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Wish this had the story line similar to GW1


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#1 milkfox1

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Posted 30 November 2012 - 02:19 AM

GW1 was such a cool game to jump in with some friends, do a few missions, go into the arena, spend time in the hubs trading. With GW2 it's just go to a random point on the map and spam with 100 other people on a farm. No communication needed, no story required. Just spam and level.

#2 Critus

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Posted 30 November 2012 - 02:24 AM

I liked the way guild wars 1 did things, i think that the story was a bit more epic, the way it was presented. The game itself was flawed though and was not considered an MMO by most magazines and official gaming websites. Now GW2 is somewhat similar to 1 but i feel like the story could have been presented better. Also as far as the story for gw2 its not done yet. I feel like the current gw2 is about 20% of the content that were going to have in 3-5 years.

Edited by Critus, 30 November 2012 - 02:24 AM.


#3 Dasryn

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Posted 30 November 2012 - 07:25 AM

opinion much?

i just ran story mode ascalon catacombs today and you get a great cutscene right before the dungeon starts and i really enjoyed the back ground to the whole thing.

so. ..  idk man, give it a chance?

#4 Resolve

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Posted 30 November 2012 - 07:28 AM

Yeah the GW1 story was better in pretty much every way. They should've just stayed with that method.

#5 Evans

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Posted 30 November 2012 - 07:35 AM

*Opinion alert*

The story in GW1 was....better?
I don't even..

The story in GW1 was utter tripe! It was extremely predictable and made no sense whatsoever at certain points. Each and every storyline had us running around like gullible headless chickens falling from one plot hole into the next.

I'm not saying GW2's story is the pinnacle of originality, far from it, but it sure is far better structured and *gasp* even surprised me a few times!

I also actually enjoy the fact that there are no story barriers in the game. I like to roam free.

#6 FoxBat

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Posted 30 November 2012 - 10:48 AM

The only thing Prophecies has over GW2, is that Rurik was A) entertainingly bad, B) dies early, C) you get to kill him. Traherne delivers his cheesy lines with such monotone that you can't even MST3K it, and inexplicibly fails to die like every single other important NPC you meet.

Edited by FoxBat, 30 November 2012 - 10:52 AM.


#7 Evans

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Posted 30 November 2012 - 10:51 AM

View PostFoxBat, on 30 November 2012 - 10:48 AM, said:

The only thing Prophecies has over GW2, is that Rurik was A) entertainingly bad, B) dies early, C) you get to kill him. Traherne delivers his cheesy lines with such monotone that you can't even MST3K it, and inexplicibly fails to die like every single other important NPC you meet.

That's because he was born full grown. So unfortunately for Trahearne he could not have spent any of his years as a boy in those lands.

#8 Arquenya

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Posted 30 November 2012 - 11:14 AM

I miss the in-game cutscenes with your whole team in it. I really do. :mellow:

#9 Bryant Again

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Posted 30 November 2012 - 11:49 AM

There were plenty bad things to the story, plenty good, but my human male sounded exactly like I wanted him to, I was real surprised.

#10 jirayasan

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Posted 30 November 2012 - 12:48 PM

More "good" people have to die in the GW2 story..i don't think people like when everything is perfect and it's almost like everyone on your side are immortal. Kill some important npcs like Trehearne or something..this is not a story for kids.

I remember Naruto, no one ever died. Then in Naruto Shippuuden alot of important characters die, i love it, it brings emotion.

#11 RedStar

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Posted 30 November 2012 - 01:00 PM

The title is kind of...wrong when you read the OP. It doesn't even mention in what aspect the storyline of GW1 is better than the one in GW2.

Anyway, in GW2 you follow the story if you want to. If you don't care about the lore or anything you can normally play the game without even understanding and caring about what is happening in the world around you.
However, paying attention to the world is useful because it can lead you to potential events.

As for the communication between players, well it's pretty simple : GW2 doesn't let you fail most events. If you simply mindlessly zerg everything, it will take you more time than a group of individual working together. And when events can fail (like Grenth), the zerg will most likely fail if no one pays attention.
And it's the same thing with dungeons. If you don't mind spending more than an hour in AC, then feel free to mindlessly play and not communicate with other players.

#12 Red_Falcon

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Posted 30 November 2012 - 01:11 PM

For me GW2 story is much better than GW1's, except the Threhearne part.

#13 Baron von Scrufflebutt

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Posted 30 November 2012 - 01:12 PM

I keep forgetting that GW2 even HAS a story and it's all down to the fact that the game tells you "Go out and have fun!" while the PS tells you "You need to go to a specific location at a specific level and if you don't do that, you'll never be able to continue your story.".

Edited by Protoss, 30 November 2012 - 01:44 PM.


#14 deitiesforce

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Posted 30 November 2012 - 01:25 PM

View PostProtoss, on 30 November 2012 - 01:12 PM, said:

I keep forgetting that GW2 even HAS a story and it's all down to the fact that the game tells you "Go out and have fun!" while the PS tells you "You need to go to a specific location at a specific level and if you don't do that, you'll never be able to continue you story.".

This is exactly what I don't like about gw2. I just hate that they make you to do one personal storyline mission and then do some boring heart quests in between then go back to your personal storyline, it's not cohesive at all. When I just wait on the personal story and do them all at once I feel like I'm not taking advantage of the huge exp gain.

