I like to think of forbes as a reputable source. Much of what's written there is reasonable and it resonates with me as what I see to be problems with GW2. Whilst GW2 isn't a horrible game, the truth of things is is that it's no better of a game than WoW, and it's not that dissimilar either. What dissimilarity does arise from it is muchly an illusion.
That's the problem with GW2 for me. And what I'm finding is that with the inclusion of tiered gear, GW2 has moved just that final step toward being a WoW clone. A WoW also-ran. That's how I feel about it. But don't just reply to this. Read the article and see whether it resonates with you and helps to illustrate my feelings at all.
One of the important quotes was this one:
And that's completely true. The thing is is that with Ascended gear, GW2 is even more relying on stats over skill, to the point where the game is just playing itself. It's just numbers vs. numbers, and that's the biggest letdown at all. There are no shows of skill to be found anywhere in GW2 other than perhaps in sPvP. But everywhere else? None.
While described as “action combat” it nevertheless isn’t really reliant on any player skills so much as it is on damage-per-second and your level.
Compared to other games I've played, like ME3's multi-player, where things like skill, the ability of players to co-operate with each other, and tactics can be shown, and at higher difficulties are even required... I just find GW2 to be a flop in comparison. I was expecting something more like ME3, but the notion of skill involved is an illusion. Only numbers matter.
The reviewer goes on to point out that barrel rolling is too clunky to be useful due to the nature of the combat, which I agree with, too. Combat is too slow, and the barrel roll is just unhelpful. If characters simply moved faster, such long and elaborate rolls wouldn't be necessary. Again, to see how you do this right, you need only look at the speed of movement and dodging in ME3, which is organic and intuitive by comparison. In ME3 you can quickly dodge back out of range of foes as is needed.
It touches upon other things, too, including the similarity of both renown and dynamic events to the fetch quests of yore, and that the illusion of variety (simple reskins of skills/objects) quickly dies off, leaving only repetition. It's just the same skills over and over with slightly different animations and button pictures. And combat skills have the same problem, too. Too few combat skills which are all very similar, no true variety on offer. And I like his point about being able to acquire new weapon skills as time goes on too as a form of sidegrade-based horizontal progression, so you can mix & match what works for you, similar to GW1.
All in all I find that this review is quite intriguing and it really hits the mark on a number of things. Again, GW2 isn't a horrible game. This review says that, too. It's just that GW2 is basically WoW in far, far too many ways. And I don't want WoW, neither does the reviewer. We're both waiting for that MMO that will truly break the mold, rather than creating a grand illusion of doing so with PR speak.
So... does this review resonate with you?