From the perspective of a player who is considering returning, I think it is important to take a critical look at what the realistic future of spvp will look like.
The improvements that players should look forward to are:
1) Anet understands that rating and MMR is the number one thing that is needed and is shifting their focus
2) Private servers are still on the way, but are not the number 1 priority
2) The current tournament system as opposed to single ranked matches are here to stay
3) Solo queue is on the agenda, but it will still have pugs vs premades except with rating taken into account
4) Esports support like a better score card that shows actually useful information and observer mode are in the works
5) Glory changes that better connect spvp to the rest of the world are in development
The major issues that were not addressed in any significant detail include:
1) Dwindling population in Spvp and its effect on queue times and a ladder system
2) The negative effects that the tournament ticket micro-transaction scheme have had on the player base by creating monopoly teams and a giant skill gap
3) The lack of connection between sPvP and the rest of the game population
4) Unimpressive viewership levels
5) The massive challenge of fostering an esport many, many months after an MMO release date
6) Anets design philosophy of incremental change and releasing things 'when they are ready' has resulted in vague and unclear promises about how great things will be in the future provides little incentive for competitive players to play the present game as they are pretty much beta testers at this point.
I elaborate and offer my opinions on these subjects in the following video with the hope of giving players honest and realistic expectations for the future of spvp.
Edited by GammaWolf, 02 December 2012 - 03:38 AM.