Best profession for large scale battles or keep defense?
#1
Posted 02 December 2012 - 05:05 PM
#2
Posted 02 December 2012 - 05:25 PM
Alilei22, on 02 December 2012 - 05:05 PM, said:
I've played both warrior and guardian in WvW and i always seem to get stomped. Even in full exotics and non-glass cannon trait setup. A person would forget there's no trinity in this game with how some players last so long and never die. It seems like the whole system is very imbalanced, free-form, and flavor of the month oriented. I find that Thieves deal ridiculous amounts of damage and they never seem to die. Every time you start hitting one, they teleport, pop stealth, or chain and kill you in like 3-4 hits when you'll be lucky to hit for 1000 damage a few times before you die. Seems like everyone just bobs and weaves and if you're lucky to immobilize long enough, maybe you'll get a kill. Only time i've actually survived a fight with a thief was when i was running a bunker Guardian setup with mace and focus, but i think it's far too unfair to have to specialize that much to not get dropped by 1 class so easily. Then i gimp myself for fighting other specs like condition damage.
In WvW, i often feel extremely ineffective compared to other players. I don't know what it is, but my team doesn't seem to be as good as Tarnished Coast (I'm Fort Aspenwood), whose players overextend, kill 2-3 people then walk back to their zerg for defense. It gets really irritating because i feel like there is no solid synergy between classes, no structure to groups without a direct healer or roles, and everything just seems like a waste of time to sit in a zerg against 30 thieves. I cripple, i immobilize, somehow they just get away all the time. It doesn't seem very skill oriented, in fact, it feels quite the opposite. I much prefer the tight systems and feel of GW1 PvP.
So, my Answer is probably Thief. I feel like Thief is the most effective class in this game because most others are balanced-build wise, but with no healer, it doesn't really seem to matter. All that matters is DPS in this game and i think the Thief is the best for that. Thief, Elementalist, Mesmer, all excedingly good classes for WvW if used correctly. The DPS, the range, and the illusions of these classes make them super powerful in zerg battles. My warrior can't even longbow off a tower and over a small hill to hit players on a battlefield without using a trait. I find the imbalance and lack of structure to combat to be utterly frustrating. The trait system is absolutely ridiculous and i feel it doesn't fit in GW. I just feel like there is so much wrong with WvW. I don't find the zerg battles fun in any way, they just seem like a frustrating whack a mole game with very little skill involved.
#3
Posted 02 December 2012 - 05:37 PM
#4
Posted 02 December 2012 - 07:10 PM
#5
Posted 02 December 2012 - 09:07 PM
#6
Posted 02 December 2012 - 09:21 PM
#7
Posted 02 December 2012 - 10:47 PM
#8
Posted 02 December 2012 - 10:57 PM
#9
Posted 02 December 2012 - 11:29 PM
#10
Posted 02 December 2012 - 11:48 PM
#11
Posted 03 December 2012 - 12:15 AM
FW
Edited by Fannwong, 03 December 2012 - 12:16 AM.
#12
Posted 03 December 2012 - 01:14 AM
If you want to make yourself into a group healer guardian, you will feel how a battle flows through you. Condition removal, boons from conditions, AOE heals/might buffs, and Orbs of health will never be shied away from.
If you really want to do some AOE damage, the Greatsword and Hammer wreck the field. Plus if you're in a castle siege and want to bust out some ranged AOE damage... the Tome of Wrath turns you into a living siege weapon.
Which ever style you choose, the Guardian class is great for WvW. Just don't expect to be blown away by your damage output.
#13
Posted 03 December 2012 - 02:09 AM
Meowser, on 03 December 2012 - 01:14 AM, said:
If you want to make yourself into a group healer guardian, you will feel how a battle flows through you. Condition removal, boons from conditions, AOE heals/might buffs, and Orbs of health will never be shied away from.
If you really want to do some AOE damage, the Greatsword and Hammer wreck the field. Plus if you're in a castle siege and want to bust out some ranged AOE damage... the Tome of Wrath turns you into a living siege weapon.
Which ever style you choose, the Guardian class is great for WvW. Just don't expect to be blown away by your damage output.
