Do MMO players demand too much?
#121
Posted 11 December 2012 - 03:09 PM
meaning what we like on day 1 isnt the same if we (re)experience the same on day 14,
and this is the way the cookie crumbles imo.
after spending time, the way we look at a game changes. this is because we change - simple as that.
do we demand too much?
no , at the moment, there is no game or mmo that changes with the same pase as our (gaming) experience changes.
#122
Posted 11 December 2012 - 03:12 PM
Treble, on 11 December 2012 - 02:49 PM, said:
No, lack of exploration isn't why people are quitting and/or dissatisfied with GW2. No, it's not just the MMO locusts who are dissatisfied with GW2.
Your assumptions scream fanboy.
I guess that the people who are quitting are mostly:
- traditional MMO fans
- unhappy GW1 fans
- more casual game-hoppers
- morenitpicky players who find the game flaws to be game breaking (not saying this in a negative way BTW)
- people who simply discovered that this kind of game doesn't appeal to them
Bear in mind this is my own "grouping" of the people who quit and may not be actually true - and I'm not viewing them negatively, their reasons for quitting are just as legitimate as my reasons as a fan for staying. I just don't like it when a whiny minority of them repeatedly swamp every second thread with their negativity. I mean, why keep whining on a forum, just get on with your lives, it's just a game after all (not referring to you Treble BTW)
Edited by Heart Collector, 11 December 2012 - 03:12 PM.
#123
Posted 11 December 2012 - 04:00 PM
But blanket statements are foolish in general.
Edited by Treble, 11 December 2012 - 04:01 PM.
#124
Posted 11 December 2012 - 06:21 PM
#125
Posted 11 December 2012 - 08:32 PM
Arquenya, on 02 December 2012 - 04:16 PM, said:
Whether GW2 is good or has a problem or not isn't really an issue of developers, I think the strategic management of ANet is the determining factor here. I don't really think the ones actually making the game have a lot of influence. If you read the comments by former ANet employees you'd see that it's quite a hierarchic organization. Add in shareholders and NCSoft and see what we got. Some may like it, some are more or less disappointed.
Yeah when I look at the game GW2, I see a product that was very much optimized to attract release day sales. The game feels very much unfinished and its obvious that the majority of the attention near the end was given to the lower level content that people had access to in the betas. The product had received a ton of hype and media attention and Anet decided to cash in at the peak of that hype. Its unfortunate that releasing an unfinished game is perfectly acceptable in today's industry.
To answer the OP, you reap what you sow. Anet never identified a core audience for its product, or more likely abandoned the core audience they initially appealed to and tried to appeal to "everyone". Well they got their payday with that strategy, but they also got "everyone", and everyone actually consists of different groups of people that want very different things.
Anet is now simply living with the consequences of the decisions it made about this game. In fact the expectations from the gamers pretty much forced Anet to take a position and declare their go-foward strategy, which I think they very much were trying to avoid. Its kinda like a man dating two women. For a time he gets the best of both worlds, but when they get wind of one another it really hits the fan and he's gotta choose and hope he didn't lose them both.
#126
#127
Posted 12 December 2012 - 01:35 AM
#128
Posted 12 December 2012 - 08:28 AM
Own Age Myname, on 12 December 2012 - 01:35 AM, said:
Informing us of their vision for the game doesn't equal a promise. And did they really go back on that vision with the changes they made? People have just been extrapolating possible scenarios of what *might* happen were they to keep adding new tiers and reacting as if that had already happened. But we've gone through this sort of argument over and over and, even though Anet has given a perfectly reasonable explanation for the extra tier, people just refuse to not make a huge deal out of it because, ya know, internet.
Treble, on 12 December 2012 - 02:24 AM, said:
While I agree that the exp gain is quite high, stating that people were outleveling maps just by exploring as "fact" is a gross exaggeration. On every single toon I've leveled I've had to do everything in a map, including most of the events, to be able to continue to the next area. At times I've had to do crafting to make up for a 2 level difference, or temporarily visit a different zone if I didn't feel like crafting.