#15 BrettM

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Posted 30 November 2012 - 02:41 PM

I don't think the GW2 story is bad. It's just more disconnected from regular gameplay and presented in a disjointed fashion. You have to work to put it together, like a jigsaw puzzle, combining what you learn in personal story, what you learn in dungeon story, what you learn talking to various NPCs in open world, and what you can get out of various reading materials scattered about.

That said, I would prefer a more coherent presentation myself. Bring back some Walls o' Text, at least, in place of dialogs designed for people with ADD that are more complex to negotiate than some of the most horrible automated phone trees ever invented!

Edited by BrettM, 30 November 2012 - 02:43 PM.


#16 Gruunz

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Posted 30 November 2012 - 02:52 PM

View Postjirayasan, on 30 November 2012 - 12:48 PM, said:

More "good" people have to die in the GW2 story..i don't think people like when everything is perfect and it's almost like everyone on your side are immortal. Kill some important npcs like Trehearne or something..this is not a story for kids.

I remember Naruto, no one ever died. Then in Naruto Shippuuden alot of important characters die, i love it, it brings emotion.

Yea, I agree, for a story to have impact, such things have to occur. Reminds me off 'The Walking Dead' game, things happen and you're like "Whoa! didn't see that coming! but I thought...why _____!!!!!!!!"

In GW2 it just seems very dull, you are progressing in a straight line with not much changing. If someone asked me what happened in my GW2 story I honestly wouldn't really be able to describe it, it would trail off on some words like "something about dragons, killing zombie orr thingies and something about a boring end fight, can't remember anything interesting. Oh! There was a good music tension building scene when you had to fight the orr king. That's about it"

#17 Milennin

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Posted 30 November 2012 - 02:58 PM

The only thing that made the GW1 story better was the laughably bad voice acting and cutscenes. Yes I know, GW2's voice acting isn't the best in the game's industry, but compared to GW1 it's like hearing Angels speak. And those GW1 cutscenes, don't get me started. The only reason they were worth watching was for the awkward stuff going on in them, like a minion master's army crowding around the NPC's, or the funny emotes they would perform that would totally not fit in the context of what was supposed to be going on.

#18 raspberry jam

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Posted 30 November 2012 - 03:00 PM

View PostBrettM, on 30 November 2012 - 02:41 PM, said:

I don't think the GW2 story is bad. It's just more disconnected from regular gameplay and presented in a disjointed fashion.
That is what makes it bad... It's the story for a game and it's disconnected from the gameplay. lol

#19 Arquenya

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Posted 30 November 2012 - 03:04 PM

View Postraspberry jam, on 30 November 2012 - 03:00 PM, said:

That is what makes it bad... It's the story for a game and it's disconnected from the gameplay. lol
.. and then there's also dungeon "storylines" for variable levels spread across the world ..

#20 raspberry jam

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Posted 30 November 2012 - 03:38 PM

View PostArquenya, on 30 November 2012 - 03:04 PM, said:

.. and then there's also dungeon "storylines" for variable levels spread across the world ..
As I understood it, the OP means the main storyline. In GW1, it was not only quite strong and it guided you through the game right up until the final mission of each campaign, but also reinforced all along the way, because things that happened in side quests were often related to things that happened in the main story. In GW2, it's very loose and nothing you do really affects anything else. The DEs are supposed to handle that part instead, but they feel pretty crappy too in terms of storyline. The home instance is another thing that's supposed to be affected by what you do but honestly who spends a lot of time in their home instance, especially after level 15-20 or so?

#21 Rekkwum

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Posted 30 November 2012 - 04:25 PM

I much prefer the story structure in GW2.
As someone who plays alts a lot, the 1-30 section is a massive help. In Prophesies, I ended up skipping almost all the missions with most of my chars, meanwhile in Factions felt the missions were a dull and uninteresting slog by the time I'd done them a few times.

imo, the story missions were the very worst part of GW1.

#22 LIVESTRONGG

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Posted 30 November 2012 - 11:12 PM

Title is misleading to what point the OP is trying to make. He means how your progress through the world and the organization of it all. GW1 there was a line of mission and towns you went through (exception of prophesies). GW2 it's pretty much do whatever to enjoy yourself. There is no need to do your personal story or anything like that, you're free to do as you wish. I like GW1's story progression, probably because I played it from the beginning and have a connection with it, and the game as a whole, like I do. I don't think GW2 could of had missions like GW1 does, mainly because it being a open world. I don't think you can box people in to playing missions even though everything is free and open. Would I have liked it? Yeah I would enjoy something from the first game being brought over, but I'm not going to complain.

Now for the over all storyline of the two, GW1 had a better one BECAUSE of the missions. You can say everything was obvious, it told you the story, by playing the game and progressing, GW2 isn't like that at all because you're not forced to know do anything. The whole plot of the story is the dragons, and I don't think they did enough to make it all that important. All the dragon fights don't seem like they are the focal point of the game/ story point. Aside from Zhitain, the other dragon fights are just bigger DE's that are on timers and people farm, and never fail. They don't have enough dynamics to be considered as focal points of the game.




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