Best dungeon gear for each class?
#1
Posted 03 December 2012 - 08:06 AM
Having gotten that out of the way, the question is - what are the best (stat-wise) dungeon gear for each class?
I've decided to do some dungeons, gain a few levels/gold and that also gives me a chance to obtain lvl80 exotic gear without having to waste much gold. Right now I am doing AC, but I am curious if there is a an armour/weapons that would be better, given how AC only offers Soldier's, Rampager's and Magi's stats.
On top of that, I'd also suggest to keep in mind which dungeons are dead, since I'll mostly need to rely on PUGs to do it.
So, with that in mind:
What are the best dungeon gear options for each class? Feel free to include multiple options per class and I'll select the one that fits my playstyle best.
#2
Posted 03 December 2012 - 08:09 AM
#3
Posted 03 December 2012 - 09:31 AM
liinniejj, on 03 December 2012 - 08:09 AM, said:
My idea was to basically level the classes I want to level and then simply get them the Soldier's set. AC PUGs are easy to find and a power/vita/tough combo seems like the most fool-proof one for PvE.
So if everything else fails, my guys will be running around in the Soldier's set. Regardless of their build.
So, what I am asking is if there is a better option than Soldier's available for any of the classes that can be obtained from dungeons? And as I have said, the dungeon would need to be fairly alive since I am going to be PUGing it. I am guessing the only other option would be CoF, so between these two dungeons (or if there's any other that seems to be active enough?), could I be wasting my tokens on better options than Soldier's, if looking for an all-around gear?
#4
Posted 03 December 2012 - 01:08 PM
#5
Posted 03 December 2012 - 02:08 PM
HotW is rather easy to get a group, especially path 1. You can do path 3+2 in a single run as well if you go through the ice tunnel.
#6
Posted 03 December 2012 - 04:44 PM
Edited by dawdler, 03 December 2012 - 04:45 PM.
#7
Posted 03 December 2012 - 06:04 PM
dawdler, on 03 December 2012 - 04:44 PM, said:
So if I were to get one set for my warrior, Knight's will give me as much mileage as Magi's?
Given the limitations of this question - must be a dungeon set and the dungeon has to be easily PUGable, I think it was quite clear that I am not looking for the ONE, the perfect set. As I have said, the question is - should I go for 8 Soldier sets, or does any of the dungeons, that meet the above criteria, offer a set that would potentially be better suited for any of the classes? And if that fit demands special conditions to be met, feel free to list them.
For instance, I am looking at Rampager's for my adventurers and the guardian and I am wondering if it makes sense to go with that (or maybe even Berserker's) instead of Soldier's.
#8
Posted 03 December 2012 - 07:00 PM
#9
Posted 04 December 2012 - 12:13 PM
#10
Posted 04 December 2012 - 03:50 PM
#11
Posted 05 December 2012 - 01:15 AM
The game and its professions are designed to be versatile, thus allowing each class the flexibility to play varying "roles". Gear is logically applicable to the role you want to play and logically irrelevant to the profession.
Do not try to out think common sense.
#12
Posted 05 December 2012 - 02:23 AM
The most I can tell you is this, that after a week's thought, I've settled with Knight's armor set and jewellery (SE or Arah, but I just crafted them which is way easier for me), with Rampager's weapons. It's not the conventional choice for mesmers but it serves me well and suits my play-style.
#13
Posted 05 December 2012 - 02:56 AM
#14
Posted 05 December 2012 - 05:54 AM
#15
Posted 05 December 2012 - 07:00 AM
Protoss, on 05 December 2012 - 05:54 AM, said:
Do you not see how your question is about as simple to answer as what is the best color in a crayola box?
Edited by coglin, 05 December 2012 - 07:01 AM.
#16
Posted 05 December 2012 - 07:06 AM
Though, to my meager knowledge, I don't think there are many mesmers using Soldier's at all. I agree there are certain sets of armors that works better on some classes but not the other, but you really need to first find out what build you want to play for each character, BEFORE you decide on an armor set. I can only tell you this, that for finding PUG, AC/COF/CM are probably the easiest ones to find a group, TA is relatively easy too. So if you want to farm tokens for the armor, see if you can find something that suits you from those dungeons.
Edited by sorting hat, 05 December 2012 - 07:34 AM.
#17
Posted 05 December 2012 - 09:47 AM
coglin, on 05 December 2012 - 07:00 AM, said:
Do you not see how your question is about as simple to answer as what is the best color in a crayola box?
1. There are limited options to dungeon gear.
2. From what I hear, most of the dungeons are dead. Which means there's only a few options realistically available if I will be pugging these armours - AC and CoF most likely, maybe others?