I'm not so sure about this. I play a Guardian too, and find WvW to be one huge disaster. I die constantly, never get any kills, and feel generally useless. The lack of ranged options really hurts. I use the staff as my main weapon, but do pitiful damage. What am I doing wrong?
#14
Posted 03 December 2012 - 03:07 AM
Cruxisinhibitor, on 02 December 2012 - 05:25 PM, said:
In WvW, i often feel extremely ineffective compared to other players. I don't know what it is, but my team doesn't seem to be as good as Tarnished Coast (I'm Fort Aspenwood), whose players overextend, kill 2-3 people then walk back to their zerg for defense. It gets really irritating because i feel like there is no solid synergy between classes, no structure to groups without a direct healer or roles, and everything just seems like a waste of time to sit in a zerg against 30 thieves. I cripple, i immobilize, somehow they just get away all the time. It doesn't seem very skill oriented, in fact, it feels quite the opposite. I much prefer the tight systems and feel of GW1 PvP.
So, my Answer is probably Thief. I feel like Thief is the most effective class in this game because most others are balanced-build wise, but with no healer, it doesn't really seem to matter. All that matters is DPS in this game and i think the Thief is the best for that. Thief, Elementalist, Mesmer, all excedingly good classes for WvW if used correctly. The DPS, the range, and the illusions of these classes make them super powerful in zerg battles. My warrior can't even longbow off a tower and over a small hill to hit players on a battlefield without using a trait. I find the imbalance and lack of structure to combat to be utterly frustrating. The trait system is absolutely ridiculous and i feel it doesn't fit in GW. I just feel like there is so much wrong with WvW. I don't find the zerg battles fun in any way, they just seem like a frustrating whack a mole game with very little skill involved.
This is a self-defeating attitude, if you write your ineffectiveness off to "all numbers no skill" you'll stay ineffective. Roll a Thief or Mesmer (both are overpowered in their ways) and you may get better results, but not much better. I say this because as a warrior, I've had great success both 1v1 and 50v50, and I don't even think I'm all that skill-wise.
#15
Posted 03 December 2012 - 03:23 AM
Alathon, on 03 December 2012 - 03:07 AM, said:
Agreed. While I sympathize with cruxisinhibitor's frustration, I have to recommend you not listen to someone who admits they don't understand, then tries to give advice. I run solo and small 5 man groups in WvW against the toughest servers in the game and do fine. I can understand some would not like the playstyle, and if you love gear grind or the trinity this game is probably not for you.
So on to the OP's question, you sound like you would enjoy an elementalist. You can do AOE damage, single target damage, AOE heals, some crowd control. There are no huge nukes in this game (lets not talk about theifs...) rather it's a matter of mastering your skills then using them to your advantage.
I think Crux's problem, or one of them, is not learning to recognize when to use a skill and why, in order to maximize it's outcome. Some people want to make this game sound simplistic when it is not. You can't just push buttons and come close to competing out there.
Good luck!
#16
Posted 03 December 2012 - 03:29 AM
#17
Posted 03 December 2012 - 05:02 AM
See my vid (and other vids previously) and if u enjoy my playstyle, that is the thing u're looking for
Please note that i always forget the food buff and im not doing 30 on lighting, so if u do all those mentioned, the crit number will grow higher than my vid
#18
Posted 03 December 2012 - 07:13 AM
Mesmer's portal is very useful for portal bomb which is quite effective for large scale field battle (surprise attack) and keep defense (portal bomb to clear siege).
Warrior's Elite Battle Standard Banner is good at instant rez. "Fear Me" shouts are useful to break incoming zergs.
#19
Posted 03 December 2012 - 07:28 AM
LavaSquid, on 03 December 2012 - 07:13 AM, said:
A Shout Warrior with Soldier's runes (AoE condition removal for allies) and a Hammer can be a strong part of a melee train. Plenty of disables and the durability to stay in melee for extended periods.
LoD run a pretty effective Warrior train.
#20
Posted 03 December 2012 - 07:59 AM
elithrar, on 03 December 2012 - 07:28 AM, said:
LoD run a pretty effective Warrior train.
