Mitch, on 07 December 2012 - 12:20 PM, said:
Meh I don't think it's so bad, sure with a pure GC build you will fall over when there's a moderately strong breeze in your general direction, but quite honestly the elementalist weapon and utility skills dont lean themselves to such a build anyway, a lot of skills require you to go into the fray and this means you will take some damage.
Even if our fire/earth traits wouldn't suck, I don't think a glass cannon build will work, compared to thieves and mesmers we simply lack the tools to set up 1 hit combos and the tools to survive for more than half a second should the situation go south. Don't get me wrong, Mistform is godlike and Arcane Shield (including the one from the trait) are great defensive spells, but that's where it stops, outside of using a focus or an earth shield there's not much that allows you to survive a skirmish other than being able to actually take a hit due to toughness aqcuired primarily from gear.
I really like the Ele playing style that forces you to build a bit more tanky and allows you to stay in the thick of battle for a good while, while still dishing out more than decent damage and providing a lot of utility and support in the mean time.
I really don't think this type of balance is good for people trying to get into the class. Most players playing this archetype are conditioned from other games to play glass cannons, cause really that's the main features of the wizard/mage archetype. It's all the more obvious why there are many complaining about this class being weak if you think about it this way. I think letting GC be more viable, and thus more successful in a players first attempts of using it, will help ease others into the class and eventually let them learn of other builds and playstyles. At this rate, ANet may as well rename the Elemenalist to Elemental Healer in order to avoid confusion with its playstyle.
Edited by Featherman, 08 December 2012 - 11:57 AM.