Which is better for a dual wield engineer? I am currently running Carrion armor with Power/Vit/Con Damage and then full Coral Access for Power/Pres/Con Damage, and I combine this all with Runes of the Undead for Cond Damage/Toughness.
I currently dont seem to have any issues critting to keep up the burn from Explosive Trait.
So is the change to Prec/Tough/Con Damage worth it for increased survivabilty and a small loss of upfront damage?
Prec/Tough/Con Damage vs Power/Vit/Con Damage
Started by Felicela, Dec 03 2012 05:52 AM
7 replies to this topic
#1
Posted 03 December 2012 - 05:52 AM
#2
Posted 03 December 2012 - 02:41 PM
I feel it is. I love the Prec/Tough/Con Damage, I wear it myself.
#3
Posted 03 December 2012 - 03:05 PM
In theory a mix of both could be the best. Effective health is highest at a specific ratio of health versus armor. Also the procs have an internal cooldown, so if you're throwing grenades with Grenadier trait 33% crit chance should be enough to get a proc with every throw.
#4
Posted 04 December 2012 - 03:36 AM
Currently I spend almost all my time in Dual Pistols or Elixir Gun, the only time I switch to grenades is for WvW
#5
Posted 04 December 2012 - 03:48 AM
Grab some toughness especially for WvW. It's really worth it. Just mix pow/pre/condi with pre/tough/condi.
#6
Posted 04 December 2012 - 03:30 PM
justOneWord, on 03 December 2012 - 03:05 PM, said:
In theory a mix of both could be the best. Effective health is highest at a specific ratio of health versus armor. Also the procs have an internal cooldown, so if you're throwing grenades with Grenadier trait 33% crit chance should be enough to get a proc with every throw.
Now for the rifle it may be solid though.
#7
Posted 05 December 2012 - 02:51 PM
You don't play P/P without grenades/flamethrower or bombs anyway. If you proc every trait you can in the minimum amount of time any more crit chance is of no use.
The effective health has a sweet spot which is somewhere around Health / Armor = 10 as far as I know.
So you could optimize two variables. Maybe not worth the effort.
The effective health has a sweet spot which is somewhere around Health / Armor = 10 as far as I know.
So you could optimize two variables. Maybe not worth the effort.
Edited by justOneWord, 05 December 2012 - 02:52 PM.
#8
Posted 05 December 2012 - 06:37 PM
justOneWord, on 05 December 2012 - 02:51 PM, said:
You don't play P/P without grenades/flamethrower or bombs anyway. If you proc every trait you can in the minimum amount of time any more crit chance is of no use.
The effective health has a sweet spot which is somewhere around Health / Armor = 10 as far as I know.
So you could optimize two variables. Maybe not worth the effort.
The effective health has a sweet spot which is somewhere around Health / Armor = 10 as far as I know.
So you could optimize two variables. Maybe not worth the effort.
As I see it, with the limited damage scaling coefficient of power in 2/3 of the engineers weapons combinations, combined with the fact that precision aids in condition damage with all of the available "on crit" benefits, that precision as a general rule is more beneficial then power. That depends a lot on your play style and build format though.
To assume that everyone uses kit builds, and the kits you listed, to be more specific, is, well, uneducated at best, to put it politely. Elixir builds are very common. I know many who have learned to make turrets builds work great lately, particularly in dungeons. Gadget builds have been very common in pvp since beta, and are used in dungeons alot to control the flow of battle.
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