Haven't had the chance to see a warrior train but I think that will be awesome.
Imagine a squad of one single class, should be interesting to try out. Who knows, could be a new metagame
#21
Posted 03 December 2012 - 08:41 AM
#22
Posted 03 December 2012 - 01:35 PM
Staying at range is usually necessity as a warrior even defensive spec'd with shout heals once your in melee range you'll be dead fighting other zergs. Not much utility for getting away from opponents. Using a 2h hammer isn't viable really. Most other professions have knockdowns too it isn't that great.
Many people disregard longbow on warrior but I prefer it. You can blind, immobolize, AOE damage, burn dot all at range and if the person decides to get within melee range... well 100 blades.
Mesmer - Do well all over even if you don't use fotm spec's. Almost all their utility skills are good. Used to be even better when you could spawn phantasmal berserkers without line of sight
My most favorite skills is temporal curtain (focus weapon) you can pull people off walls or send them off cliffs. For example, enemies are on inner hills. I run past to left for back entrance. Three people chase me. I teleport to the cliff, drop curtain on the edge and send all 3 to their death with one click.
Elementalist - I recently started playing one and the one thing I dislike is lack of alt weapons. If you go dagger/dagger you're pretty uesless in a keep siege and have to back out of the fight to get your staff equipped. Elementalist reminds me of shaman from wow. They're more difficult in that you have a ton of abilities to manage which can be difficult for clickers but well played elementalist are beasts. I watched a well played one take on 10 people and send them all running back into a keep.
Its fun using ride the lightning to blast into a group then open up with earth knockdown, followed by chilling them and finishing with aoe fire damage. Then you can mist form and take off, ride the lightning away. Get downed near keep switch to mist form and go back inside and rez
#23
Posted 03 December 2012 - 02:47 PM
#24
Posted 03 December 2012 - 06:02 PM
Impmon, on 03 December 2012 - 01:35 PM, said:
I take it you've never been on the receiving end of LoD's O-Line. Trust me, it ain't pretty.
Range can never compare to melee when it comes to breaking a zerg. Especially melee with knockdowns, because guess what most people do when they get knocked down? They freak out, since they're no longer in control of their character, and assume they're being specifically singled out. So they run, and so does everyone else around them who is also being knocked down. Slaughter ensues. Range is great at holding ZvZ lines, melee is great at breaking them (with ranged support).
Edited by Jacbo, 03 December 2012 - 06:08 PM.
#26
Posted 03 December 2012 - 06:29 PM
#27
Posted 04 December 2012 - 12:36 AM
Jacbo, on 03 December 2012 - 06:02 PM, said:
Range can never compare to melee when it comes to breaking a zerg. Especially melee with knockdowns, because guess what most people do when they get knocked down? They freak out, since they're no longer in control of their character, and assume they're being specifically singled out. So they run, and so does everyone else around them who is also being knocked down. Slaughter ensues. Range is great at holding ZvZ lines, melee is great at breaking them (with ranged support).
So the builds great if you have 10 other people to support you.
Edited by Impmon, 04 December 2012 - 12:38 AM.
#28
Posted 04 December 2012 - 02:03 AM
#29
Posted 04 December 2012 - 05:46 PM
Impmon, on 04 December 2012 - 12:36 AM, said:
No the build makes it so small groups can wreck zergs. This is WvW if you don't want to be in a group you should be in sPvP solo holding a cap point or taking our Yaks.
The OP asked for an effect class for running in a group. That being said I don't think the hammer warrior sounds like what the OP is looking for but I could be wrong. It sounds like he wants to sit back and rain AoE death on people from range but maybe I am wrong.
That being said I'd say Ele or Engi.
Open field zerg vs zerg I think the Ele is slight better then Engi. In lag big open field fights where you get ability lag it can be hard to hit anything with grenades because of the slow travel time. Ele's seem to have a better time in open field. Keep/tower defense Engi's can nuke the hell out of large groups of people.
I don't know much about Rangers other then, if I am standing on a wall attacking people below and see rangers peppering me with arrows I stand there and tank it while killing people. If I see an Ele AoE I move out of it.
#30
Posted 05 December 2012 - 01:01 PM
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