Do MMO players demand too much?
#1
Posted 01 December 2012 - 05:30 PM
"oh this is too easy"
"this is too hard"
"this is too grindy"
"there isnt enough grind, nothing to do"
"too much to do"
"too random"
"ugh, such boring loot we all have the same"
and it just keeps going.
The fact is they cant please everyone, no one can. Do we have to jump on every decision? Every piece of content? It will never be perfect for us all.
Look at the clock-tower, the dev actually apologized for making it too hard? Are we all that pathetic that any challenge in a video game is cried about so much, we need a sorry note from the creator?
Most of us gamers now are 18-30, we grew up with games...cant we all just grow up in general? Sure post constructive posts about issues, but leave the crying in the cot with the bottle.
#2
Posted 01 December 2012 - 05:32 PM
#3
Posted 01 December 2012 - 05:47 PM
I mean that in terms of sheer quantity. Players come to MMORPGs expecting to be able to play hours a day every day, and even more on weekends. It translates into a demand for hundreds of hours of content to be provided and be consumed in a very short time span, leaving a crowd asking for more.
Sixty bucks worth of chocolate is going to be sixty bucks worth of chocolate. If you insist on getting the bulk box of chocolates so you can gorge yourself on a large quantity, that sixty bucks is going to have a lot of filler and going to taste like it. but you can consume large quantities and still have some left.
A chocolate company comes along and says, "Hey, we're not going to do filler to artificially increase the bulk of the chocolate. It's going to taste great, because of its purity." Then a group of people pay their sixty bucks, consume the smaller box in one sitting, and cry that they aren't satisfied.
Same amount of actual cacao in each box, though.
When something is billed as Godiva, gets lobbied by people who want Tootsie Rolls to make cheaper "chocolate", and starts looking like it's going to end up Hershey, people on both sides are going to be unhappy.
Edited by Kymeric, 01 December 2012 - 05:51 PM.
#4
Posted 01 December 2012 - 05:57 PM
#5
Posted 01 December 2012 - 06:06 PM
And that's one of the other big problems. MMORPGs can't seem to target a given audience and stick with it. Everyone expects every MMORPG to work like they want, instead of finding the one that suits them.
Case in point. With so many games that have end game raiding, why come to a game where the devs have specifically decided to make small group dungeons and not provide 20 man raids and whine about it for weeks? Who goes to a Italian restaurant and complains to the manager there's no Egg Foo Yung on the menu?
#6
Posted 01 December 2012 - 06:09 PM
#7
Posted 01 December 2012 - 06:15 PM
And as a developer, you get a lot of feedback on people's perception on your work. Granted you have to sort through the feedback and decide on what to do (since you can't please everyone), it is still better to have constant feedback than not to have them at all. If your game is unpopular and dead in the waters, you would get almost no feedback.
Lastly, apologizing is usually the easiest thing to do, compared to coming up with a fix for everything that people want.
#8
Posted 01 December 2012 - 06:16 PM
instant gratification.
you want an answer? google it. bam, instant.
want new content? no need to leave the house to go to the store, just patch it over the network and have us download it.
want to buy things but cant find it in the store? no need to leave your home, order it over Amazon
smart phones - fast internet - 4G - more GB
the list goes on.
but guess what? we cant live without it. the internet is here to stay, we are locked in. life cannot go back to the 80s.
so yes, society today demand more because they feel entitled to more and they are constantly behavior reinforced by the convenience and ease of access that the internet provides.
#9
Posted 01 December 2012 - 06:30 PM
Rickter, on 01 December 2012 - 06:16 PM, said:
I'm wondering how old you are.
People were pretty fixated on instant gratification in the 80s, without the internet's help.
#10
Posted 01 December 2012 - 06:31 PM
Some games just weren't for me and I abandoned them; for instance WoW was too easy / too child-oriented for me so I quit - but I did not hang out in the forums to troll or cry or anything.
As for SP games I try them before I buy them so it's safe to say I never wasted a cent.
I believe a lot of people found complaining to be their new MMO.
Log on this forum, cry about this, cry about that, flame this guy, troll that guy, get super mad at that other guy, cooldown, log off.
It's their playing session.
