L2P is the dumbest argument ever
Posted 18 December 2012 - 02:06 PM
Posted 18 December 2012 - 02:12 PM
Posted 18 December 2012 - 02:53 PM
BTW heres a way to fix the thief QQ:
Make steal or infiltrator's signet cancel Cloak and Dagger if they are used during Cloak and Dagger. The rest stays the same. Without the surprise strike the thief combo is easily countered.
Posted 19 December 2012 - 12:10 AM
Wrong; in fact I cannot believe you'd even try to say that seeing as how it's not even remotely accurate. In order for this statement to be true, everyone would have to be rational and objective people, that are only getting upset because of legitimate reasons. The self evident absurdity of that sentence as it pertains to players of an mmo speaks for itself. Really, I can't believe you even said that, it's as if you've never played any games before, let alone mmos. Or you think everyone else here never has.
Posted 19 December 2012 - 03:32 AM
Edited by Krill, 19 December 2012 - 03:32 AM.
Posted 19 December 2012 - 03:37 AM
The problem is, it's not only a dead-end argument, but it's also completely without meaning and nothing but a double standard. Let me explain:
At and after release there were a LOT of whines about thieves and mesmers killing everone left and right. Tournament players (mostly rightly so) said that this was clearly a L2P issue because they didn't have those problems in tPVP, and/or there were counters for most of it (besides a few issues like portal, etc.)
Same goes for 100b warriors and a few other builds/professions. Everything always is a L2P issue.
Yet now in the developer stream, those very players who said said "L2P" at those 100b, thieves, etc. whiners now want to call for nerfs for this and that.
To this I simply say: L2P. If they can't handle ele downed state they should simply have a build that gives them enough defense to survive until the vapor form wears off and then stomp the now defenseless ele.
They said warrior condition removal is so underpowered. To this I say: L2P, why don't you dodge the conditions before they are applied? Why don't you LOS before they are applied.
They said AOE is too strong. To this I say L2P, why don't they use their invulnerbilities while rezzing, and/or rez with 2 people to make it faster? Why did they die in the first place? Clearly a L2P issue.
The list can go on without end. Because where do you draw the line? A class could have an ability on 6 seconds cooldown that does 4 million damage in 1 second without any setup. And if you die to it I could say: L2P, you should have dodged every 5 seconds. I realize I'm playing the devils advocate here but this is just to say that the whole L2P stuff has no end.
So, those so-called "pros" (which in itself is ridiculous because they don't make money by playing) should have absolutely no saying in balancing ever, because they themselves simply need to L2P better. Their notion of "anet should do what we say because we know what's best for the game" is beyond ridiculous.
L2p isn't always that way though. There times when it is warranted to tell someone to play better. The time to stop saying L2P is when something is unreasonably hard to manage.
Posted 23 December 2012 - 10:48 AM
o rly ? go check dark souls
Posted 25 December 2012 - 05:41 PM
Posted 25 December 2012 - 05:57 PM
I assume it is something wrong with Dark Souls then? And those old school game released back when there were no autosave efter fifth minute and so?
Posted 25 December 2012 - 05:58 PM
Posted 26 December 2012 - 12:07 PM
Posted 26 December 2012 - 10:42 PM
Posted 02 January 2013 - 05:41 AM
It has a weird name because it was made in Japan.
And "Guild Wars" players really don't have space to talk about corny names, lol.
Posted 06 January 2013 - 10:38 AM
I do mean issue.
Its that the learning curve is not fun. Its painful. Almost "eve" painful.
After that hump then it gets better but there is a serious lack of fun in the 8man pvp.
most of my 8 man pvp was learned while learning an ele pre downstate buffs so maybe jaded.
Posted 06 January 2013 - 12:50 PM
I decided to play bunker-like builds, until I can manage to achieve these goals.
Posted 18 February 2013 - 03:42 PM
What arguments have you compared it too and what are your qualifications?
Posted 18 February 2013 - 05:20 PM
Imagine if a high school football player asked a hall of fame football player why they aren't doing well with something, and the HoF player told them what they are doing wrong and that it comes down to them needing to learn to play better. Would that be the dumbest argument ever, or should there be some other magical way to make someone better without actually honing their skills?
Of course, if the game is grossly unbalanced and it is impossible to win without using specific imbalanced skills and build, then the L2P argument falls flat on its face.
Everything in PvP hinges on there being balance.
And this is opposed to the learning curve in other competitive games and sports how?
So there is something wrong with chess, golf, baseball, bowling, poker, etc.
I'm pretty sure that people trying to get to the top of all of those sports have experience seriously frustrated QQ moments.
It is inherent part of trying to get better at something, along the lines of the famous phrase: "No pain, no gain." There is a reason that phrase sticks around.
Competition breeds inequality and frustration. It is also what makes getting better rewarding. Without either, it would be pretty bland and dull.
Posted 19 February 2013 - 02:19 PM
And it doesn't give the idea of a tournament because, for example, bunkers become useless in larger fights (there's a limit to the people they can whitstand at the same time).
Maybe that's the reason why you see a lot of people compaining about teams in hotjoin pvp: most players come there to test builds, learn how to mess with another class. Doing this, they look for people to fight with, not for organized pvp (IMHO I'm not learning nothing if I'm sticking into a big zerg or running to get points, while no one is there).
Some players then rant about thim, saying everyone is idiot. They should realize that if they think they can master decently their character and want to learn to play a tournament, they should join a free tournament.
And it's probably the reason it can get frustrating: you train in an environment completely different than the one in tournament: what works in one setting doesn't work on the other. And this can lead to frustration and QQ.
I, by myself, thought I was an awful player, for I played bunker in hotjoins. Then I joined tourneys. And realized, step by step, I was not that bad.XD
And I learnt more about the maps, having the time to think without orgies on the screen.XD
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