Sorry for the inactivity! Been very busy during the holiday period and at the moment I'm too busy with my exams to fully test the cantrip-build. For what I could test the leap finisher indeed works again. Didn't notice the problem DarkOrange mentioned, but that could be because I haven't played a lot. For now I can say that I don't hate the build

But because I'm still used to getting the aura from the Signets it takes some getting used to. In the previous build I mainly used Signets because that was more convenient than timing my Elemental Attunements. I found it useful to have the extra Condition Removals, couldn't provit that much from the Regeneration so that's something I will have to test.
But at least I was able to do AC expl with this build, at some moments switching to Staff+Conjure Frost Bow but that's no problem. So I think the cantrips version is either as good as the signets version or better (and probably the latter). I hope to have more time in the upcoming weeks, but please feel free to test it yourselves aswell
On the CD reduction, I would personally go with cantrips rather than water skills, because those have a higher CD to start with which makes the difference more noticable. And also because imo the cantrips are more useful than the water skills in general because they give you so more versatile effects. So try switching it and see what you prefer.
EDIT: Ofcourse with cantrip-build I'm refering to the newer D/D Auramancer + Cantrips (without Signets) build and not the one with Signets.
Edited by 08Ray, 07 January 2013 - 10:26 PM.