Game world: the forum
Servers: the forum sections
Character: their nickname
Classes: moany teenager / the guy with bad grammar / the elitist / the jerk / etc
#11
Posted 01 December 2012 - 06:39 PM
ukgamer23, on 01 December 2012 - 05:30 PM, said:
#12
Posted 01 December 2012 - 06:41 PM
Kymeric, on 01 December 2012 - 06:30 PM, said:
People were pretty fixated on instant gratification in the 80s, without the internet's help.
im 26, i was born in the 80's but dont remember it. and yeah im sure they had instant gratification back then, but my point is, the internet amplified it beyond anything comprehensible.
Red_Falcon, on 01 December 2012 - 06:31 PM, said:
Some games just weren't for me and I abandoned them; for instance WoW was too easy / too child-oriented for me so I quit - but I did not hang out in the forums to troll or cry or anything.
As for SP games I try them before I buy them so it's safe to say I never wasted a cent.
I believe a lot of people found complaining to be their new MMO.
Log on this forum, cry about this, cry about that, flame this guy, troll that guy, get super mad at that other guy, cooldown, log off.
It's their playing session.
Game world: the forum
Servers: the forum sections
Character: their nickname
Classes: moany teenager / the guy with bad grammar / the elitist / the jerk / etc
lulz, amazing analogy
#13
Posted 01 December 2012 - 06:42 PM
#14
Posted 01 December 2012 - 06:58 PM
In GW2's case, the major problem is the fact that Anet are too busy following everything everyone says. They have been trying to please instead of just making a stable game. Most MMOs do not do this and don't patch things on the fly to suit the needs of certain people.
An example is the Halloween event. People were already annoyed at the drop rate, so many decided "ok let's not buy those chests anymore". The problem escalated when Anet suddenly decided to "fix" the problem by adding new free chests, why is this an issue? Well people felt even more cheated than they did when they first bought the chest. First, you feel cheated for losing out on money then you feel more cheated they released a patch to fix it and you could have just saved money in the first place.
Edited by Zero_Soulreaver, 01 December 2012 - 07:09 PM.
#15
Posted 01 December 2012 - 07:07 PM
The community as a whole may seem schizophrenic, whining about something and the complete opposite in the same thread.
But these games are played by a lot of different people with completely different tastes, so you are going to see complants about everything.
This is why the genre needs more developers like CCP. Sure, they had their fair share of blunders, but they built a very loyal fanbase, still going strong after 8 years.
They will never pull off WoW numbers, but they aren't subject to massive swings in subscriptions like any major MMO. It's a very specific genre, targeted to a very specific audience. You know from day 1 what you are getting yourself into and you know from day 1 if you like it or not.
I really wish more developers would follow CCP's example, instead of pulling off 'generic mainstream garbage n. 278201"
Edited by Shizu, 01 December 2012 - 09:20 PM.
#16
Posted 01 December 2012 - 09:42 PM
You make a CORPG.
Edited by stayBlind, 01 December 2012 - 09:42 PM.
#17
Posted 01 December 2012 - 09:47 PM
Shizu, on 01 December 2012 - 07:07 PM, said:
I really wish more developers would follow CCP's example, instead of pulling off 'generic mainstream garbage n. 278201"
but thats the thing. i believe ANet secured the funding it did by promising their investors a more ambitious approach with GW2. EvE sits around 400k subscribers and this is recent numbers. thats successful for an mmo and it has a great track record, but when you promise an ambitious goal in there like ANet did? well you are in a different ball game. they are catering to a large amount of people because they have to in order to realize the goal they set for themselves.
its like swtor creator said: "you dont make a 300million dollar game and not cater to the majority"
Edited by unraveled, 02 December 2012 - 01:49 AM.
Removed reply to deleted content.
#18
Posted 01 December 2012 - 09:58 PM
ukgamer23, on 01 December 2012 - 05:30 PM, said:
"oh this is too easy"
"this is too hard"
"this is too grindy"
"there isnt enough grind, nothing to do"
"too much to do"
"too random"
"ugh, such boring loot we all have the same"
and it just keeps going.
stayBlind, on 01 December 2012 - 09:42 PM, said:
That didn't work out so well, either.