But I don't disagree with your sentiment. Personally I don't understand how people got bored so fast but that doesn't mean their opinion is invalid or they're doing it wrong. To each their own - I've had people go back to WoW from GW2 and enjoy that while I can't bring myself to play WoW anymore after GW2, it's just what people prefer in a game and whether they enjoy the systems in place. Whether you still enjoy the game or not, noone is really wrong here. It's just disappointing to see people leave when you're still having fun and that can lead to frustration as well.
#129
Posted 12 December 2012 - 10:28 PM
Swoopeh, on 12 December 2012 - 08:28 AM, said:
Just because "it was a vision" means I should accept it when they do a complete 180 on major design philosophies? Their reasoning has nothing to do with it, it's the fact that I bought their product on the notion the gear grind would be similiar to GW1, hell it was already pushing it with exotics. But no, I'm some ungrateful kid who makes a big deal because "internet"? No, I've just been a very loyal customer for ANet for the past 7 years and spent 60$ of my already small budget at the time on this game. The way they are changing the direction of the game is going to kill it, if you want to let that happen and white-knight our valid opinions..well...
#130
Posted 13 December 2012 - 05:32 AM
Swoopeh, on 12 December 2012 - 08:28 AM, said:
I remember telling them how stupid they were for telling us we were doing it wrong by doing exactly what they thought a non-rushing "completionist" would do. Then I realized people like Culture Shock are just so blinded by their rose-tinted goggles that they absolutely must insist that the game and its pacing is perfect, and everyone else isn't playing correctly.
Edited by Treble, 13 December 2012 - 05:33 AM.
#131
Posted 13 December 2012 - 08:39 AM
Own Age Myname, on 12 December 2012 - 10:28 PM, said:
I can understand your point of view and that you're disappointed by what you expected and what you got, I just don't see it as such a huge issue and I think some people may be making a mountain out of a mole hill. Anet's explanation stated that the extra tier was something they intended to originally put in the game and that they agree that getting it it a bit too grindy so we'll have to see if and how they change it. Of course I want the best for the game but I don't see how this is going to kill it. Maybe on a personal level but that depends on what you enjoy - do you enjoy the game systems, the combat, the events and the dungeons? If so why not keep on enjoying them and not worry about a small stat increase that does virtually nothing except in the higher level fractals which are only a tiny subset of the game? As soon as they start implementing a real progression system where you can't do new dungeons unless you're kitted out you can quit and rightly so, in the mean time you've had entertainment for your money
#132
Posted 15 December 2012 - 07:23 AM
Culture Shock, on 11 December 2012 - 01:39 PM, said:
Treble, on 11 December 2012 - 02:49 PM, said:
Best part of Guild Wars 2 is for me Mist PvP. Problem is my budget gaming laptop can not run well PvP the Mist.
That said I have been very patient with computer upgrading, but I'll buy a super Haswell CPU desktop computer in late 2013. There is really not much performance difference between a Sandybridge or IVY generation CPU, but when Haswell comes out we have a crystal clear winner though it will not be some groundbreaking shocking improvement.
The only impressive thing in Guild wars 2 is the Mist PvP with up to 2000 players and maybe I give it a serious try the day I buy the desktop computer. My casual brother also thinks that only PvP the Mist is fun in GW2. Right now we want to try Neverwinter MMO that seem to have great PvE and is released in 2013. Neverwinter MMO is based on both Action combat and Dungeons Dragons Forgotten Realms Fantasy world and is totally free MMO.
Edited by Stargate, 15 December 2012 - 07:50 AM.
#133
Posted 03 January 2013 - 12:59 AM
Many mmo's operate that way.
They tell you one thing and do the opposite and in some cases stealth nerf aspects & look like fools when the players figure it out for themselves.
If you pay for something to be a certain way it should be delivered as such. If they do not then I don't pay for it. Simple enough.