3. AC's soldier's set is my default set - I know I can get AC groups and I find those stats to be fairly basic, so if no other option sticks out, I can always go with that set. Or simply no exotics at all because I do not plan on obtaining exotics in other ways (outside of the karma one for the engineer).
4. And lastly, I have also accepted the fact that different gear works best with different specs and this is something I will take into account AND I also encouraged folks to share their advice on what builds these options would work best with.
Which means we have basically 10 posts stating again what I already said in my posts. Do I simply get multiple soldier's sets or are there any sets in the easily pugable dungeons that have the potential to provide me with more mileage?
#18
Posted 05 December 2012 - 10:04 AM
#19
Posted 05 December 2012 - 10:24 AM
#20
Posted 05 December 2012 - 10:47 AM
#21
Posted 05 December 2012 - 10:07 PM
Protoss, on 05 December 2012 - 09:47 AM, said:
2. From what I hear, most of the dungeons are dead. Which means there's only a few options realistically available if I will be pugging these armours - AC and CoF most likely, maybe others?
3. AC's soldier's set is my default set - I know I can get AC groups and I find those stats to be fairly basic, so if no other option sticks out, I can always go with that set. Or simply no exotics at all because I do not plan on obtaining exotics in other ways (outside of the karma one for the engineer).
4. And lastly, I have also accepted the fact that different gear works best with different specs and this is something I will take into account AND I also encouraged folks to share their advice on what builds these options would work best with.
Which means we have basically 10 posts stating again what I already said in my posts. Do I simply get multiple soldier's sets or are there any sets in the easily pugable dungeons that have the potential to provide me with more mileage?
Alright, let me switch to your line of thinking...
This is what I think, not sure if others will agree with me though. XD
If you're playing a direct damage, but want survivability as well, and an easy-to-find-PUG dungeon, you're probably right with going for Soldier's.
If you're playing a condition damage build, ie, necro, you probably will be better getting a rabid or carrion. Rabid you can get from CM or TA (which are still easy enough to find PUG), and Carrion you can find in CoF. (On second thought, you probably don't need extra vitality for Necro... LOL so yeah, go with Rabid.)
Rampager (which you get from AC) is good choice too if you're playing a hybrid of direct/condition damage, but you won't have any added survivability.
In other words, while your choice is limited, you still shouldn't regard all classes the same way. There are still some differences you can make so 8 Soldiers is workable but not even the best way to go within your limits.
Edited by sorting hat, 05 December 2012 - 10:10 PM.
#22
Posted 06 December 2012 - 05:37 PM
Protoss, on 05 December 2012 - 09:47 AM, said:
2. From what I hear, most of the dungeons are dead. Which means there's only a few options realistically available if I will be pugging these armours - AC and CoF most likely, maybe others?
3. AC's soldier's set is my default set - I know I can get AC groups and I find those stats to be fairly basic, so if no other option sticks out, I can always go with that set. Or simply no exotics at all because I do not plan on obtaining exotics in other ways (outside of the karma one for the engineer).
4. And lastly, I have also accepted the fact that different gear works best with different specs and this is something I will take into account AND I also encouraged folks to share their advice on what builds these options would work best with.
Which means we have basically 10 posts stating again what I already said in my posts. Do I simply get multiple soldier's sets or are there any sets in the easily pugable dungeons that have the potential to provide me with more mileage?
This is still subjective and there is not best gear that will give you more mileage until you know what you want to do. That is what others are trying to explain. All/Gear can have uses for all classes.
For example. I have 2 completely different sets for my Mesmer that I use depending on what I am trying to do.
Pure DPS burst GS builds I use Pow/prec/Crit
My staff shatter builds I use Pow/Vit/Con(I mix in some Prec with accessories).
Honestly I also want to get a Pow/Tough/Vit set for WvW to be used at times as well but most of the time my Clarion does the trick.
So what everyone has been trying to explain is there isn't a "Best" or "most mileage" for ANY class. You have to decide the roll/Spec you want to play.
If your an Engi wanting to play a bunker/support roll then Berserker is of little use to you. If you are an Engi trying to play a pure burst DPS build then Cleric is of little use.
Until you answer what you want to do, which to this point all you have said is run dungeons, we can't answer what gear to aim for. You can talk about which gears gets the best mileage or how you only have access to non dead dungeons all you want but that won't help. Each dungeon has access to 3 types of gear and they all have uses for every class.
I suggest you take some time on your class forums reading about different builds and play styles. Decide what sounds best for you and then we can answer which gear would work best but not until you know what you want to do. This isn't like other games where every class has a set stat they work towards. Instead different rolls work towards different stats.
#24
Posted 06 December 2012 - 07:57 PM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users









