ele is the fastest:

- Auras for swiftness
- Harmony for swiftness
- Ride the Lightning (never use it during swiftness btw)
- Updraft for swiftness (if you turn your back the way you were running then blow back)

- One with Air trait does not work in combat. Every time you enter and leave combat, you have to build back the stacking run speed. It stacks with 33% from what I've seen tho. Also it turns on way faster than 50 secs, I could be wrong, but it def does not take me that long to hit max speed.  
- Zephyr's Speed does not stack with Signet of Air (obviously).
- Windborne Dagger is bugged and doesn't work, tested myself.

#16 Rainbird

Rainbird

    Pale Tree Seedling

  • New Members
  • 10 posts
  • Guild Tag:[Soul]
  • Server:Elona Reach

Posted 29 November 2012 - 10:53 PM

View PostMartinFirestorm, on 29 November 2012 - 07:23 PM, said:

I don't think that's quite right because I notice a speed boost as soon as I attune to air, so I think its 40 secs to get the full benefit. Still kind of a long time, but really not a problem for map clearing and exploring, which is the main reason I want a speed boost. Plus you're getting plenty of boost at the lower increments.
The wiki says 5% every 10 seconds, so I assumed 50 seconds. If it starts at 5%, you may be right with 40. Still, RTL and
swiftness let you travel considerably faster.

#17 BZeeB

BZeeB

    Asuran Acolyte

  • Members
  • 86 posts

Posted 30 November 2012 - 04:16 PM



You can also get a little higher by swapping from staff to scepter out of combat.  This is more useful for PVP or maybe a dungeon piece where you just run through... just an FYI

Earth Eruption
Air Windborne Speed
Air Static Field
Arcance Wave
Swap to Scepter
Fire Phoenix
*Fire Dragon's Tooth (when it was a blast finisher) used to give me about a minute of swiftness

Edited by BZeeB, 30 November 2012 - 04:17 PM.


#18 The_Tree_Branch

The_Tree_Branch

    Vanguard Scout

  • Members
  • 188 posts

Posted 30 November 2012 - 04:39 PM

Don't bother with any of the traits/skills you just listed. Instead, do the following:

-Healing Skill = Glyph of Elemental Harmony. Biggest burst heal, plus a boon depending on what you are attuned to (if Air, you get swiftness)
-Arcane Trait - Elemental attunement - every time you attune to air, you gain swiftness

After that, go based on your weapon skills. I find D/D to be the most mobile. You can put the trait on that makes Auras give you swifntess and fury so Water 4, Air 3 both gives swiftness. You'll also have Air 4 (RTL) for incredible distance covered AND air 5 for more swiftness to stack. Cycling through my attunements to stack swiftness, I'm easily perma swifted with 1-2 minutes remaining on the boon.

For staff eles, you pretty much have staff 4 is swiftness.

#19 Steadfast Gao Shun

Steadfast Gao Shun

    Asuran Acolyte

  • Members
  • 128 posts
  • Server:Tarnished Coast

Posted 01 December 2012 - 11:11 AM

Have you considered running the auramancer build but leaving your heal key hotkeyed? ;)

Edited by Steadfast Gao Shun, 01 December 2012 - 11:16 AM.


#20 BlaineTog

BlaineTog

    Asuran Acolyte

  • Members
  • 102 posts

Posted 03 December 2012 - 02:39 PM

I'm not sure why everyone's suggesting such complicated rotations.  You don't need to spend 20 seconds stacking two minutes of swiftness, you just need enough swiftness to last you comfortably until you can complete the rotation again.

For that, all you need is a staff, Glyph of Elemental Harmony, and the Elemental Attunement trait.

Start in something other than Air.  Switch to Air, pop Glyph and Air 4, switch out of air.  When Air recharges, switch to it and then switch to something else.  When it recharges a second time, switch back to it and recast Glyph and Air 4.  Keep running that rotation and you'll have way more swiftness than you need, and with a pretty simple rotation (F3 + 4 + 6 + F4 + F3 + F2, repeat).  You'll continuously get ahead in Swiftness duration and can find yourself able to slack off a bit.  Actually, with 30 points in Arcana, you can get perma-swiftness just toggling in and out of Air quickly, making Air 4 and Glyph of Elemental Harmony nothing but gravy.

Optional way to make this rotation better for no additional effort: get 20 points into Air and Air VIII (Inscriptions), which grants you a boon based off your attunement.  Now Glyph of Elemental Harmony gives 20 seconds of Swiftness instead of 10, and you'll be able to create a major surplus of swiftness after just a few rotations.

Optional way to better keep your speed up: slot Arcane Shield and Mist Form in your Utilities and pop them when running through monsters.  Both of them block attacks without dropping you into combat, which means you stay in out-of-combat speed (and also totally avoid crowd control effects -- seriously, **** pulls).  Lightning Flash makes for a great third utility as well since the instant distance it creates will usually break aggro, but you could also use Glyph of Elemental Power for 10 more seconds of Swiftness every 45 seconds (if you took Inscriptions).

Edited by BlaineTog, 03 December 2012 - 02:48 PM.


#21 Nonlinear

Nonlinear

    Asuran Acolyte

  • Members
  • 136 posts

Posted 05 December 2012 - 10:14 PM

Oh, I figured everyone already knew about Elemental Harmony + Attunement + Staff, Zephyr's Boon + Signet reduction + 4 signets and dagger 5 offhand, since they are all so patently obvious.  I assumed we were posting more novel ways to get large durations of swiftness instead of the totally obvious ways to keep it up 100% of the time on yourself.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users