#134
Posted 04 January 2013 - 08:38 PM
Usually if somebody complains and then it's changed to fit that, then the person who complained won't be the one whining anymore, it'll be somebody new.
So it's not that MMO players want to much (though many do) it's simply the fact that it's impossible to please everyone and on the internet people feel the freedom to be much more obnoxious and argumentative than they are in real life.
Edited by Kamatsu, 07 January 2013 - 11:27 PM.
Removal of quote & response to deleted post
#135
Posted 05 January 2013 - 05:38 PM
1. More players = more bad reactions
2. More players = more conflicting expectations of the design
MMOs attact thousands to millions of interacting players who love to o'pine!
Edited by Turambar, 05 January 2013 - 05:39 PM.
#136
Posted 07 January 2013 - 03:20 AM
With that said, yes, MMO players (the ones more likely to on forums) some of them are too demanding and will never be happy, all they will do is look for faults.
#137
Posted 07 January 2013 - 10:33 AM
ukgamer23, on 01 December 2012 - 05:30 PM, said:
As you nicely said, most of us grew up playing games. With that said we also developed our taste for games. And we are quite used to certain standards at this point. Most of us, I would like to believe, do not fall for false promises. Most of us also demands certain level of quality from the dev if they want our money.
So, ignoring the part about too easy/too hard, for I see it only as complete waste of time and whine, lets focus on the part about complaining.
When people complain about things around a certain game, it is mostly just criticism, it sounds like whining because they feel they are entitled and they fail at the constructive part of their whining.
And lets be honest.WoW is dominating MMO genre for so long that it automaticly gets compared to everything, even though even WoW was not perfect when released. What it was, was more polished than all the games before it when it came out. And then. they had 8 years of time to polish it to near perfection to say it in this way.
At this point devs are not fighting against the polish of WoW, but the nostalgia of perfection at release compared to WoW. True, some people never played WoW, some probably started later on. But in any case, they at least heard or read when the paralels are made with other MMOs, that WoW is polished and the other is not so much.
That is the reason why it feels like players demand too much. If a dev at some MMO in future just took his time and polished and perfected it to last tiny grain even thought the mechanics would be fairly simplistic and story not very great the game would pass. Because it would deliver a well rounded, complete basis and foundation on which it is possible to build upon.
#138
Posted 07 January 2013 - 10:44 AM
Astalnar, on 07 January 2013 - 10:33 AM, said:
#139
Posted 07 January 2013 - 11:17 AM
raspberry jam, on 07 January 2013 - 10:44 AM, said:
I for certain know that Bioware lost all its trust with me, I did not buy ME3, event though I longed for conclusion of the story and enjoyed greatly previous 2 games. Same goes for Arenanet event thought in that case, I bought GW2 because of a friend.
#140
Posted 07 January 2013 - 01:42 PM
Astalnar, on 07 January 2013 - 11:17 AM, said:
I for certain know that Bioware lost all its trust with me, I did not buy ME3, event though I longed for conclusion of the story and enjoyed greatly previous 2 games. Same goes for Arenanet event thought in that case, I bought GW2 because of a friend.
I don't believe in losing trust in developers. Or rather, I should be more precise... I don't believe in trusting developers in the first place. They always lie to some degree... Some more than others. ANet lied a lot. But when/if they release GW3, in 2020 or so, will I buy it? Maybe, but if I do, it has nothing to do with how much faith I have in ANet.
#141
Posted 07 January 2013 - 03:15 PM
What happened to gamers defending gamers? The whole gaming scene, especially MMO's, is so filled with people defending companies despite these companies going back on promises and making sub par games. It's a fanboy culture.
Instead of gamers protecting each other and making sure we don't get screwed by gaming companies just trying to make a quick buck out of us, they constantly troll each other and defend the companies instead. That's why we have crap like day-one DLC (BioWare), locked disc content (Capcom), cash shop gambling (ArenaNet), pay2win (almost every f2p game in existence), etc.
