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Alternative gear to switch the heal-shouter to something more DPS-y?


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#1 Iuris

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Posted 30 November 2012 - 05:54 PM

I have geared up my 0-0-0-20-30-20 Warrior already, works fine at what he is - Hammer traited, CC with fast weapon switching to use up as much adrenaline as possible, generally tough and with a bit of healing/support. Full cleric set with soldier runes.

Now, I'm wondering... Suppose I leave trait points where they are... but carried an alternative Berserker's set of armor, switching to Banner for support and healing... would this work for a more DPS oriented build that can be switched to out of combat? Or would I miss the traits too much?

Just thinking about it. My Altitis might be acting up, but multiple characters just to have different builds? A bit much.

(Berserkers suggested since I already have quite some AC and CoE tokens for it, other armors would cost me much more to get)

#2 zp3dd4

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Posted 30 November 2012 - 10:41 PM

I would suggest knights gear, but berserker would be the obvious choice. However you are missing a lot of the traits that make up damage such as the power and precision line.

#3 supacc

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Posted 30 November 2012 - 10:54 PM

you can probably drop clerics for a mix of berserker/knight pieces for more dps

#4 Spasm

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Posted 30 November 2012 - 10:55 PM

why dont you just reset your traits? its 3.5 silver. A hell of alot cheaper then new armor. Least for checking if you even like the new build. On clerics you have the power needed. Ull lack benefits of more offensive armor / runes though (runes of the pack are very nice imo).

Bottom line u can make 30 points in the healing shout / banner trait line work in any build, unless you really want to min max. Personally I went for the 2nd armor set and trait reset. I prolly ran same build as you with clerics gear and made a second set with most knights and 2 zerkers for dps / support.

#5 TGIFrisbie

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Posted 30 November 2012 - 11:02 PM

While I myself have not, some aquaintances of mine ran Knights so they had some decent DPS while having a more support type build, sort of a hybrid in the end I guess.  They were quite happy with the results, but this was almost 2 months ago since I ran with them.

#6 Brand

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Posted 30 November 2012 - 11:11 PM

View PostIuris, on 30 November 2012 - 05:54 PM, said:

I have geared up my 0-0-0-20-30-20 Warrior already, works fine at what he is - Hammer traited, CC with fast weapon switching to use up as much adrenaline as possible, generally tough and with a bit of healing/support. Full cleric set with soldier runes.

Now, I'm wondering... Suppose I leave trait points where they are... but carried an alternative Berserker's set of armor, switching to Banner for support and healing... would this work for a more DPS oriented build that can be switched to out of combat? Or would I miss the traits too much?

Just thinking about it. My Altitis might be acting up, but multiple characters just to have different builds? A bit much.

(Berserkers suggested since I already have quite some AC and CoE tokens for it, other armors would cost me much more to get)
Banner healing comes up significantly worse than shout healing, especially at low healing (Dps build)
My recommendation would be Sonic Boon, it's what you're looking for, only with a Greatsword. I feel it is the best at what it does.

#7 MrCats

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Posted 01 December 2012 - 12:13 PM

If you want to not be a shout healer anymore, you pretty much know the answer yourself. You need to switch gear. Knights is useful for most builds.

#8 Nonlinear

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Posted 03 December 2012 - 05:37 PM

If you want to do DD DPS efficiently, already have 20 points in Discipline and are considiering knights gear then I would recommend getting at least 30% more crit damage through the trinket slots.

#9 Iuris

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Posted 03 December 2012 - 06:27 PM

Thanks for the effort, but perhaps I wasn't clear: I want an alternate build for when I don't want to shout heal accessible any time any place, without having to respec. So, 0 0 20 30 20 is set. I can carry an alternative armor set in my backpack and switch at will, I can't respec at will.

Anyway, since I'm building me a guardian too, I just might go for a pure DPS anyway...

#10 MrCats

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Posted 03 December 2012 - 08:20 PM

View PostIuris, on 03 December 2012 - 06:27 PM, said:

Thanks for the effort, but perhaps I wasn't clear: I want an alternate build for when I don't want to shout heal accessible any time any place, without having to respec. So, 0 0 20 30 20 is set. I can carry an alternative armor set in my backpack and switch at will, I can't respec at will.

Anyway, since I'm building me a guardian too, I just might go for a pure DPS anyway...

