Ah that makes sense. That is a useful effect, although I doubt it was intended to work that way And if it wasn't then it might be changed later on.
I agree that it might not be "working as intended", but I've seen it mentioned on multiple forums, so I doubt the developers are not aware of this "feature". Thus - if they think it's overpowered, then they'll change it (or at least communicate that we shouldn't do it any more). Until then, I'm enjoying my invulnerability while assisting my teammates.
Your build is definitely easier to adjust to Staff because you use 20 points in Arcana so you can get Blasting Staff. Although during these capture moments you rarely fight enemies anyway, it's mostly just attacking a door or wall with your staff skills. So maybe you don't really need to retrait just for that. Just switch back once the wall is down to D/D and you're good to go. I'll adjust my OP here again, this time adding the second build without Signets, once they fix MG.
I figured as much as well. I'm not a fervent WvW player (actually, I just don't have the time to invest into learning/doing WvW or PvP in general; I'm quite content at this time to spend my time in PvE in dungeons and, to a lesser extent, on world completion), so I didn't want to give my thoughts as I might be completely wrong.
Just thought of another thing, in the build without Signets you won't be able to use any aura for as far as I know if you are underwater. You still have the Cantrips though and underwater fighting sucks anyway Love the idea, but not being able to choose your own underwater weapon is terrible.
Also Lightning Flash won't be available underwater, so underwater you should probably use Mist Form instead. The elite is a no-brainer underwater, since we only have one. But on the ground you should just pick whatever you like/seems best in the situation you are in. Most of the time I'd say Glyph of Elementals is the best one, but there are cases where Tornado or even Conjure Fiery Greatsword are of more use.
My build stinks underwater, but then again, it feels like any non-staff builds stink under water. Most people hardly spend time there anyway, so it's not that big of an issue.
Personally, I use Arcane Wave (for more DPS output), Mist Form (for OSHIT) and Signet of Water (for condition removal every 10 seconds; most under water mobs have some sort of nasty condition in my experience, plus Ether Renewal doesn't work). Because of this last point I use the Signet of Restoration, as most underwater spells can cast quite fast.
On the point of Elite skills (above water), I generally use Greatsword for fun (i.e. AC speedruns) and Elemental for, well, serious business. I find that the Glyph does it all: it adds as much DPS as the Greatsword when cast in Fire attunement, while not restricting you to using those 5 spells (i.e. you can still use healing, blasts, RTL, etc.). Moreover, the applicability of the other uses of the Glyph has such a wide range (extra healing, extra tanking, and whatever the Lightning one does, interrupts?) that it is almost a must-have in any situation. It's just not as much fun as the Greatsword :-)
Is the tornado any good? I find that I generally either die or want to move faster when I'm in tornado-form.
Sorry, but I cannot replicate this, whether inside or outside the fire ring, fire aura will not proc correctly, I have the effect around my character, and the words on screen pop up, but no boons, or fire aura symbol next to my boons either.
I suppose some testing is in order. I noticed earlier that it happens quite often that I do get the animation, but don't get the shield buff. I usually can't tell whether or not I received the Zephyr's boons as I am usually in a dungeon with people that are also refreshing my boons. I'll have to do some testing under controlled conditions.
Edited by Geeri, 06 December 2012 - 02:48 PM.