#142
Posted 07 January 2013 - 09:06 PM
Treble, on 07 January 2013 - 03:15 PM, said:
What goes on among the small minority of people talking about videogames online is pretty irrelevant compared to how many people these schemes work on.
#143
Posted 07 January 2013 - 09:23 PM
That's pretty much it. It's not much. It didn't need an overhaul. It was pretty much innovation in itself, with its unique combat and skill system, along with being the most aesthetically pleasing "MMORPG" out there. None of us knew ArenaNet would create an utter failure of an MMORPG after their success with GW1.
#144
Posted 07 January 2013 - 09:37 PM
FoxBat, on 07 January 2013 - 09:06 PM, said:
Edited by Treble, 07 January 2013 - 09:38 PM.
#145
Posted 08 January 2013 - 06:00 AM
Treble, on 07 January 2013 - 09:37 PM, said:
More of a lack of entrepreneurship among video game devs. It's taken a while for this business to grow to where it is now. For example, as Zynga can attest to, just throwing in P2W items nilly willy is not a guaranteed recipe for long-term success. There are right and wrong ways to do it. And that itself was a novelty back when people thought you could only make money from subs in MMOs.
DLC of any kind is just plain "new" tech, now that internet access has become ubiquitous with this generation of consoles. Suits have put alot of pressure to do these because gamers so far are not willing to pay more for than $60 for their video game boxes, even as game budgets and inflation are on the rise.
Edited by FoxBat, 08 January 2013 - 06:01 AM.
#146
Posted 08 January 2013 - 06:21 AM
FoxBat, on 08 January 2013 - 06:00 AM, said:
DLC of any kind is just plain "new" tech, now that internet access has become ubiquitous with this generation of consoles. Suits have put alot of pressure to do these because gamers so far are not willing to pay more for than $60 for their video game boxes, even as game budgets and inflation are on the rise.
A good chunk of game budget inflation stems from poor management though (This is true in most things related to software). There have been many good games put out on extremely low budgets. "Blockbuster" or "big budget" games are items that are often made with the sole intention of no real direction in the game itself and just to make money off already tried gimmicks and convincing people they should pay to play re-skinned gimmicks. If instead of selling out to the pressure of ignorant investors and CEOs, real developers, programmers, and story writers stuck to their original ideas, budgets wouldn't be so bad on those big games, and those games would sell better.
The Darksiders 1, Minecraft, FTL, Final Fantasy. These were all games, the latter a series, that started on nothing but a shoe string budget, and proved that you can make something awesome if you stick to the plan. Final Fantasy is particularly special in that regard, because the first one was a last ditch effort to make a game that didn't flop, and it was largely free from outside meddling because it was a last ditch effort. The hopes and dreams of an entire company hoping to survive in the infantile gaming industry rode on that game and it developed into a huge series. To this day the FF games still do their own thing, ignoring many of the gimmicks trending around in favor of their own recipes.
#147
Posted 08 January 2013 - 02:59 PM
kendro1200, on 08 January 2013 - 06:21 AM, said:
Edited by Treble, 08 January 2013 - 03:07 PM.
#148
Posted 09 January 2013 - 11:37 PM
I, on 07 January 2013 - 09:23 PM, said:
That's pretty much it. It's not much. It didn't need an overhaul. It was pretty much innovation in itself, with its unique combat and skill system, along with being the most aesthetically pleasing "MMORPG" out there. None of us knew ArenaNet would create an utter failure of an MMORPG after their success with GW1.
Just like some people hated the fact you could jump and no autofollow during combat, if those people are stuck in the past they can just stick to the past which is still around. Honestly, if guild wars 2 was just guild wars 1.5, it probably would have failed faster than than those other 2 recent MMOs.
Edited by Specialz, 09 January 2013 - 11:39 PM.
#149
Posted 15 January 2013 - 10:35 AM
#150
Posted 15 January 2013 - 01:26 PM
Every player have it owns differents.
Maybe some really enjoy a grind.
Others just need working pvp module to stick with game for years.
If LoL can exist so long why cant gw2?
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