I wish you didn't include the ecto argument:
This was something I posted to the official forums in an attempt to stem the flow of "OMG ecto nerf" threads.
As of right now, I have gotten over 10,000 recorded salvages.
The overall ratio by grouping days is and has always been 0.88 +/- 0.05.
The overall ratio when I group by blocks of 1000 is an even tighter ratio: 0.88 +/- 0.02.
The at this kind of sample size, the only argument i'd accept is "your ecto salvage rate is different from mine". Fine. Maybe ArenaNet determines your character salvage rate at creation. It's just a hidden property you're stuck with. If you believe that, then... well...I have no way to prove anything to you.
For the other posts, I generally see things the other way, but I can see where you are coming from for a lot of them. For example, I wondered at the lack of a true trading system initially. Being a very active market trader, though, I personally enjoyed the benefit of it shunting players to the trading post. It creates a more lively trading post, and relatively little trade spam. All chat channels would need to be universally turned off otherwise. Before anyone tries this one: creation of a dedicated trade channel would not help. People would just seek to spam whichever global channels have the least trade spam to have their lines seen - this might even include team chat in WvW, which would be very irritating. Overall, the trading post oriented economy does have the side effect of making the game cleaner, which I value highly. Global chats can be used as a real conduit for information (at least team chat in WvW). So admittedly, I want the lack of trade functionality to stay.
Edited by LFk, 30 November 2012 - 04:11 PM.