Wish this had the story line similar to GW1
#1
Posted 30 November 2012 - 02:19 AM
#2
Posted 30 November 2012 - 02:24 AM
Edited by Critus, 30 November 2012 - 02:24 AM.
#3
Posted 30 November 2012 - 07:25 AM
i just ran story mode ascalon catacombs today and you get a great cutscene right before the dungeon starts and i really enjoyed the back ground to the whole thing.
so. .. idk man, give it a chance?
#4
Posted 30 November 2012 - 07:28 AM
#5
Posted 30 November 2012 - 07:35 AM
The story in GW1 was....better?
I don't even..
The story in GW1 was utter tripe! It was extremely predictable and made no sense whatsoever at certain points. Each and every storyline had us running around like gullible headless chickens falling from one plot hole into the next.
I'm not saying GW2's story is the pinnacle of originality, far from it, but it sure is far better structured and *gasp* even surprised me a few times!
I also actually enjoy the fact that there are no story barriers in the game. I like to roam free.
#6
Posted 30 November 2012 - 10:48 AM
Edited by FoxBat, 30 November 2012 - 10:52 AM.
#7
Posted 30 November 2012 - 10:51 AM
FoxBat, on 30 November 2012 - 10:48 AM, said:
That's because he was born full grown. So unfortunately for Trahearne he could not have spent any of his years as a boy in those lands.
#8
Posted 30 November 2012 - 11:14 AM
#9
Posted 30 November 2012 - 11:49 AM
#10
Posted 30 November 2012 - 12:48 PM
I remember Naruto, no one ever died. Then in Naruto Shippuuden alot of important characters die, i love it, it brings emotion.
#11
Posted 30 November 2012 - 01:00 PM
Anyway, in GW2 you follow the story if you want to. If you don't care about the lore or anything you can normally play the game without even understanding and caring about what is happening in the world around you.
However, paying attention to the world is useful because it can lead you to potential events.
As for the communication between players, well it's pretty simple : GW2 doesn't let you fail most events. If you simply mindlessly zerg everything, it will take you more time than a group of individual working together. And when events can fail (like Grenth), the zerg will most likely fail if no one pays attention.
And it's the same thing with dungeons. If you don't mind spending more than an hour in AC, then feel free to mindlessly play and not communicate with other players.
#12
Posted 30 November 2012 - 01:11 PM
#13
Posted 30 November 2012 - 01:12 PM
Edited by Protoss, 30 November 2012 - 01:44 PM.
#14
Posted 30 November 2012 - 01:25 PM
Protoss, on 30 November 2012 - 01:12 PM, said:
This is exactly what I don't like about gw2. I just hate that they make you to do one personal storyline mission and then do some boring heart quests in between then go back to your personal storyline, it's not cohesive at all. When I just wait on the personal story and do them all at once I feel like I'm not taking advantage of the huge exp gain.
#15
Posted 30 November 2012 - 02:41 PM
That said, I would prefer a more coherent presentation myself. Bring back some Walls o' Text, at least, in place of dialogs designed for people with ADD that are more complex to negotiate than some of the most horrible automated phone trees ever invented!
Edited by BrettM, 30 November 2012 - 02:43 PM.
#16
Posted 30 November 2012 - 02:52 PM
jirayasan, on 30 November 2012 - 12:48 PM, said:
I remember Naruto, no one ever died. Then in Naruto Shippuuden alot of important characters die, i love it, it brings emotion.
Yea, I agree, for a story to have impact, such things have to occur. Reminds me off 'The Walking Dead' game, things happen and you're like "Whoa! didn't see that coming! but I thought...why _____!!!!!!!!"
In GW2 it just seems very dull, you are progressing in a straight line with not much changing. If someone asked me what happened in my GW2 story I honestly wouldn't really be able to describe it, it would trail off on some words like "something about dragons, killing zombie orr thingies and something about a boring end fight, can't remember anything interesting. Oh! There was a good music tension building scene when you had to fight the orr king. That's about it"
#17
Posted 30 November 2012 - 02:58 PM
#18
Posted 30 November 2012 - 03:00 PM
BrettM, on 30 November 2012 - 02:41 PM, said:
#20
Posted 30 November 2012 - 03:38 PM
Arquenya, on 30 November 2012 - 03:04 PM, said:
#21
Posted 30 November 2012 - 04:25 PM
As someone who plays alts a lot, the 1-30 section is a massive help. In Prophesies, I ended up skipping almost all the missions with most of my chars, meanwhile in Factions felt the missions were a dull and uninteresting slog by the time I'd done them a few times.
imo, the story missions were the very worst part of GW1.
#22
Posted 30 November 2012 - 11:12 PM
Now for the over all storyline of the two, GW1 had a better one BECAUSE of the missions. You can say everything was obvious, it told you the story, by playing the game and progressing, GW2 isn't like that at all because you're not forced to know do anything. The whole plot of the story is the dragons, and I don't think they did enough to make it all that important. All the dragon fights don't seem like they are the focal point of the game/ story point. Aside from Zhitain, the other dragon fights are just bigger DE's that are on timers and people farm, and never fail. They don't have enough dynamics to be considered as focal points of the game.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users









