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What do other Mesmers use for Condition Removal?


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#1 beadnbutter32

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Posted 02 December 2012 - 10:32 PM

Having fun doing vanilla PVE with my alt Mesmer, in the 40s now and starting to hit more mobs that throw conditions on you, chill, cripple, stuns etc.

I am used to my warrior which has a bunch of condition removal.

What are other Mesmers using for condition removal in PVE?

Thanks,

#2 Xunlai Agent

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Posted 02 December 2012 - 10:36 PM

http://wiki.guildwar...wiki/Null_Field

#3 sorting hat

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Posted 02 December 2012 - 11:28 PM

For stun/knowdown, mesmer has a lot of stun-breakers. Blink/mirror image/decoy are all stun breakers and very widely-used utility skills. Mantra of Concentration & Signet of Midnight also breaks stun but they are not as popular as the other skills. I also believe staff 2 is a stun-breaker, or at least it can teleport you away from the enemy and leave a clone when you're immobilized or knocked down (and since stun and knock down shares the same effect, I'm fairly sure you can used while stun as well. Please correct me if I'm wrong.)

For everything else, you have Null Field for group cleanse, you have mantra of resolve for self cleanse, or traits that removes condition whenever you heal or use torch skills.

#4 ScorpioSpork

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Posted 03 December 2012 - 01:29 AM

I love Null Field, especially in WvW. But I tend to only cleanse long chills or poison if I need a big heal. I use blink if I'm immobilized and about to take a big hit, and I have Decoy if I need a few seconds to breathe. In PvE, Null Field should be enough. You just have to learn when the best time to use it is, since the cooldown is long.

If you're using Mirror Image and/or Blink, you should save those to clear stun or immobilize. Mantra of Concentration and Signet of Midnight are only worth taking if you've got mantra or signet traits.

Torch could supply good condition removal and damage if used in a confusion Staff + Scepter/Torch build, but that's probably not very strong in PvE.

#5 Velicia

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Posted 03 December 2012 - 01:58 PM

I put a 10 points in Inspiration for Menders Purity (Remove one condition on heal), for PVE, I found its invaluable. But it may just be that it fits nicely with my build.

Null field is a given for dungeons, I normally always have it on my bar, unless I know the fight has negligible conditions in it.

#6 Leriel

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Posted 03 December 2012 - 02:28 PM

View PostVelicia, on 03 December 2012 - 01:58 PM, said:

I put a 10 points in Inspiration for Menders Purity (Remove one condition on heal), for PVE, I found its invaluable. But it may just be that it fits nicely with my build.

Null field is a given for dungeons, I normally always have it on my bar, unless I know the fight has negligible conditions in it.
This, absolutely great. Coupled with Power 30 trait (3x mantra) and Precision 20 (20% reduced mantra recharge) is both amazing heal capability and very often condition removal.

Also, little known fact is that http://wiki.guildwars2.com/wiki/Swap is a stun breaker - and it's available even after clone death

#7 lujate

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Posted 03 December 2012 - 02:33 PM

Mantra of Resolve plus Null Field when I need even more condition removal.

#8 Swoopeh

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Posted 03 December 2012 - 03:44 PM

Normally Phantasmal Disenchanter but its broken (only spawns when you summon it in melee range of your target) so gone back to Null Field.

#9 Jobuu

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Posted 03 December 2012 - 04:00 PM

null field but if it's on cooldown and you got some bleeding or poison expect to run around in circles and die :(

#10 Coren

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Posted 03 December 2012 - 04:13 PM

I stick to null field and inspiration trait line with condition removal on heal use. I use 25 points in inspiration for damage reasons but use one major trait for that one condition removal.

Again, null field is really useful in and out of dungeons

#11 Leriel

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Posted 03 December 2012 - 09:31 PM

View PostCoren, on 03 December 2012 - 04:13 PM, said:

I stick to null field and inspiration trait line with condition removal on heal use. I use 25 points in inspiration for damage reasons but use one major trait for that one condition removal.

Again, null field is really useful in and out of dungeons
Exactly, for me another great reason to use removal on heal trait is that it's on the way to amazing focus reflect trait :)

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Posted 04 December 2012 - 12:57 AM

View PostSwoopeh, on 03 December 2012 - 03:44 PM, said:

Normally Phantasmal Disenchanter but its broken (only spawns when you summon it in melee range of your target) so gone back to Null Field.

Just checked the newest update, this seems to be fixed now. :)

#13 Swoopeh

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Posted 04 December 2012 - 01:06 PM

View Postsorting hat, on 04 December 2012 - 12:57 AM, said:

Just checked the newest update, this seems to be fixed now. :)

Yups, tried it last night right after the patch to see if they fixed it and lo and behold, it worked again :)

#14 dragonphlu

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Posted 04 December 2012 - 10:37 PM

I usually go with Null Field, but lately, I've been using Mantra of Resolve, Phantasmal Disenchanter, and the trait Mender's Purity (not all together). I'm getting attach with Mender's Purity + Mirror (heal) + superior runes of the centaur; it's great to remove 1 condition and get swiftness every 15 seconds as well as reflecting projectile. I am curious of Arcane Thievery since it can send 3 conditions to target foe while also stealing 3 boons from it (including certain boons available to bosses like the cave troll in AC dungeon).

I think most of our condition removal skills/traits, if not all, are pretty good in general as well as having a unique way of removing a condition or more.