Edited by unraveled, 02 December 2012 - 01:49 AM.
Removed reply to deleted content.
#19
Posted 01 December 2012 - 10:18 PM
#20
Posted 01 December 2012 - 10:31 PM
In all honesty though, it wasn't even that hard. I don't get the complaining.....
Edited by Blixcoe, 01 December 2012 - 10:32 PM.
#21
Posted 01 December 2012 - 10:33 PM
Krazzar, on 01 December 2012 - 05:57 PM, said:
I think this is more politics then anything else, especially in the US. Over the last decade or two there has been more backlash and hate directed at large corporations. Politicians try to make them out to be these evil people trying to take your money in any way possible. This culminated in the Occupy movement which was directed at just about nobody, and had no real goals other then to call rich people and businesses evil.
That mentality has permeated just about everything. Now gaming manufactures are these evil faceless corporations trying to take all the gamers hard earned nickles.
Yes to much is expected from MMOs. They are expected to satisfy every gaming/entertainment need and desire. Rather then have multiple entertainment outlets to many people want one game to make them happy in all their off time. In a perfect world, each MMO should satisfy its own niche in the market. Sadly, WOW killed that idea and the standard is millions of customers rather then 500,000 or less that enjoy the style of a certain MMO.
#22
Posted 01 December 2012 - 10:46 PM
Edited by unraveled, 02 December 2012 - 01:51 AM.
Not a mod.
#23
Posted 01 December 2012 - 11:14 PM
ukgamer23, on 01 December 2012 - 05:30 PM, said:
"oh this is too easy"
"this is too hard"
"this is too grindy"
"there isnt enough grind, nothing to do"
"too much to do"
"too random"
"ugh, such boring loot we all have the same"
and it just keeps going.
The fact is they cant please everyone, no one can. Do we have to jump on every decision? Every piece of content? It will never be perfect for us all.
Look at the clock-tower, the dev actually apologized for making it too hard? Are we all that pathetic that any challenge in a video game is cried about so much, we need a sorry note from the creator?
Most of us gamers now are 18-30, we grew up with games...cant we all just grow up in general? Sure post constructive posts about issues, but leave the crying in the cot with the bottle.
Yes MMO players demand too much of games because the nostalgia and experiences that have shaped their love of the genre has left their expectations inflated.
#24
Posted 01 December 2012 - 11:25 PM
#25
Posted 01 December 2012 - 11:29 PM
MazingerZ, on 01 December 2012 - 10:46 PM, said:
Exactly. This is what all companies have to deal with that's why they hire customer service reps. Has no one here every contacted a CS center before?
Edited by unraveled, 02 December 2012 - 01:51 AM.
Amended quote.
#26
Posted 01 December 2012 - 11:31 PM
I guess pre-broadband days game developers actually had to finish their game before they released it lol.
#27
Posted 01 December 2012 - 11:36 PM
#28
Posted 01 December 2012 - 11:58 PM
stayBlind, on 01 December 2012 - 09:42 PM, said:
You make a CORPG.
I miss the district system GW1 has because I like that illusion of game being very alive. Oh well, looking forward to Wintersday! I'll be pleased if there's a dungeon like the Mad King one.
#29
Posted 02 December 2012 - 12:18 AM
I blame the companies , for never trying to hit one market , is always: "Everyone should have something to do in our game."
That does not work , because one side is always trying to pull them more to itself , middle ground does not satisfy people.
They should target a market and stick with it , instead they keep running around trying to please both.
Unfortunately i dont see this changing, after all it is just business and this appear to give more money , do not matter how much people complain.
#30
Posted 02 December 2012 - 01:22 AM
Nox_Aeterna, on 02 December 2012 - 12:18 AM, said:
I blame the companies , for never trying to hit one market , is always: "Everyone should have something to do in our game."
That does not work , because one side is always trying to pull them more to itself , middle ground does not satisfy people.
They should target a market and stick with it , instead they keep running around trying to please both.
Unfortunately i dont see this changing, after all it is just business and this appear to give more money , do not matter how much people complain.
Even if a MMO aims at a certain market, they will still get a group of people that come around to try and get the MMO changed to they way they want it to be.
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