Respecing only takes away 4 silver. It's much easier to just note down both builds and go from there than try to adapt a dps build with a shout heal trait line.

Edited by MrCats, 03 December 2012 - 08:21 PM.


#11 FoxBat

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Posted 03 December 2012 - 08:24 PM

View PostMrCats, on 03 December 2012 - 08:20 PM, said:

Respecing only takes away 4 silver.

Plus loading time for LA and wherever you came from, plus annoying whoever you are playing with.

If the alternate DPS build is just for open world, it's not necessarily worth it all the time.

#12 dawdler

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Posted 04 December 2012 - 06:12 AM

Look at the axe/mace thread and replicate the armour style - a mix of knights and berserkers with mostly berserker upgrades. It will give you high precision and more offensive oomph to the build, while maintaining a fair bit of defense. If you really want to go on the offensive in a very defensive role, I suggest  0-0-0-30-30-10 and spec for mace/sheild (block to reflect is fun in Southsun) as well as shout healing with OMM/FGJ/SIO/Rage.

Edited by dawdler, 04 December 2012 - 06:13 AM.


#13 MrCats

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Posted 04 December 2012 - 03:01 PM

View PostFoxBat, on 03 December 2012 - 08:24 PM, said:

Plus loading time for LA and wherever you came from, plus annoying whoever you are playing with.

If the alternate DPS build is just for open world, it's not necessarily worth it all the time.

A DPS aim without DPS loving traits isn't DPS. If i was stacked to to do damage with a GS, Axe Sword, Sword, Mace etc would picking up a hammer make me a healer? No, because the traits make the your character.

Edited by MrCats, 04 December 2012 - 03:02 PM.


#14 Brand

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Posted 04 December 2012 - 08:21 PM

View PostMrCats, on 04 December 2012 - 03:01 PM, said:

A DPS aim without DPS loving traits isn't DPS. If i was stacked to to do damage with a GS, Axe Sword, Sword, Mace etc would picking up a hammer make me a healer? No, because the traits make the your character.
A weapon still has to mesh appropriately with what you are doing. "Tanking/Healing" mesh very well with defensive spells and control, which is why those builds run mac/hammer/shield.

Basically, your weapon makes the build too, and sometimes it's even more important than traits.

#15 Sir Moak

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Posted 05 December 2012 - 02:39 AM

I have had the same problem with my warrior as the OP. I have had my warrior mostly geared up in full cleric's gear (I'm poor, so the trinkets were only a mix of masterwork and rare cleric's items), but I was already thinking about improving the damage without having to respec or have a completely different set of weapons, trinkets and armor.
Today, I came up with the following: what if I only change the trinkets and the main hand weapon to a mix of rabid and rampager equipment?
I bought an exotic rabid sword and some masterwork/rare trinkets and equipped the rare rabid back item I had lying around. The results were the following. My crit chance rose from 4% to 30%, which with the constant fury buff this build provides equals a nice base damage boost (remember, because of the traits' bonus we do 170% of the base damage when we crit). The added condition damage (about 300+ condition damage) also gave a solid 25% damage boost to burning with the longbow, and even more to the bleeds from the sword.
These changes also meant that I could trait into shield which gives two leap finishers in melee mode granting 4 seconds of fire aura, which in turn increases my damage when stuff is hitting me.
All in all this change boosted my damage significantly compared to the hammer or mace variants while still keeping my armor above 3k.

Now the bad stuff: by giving up cleric's trinkets the effectiveness of my shout heals went down from about 2.2k to 1.9k. Also the more hectic playstyle (the build works best if you keep on weapon switching whenever possible) makes it a bit harder for me to keep on checking the health bars of my teammates, but I guess this problem will solve itself once I get more used to this much more mobile playstyle.

Well, that's about it. I hope this helps solving the damage issue in a cheap and cheerful way. :)

#16 MrCats

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Posted 05 December 2012 - 03:08 PM

View PostBrand, on 04 December 2012 - 08:21 PM, said:

A weapon still has to mesh appropriately with what you are doing. "Tanking/Healing" mesh very well with defensive spells and control, which is why those builds run mac/hammer/shield.

Basically, your weapon makes the build too, and sometimes it's even more important than traits.

But if i was wanting to heal, my traits are more important than my weapon choice. In this case, to me it is more efficent to respec when you wish to swap how you play.




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