#15 sorting hat

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Posted 04 December 2012 - 11:38 PM

View PostSwoopeh, on 04 December 2012 - 01:06 PM, said:

Yups, tried it last night right after the patch to see if they fixed it and lo and behold, it worked again :)
This, plus now the boons on phantasm through traits are fixed, I think now iDischanter is worth an utility slot. I'll have to try this out later. :P

Arcane Thievery, I totally forgot that one. I'm currently using it against confusion-heavy opponents, a.k.a. Reef Drake in Southsun Cove. I really should try it with condition-heavy bosses... I wonder if it's useful sending agony back to the source? *ponders*

Edited by sorting hat, 04 December 2012 - 11:38 PM.


#16 dragonphlu

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Posted 04 December 2012 - 11:49 PM

View Postsorting hat, on 04 December 2012 - 11:38 PM, said:

This, plus now the boons on phantasm through traits are fixed, I think now iDischanter is worth an utility slot. I'll have to try this out later. :P

Arcane Thievery, I totally forgot that one. I'm currently using it against confusion-heavy opponents, a.k.a. Reef Drake in Southsun Cove. I really should try it with condition-heavy bosses... I wonder if it's useful sending agony back to the source? *ponders*

I am happy that iDisenchanter is now more useful than before. ^^

As for Arcane Thievery, I know that it can steal certain bosses' boons cause I've seen another mesmer got the boon from the boss and that made me more curious of this skill's potential. I know it's "capped" at 3 conditions/boons, but that's still pretty good, especially if you trait Master of Manipulation. With your question, I'm more curious if agony or other boss-specific conditions work back to them.

#17 Velicia

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Posted 05 December 2012 - 11:14 AM

I thought agony was "outside" the condition spectrum. So Arcane Thievery would not work on it?

#18 beadnbutter32

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Posted 05 December 2012 - 12:57 PM

I tried out Phantasmal Disenchanter and love it, especially when you get a mob that lobs poison or fire.  I think they fixed the summoning bug in the most recent patch.

I think the one control effect that causes me the most grief is immobilize since kiting is our life blood so I am going to check out MIrror Image and/or blink next.

#19 lujate

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Posted 05 December 2012 - 01:26 PM

FYI, Mirror Images and Blink break stun, not immobilize.

#20 Leriel

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Posted 05 December 2012 - 01:41 PM

View Postlujate, on 05 December 2012 - 01:26 PM, said:

FYI, Mirror Images and Blink break stun, not immobilize.
To expand on that, i think that no stun breakers remove immobilize unless skill description specifically states so: http://wiki.guildwar...ove_immobilized

I am not sure if condition removals cure immobilize - can somebody give input on that?

#21 lujate

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Posted 05 December 2012 - 06:10 PM

View PostLeriel, on 05 December 2012 - 01:41 PM, said:

To expand on that, i think that no stun breakers remove immobilize unless skill description specifically states so: http://wiki.guildwar...ove_immobilized

I am not sure if condition removals cure immobilize - can somebody give input on that?
Yes, condition removal removes immobilize.

#22 sorting hat

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Posted 05 December 2012 - 09:59 PM

View PostLeriel, on 05 December 2012 - 01:41 PM, said:

To expand on that, i think that no stun breakers remove immobilize unless skill description specifically states so: http://wiki.guildwar...ove_immobilized

I am not sure if condition removals cure immobilize - can somebody give input on that?

Also, you can phase retreat while immobilized. Although I don't think it cures immobilized, you can at least get out of the heat and leave a clone to take agro first, and think about what you do next. :P

#23 whodini

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Posted 07 December 2012 - 04:08 AM

I use phase retreat alot since it combos in chaos storm initiating chaos Armor. That way immobize remedied with extra protection and damage

#24 Nemhy

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Posted 07 December 2012 - 07:38 PM

The mantra that heals two conditions on cast. Null Field is good but the cooldown is way too long imo.

#25 Jobuu

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Posted 07 December 2012 - 07:50 PM

^ yep, after reading this im all about the mantra. i'll use null field for dungeons only now

#26 dragonphlu

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Posted 07 December 2012 - 11:01 PM

Wanting to point something interesting of Phantasmal Disenchanter. While using 3 against a golem dummy, each spawn at random spots at ~300 range (figured out the range distance by using Signet of Midnight's range).

#27 beadnbutter32

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Posted 08 December 2012 - 03:27 PM

One drawback I discovered to several of the Mesmer's things that remove conditions is that they cannot be cast unless you have a target.

What drive me nuts now is getting tagged with a poison condition just before the last mob dies and there are no others close by.
You can't use say Dis-enchanter at that point because there is no target available.

I am going to try the mantra  that gives condition removal or at least keep it handy for when I run into poison mobs.
I am also going to see if I can do the traits when I have a few more points to spend.

#28 dragonphlu

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Posted 09 December 2012 - 06:54 AM

View Postbeadnbutter32, on 08 December 2012 - 03:27 PM, said:

I am going to try the mantra  that gives condition removal or at least keep it handy for when I run into poison mobs.
I am also going to see if I can do the traits when I have a few more points to spend.

Mantra of Resolve is useful, even with no mantra traits. It removes 4 conditions every 24 secs (20 recharge and 4 casting). Null Field is great for group/combo but its cooldown is a turn off. Plus, the mantra is instant cast (once prepared).




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