ukgamer23, on 01 December 2012 - 05:30 PM, said:
"oh this is too easy"
"this is too hard"
"this is too grindy"
"there isnt enough grind, nothing to do"
"too much to do"
"too random"
"ugh, such boring loot we all have the same"
and it just keeps going.
The fact is they cant please everyone, no one can. Do we have to jump on every decision? Every piece of content? It will never be perfect for us all.
Look at the clock-tower, the dev actually apologized for making it too hard? Are we all that pathetic that any challenge in a video game is cried about so much, we need a sorry note from the creator?
Most of us gamers now are 18-30, we grew up with games...cant we all just grow up in general? Sure post constructive posts about issues, but leave the crying in the cot with the bottle.
Why do people think crying is a bad thing. Or that if you cry you are a baby? I just don't get it. I've cried a few times in my life, and I'm not ashamed of those times. Please stop putting down on people that cry. You don't know their circumstances.
I think you probably meant whine. Now whining is something completely different. In general I think it's because the games you played as you grew up were all niche games, designed for much smaller markets. To them selling a few hundred thousand copies was successful. Of course that was in the days when the cost of developing a game wasn't nearly what it is now. Considering now costs go into the millions (consider the rumors of SWtoR costing hundreds of millions) games have to have much larger markets in order to just get the cost of production back. Further, companies want profits. We aren't talking a few hundred thousand dollars profit, we are talking millions of dollars in profits. Consider if say WoW made all of the cost of development back, and further made enough each month to pay the salaries of employees/cost of servers but that's it. Would it be considered a success? Possibly, but not by the market as it is now.
Further complicating things are that there is just too much competition now. With many games going free to play. Developers are painted into a corner. Either try to please people, or lose what you have.
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you must consider that wow had 8 years to develop the content it has today. to expect a new mmorpg to launch with current gen graphics and AS MUCH content as WoW is ludicrous. not only is that through the roof expensive, but there are many other factors involved.
to through out such generalization without taking this fundamental thing into consideration is. . . wrong.
i think devs do the best they can, you carve out their own little section in the market.
unless you want WoW to be a monopoly. . . .
The only argument with this idea is that it doesn't work in the current market. Consider if you decided to make a car now, but didn't include things like power steering etc.. It wouldn't matter if you said "those other companies have had years to develop their cars, you guys should buy mine and I will develop those things over time". People simply wouldn't buy the car.
I know it isn't exactly the same, but I was looking for something that everyone could understand. I'm not saying I even agree with it. I think anyone should be able to see that WoW had a long time to develop what it has now. It simply doesn't matter anymore. That's not a good thing, and it's really hurt the market. Simply look at the highest selling games this month. Go over to the game stop website and check out the best selling games. Most of them are the exact same game, with a different skin and slight tweaks here or there.
The new market for video games has killed any innovation. Instead it's a set pattern that makes slight (usually very slight, you don't want to piss people off) improvements.
Edited by GSSB Lunaspike, 03 December 2012 - 12:08 PM.









